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[6828] Added script name indexing for creature, gameobject, item, areatrigger and instance scripts.
* loaded all distinct script names into one vector at server startup * added custom loaders to convert the script names to indices * converted all the script lookup functions to use the index instead of the name
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16 changed files with 184 additions and 101 deletions
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@ -927,6 +927,9 @@ void World::SetInitialWorldSettings()
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LoadDBCStores(m_dataPath);
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DetectDBCLang();
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sLog.outString( "Loading Script Names...");
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objmgr.LoadScriptNames();
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sLog.outString( "Loading InstanceTemplate" );
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objmgr.LoadInstanceTemplate();
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