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[11993] Fix some spell targeting
* Implement Target Type 51 as TARGET_AREAEFFECT_GO_AROUND_SOURCE * Support spells that fill AoE targets based on source location Thanks to Reamer for discussing these changes Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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5dbef19097
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4 changed files with 39 additions and 8 deletions
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@ -2177,8 +2177,28 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
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}
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break;
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}
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case TARGET_AREAEFFECT_GO_AROUND_SOURCE:
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case TARGET_AREAEFFECT_GO_AROUND_DEST:
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{
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float x, y, z;
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if (targetMode == TARGET_AREAEFFECT_GO_AROUND_SOURCE)
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{
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if (m_targets.m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
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{
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x = m_targets.m_srcX;
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y = m_targets.m_srcY;
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z = m_targets.m_srcZ;
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}
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else
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m_caster->GetPosition(x, y, z);
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}
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else
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{
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x = m_targets.m_destX;
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y = m_targets.m_destY;
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z = m_targets.m_destZ;
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}
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// It may be possible to fill targets for some spell effects
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// automatically (SPELL_EFFECT_WMO_REPAIR(88) for example) but
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// for some/most spells we clearly need/want to limit with spell_target_script
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@ -2186,13 +2206,12 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
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// Some spells untested, for affected GO type 33. May need further adjustments for spells related.
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SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
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for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
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for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
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{
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if (i_spellST->second.type == SPELL_TARGET_TYPE_GAMEOBJECT)
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{
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// search all GO's with entry, within range of m_destN
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MaNGOS::GameObjectEntryInPosRangeCheck go_check(*m_caster, i_spellST->second.targetEntry, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, radius);
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MaNGOS::GameObjectEntryInPosRangeCheck go_check(*m_caster, i_spellST->second.targetEntry, x, y, z, radius);
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MaNGOS::GameObjectListSearcher<MaNGOS::GameObjectEntryInPosRangeCheck> checker(tempTargetGOList, go_check);
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Cell::VisitGridObjects(m_caster, checker, radius);
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}
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