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Merge branch 'master' into 303
Conflicts: src/game/CharacterHandler.cpp src/game/Pet.cpp src/game/Player.cpp
This commit is contained in:
commit
768fa2d2de
22 changed files with 451 additions and 355 deletions
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@ -14160,7 +14160,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
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for (int i = 0; i < TOTAL_AURAS; i++)
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m_modAuras[i].clear();
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//QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow());
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//QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow());
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if(result)
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{
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@ -14170,10 +14170,11 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
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uint64 caster_guid = fields[0].GetUInt64();
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uint32 spellid = fields[1].GetUInt32();
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uint32 effindex = fields[2].GetUInt32();
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int32 damage = (int32)fields[3].GetUInt32();
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int32 maxduration = (int32)fields[4].GetUInt32();
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int32 remaintime = (int32)fields[5].GetUInt32();
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int32 remaincharges = (int32)fields[6].GetUInt32();
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uint32 stackcount = fields[3].GetUInt32();
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int32 damage = (int32)fields[4].GetUInt32();
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int32 maxduration = (int32)fields[5].GetUInt32();
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int32 remaintime = (int32)fields[6].GetUInt32();
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int32 remaincharges = (int32)fields[7].GetUInt32();
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SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
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if(!spellproto)
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@ -14210,11 +14211,15 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
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if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto))
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continue;
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Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
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if(!damage)
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damage = aura->GetModifier()->m_amount;
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aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
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AddAura(aura);
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for(uint32 i=0; i<stackcount; i++)
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{
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Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
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if(!damage)
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damage = aura->GetModifier()->m_amount;
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aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
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AddAura(aura);
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sLog.outString("Added aura spellid %u, effect %u", spellproto->Id, effindex);
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}
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}
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while( result->NextRow() );
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@ -15253,31 +15258,54 @@ void Player::_SaveAuras()
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CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",GetGUIDLow());
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AuraMap const& auras = GetAuras();
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for(AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
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if (auras.empty())
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return;
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spellEffectPair lastEffectPair = auras.begin()->first;
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uint32 stackCounter = 1;
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for(AuraMap::const_iterator itr = auras.begin(); ; ++itr)
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{
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SpellEntry const *spellInfo = itr->second->GetSpellProto();
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//skip all auras from spells that are passive or need a shapeshift
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if (itr->second->IsPassive() || itr->second->IsRemovedOnShapeLost())
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continue;
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//do not save single target auras (unless they were cast by the player)
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if (itr->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo))
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continue;
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uint8 i;
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// or apply at cast SPELL_AURA_MOD_SHAPESHIFT or SPELL_AURA_MOD_STEALTH auras
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for (i = 0; i < 3; i++)
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if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT ||
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spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH)
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break;
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if (i == 3)
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if(itr == auras.end() || lastEffectPair != itr->first)
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{
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CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u' and spell = '%u' and effect_index= '%u'",GetGUIDLow(),(uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex());
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CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges) "
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"VALUES ('%u', '" I64FMTD "' ,'%u', '%u', '%d', '%d', '%d', '%d')",
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GetGUIDLow(), itr->second->GetCasterGUID(), (uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex(), (*itr).second->GetModifier()->m_amount,int((*itr).second->GetAuraMaxDuration()),int((*itr).second->GetAuraDuration()),int((*itr).second->m_procCharges));
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AuraMap::const_iterator itr2 = itr;
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// save previous spellEffectPair to db
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itr2--;
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SpellEntry const *spellInfo = itr2->second->GetSpellProto();
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//skip all auras from spells that are passive or need a shapeshift
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if (!(itr2->second->IsPassive() || itr2->second->IsRemovedOnShapeLost()))
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{
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//do not save single target auras (unless they were cast by the player)
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if (!(itr2->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo)))
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{
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uint8 i;
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// or apply at cast SPELL_AURA_MOD_SHAPESHIFT or SPELL_AURA_MOD_STEALTH auras
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for (i = 0; i < 3; i++)
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if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT ||
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spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH)
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break;
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if (i == 3)
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{
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CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
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"VALUES ('%u', '" I64FMTD "' ,'%u', '%u', '%u', '%d', '%d', '%d', '%d')",
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GetGUIDLow(), itr2->second->GetCasterGUID(), (uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), stackCounter, itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->m_procCharges));
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}
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}
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}
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if(itr == auras.end())
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break;
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}
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if (lastEffectPair == itr->first)
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stackCounter++;
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else
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{
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lastEffectPair = itr->first;
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stackCounter = 1;
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}
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}
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}
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