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Initial Mangos Three Commit
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dep/g3dlite/G3D/PhysicsFrameSpline.cpp
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80
dep/g3dlite/G3D/PhysicsFrameSpline.cpp
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/**
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\file PhysicsFrameSpline.cpp
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\author Morgan McGuire, http://graphics.cs.williams.edu
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*/
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#include "G3D/PhysicsFrameSpline.h"
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#include "G3D/Any.h"
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#include "G3D/stringutils.h"
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namespace G3D {
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PhysicsFrameSpline::PhysicsFrameSpline() {}
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PhysicsFrameSpline::PhysicsFrameSpline(const Any& any) {
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*this = any;
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}
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PhysicsFrameSpline& PhysicsFrameSpline::operator=(const Any& any) {
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const std::string& n = toLower(any.name());
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*this = PhysicsFrameSpline();
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if (n == "physicsframespline" || n == "pframespline") {
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any.verifyName("PhysicsFrameSpline", "PFrameSpline");
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for (Any::AnyTable::Iterator it = any.table().begin(); it.hasMore(); ++it) {
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const std::string& k = toLower(it->key);
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if (k == "cyclic") {
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cyclic = it->value;
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} else if (k == "control") {
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const Any& v = it->value;
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v.verifyType(Any::ARRAY);
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control.resize(v.size());
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for (int i = 0; i < control.size(); ++i) {
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control[i] = v[i];
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}
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if (! any.containsKey("time")) {
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time.resize(control.size());
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for (int i = 0; i < time.size(); ++i) {
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time[i] = i;
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}
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}
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} else if (k == "finalinterval") {
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finalInterval = it->value;
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} else if (k == "time") {
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const Any& v = it->value;
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v.verifyType(Any::ARRAY);
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time.resize(v.size());
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for (int i = 0; i < time.size(); ++i) {
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time[i] = v[i];
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}
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}
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}
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} else {
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// Must be a PhysicsFrame constructor of some kind
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append(any);
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}
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return *this;
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}
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void PhysicsFrameSpline::correct(PhysicsFrame& frame) const {
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frame.rotation.unitize();
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}
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void PhysicsFrameSpline::ensureShortestPath(PhysicsFrame* A, int N) const {
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for (int i = 1; i < N; ++i) {
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const Quat& p = A[i - 1].rotation;
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Quat& q = A[i].rotation;
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float cosphi = p.dot(q);
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if (cosphi < 0) {
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// Going the long way, so change the order
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q = -q;
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}
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}
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}
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}
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