[11384] Use SPLINEFLAG_FLYING for flying creatures, SPLINEFLAG_UNKNOWN7 is never used. Simplify Map::CreatureCellRelocation code

This commit is contained in:
SilverIce 2011-04-20 02:55:30 +03:00
parent e4c5aceba4
commit 75e1e7c3a3
7 changed files with 37 additions and 87 deletions

View file

@ -79,7 +79,7 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature &creature)
CreatureTraveller traveller(creature);
if (creature.CanFly())
creature.AddSplineFlag(SPLINEFLAG_UNKNOWN7);
creature.AddSplineFlag(SPLINEFLAG_FLYING);
const WaypointNode &node = i_path->at(i_currentNode);
i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z);
@ -156,7 +156,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
creature.addUnitState(UNIT_STAT_ROAMING_MOVE);
if (creature.CanFly())
creature.AddSplineFlag(SPLINEFLAG_UNKNOWN7);
creature.AddSplineFlag(SPLINEFLAG_FLYING);
// Now we re-set destination to same node and start travel
const WaypointNode &node = i_path->at(i_currentNode);
@ -254,7 +254,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
creature.addUnitState(UNIT_STAT_ROAMING_MOVE);
if (creature.CanFly())
creature.AddSplineFlag(SPLINEFLAG_UNKNOWN7);
creature.AddSplineFlag(SPLINEFLAG_FLYING);
if (WaypointBehavior *behavior = i_path->at(i_currentNode).behavior)
{