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[6813] Allow have team dependent graveyards at entrance map for instances.
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.
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7 changed files with 66 additions and 42 deletions
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@ -408,9 +408,9 @@ struct MapEntry
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// 99 text flags
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//chat* unknownText2 // 100-115 unknown empty text fields
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// 116 text flags
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int32 parent_map; // 117 map_id of parent map
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//float start_x // 118 enter x coordinate (if exist single entry)
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//float start_y // 119 enter y coordinate (if exist single entry)
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int32 entrance_map; // 117 map_id of entrance map
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float entrance_x; // 118 entrance x coordinate (if exist single entry)
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float entrance_y; // 119 entrance y coordinate (if exist single entry)
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uint32 resetTimeRaid; // 120
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uint32 resetTimeHeroic; // 121
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// 122-123
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