[11384] Use SPLINEFLAG_FLYING for flying creatures, SPLINEFLAG_UNKNOWN7 is never used. Simplify Map::CreatureCellRelocation code

This commit is contained in:
SilverIce 2011-04-20 02:55:30 +03:00
parent e4c5aceba4
commit 75e1e7c3a3
7 changed files with 37 additions and 87 deletions

View file

@ -80,7 +80,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner)
D::_addUnitStateMove(owner);
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->CanFly())
((Creature&)owner).AddSplineFlag(SPLINEFLAG_UNKNOWN7);
((Creature&)owner).AddSplineFlag(SPLINEFLAG_FLYING);
}
template<>
@ -147,7 +147,7 @@ bool TargetedMovementGeneratorMedium<T,D>::Update(T &owner, const uint32 & time_
{
D::_addUnitStateMove(owner);
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->CanFly())
((Creature&)owner).AddSplineFlag(SPLINEFLAG_UNKNOWN7);
((Creature&)owner).AddSplineFlag(SPLINEFLAG_FLYING);
i_destinationHolder.StartTravel(traveller);
return true;
@ -211,7 +211,7 @@ void ChaseMovementGenerator<Creature>::Initialize(Creature &owner)
owner.RemoveSplineFlag(SPLINEFLAG_WALKMODE);
if (((Creature*)&owner)->CanFly())
owner.AddSplineFlag(SPLINEFLAG_UNKNOWN7);
owner.AddSplineFlag(SPLINEFLAG_FLYING);
_setTargetLocation(owner);
}
@ -282,7 +282,7 @@ void FollowMovementGenerator<Creature>::Initialize(Creature &owner)
_updateSpeed(owner);
if (((Creature*)&owner)->CanFly())
owner.AddSplineFlag(SPLINEFLAG_UNKNOWN7);
owner.AddSplineFlag(SPLINEFLAG_FLYING);
_setTargetLocation(owner);
}