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[7235] New command: .reset achievements
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parent
cb0ebde926
commit
74ec17a273
9 changed files with 87 additions and 4 deletions
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@ -22,7 +22,7 @@
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DROP TABLE IF EXISTS `db_version`;
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CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`required_7230_02_mangos_spell_bonus_data` bit(1) default NULL
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`required_7235_01_mangos_command` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -425,6 +425,7 @@ INSERT INTO `command` VALUES
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('reload all_locales',3,'Syntax: .reload all_locales\r\n\r\nReload all `locales_*` tables with reload support added and that can be _safe_ reloaded.'),
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('reload config',3,'Syntax: .reload config\r\n\r\nReload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.'),
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('repairitems',2,'Syntax: .repairitems\r\n\r\nRepair all selected player''s items.'),
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('reset achievements',3,'Syntax: .reset achievements [$playername]\r\n\r\nReset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.'),
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('reset all',3,'Syntax: .reset all spells\r\n\r\nSyntax: .reset all talents\r\n\r\nRequest reset spells or talents at next login each existed character.'),
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('reset honor',3,'Syntax:\r\n.reset honor [Playername]\r\n Reset all honor data for targeted character.'),
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('reset level',3,'Syntax:\r\n.reset level [Playername]\r\n Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.'),
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5
sql/updates/7235_01_mangos_command.sql
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5
sql/updates/7235_01_mangos_command.sql
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@ -0,0 +1,5 @@
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ALTER TABLE db_version CHANGE COLUMN required_7230_02_mangos_spell_bonus_data required_7235_01_mangos_command bit;
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DELETE FROM `command` WHERE `name` = 'reset achievements';
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INSERT INTO `command` VALUES
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('reset achievements',3,'Syntax: .reset achievements [$playername]\r\n\r\nReset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.');
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@ -167,6 +167,7 @@ pkgdata_DATA = \
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7214_02_mangos_mangos_string.sql \
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7230_01_mangos_spell_chain.sql \
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7230_02_mangos_spell_bonus_data.sql \
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7235_01_mangos_command.sql \
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README
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## Additional files to include when running 'make dist'
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@ -314,4 +315,5 @@ EXTRA_DIST = \
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7214_02_mangos_mangos_string.sql \
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7230_01_mangos_spell_chain.sql \
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7230_02_mangos_spell_bonus_data.sql \
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7235_01_mangos_command.sql \
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README
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@ -92,6 +92,38 @@ AchievementMgr::~AchievementMgr()
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{
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}
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void AchievementMgr::Reset()
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{
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for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
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{
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WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
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data << uint32(iter->first);
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m_player->SendDirectMessage(&data);
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}
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for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
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{
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WorldPacket data(SMSG_CRITERIA_DELETED,4);
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data << uint32(iter->first);
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m_player->SendDirectMessage(&data);
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}
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m_completedAchievements.clear();
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m_criteriaProgress.clear();
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DeleteFromDB(m_player->GetGUIDLow());
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// re-fill data
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CheckAllAchievementCriteria();
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}
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void AchievementMgr::DeleteFromDB(uint32 lowguid)
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{
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CharacterDatabase.BeginTransaction ();
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CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid);
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CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid);
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CharacterDatabase.CommitTransaction ();
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}
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void AchievementMgr::SaveToDB()
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{
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if(!m_completedAchievements.empty())
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@ -99,7 +131,7 @@ void AchievementMgr::SaveToDB()
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bool need_execute = false;
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std::ostringstream ssdel;
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std::ostringstream ssins;
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for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); iter++)
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for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
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{
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if(!iter->second.changed)
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continue;
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@ -314,7 +346,7 @@ void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progr
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void AchievementMgr::CheckAllAchievementCriteria()
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{
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// suppress sending packets
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for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; i++)
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for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
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UpdateAchievementCriteria(AchievementCriteriaTypes(i));
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}
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@ -93,6 +93,8 @@ class AchievementMgr
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AchievementMgr(Player* pl);
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~AchievementMgr();
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void Reset();
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static void DeleteFromDB(uint32 lowguid);
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void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult);
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void SaveToDB();
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void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
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@ -365,6 +365,7 @@ ChatCommand * ChatHandler::getCommandTable()
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static ChatCommand resetCommandTable[] =
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{
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{ "achievements", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetAchievementsCommand, "", NULL },
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{ "honor", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetHonorCommand, "", NULL },
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{ "level", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetLevelCommand, "", NULL },
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{ "spells", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetSpellsCommand, "", NULL },
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@ -378,6 +378,7 @@ class ChatHandler
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bool HandleDelTeleCommand(const char * args);
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bool HandleListAurasCommand(const char * args);
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bool HandleResetAchievementsCommand(const char * args);
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bool HandleResetHonorCommand(const char * args);
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bool HandleResetLevelCommand(const char * args);
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bool HandleResetSpellsCommand(const char * args);
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@ -4294,6 +4294,45 @@ bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
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return true;
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}
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bool ChatHandler::HandleResetAchievementsCommand (const char * args)
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{
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char* pName = strtok((char*)args, "");
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Player *player = NULL;
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uint64 guid = 0;
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if (pName)
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{
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std::string name = extractPlayerNameFromLink(pName);
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if(name.empty())
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{
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SendSysMessage(LANG_PLAYER_NOT_FOUND);
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SetSentErrorMessage(true);
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return false;
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}
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guid = objmgr.GetPlayerGUIDByName(name);
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player = objmgr.GetPlayer(guid);
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}
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else
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{
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player = getSelectedPlayer();
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if(player)
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guid = player->GetGUID();
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}
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if(!player && !guid)
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{
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SendSysMessage(LANG_NO_CHAR_SELECTED);
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return true;
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}
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if(player)
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player->GetAchievementMgr().Reset();
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else if(guid)
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AchievementMgr::DeleteFromDB(GUID_LOPART(guid));
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return true;
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}
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bool ChatHandler::HandleResetHonorCommand (const char * args)
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{
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char* pName = strtok((char*)args, "");
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7234"
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#define REVISION_NR "7235"
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#endif // __REVISION_NR_H__
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