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[6828] Added script name indexing for creature, gameobject, item, areatrigger and instance scripts.
* loaded all distinct script names into one vector at server startup * added custom loaders to convert the script names to indices * converted all the script lookup functions to use the index instead of the name
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16 changed files with 184 additions and 101 deletions
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@ -355,7 +355,7 @@ struct GameObjectInfo
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uint32 data[24];
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} raw;
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};
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char *ScriptName;
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uint32 ScriptId;
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};
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struct GameObjectLocale
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