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[7489] Update gameobject rotation fields if need.
* Fixed update absent in ".gobject turn" command * Propetly set rotation fields for summoned objects * Check rotation/coordinates fields values at server loading
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6 changed files with 54 additions and 45 deletions
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@ -441,6 +441,8 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
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uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
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void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
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void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
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void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
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void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
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