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[6828] Added script name indexing for creature, gameobject, item, areatrigger and instance scripts.
* loaded all distinct script names into one vector at server startup * added custom loaders to convert the script names to indices * converted all the script lookup functions to use the index instead of the name
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16 changed files with 184 additions and 101 deletions
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@ -1942,9 +1942,14 @@ uint32 Creature::getLevelForTarget( Unit const* target ) const
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return level;
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}
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char const* Creature::GetScriptName() const
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std::string Creature::GetScriptName()
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{
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return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptName;
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return objmgr.GetScriptName(GetScriptId());
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}
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uint32 Creature::GetScriptId()
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{
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return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptID;
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}
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VendorItemData const* Creature::GetVendorItems() const
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