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[6828] Added script name indexing for creature, gameobject, item, areatrigger and instance scripts.
* loaded all distinct script names into one vector at server startup * added custom loaders to convert the script names to indices * converted all the script lookup functions to use the index instead of the name
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parent
074bd3a08f
commit
766654c85d
16 changed files with 184 additions and 101 deletions
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@ -1626,7 +1626,7 @@ void InstanceMap::CreateInstanceData(bool load)
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InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(GetId());
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if (mInstance)
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{
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i_script = mInstance->script;
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i_script_id = mInstance->script_id;
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i_data = Script->CreateInstanceData(this);
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}
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@ -1643,7 +1643,7 @@ void InstanceMap::CreateInstanceData(bool load)
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const char* data = fields[0].GetString();
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if(data)
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{
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sLog.outDebug("Loading instance data for `%s` with id %u", i_script.c_str(), i_InstanceId);
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sLog.outDebug("Loading instance data for `%s` with id %u", objmgr.GetScriptName(i_script_id), i_InstanceId);
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i_data->Load(data);
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}
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delete result;
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@ -1651,7 +1651,7 @@ void InstanceMap::CreateInstanceData(bool load)
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}
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else
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{
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sLog.outDebug("New instance data, \"%s\" ,initialized!",i_script.c_str());
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sLog.outDebug("New instance data, \"%s\" ,initialized!", objmgr.GetScriptName(i_script_id));
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i_data->Initialize();
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}
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}
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