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https://github.com/mangosfour/server.git
synced 2025-12-13 13:37:05 +00:00
[8381] Some refactoring work in Unit::m_currentSpells code.
* Restrict access, use enum args, move some repeated code parts to function. * Make m_selfContainer set only part of Unit::SetCurrentCastedSpell
This commit is contained in:
parent
1b1d013623
commit
74d27294aa
10 changed files with 70 additions and 69 deletions
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@ -240,11 +240,7 @@ void GameObject::Update(uint32 /*p_time*/)
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Unit* caster = GetOwner();
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if(caster && caster->GetTypeId()==TYPEID_PLAYER)
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{
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if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL])
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{
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caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
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caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish(false);
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}
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caster->FinishSpell(CURRENT_CHANNELED_SPELL);
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WorldPacket data(SMSG_FISH_NOT_HOOKED,0);
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((Player*)caster)->GetSession()->SendPacket(&data);
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@ -1065,11 +1061,7 @@ void GameObject::Use(Unit* user)
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}
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}
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if(player->m_currentSpells[CURRENT_CHANNELED_SPELL])
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{
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player->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
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player->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
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}
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player->FinishSpell(CURRENT_CHANNELED_SPELL);
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return;
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}
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@ -1100,7 +1092,7 @@ void GameObject::Use(Unit* user)
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// in case summoning ritual caster is GO creator
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spellCaster = caster;
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if(!caster->m_currentSpells[CURRENT_CHANNELED_SPELL])
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if(!caster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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return;
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spellId = info->summoningRitual.spellId;
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@ -1113,8 +1105,7 @@ void GameObject::Use(Unit* user)
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}
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// finish spell
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caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
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caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
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player->FinishSpell(CURRENT_CHANNELED_SPELL);
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// can be deleted now
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SetLootState(GO_JUST_DEACTIVATED);
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@ -16896,13 +16896,15 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
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if( m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW )
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RemoveAurasDueToSpell(m_ShapeShiftFormSpellId);
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if(m_currentSpells[CURRENT_GENERIC_SPELL] && m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id != spellid)
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InterruptSpell(CURRENT_GENERIC_SPELL,false);
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if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
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if (spell->m_spellInfo->Id != spellid)
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InterruptSpell(CURRENT_GENERIC_SPELL,false);
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InterruptSpell(CURRENT_AUTOREPEAT_SPELL,false);
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if(m_currentSpells[CURRENT_CHANNELED_SPELL] && m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id != spellid)
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InterruptSpell(CURRENT_CHANNELED_SPELL,true);
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if (Spell* spell = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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if (spell->m_spellInfo->Id != spellid)
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InterruptSpell(CURRENT_CHANNELED_SPELL,true);
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}
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uint32 sourcenode = nodes[0];
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@ -18852,11 +18854,9 @@ void Player::RemoveItemDependentAurasAndCasts( Item * pItem )
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// currently casted spells can be dependent from item
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for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
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{
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if( m_currentSpells[i] && m_currentSpells[i]->getState()!=SPELL_STATE_DELAYED &&
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!HasItemFitToSpellReqirements(m_currentSpells[i]->m_spellInfo,pItem) )
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InterruptSpell(i);
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}
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if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
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if (spell->getState()!=SPELL_STATE_DELAYED && !HasItemFitToSpellReqirements(spell->m_spellInfo,pItem) )
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InterruptSpell(CurrentSpellTypes(i));
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}
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uint32 Player::GetResurrectionSpellId()
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@ -2265,7 +2265,6 @@ void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
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else
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{
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m_caster->SetCurrentCastedSpell( this );
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m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
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SendSpellStart();
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}
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}
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@ -210,6 +210,7 @@ class Spell
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{
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friend struct MaNGOS::SpellNotifierPlayer;
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friend struct MaNGOS::SpellNotifierCreatureAndPlayer;
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friend void Unit::SetCurrentCastedSpell( Spell * pSpell );
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public:
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void EffectNULL(uint32 );
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@ -3483,8 +3483,8 @@ void Aura::HandleFeignDeath(bool apply, bool Real)
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m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
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// prevent interrupt message
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if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
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m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
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if (m_caster_guid==m_target->GetGUID())
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m_target->FinishSpell(CURRENT_GENERIC_SPELL,false);
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m_target->InterruptNonMeleeSpells(true);
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m_target->getHostilRefManager().deleteReferences();
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}
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@ -3905,9 +3905,11 @@ void Aura::HandleAuraModSilence(bool apply, bool Real)
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{
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m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
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// Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
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for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
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if (m_target->m_currentSpells[i] && m_target->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
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m_target->InterruptSpell(i, false); // Stop spells on prepare or casting state
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for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
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if (Spell* spell = m_target->GetCurrentSpell(CurrentSpellTypes(i)))
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if(spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
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// Stop spells on prepare or casting state
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m_target->InterruptSpell(CurrentSpellTypes(i), false);
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}
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else
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{
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@ -6268,13 +6270,10 @@ void Aura::PeriodicTick()
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int32 new_damage = pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
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if (!m_target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
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{
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for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
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{
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if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == GetId())
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pCaster->m_currentSpells[i]->cancel();
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}
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}
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if (Spell* spell = pCaster->GetCurrentSpell(CurrentSpellTypes(i)))
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if (spell->m_spellInfo->Id == GetId())
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spell->cancel();
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if(Player *modOwner = pCaster->GetSpellModOwner())
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@ -6348,15 +6347,8 @@ void Aura::PeriodicTick()
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pCaster->RemoveAurasDueToSpell(GetId());
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// finish current generic/channeling spells, don't affect autorepeat
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if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL])
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{
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pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
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}
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if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
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{
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pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
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pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
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}
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pCaster->FinishSpell(CURRENT_GENERIC_SPELL);
