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[6828] Added script name indexing for creature, gameobject, item, areatrigger and instance scripts.
* loaded all distinct script names into one vector at server startup * added custom loaders to convert the script names to indices * converted all the script lookup functions to use the index instead of the name
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16 changed files with 184 additions and 101 deletions
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@ -91,7 +91,7 @@ bool LoadScriptingModule(char const* libName)
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UnloadScriptingModule();
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Script=testScript;
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Script->ScriptsInit();
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Script->ScriptsInit(objmgr.GetScriptNames());
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sWorld.SetScriptsVersion(Script->ScriptsVersion());
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