[7356] Use tabs for indent in Makefiles

Signed-off-by: freghar <compmancz@gmail.com>
This commit is contained in:
freghar 2009-02-27 17:44:20 +01:00
parent bb1d8d7bc7
commit 74b9874fd8
10 changed files with 434 additions and 432 deletions

View file

@ -25,13 +25,13 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(srcdir) -I$(srcdir)/../../../dep/include -I
# libmangosscript shared library will later be reused by world server daemon. # libmangosscript shared library will later be reused by world server daemon.
lib_LTLIBRARIES = libmangosscript.la lib_LTLIBRARIES = libmangosscript.la
libmangosscript_la_SOURCES = \ libmangosscript_la_SOURCES = \
ScriptMgr.cpp \ ScriptMgr.cpp \
ScriptMgr.h \ ScriptMgr.h \
config.h \ config.h \
system.cpp \ system.cpp \
Scripts/sc_default.cpp \ Scripts/sc_default.cpp \
Scripts/sc_defines.cpp \ Scripts/sc_defines.cpp \
Scripts/sc_defines.h Scripts/sc_defines.h
## libtool settings ## libtool settings
# API versioning # API versioning
@ -51,6 +51,6 @@ libmangosscript_la_LIBFLAGS = -version-info $(LTMANGOS_CURRENT):$(LTMANGOS_REVIS
## Additional files to include when running 'make dist' ## Additional files to include when running 'make dist'
# Scripts defaults. # Scripts defaults.
EXTRA_DIST = \ EXTRA_DIST = \
Scripts/sc_default.cpp \ Scripts/sc_default.cpp \
Scripts/sc_defines.cpp \ Scripts/sc_defines.cpp \
Scripts/sc_defines.h Scripts/sc_defines.h

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@ -25,39 +25,39 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(srcdir)
# libMaNGOSScript shared library will later be reused by world server daemon. # libMaNGOSScript shared library will later be reused by world server daemon.
noinst_LIBRARIES = libmangosframework.a noinst_LIBRARIES = libmangosframework.a
libmangosframework_a_SOURCES = \ libmangosframework_a_SOURCES = \
Policies/ObjectLifeTime.cpp \ Policies/ObjectLifeTime.cpp \
Utilities/EventProcessor.cpp Utilities/EventProcessor.cpp
## Additional files to include when running 'make dist' ## Additional files to include when running 'make dist'
# Source and header files for the Framework. # Source and header files for the Framework.
EXTRA_DIST = \ EXTRA_DIST = \
Dynamic/FactoryHolder.h \ Dynamic/FactoryHolder.h \
Dynamic/ObjectRegistry.h \ Dynamic/ObjectRegistry.h \
GameSystem/Grid.h \ GameSystem/Grid.h \
GameSystem/GridLoader.h \ GameSystem/GridLoader.h \
GameSystem/GridRefManager.h \ GameSystem/GridRefManager.h \
GameSystem/GridReference.h \ GameSystem/GridReference.h \
GameSystem/NGrid.h \ GameSystem/NGrid.h \
GameSystem/TypeContainer.h \ GameSystem/TypeContainer.h \
GameSystem/TypeContainerFunctions.h \ GameSystem/TypeContainerFunctions.h \
GameSystem/TypeContainerFunctionsPtr.h \ GameSystem/TypeContainerFunctionsPtr.h \
GameSystem/TypeContainerVisitor.h \ GameSystem/TypeContainerVisitor.h \
Network/SocketDefines.h \ Network/SocketDefines.h \
Platform/CompilerDefs.h \ Platform/CompilerDefs.h \
Platform/Define.h \ Platform/Define.h \
Policies/CreationPolicy.h \ Policies/CreationPolicy.h \
Policies/ObjectLifeTime.h \ Policies/ObjectLifeTime.h \
Policies/Singleton.h \ Policies/Singleton.h \
Policies/SingletonImp.h \ Policies/SingletonImp.h \
Policies/ThreadingModel.h \ Policies/ThreadingModel.h \
Utilities/CountedReference/Reference.h \ Utilities/CountedReference/Reference.h \
Utilities/CountedReference/ReferenceHolder.h \ Utilities/CountedReference/ReferenceHolder.h \
Utilities/CountedReference/ReferenceImpl.h \ Utilities/CountedReference/ReferenceImpl.h \
Utilities/LinkedReference/RefManager.h \ Utilities/LinkedReference/RefManager.h \
Utilities/LinkedReference/Reference.h \ Utilities/LinkedReference/Reference.h \
Utilities/ByteConverter.h \ Utilities/ByteConverter.h \
Utilities/Callback.h \ Utilities/Callback.h \
Utilities/EventProcessor.h \ Utilities/EventProcessor.h \
Utilities/UnorderedMap.h \ Utilities/UnorderedMap.h \
Utilities/LinkedList.h \ Utilities/LinkedList.h \
Utilities/TypeList.h Utilities/TypeList.h

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@ -28,261 +28,261 @@ noinst_LIBRARIES = libmangosgame.a
