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[7681] Check guid type before lookup request for seldom GO-caster case.
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2 changed files with 3 additions and 3 deletions
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@ -1781,7 +1781,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
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{
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// Check original caster is GO - set its coordinates as dst cast
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WorldObject *caster = NULL;
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if (m_originalCasterGUID)
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if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
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caster = ObjectAccessor::GetGameObject(*m_caster, m_originalCasterGUID);
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if (!caster)
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caster = m_caster;
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@ -5407,7 +5407,7 @@ bool Spell::CheckTarget( Unit* target, uint32 eff )
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default: // normal case
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// Get GO cast coordinates if original caster -> GO
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WorldObject *caster = NULL;
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if (m_originalCasterGUID)
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if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
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caster = ObjectAccessor::GetGameObject(*m_caster, m_originalCasterGUID);
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if (!caster)
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caster = m_caster;
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