[7235] New command: .reset achievements

This commit is contained in:
VladimirMangos 2009-02-06 23:56:39 +03:00
parent cb0ebde926
commit 74ec17a273
9 changed files with 87 additions and 4 deletions

View file

@ -22,7 +22,7 @@
DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`required_7230_02_mangos_spell_bonus_data` bit(1) default NULL
`required_7235_01_mangos_command` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@ -425,6 +425,7 @@ INSERT INTO `command` VALUES
('reload all_locales',3,'Syntax: .reload all_locales\r\n\r\nReload all `locales_*` tables with reload support added and that can be _safe_ reloaded.'),
('reload config',3,'Syntax: .reload config\r\n\r\nReload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.'),
('repairitems',2,'Syntax: .repairitems\r\n\r\nRepair all selected player''s items.'),
('reset achievements',3,'Syntax: .reset achievements [$playername]\r\n\r\nReset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.'),
('reset all',3,'Syntax: .reset all spells\r\n\r\nSyntax: .reset all talents\r\n\r\nRequest reset spells or talents at next login each existed character.'),
('reset honor',3,'Syntax:\r\n.reset honor [Playername]\r\n Reset all honor data for targeted character.'),
('reset level',3,'Syntax:\r\n.reset level [Playername]\r\n Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.'),

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@ -0,0 +1,5 @@
ALTER TABLE db_version CHANGE COLUMN required_7230_02_mangos_spell_bonus_data required_7235_01_mangos_command bit;
DELETE FROM `command` WHERE `name` = 'reset achievements';
INSERT INTO `command` VALUES
('reset achievements',3,'Syntax: .reset achievements [$playername]\r\n\r\nReset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.');

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@ -167,6 +167,7 @@ pkgdata_DATA = \
7214_02_mangos_mangos_string.sql \
7230_01_mangos_spell_chain.sql \
7230_02_mangos_spell_bonus_data.sql \
7235_01_mangos_command.sql \
README
## Additional files to include when running 'make dist'
@ -314,4 +315,5 @@ EXTRA_DIST = \
7214_02_mangos_mangos_string.sql \
7230_01_mangos_spell_chain.sql \
7230_02_mangos_spell_bonus_data.sql \
7235_01_mangos_command.sql \
README

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@ -92,6 +92,38 @@ AchievementMgr::~AchievementMgr()
{
}
void AchievementMgr::Reset()
{
for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
{
WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
data << uint32(iter->first);
m_player->SendDirectMessage(&data);
}
for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
WorldPacket data(SMSG_CRITERIA_DELETED,4);
data << uint32(iter->first);
m_player->SendDirectMessage(&data);
}
m_completedAchievements.clear();
m_criteriaProgress.clear();
DeleteFromDB(m_player->GetGUIDLow());
// re-fill data
CheckAllAchievementCriteria();
}
void AchievementMgr::DeleteFromDB(uint32 lowguid)
{
CharacterDatabase.BeginTransaction ();
CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid);
CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid);
CharacterDatabase.CommitTransaction ();
}
void AchievementMgr::SaveToDB()
{
if(!m_completedAchievements.empty())
@ -99,7 +131,7 @@ void AchievementMgr::SaveToDB()
bool need_execute = false;
std::ostringstream ssdel;
std::ostringstream ssins;
for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); iter++)
for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
{
if(!iter->second.changed)
continue;
@ -314,7 +346,7 @@ void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progr
void AchievementMgr::CheckAllAchievementCriteria()
{
// suppress sending packets
for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; i++)
for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
UpdateAchievementCriteria(AchievementCriteriaTypes(i));
}

View file

@ -93,6 +93,8 @@ class AchievementMgr
AchievementMgr(Player* pl);
~AchievementMgr();
void Reset();
static void DeleteFromDB(uint32 lowguid);
void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult);
void SaveToDB();
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);

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@ -365,6 +365,7 @@ ChatCommand * ChatHandler::getCommandTable()
static ChatCommand resetCommandTable[] =
{
{ "achievements", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetAchievementsCommand, "", NULL },
{ "honor", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetHonorCommand, "", NULL },
{ "level", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetLevelCommand, "", NULL },
{ "spells", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetSpellsCommand, "", NULL },

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@ -378,6 +378,7 @@ class ChatHandler
bool HandleDelTeleCommand(const char * args);
bool HandleListAurasCommand(const char * args);
bool HandleResetAchievementsCommand(const char * args);
bool HandleResetHonorCommand(const char * args);
bool HandleResetLevelCommand(const char * args);
bool HandleResetSpellsCommand(const char * args);

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@ -4294,6 +4294,45 @@ bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
return true;
}
bool ChatHandler::HandleResetAchievementsCommand (const char * args)
{
char* pName = strtok((char*)args, "");
Player *player = NULL;
uint64 guid = 0;
if (pName)
{
std::string name = extractPlayerNameFromLink(pName);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
guid = objmgr.GetPlayerGUIDByName(name);
player = objmgr.GetPlayer(guid);
}
else
{
player = getSelectedPlayer();
if(player)
guid = player->GetGUID();
}
if(!player && !guid)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
return true;
}
if(player)
player->GetAchievementMgr().Reset();
else if(guid)
AchievementMgr::DeleteFromDB(GUID_LOPART(guid));
return true;
}
bool ChatHandler::HandleResetHonorCommand (const char * args)
{
char* pName = strtok((char*)args, "");

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7234"
#define REVISION_NR "7235"
#endif // __REVISION_NR_H__