# libmangossgame library will later be reused by ... # libmangossgame library will later be reused by ...
libmangosgame_a_SOURCES = \ libmangosgame_a_SOURCES = \
AccountMgr.cpp \ AccountMgr.cpp \
AccountMgr.h \ AccountMgr.h \
AchievementMgr.h \ AchievementMgr.h \
AchievementMgr.cpp \ AchievementMgr.cpp \
AddonHandler.cpp \ AddonHandler.cpp \
AddonHandler.h \ AddonHandler.h \
AggressorAI.cpp \ AggressorAI.cpp \
AggressorAI.h \ AggressorAI.h \
AnimalRandomMovementGenerator.h \ AnimalRandomMovementGenerator.h \
ArenaTeam.cpp \ ArenaTeam.cpp \
ArenaTeam.h \ ArenaTeam.h \
ArenaTeamHandler.cpp \ ArenaTeamHandler.cpp \
AuctionHouseHandler.cpp \ AuctionHouseHandler.cpp \
AuctionHouseMgr.cpp \ AuctionHouseMgr.cpp \
AuctionHouseMgr.h \ AuctionHouseMgr.h \
Bag.cpp \ Bag.cpp \
Bag.h \ Bag.h \
BattleGround.cpp \ BattleGround.cpp \
BattleGroundAA.cpp \ BattleGroundAA.cpp \
BattleGroundAB.cpp \ BattleGroundAB.cpp \
BattleGroundAV.cpp \ BattleGroundAV.cpp \
BattleGroundBE.cpp \ BattleGroundBE.cpp \
BattleGroundDS.cpp \ BattleGroundDS.cpp \
BattleGroundEY.cpp \ BattleGroundEY.cpp \
BattleGroundNA.cpp \ BattleGroundNA.cpp \
BattleGroundRL.cpp \ BattleGroundRL.cpp \
BattleGroundRV.cpp \ BattleGroundRV.cpp \
BattleGroundSA.cpp \ BattleGroundSA.cpp \
BattleGroundWS.cpp \ BattleGroundWS.cpp \
BattleGround.h \ BattleGround.h \
BattleGroundAA.h \ BattleGroundAA.h \
BattleGroundAB.h \ BattleGroundAB.h \
BattleGroundAV.h \ BattleGroundAV.h \
BattleGroundBE.h \ BattleGroundBE.h \
BattleGroundDS.h \ BattleGroundDS.h \
BattleGroundEY.h \ BattleGroundEY.h \
BattleGroundNA.h \ BattleGroundNA.h \
BattleGroundRL.h \ BattleGroundRL.h \
BattleGroundRV.h \ BattleGroundRV.h \
BattleGroundSA.h \ BattleGroundSA.h \
BattleGroundWS.h \ BattleGroundWS.h \
BattleGroundHandler.cpp \ BattleGroundHandler.cpp \
BattleGroundMgr.cpp \ BattleGroundMgr.cpp \
BattleGroundMgr.h \ BattleGroundMgr.h \
Calendar.cpp \ Calendar.cpp \
Calendar.h \ Calendar.h \
CalendarHandler.cpp \ CalendarHandler.cpp \
Cell.h \ Cell.h \
CellImpl.h \ CellImpl.h \
Channel.cpp \ Channel.cpp \
Channel.h \ Channel.h \
ChannelHandler.cpp \ ChannelHandler.cpp \
ChannelMgr.h \ ChannelMgr.h \
CharacterHandler.cpp \ CharacterHandler.cpp \
Chat.cpp \ Chat.cpp \
Chat.h \ Chat.h \
ChatHandler.cpp \ ChatHandler.cpp \
CombatHandler.cpp \ CombatHandler.cpp \
ConfusedMovementGenerator.cpp \ ConfusedMovementGenerator.cpp \
ConfusedMovementGenerator.h \ ConfusedMovementGenerator.h \
Corpse.cpp \ Corpse.cpp \
Corpse.h \ Corpse.h \
CreatureAI.cpp \ CreatureAI.cpp \
CreatureAI.h \ CreatureAI.h \
CreatureAIImpl.h \ CreatureAIImpl.h \
CreatureAIRegistry.cpp \ CreatureAIRegistry.cpp \
CreatureAIRegistry.h \ CreatureAIRegistry.h \
CreatureAISelector.cpp \ CreatureAISelector.cpp \
CreatureAISelector.h \ CreatureAISelector.h \
