Initial Mangos Three Commit

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Antz 2020-02-16 01:55:18 +00:00
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/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2020 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MODELHEADERS_H
#define MODELHEADERS_H
/* typedef unsigned char uint8;
typedef char int8;
typedef unsigned short uint16;
typedef short int16;
typedef unsigned int uint32;
typedef int int32; */
#pragma pack(push,1)
/**
* @brief
*
*/
struct ModelHeaderClassicTBC
{
char id[4]; /**< TODO */
uint8 version[4]; /**< TODO */
uint32 nameLength; /**< TODO */
uint32 nameOfs; /**< TODO */
uint32 type; /**< TODO */
uint32 nGlobalSequences; /**< TODO */
uint32 ofsGlobalSequences; /**< TODO */
uint32 nAnimations; /**< TODO */
uint32 ofsAnimations; /**< TODO */
uint32 nAnimationLookup; /**< TODO */
uint32 ofsAnimationLookup; /**< TODO */
uint32 nD; /**< TODO */
uint32 ofsD; /**< TODO */
uint32 nBones; /**< TODO */
uint32 ofsBones; /**< TODO */
uint32 nKeyBoneLookup; /**< TODO */
uint32 ofsKeyBoneLookup; /**< TODO */
uint32 nVertices; /**< TODO */
uint32 ofsVertices; /**< TODO */
uint32 nViews; /**< TODO */
uint32 ofsViews; /**< TODO */
uint32 nColors; /**< TODO */
uint32 ofsColors; /**< TODO */
uint32 nTextures; /**< TODO */
uint32 ofsTextures; /**< TODO */
uint32 nTransparency; /**< TODO */
uint32 ofsTransparency; /**< TODO */
uint32 nI; /**< TODO */
uint32 ofsI; /**< TODO */
uint32 nTextureanimations; /**< TODO */
uint32 ofsTextureanimations; /**< TODO */
uint32 nTexReplace; /**< TODO */
uint32 ofsTexReplace; /**< TODO */
uint32 nRenderFlags; /**< TODO */
uint32 ofsRenderFlags; /**< TODO */
uint32 nBoneLookupTable; /**< TODO */
uint32 ofsBoneLookupTable; /**< TODO */
uint32 nTexLookup; /**< TODO */
uint32 ofsTexLookup; /**< TODO */
uint32 nTexUnits; /**< TODO */
uint32 ofsTexUnits; /**< TODO */
uint32 nTransLookup; /**< TODO */
uint32 ofsTransLookup; /**< TODO */
uint32 nTexAnimLookup; /**< TODO */
uint32 ofsTexAnimLookup; /**< TODO */
float floats[14]; /**< TODO */
uint32 nBoundingTriangles; /**< TODO */
uint32 ofsBoundingTriangles; /**< TODO */
uint32 nBoundingVertices; /**< TODO */
uint32 ofsBoundingVertices; /**< TODO */
uint32 nBoundingNormals; /**< TODO */
uint32 ofsBoundingNormals; /**< TODO */
uint32 nAttachments; /**< TODO */
uint32 ofsAttachments; /**< TODO */
uint32 nAttachLookup; /**< TODO */
uint32 ofsAttachLookup; /**< TODO */
uint32 nAttachments_2; /**< TODO */
uint32 ofsAttachments_2; /**< TODO */
uint32 nLights; /**< TODO */
uint32 ofsLights; /**< TODO */
uint32 nCameras; /**< TODO */
uint32 ofsCameras; /**< TODO */
uint32 nCameraLookup; /**< TODO */
uint32 ofsCameraLookup; /**< TODO */
uint32 nRibbonEmitters; /**< TODO */
uint32 ofsRibbonEmitters; /**< TODO */
uint32 nParticleEmitters; /**< TODO */
uint32 ofsParticleEmitters; /**< TODO */
};
struct ModelHeaderOthers
{
char id[4]; /**< TODO */
uint8 version[4]; /**< TODO */
uint32 nameLength; /**< TODO */
uint32 nameOfs; /**< TODO */
uint32 type; /**< TODO */
uint32 nGlobalSequences; /**< TODO */
uint32 ofsGlobalSequences; /**< TODO */
uint32 nAnimations; /**< TODO */
uint32 ofsAnimations; /**< TODO */
uint32 nAnimationLookup; /**< TODO */
uint32 ofsAnimationLookup; /**< TODO */
uint32 nBones; /**< TODO */
uint32 ofsBones; /**< TODO */
uint32 nKeyBoneLookup; /**< TODO */
uint32 ofsKeyBoneLookup; /**< TODO */
uint32 nVertices; /**< TODO */
uint32 ofsVertices; /**< TODO */
uint32 nViews; /**< TODO */
uint32 nColors; /**< TODO */
uint32 ofsColors; /**< TODO */
uint32 nTextures; /**< TODO */
uint32 ofsTextures; /**< TODO */
uint32 nTransparency; /**< TODO */
uint32 ofsTransparency; /**< TODO */
uint32 nTextureanimations; /**< TODO */
uint32 ofsTextureanimations; /**< TODO */
uint32 nTexReplace; /**< TODO */
uint32 ofsTexReplace; /**< TODO */
uint32 nRenderFlags; /**< TODO */
uint32 ofsRenderFlags; /**< TODO */
uint32 nBoneLookupTable; /**< TODO */
uint32 ofsBoneLookupTable; /**< TODO */
uint32 nTexLookup; /**< TODO */
uint32 ofsTexLookup; /**< TODO */
uint32 nTexUnits; /**< TODO */
uint32 ofsTexUnits; /**< TODO */
uint32 nTransLookup; /**< TODO */
uint32 ofsTransLookup; /**< TODO */
uint32 nTexAnimLookup; /**< TODO */
uint32 ofsTexAnimLookup; /**< TODO */
float floats[14]; /**< TODO */
uint32 nBoundingTriangles; /**< TODO */
uint32 ofsBoundingTriangles; /**< TODO */
uint32 nBoundingVertices; /**< TODO */
uint32 ofsBoundingVertices; /**< TODO */
uint32 nBoundingNormals; /**< TODO */
uint32 ofsBoundingNormals; /**< TODO */
uint32 nAttachments; /**< TODO */
uint32 ofsAttachments; /**< TODO */
uint32 nAttachLookup; /**< TODO */
uint32 ofsAttachLookup; /**< TODO */
uint32 nAttachments_2; /**< TODO */
uint32 ofsAttachments_2; /**< TODO */
uint32 nLights; /**< TODO */
uint32 ofsLights; /**< TODO */
uint32 nCameras; /**< TODO */
uint32 ofsCameras; /**< TODO */
uint32 nCameraLookup; /**< TODO */
uint32 ofsCameraLookup; /**< TODO */
uint32 nRibbonEmitters; /**< TODO */
uint32 ofsRibbonEmitters; /**< TODO */
uint32 nParticleEmitters; /**< TODO */
uint32 ofsParticleEmitters; /**< TODO */
};
struct ModelBoundingVertex
{
Vec3D pos; /**< TODO */
};
#pragma pack(pop)
#endif