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[9775] Cleanups in framework library.
* Removed last bits of threading in grid code. * Removed some weird and unneeded declarations. * General code style fixes. * (Perhaps some things I forgot.) Thanks to Lynx3d for the usual GCC-stabbing...
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25 changed files with 774 additions and 398 deletions
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@ -47,30 +47,26 @@ class MANGOS_DLL_DECL GridLoader
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/** Loads the grid
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*/
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template<class LOADER>
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void Load(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader)
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void Load(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader)
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{
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grid.LockGrid();
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loader.Load(grid);
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grid.UnlockGrid();
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}
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/** Stop the grid
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*/
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template<class STOPER>
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void Stop(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper)
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void Stop(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper)
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{
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grid.LockGrid();
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stoper.Stop(grid);
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grid.UnlockGrid();
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}
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/** Unloads the grid
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*/
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template<class UNLOADER>
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void Unload(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader)
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void Unload(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader)
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{
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grid.LockGrid();
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unloader.Unload(grid);
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grid.UnlockGrid();
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}
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};
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#endif
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