Creature.cpp \ Creature.cpp \
Creature.h \ Creature.h \
debugcmds.cpp \ debugcmds.cpp \
DestinationHolder.cpp \ DestinationHolder.cpp \
DestinationHolder.h \ DestinationHolder.h \
DestinationHolderImp.h \ DestinationHolderImp.h \
DuelHandler.cpp \ DuelHandler.cpp \
DynamicObject.cpp \ DynamicObject.cpp \
DynamicObject.h \ DynamicObject.h \
FleeingMovementGenerator.cpp \ FleeingMovementGenerator.cpp \
FleeingMovementGenerator.h \ FleeingMovementGenerator.h \
Formulas.h \ Formulas.h \
GameEvent.cpp \ GameEvent.cpp \
GameEvent.h \ GameEvent.h \
GameObject.cpp \ GameObject.cpp \
GameObject.h \ GameObject.h \
GlobalEvents.cpp \ GlobalEvents.cpp \
GlobalEvents.h \ GlobalEvents.h \
GMTicketHandler.cpp \ GMTicketHandler.cpp \
GMTicketMgr.cpp \ GMTicketMgr.cpp \
GMTicketMgr.h \ GMTicketMgr.h \
GossipDef.cpp \ GossipDef.cpp \
GossipDef.h \ GossipDef.h \
GridDefines.h \ GridDefines.h \
GridNotifiers.cpp \ GridNotifiers.cpp \
GridNotifiers.h \ GridNotifiers.h \
GridNotifiersImpl.h \ GridNotifiersImpl.h \
GridStates.cpp \ GridStates.cpp \
GridStates.h \ GridStates.h \
Group.cpp \ Group.cpp \
Group.h \ Group.h \
GroupHandler.cpp \ GroupHandler.cpp \
GuardAI.cpp \ GuardAI.cpp \
GuardAI.h \ GuardAI.h \
Guild.cpp \ Guild.cpp \
Guild.h \ Guild.h \
GuildHandler.cpp \ GuildHandler.cpp \
HomeMovementGenerator.cpp \ HomeMovementGenerator.cpp \
HomeMovementGenerator.h \ HomeMovementGenerator.h \
HostilRefManager.cpp \ HostilRefManager.cpp \
HostilRefManager.h \ HostilRefManager.h \
IdleMovementGenerator.cpp \ IdleMovementGenerator.cpp \
IdleMovementGenerator.h \ IdleMovementGenerator.h \
InstanceData.cpp \ InstanceData.cpp \
InstanceData.h \ InstanceData.h \
InstanceSaveMgr.cpp \ InstanceSaveMgr.cpp \
InstanceSaveMgr.h \ InstanceSaveMgr.h \
Item.cpp \ Item.cpp \
Item.h \ Item.h \
ItemEnchantmentMgr.cpp \ ItemEnchantmentMgr.cpp \
ItemEnchantmentMgr.h \ ItemEnchantmentMgr.h \
ItemHandler.cpp \ ItemHandler.cpp \
ItemPrototype.h \ ItemPrototype.h \
Language.h \ Language.h \
Level0.cpp \ Level0.cpp \
Level1.cpp \ Level1.cpp \
Level2.cpp \ Level2.cpp \
Level3.cpp \ Level3.cpp \
LFGHandler.cpp \ LFGHandler.cpp \
LootHandler.cpp \ LootHandler.cpp \
LootMgr.cpp \ LootMgr.cpp \
LootMgr.h \ LootMgr.h \
Mail.cpp \ Mail.cpp \
Mail.h \ Mail.h \
Map.cpp \ Map.cpp \
Map.h \ Map.h \
MapInstanced.cpp \ MapInstanced.cpp \
MapInstanced.h \ MapInstanced.h \
MapManager.cpp \ MapManager.cpp \
MapManager.h \ MapManager.h \
MapReference.h \ MapReference.h \
MapRefManager.h \ MapRefManager.h \
MiscHandler.cpp \ MiscHandler.cpp \
MotionMaster.cpp \ MotionMaster.cpp \
MotionMaster.h \ MotionMaster.h \
MovementGenerator.cpp \ MovementGenerator.cpp \
MovementGenerator.h \ MovementGenerator.h \
MovementGeneratorImpl.h \ MovementGeneratorImpl.h \
MovementHandler.cpp \ MovementHandler.cpp \