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pCaster->FinishSpell(CURRENT_CHANNELED_SPELL);
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}
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else
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{
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@ -4681,15 +4681,16 @@ void Spell::EffectInterruptCast(uint32 /*i*/)
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// TODO: not all spells that used this effect apply cooldown at school spells
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// also exist case: apply cooldown to interrupted cast only and to all spells
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for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
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for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
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{
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if (unitTarget->m_currentSpells[i])
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if (Spell* spell = unitTarget->GetCurrentSpell(CurrentSpellTypes(i)))
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{
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SpellEntry const* curSpellInfo = spell->m_spellInfo;
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// check if we can interrupt spell
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if ( unitTarget->m_currentSpells[i]->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT && unitTarget->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE )
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if ((curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT) && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE )
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{
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unitTarget->ProhibitSpellScholl(GetSpellSchoolMask(unitTarget->m_currentSpells[i]->m_spellInfo), GetSpellDuration(m_spellInfo));
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unitTarget->InterruptSpell(i,false);
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unitTarget->ProhibitSpellScholl(GetSpellSchoolMask(curSpellInfo), GetSpellDuration(m_spellInfo));
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unitTarget->InterruptSpell(CurrentSpellTypes(i),false);
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}
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}
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}
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@ -402,9 +402,9 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
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// channeled spell case (it currently casted then)
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if (IsChanneledSpell(spellInfo))
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{
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if (_player->m_currentSpells[CURRENT_CHANNELED_SPELL] &&
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_player->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spellId)
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_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
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if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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if (curSpell->m_spellInfo->Id==spellId)
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_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
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return;
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}
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@ -816,14 +816,16 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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if (i == CURRENT_CHANNELED_SPELL)
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continue;
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if(Spell* spell = pVictim->m_currentSpells[i])
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if(Spell* spell = pVictim->GetCurrentSpell(CurrentSpellTypes(i)))
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{
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if(spell->getState() == SPELL_STATE_PREPARING)
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{
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if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
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pVictim->InterruptSpell(i);
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pVictim->InterruptSpell(CurrentSpellTypes(i));
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else
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spell->Delayed();
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}
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}
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}
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}
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@ -879,7 +881,7 @@ void Unit::CastStop(uint32 except_spellid)
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{
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for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
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if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
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InterruptSpell(i,false);
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InterruptSpell(CurrentSpellTypes(i),false);
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}
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void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
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@ -2705,13 +2707,9 @@ float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) c
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}
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}
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if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
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{
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misschance = 5.0f;
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}
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else
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{
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misschance = 24.0f;
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}
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}
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// PvP : PvE melee misschances per leveldif > 2
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@ -3107,9 +3105,11 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
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// set new current spell
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m_currentSpells[CSpellType] = pSpell;
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pSpell->SetReferencedFromCurrent(true);
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pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
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}
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void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
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void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed)
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{
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assert(spellType < CURRENT_MAX_SPELL);
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@ -3134,6 +3134,19 @@ void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
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}
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}
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void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
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{
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Spell* spell = m_currentSpells[spellType];
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if (!spell)
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return;
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if (spellType == CURRENT_CHANNELED_SPELL)
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spell->SendChannelUpdate(0);
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spell->finish(ok);
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}
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bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
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{
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// We don't do loop here to explicitly show that melee spell is excluded.
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@ -710,14 +710,16 @@ struct DeclinedName
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enum CurrentSpellTypes
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{
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CURRENT_MELEE_SPELL = 0,
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CURRENT_FIRST_NON_MELEE_SPELL = 1, // just counter
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CURRENT_GENERIC_SPELL = 1,
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CURRENT_AUTOREPEAT_SPELL = 2,
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CURRENT_CHANNELED_SPELL = 3,
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CURRENT_MAX_SPELL = 4 // just counter
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CURRENT_MELEE_SPELL = 0,
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CURRENT_GENERIC_SPELL = 1,
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CURRENT_AUTOREPEAT_SPELL = 2,
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CURRENT_CHANNELED_SPELL = 3
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};
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#define CURRENT_FIRST_NON_MELEE_SPELL 1
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#define CURRENT_MAX_SPELL 4
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enum ActiveStates
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{
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ACT_PASSIVE = 0x01, // 0x01 - passive
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@ -1249,7 +1251,8 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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void SetCurrentCastedSpell(Spell * pSpell);
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virtual void ProhibitSpellScholl(SpellSchoolMask /*idSchoolMask*/, uint32 /*unTimeMs*/ ) { }
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void InterruptSpell(uint32 spellType, bool withDelayed = true);
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void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed = true);
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void FinishSpell(CurrentSpellTypes spellType, bool ok = true);
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// set withDelayed to true to account delayed spells as casted
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// delayed+channeled spells are always accounted as casted
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@ -1260,10 +1263,9 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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// delayed+channeled spells are always interrupted
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void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid = 0);
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Spell* GetCurrentSpell(CurrentSpellTypes spellType) const { return m_currentSpells[spellType]; }
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Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
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Spell* m_currentSpells[CURRENT_MAX_SPELL];
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uint32 m_addDmgOnce;
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uint64 m_TotemSlot[MAX_TOTEM];
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uint64 m_ObjectSlot[4];
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@ -1557,6 +1559,8 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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uint32 m_CombatTimer;
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uint32 m_lastManaUse; // msecs
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Spell* m_currentSpells[CURRENT_MAX_SPELL];
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UnitVisibility m_Visibility;
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Diminishing m_Diminishing;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8380"
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#define REVISION_NR "8381"
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#endif // __REVISION_NR_H__
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