NPCHandler.cpp \ NPCHandler.cpp \
NPCHandler.h \ NPCHandler.h \
NullCreatureAI.cpp \ NullCreatureAI.cpp \
NullCreatureAI.h \ NullCreatureAI.h \
ObjectAccessor.cpp \ ObjectAccessor.cpp \
ObjectAccessor.h \ ObjectAccessor.h \
Object.cpp \ Object.cpp \
ObjectDefines.h \ ObjectDefines.h \
ObjectGridLoader.cpp \ ObjectGridLoader.cpp \
ObjectGridLoader.h \ ObjectGridLoader.h \
Object.h \ Object.h \
ObjectMgr.cpp \ ObjectMgr.cpp \
ObjectMgr.h \ ObjectMgr.h \
ObjectPosSelector.cpp \ ObjectPosSelector.cpp \
ObjectPosSelector.h \ ObjectPosSelector.h \
Opcodes.cpp \ Opcodes.cpp \
Opcodes.h \ Opcodes.h \
Path.h \ Path.h \
PetAI.cpp \ PetAI.cpp \
PetAI.h \ PetAI.h \
Pet.cpp \ Pet.cpp \
Pet.h \ Pet.h \
PetHandler.cpp \ PetHandler.cpp \
PetitionsHandler.cpp \ PetitionsHandler.cpp \
Player.cpp \ Player.cpp \
Player.h \ Player.h \
PlayerDump.cpp \ PlayerDump.cpp \
PlayerDump.h \ PlayerDump.h \
PointMovementGenerator.cpp \ PointMovementGenerator.cpp \
PointMovementGenerator.h \ PointMovementGenerator.h \
PoolHandler.cpp \ PoolHandler.cpp \
PoolHandler.h \ PoolHandler.h \
QueryHandler.cpp \ QueryHandler.cpp \
QuestDef.cpp \ QuestDef.cpp \
QuestDef.h \ QuestDef.h \
QuestHandler.cpp \ QuestHandler.cpp \
RandomMovementGenerator.cpp \ RandomMovementGenerator.cpp \
RandomMovementGenerator.h \ RandomMovementGenerator.h \
ReactorAI.cpp \ ReactorAI.cpp \
ReactorAI.h \ ReactorAI.h \
ScriptCalls.cpp \ ScriptCalls.cpp \
ScriptCalls.h \ ScriptCalls.h \
SharedDefines.h \ SharedDefines.h \
SkillHandler.cpp \ SkillHandler.cpp \
SpellAuraDefines.h \ SpellAuraDefines.h \
SpellAuras.cpp \ SpellAuras.cpp \
SpellAuras.h \ SpellAuras.h \
Spell.cpp \ Spell.cpp \
SpellEffects.cpp \ SpellEffects.cpp \
Spell.h \ Spell.h \
SkillDiscovery.cpp \ SkillDiscovery.cpp \
SkillDiscovery.h \ SkillDiscovery.h \
SkillExtraItems.cpp \ SkillExtraItems.cpp \
SkillExtraItems.h \ SkillExtraItems.h \
SpellHandler.cpp \ SpellHandler.cpp \
SocialMgr.cpp \ SocialMgr.cpp \
SocialMgr.h \ SocialMgr.h \
SpellMgr.cpp \ SpellMgr.cpp \
SpellMgr.h \ SpellMgr.h \
StatSystem.cpp \ StatSystem.cpp \
TargetedMovementGenerator.cpp \ TargetedMovementGenerator.cpp \
TargetedMovementGenerator.h \ TargetedMovementGenerator.h \
TaxiHandler.cpp \ TaxiHandler.cpp \
TemporarySummon.cpp \ TemporarySummon.cpp \
TemporarySummon.h \ TemporarySummon.h \
TotemAI.cpp \ TotemAI.cpp \
TotemAI.h \ TotemAI.h \
Totem.cpp \ Totem.cpp \
Totem.h \ Totem.h \
TradeHandler.cpp \ TradeHandler.cpp \
Transports.cpp \ Transports.cpp \
Transports.h \ Transports.h \
ThreatManager.cpp \ ThreatManager.cpp \
ThreatManager.h \ ThreatManager.h \
Traveller.h \ Traveller.h \
Unit.cpp \ Unit.cpp \
Unit.h \ Unit.h \
UnitEvents.h \ UnitEvents.h \
UpdateData.cpp \ UpdateData.cpp \
UpdateData.h \ UpdateData.h \
UpdateFields.h \ UpdateFields.h \
UpdateMask.h \ UpdateMask.h \
Vehicle.cpp \ Vehicle.cpp \
Vehicle.h \ Vehicle.h \
VoiceChatHandler.cpp \ VoiceChatHandler.cpp \
WaypointManager.cpp \ WaypointManager.cpp \
WaypointManager.h \ WaypointManager.h \
WaypointMovementGenerator.cpp \ WaypointMovementGenerator.cpp \
WaypointMovementGenerator.h \ WaypointMovementGenerator.h \
Weather.cpp \ Weather.cpp \
Weather.h \ Weather.h \
World.cpp \ World.cpp \
World.h \ World.h \
WorldLog.cpp \ WorldLog.cpp \
WorldLog.h \ WorldLog.h \
WorldSession.cpp \ WorldSession.cpp \
WorldSession.h \ WorldSession.h \
WorldSocket.cpp \ WorldSocket.cpp \
WorldSocket.h \ WorldSocket.h \
WorldSocketMgr.cpp \ WorldSocketMgr.cpp \
WorldSocketMgr.h \ WorldSocketMgr.h \
FollowerReference.cpp \ FollowerReference.cpp \
FollowerReference.h \ FollowerReference.h \
FollowerRefManager.h \ FollowerRefManager.h \
GroupReference.cpp \ GroupReference.cpp \
GroupReference.h \ GroupReference.h \
GroupRefManager.h GroupRefManager.h
## Link against shared library ## Link against shared library
libmangosgame_a_LIBADD = ../shared/libmangosshared.a ../shared/Auth/libmangosauth.a ../shared/Config/libmangosconfig.a ../shared/Database/libmangosdatabase.a ../shared/vmap/libmangosvmaps.a libmangosgame_a_LIBADD = ../shared/libmangosshared.a ../shared/Auth/libmangosauth.a ../shared/Config/libmangosconfig.a ../shared/Database/libmangosdatabase.a ../shared/vmap/libmangosvmaps.a

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@ -22,15 +22,15 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir)/../../
## Build world list daemon as standalone program ## Build world list daemon as standalone program
bin_PROGRAMS = mangos-worldd bin_PROGRAMS = mangos-worldd
mangos_worldd_SOURCES = \ mangos_worldd_SOURCES = \
CliRunnable.cpp \ CliRunnable.cpp \
CliRunnable.h \ CliRunnable.h \
Main.cpp \ Main.cpp \
Master.cpp \ Master.cpp \
Master.h \ Master.h \
RASocket.cpp \ RASocket.cpp \
RASocket.h \ RASocket.h \
WorldRunnable.cpp \ WorldRunnable.cpp \
WorldRunnable.h WorldRunnable.h
## Link world daemon against the shared library ## Link world daemon against the shared library
mangos_worldd_LDADD = ../bindings/universal/libmangosscript.la ../game/libmangosgame.a ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../shared/vmap/libmangosvmaps.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a ../../dep/src/zthread/libZThread.la ../../dep/src/g3dlite/libg3dlite.a mangos_worldd_LDADD = ../bindings/universal/libmangosscript.la ../game/libmangosgame.a ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../shared/vmap/libmangosvmaps.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a ../../dep/src/zthread/libZThread.la ../../dep/src/g3dlite/libg3dlite.a
@ -39,22 +39,23 @@ mangos_worldd_LDFLAGS = -L../../dep/src/sockets -L../../dep/src/zthread -L../../
## Additional files to include when running 'make dist' ## Additional files to include when running 'make dist'
# Include world daemon configuration # Include world daemon configuration
EXTRA_DIST = \ EXTRA_DIST = \
mangosd.conf.dist mangosd.conf.dist
## Additional files to install ## Additional files to install
sysconf_DATA = \ sysconf_DATA = \
mangosd.conf.dist mangosd.conf.dist
install-data-hook: install-data-hook:
@list='$(sysconf_DATA)'; for p in $$list; do \ @list='$(sysconf_DATA)'
dest=`echo $$p | sed -e s/.dist//`; \ for p in $$list; do \
if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \ dest=`echo $$p | sed -e s/.dist//`; \
echo "$@ will not overwrite existing $(DESTDIR)$(sysconfdir)/$$dest"; \ if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \
else \ echo "$@ will not overwrite existing $(DESTDIR)$(sysconfdir)/$$dest"; \
echo " $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest"; \ else \
$(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest; \ echo " $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest"; \
fi; \ $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest; \
done fi; \
done
clean-local: clean-local:
rm -f $(sysconf_DATA) rm -f $(sysconf_DATA)

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@ -22,12 +22,12 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir)/../../
## Build realm list daemon as standalone program ## Build realm list daemon as standalone program
bin_PROGRAMS = mangos-realmd bin_PROGRAMS = mangos-realmd
mangos_realmd_SOURCES = \ mangos_realmd_SOURCES = \
AuthCodes.h \ AuthCodes.h \
AuthSocket.cpp \ AuthSocket.cpp \
AuthSocket.h \ AuthSocket.h \
Main.cpp \ Main.cpp \
RealmList.cpp \ RealmList.cpp \
RealmList.h RealmList.h
## Link realm list daemon against the shared library ## Link realm list daemon against the shared library
mangos_realmd_LDADD = ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a ../../dep/src/zthread/libZThread.la mangos_realmd_LDADD = ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a ../../dep/src/zthread/libZThread.la
@ -36,22 +36,23 @@ mangos_realmd_LDFLAGS = -L../../dep/src/sockets -L../../dep/src/zthread -L$(libd
## Additional files to include when running 'make dist' ## Additional files to include when running 'make dist'
# Include realm list daemon configuration # Include realm list daemon configuration
EXTRA_DIST = \ EXTRA_DIST = \
realmd.conf.dist realmd.conf.dist
## Additional files to install ## Additional files to install
sysconf_DATA = \ sysconf_DATA = \
realmd.conf.dist realmd.conf.dist
install-data-hook: install-data-hook:
@list='$(sysconf_DATA)'; for p in $$list; do \ @list='$(sysconf_DATA)'
dest=`echo $$p | sed -e s/.dist//`; \ for p in $$list; do \
if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \ dest=`echo $$p | sed -e s/.dist//`; \
echo "$@ will not overwrite existing $(DESTDIR)$(sysconfdir)/$$dest"; \ if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \
else \ echo "$@ will not overwrite existing $(DESTDIR)$(sysconfdir)/$$dest"; \
echo " $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest"; \ else \
$(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest; \ echo " $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest"; \
fi; \ $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest; \
done fi; \
done
clean-local: clean-local:
rm -f $(sysconf_DATA) rm -f $(sysconf_DATA)

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@ -27,13 +27,13 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(sr
noinst_LIBRARIES = libmangosauth.a noinst_LIBRARIES = libmangosauth.a
libmangosauth_a_SOURCES = \ libmangosauth_a_SOURCES = \
AuthCrypt.cpp \ AuthCrypt.cpp \
AuthCrypt.h \ AuthCrypt.h \
BigNumber.cpp \ BigNumber.cpp \
BigNumber.h \ BigNumber.h \
Hmac.cpp \ Hmac.cpp \
Hmac.h \ Hmac.h \
Sha1.cpp \ Sha1.cpp \
Sha1.h \ Sha1.h \
md5.c \ md5.c \
md5.h md5.h

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@ -27,38 +27,38 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(sr
noinst_LIBRARIES = libmangosdatabase.a noinst_LIBRARIES = libmangosdatabase.a
libmangosdatabase_a_SOURCES = \ libmangosdatabase_a_SOURCES = \
DBCStores.cpp \ DBCStores.cpp \
DBCStores.h \ DBCStores.h \
DBCStructure.h \ DBCStructure.h \
DBCfmt.cpp \ DBCfmt.cpp \
Database.cpp \ Database.cpp \
Database.h \ Database.h \
DatabaseEnv.h \ DatabaseEnv.h \
DatabaseImpl.h \ DatabaseImpl.h \
DatabaseMysql.cpp \ DatabaseMysql.cpp \
DatabasePostgre.cpp \ DatabasePostgre.cpp \
DatabaseMysql.h \ DatabaseMysql.h \
DatabasePostgre.h \ DatabasePostgre.h \
DatabaseSqlite.cpp \ DatabaseSqlite.cpp \
DatabaseSqlite.h \ DatabaseSqlite.h \
DBCEnums.h \ DBCEnums.h \
Field.cpp \ Field.cpp \
Field.h \ Field.h \
MySQLDelayThread.h \ MySQLDelayThread.h \
PGSQLDelayThread.h \ PGSQLDelayThread.h \
QueryResult.h \ QueryResult.h \
QueryResultMysql.cpp \ QueryResultMysql.cpp \
QueryResultMysql.h \ QueryResultMysql.h \
QueryResultPostgre.cpp \ QueryResultPostgre.cpp \
QueryResultPostgre.h \ QueryResultPostgre.h \
QueryResultSqlite.cpp \ QueryResultSqlite.cpp \
QueryResultSqlite.h \ QueryResultSqlite.h \
SQLStorage.cpp \ SQLStorage.cpp \
SQLStorage.h \ SQLStorage.h \
SQLStorageImpl.h \ SQLStorageImpl.h \
SqlDelayThread.cpp \ SqlDelayThread.cpp \
SqlDelayThread.h \ SqlDelayThread.h \
SqlOperations.cpp \ SqlOperations.cpp \
SqlOperations.h \ SqlOperations.h \
dbcfile.cpp \ dbcfile.cpp \
dbcfile.h dbcfile.h

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@ -30,24 +30,24 @@ noinst_LIBRARIES = libmangosshared.a
# libmangosshared library will later be reused by ... # libmangosshared library will later be reused by ...
libmangosshared_a_SOURCES = \ libmangosshared_a_SOURCES = \
Base.cpp \ Base.cpp \
Base.h \ Base.h \
ByteBuffer.h \ ByteBuffer.h \
Common.cpp \ Common.cpp \
Common.h \ Common.h \
Errors.h \ Errors.h \
Log.cpp \ Log.cpp \
Log.h \ Log.h \
MemoryLeaks.cpp \ MemoryLeaks.cpp \
MemoryLeaks.h \ MemoryLeaks.h \
ProgressBar.cpp \ ProgressBar.cpp \
ProgressBar.h \ ProgressBar.h \
Timer.h \ Timer.h \
Util.cpp \ Util.cpp \
Util.h \ Util.h \
WorldPacket.h \ WorldPacket.h \
revision_nr.h \ revision_nr.h \
revision.h revision.h
# Get revision (git or svn) # Get revision (git or svn)
REVISION_FILE = revision.h REVISION_FILE = revision.h
@ -63,16 +63,16 @@ $(REVISION_FILE) : $(top_builddir)/src/tools/genrevision/genrevision FORCE
## Additional files to include when running 'make dist' ## Additional files to include when running 'make dist'
# Disabled packet logger # Disabled packet logger
EXTRA_DIST = \ EXTRA_DIST = \
PacketLog.cpp \ PacketLog.cpp \
PacketLog.h PacketLog.h
# System configuration # System configuration
EXTRA_DIST += \ EXTRA_DIST += \
SystemConfig.h SystemConfig.h
# System Win32 files # System Win32 files
EXTRA_DIST += \ EXTRA_DIST += \
ServiceWin32.cpp \ ServiceWin32.cpp \
ServiceWin32.h \ ServiceWin32.h \
WheatyExceptionReport.cpp \ WheatyExceptionReport.cpp \
WheatyExceptionReport.h WheatyExceptionReport.h

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7355" #define REVISION_NR "7356"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__

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@ -27,30 +27,30 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(sr
noinst_LIBRARIES = libmangosvmaps.a noinst_LIBRARIES = libmangosvmaps.a
libmangosvmaps_a_SOURCES = \ libmangosvmaps_a_SOURCES = \
AABSPTree.h \ AABSPTree.h \
BaseModel.cpp \ BaseModel.cpp \
BaseModel.h \ BaseModel.h \
CoordModelMapping.cpp \ CoordModelMapping.cpp \
CoordModelMapping.h \ CoordModelMapping.h \
DebugCmdLogger.cpp \ DebugCmdLogger.cpp \
DebugCmdLogger.h \ DebugCmdLogger.h \
IVMapManager.h \ IVMapManager.h \
ManagedModelContainer.cpp \ ManagedModelContainer.cpp \
ManagedModelContainer.h \ ManagedModelContainer.h \
ModelContainer.cpp \ ModelContainer.cpp \
ModelContainer.h \ ModelContainer.h \
NodeValueAccess.h \ NodeValueAccess.h \
ShortBox.h \ ShortBox.h \
ShortVector.h \ ShortVector.h \
SubModel.cpp \ SubModel.cpp \
SubModel.h \ SubModel.h \
TileAssembler.cpp \ TileAssembler.cpp \
TileAssembler.h \ TileAssembler.h \
TreeNode.cpp \ TreeNode.cpp \
TreeNode.h \ TreeNode.h \
VMapDefinitions.h \ VMapDefinitions.h \
VMapFactory.cpp \ VMapFactory.cpp \
VMapFactory.h \ VMapFactory.h \
VMapManager.cpp \ VMapManager.cpp \
VMapManager.h \ VMapManager.h \
VMapTools.h VMapTools.h