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https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
Merge branch 'master' into 303
Conflicts: src/game/CharacterHandler.cpp src/game/Pet.cpp src/game/Player.cpp
This commit is contained in:
commit
768fa2d2de
22 changed files with 451 additions and 355 deletions
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@ -4590,8 +4590,10 @@ void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchool
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ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
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}
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bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint32 /*effIndex*/, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 cooldown)
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bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 cooldown)
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{
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SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
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Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
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@ -4651,8 +4653,11 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint
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return true;
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}
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bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
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bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
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{
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SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
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uint32 effIndex = triggeredByAura->GetEffIndex ();
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Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
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@ -6466,8 +6471,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
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return true;
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}
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bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 /*damage*/, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
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bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
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{
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int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
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if(!pVictim || !pVictim->isAlive())
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return false;
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@ -10020,17 +10027,15 @@ bool Unit::isFrozen() const
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struct ProcTriggeredData
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{
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ProcTriggeredData(SpellEntry const * _spellInfo, uint32 _spellParam, Aura* _triggeredByAura, uint32 _cooldown)
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: spellInfo(_spellInfo), spellParam(_spellParam), triggeredByAura(_triggeredByAura),
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ProcTriggeredData(Aura* _triggeredByAura, uint32 _cooldown)
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: triggeredByAura(_triggeredByAura),
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triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
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cooldown(_cooldown)
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{}
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{}
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SpellEntry const * spellInfo;
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uint32 spellParam;
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Aura* triggeredByAura;
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Unit::spellEffectPair triggeredByAura_SpellPair;
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uint32 cooldown;
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Aura* triggeredByAura; // triggred aura, can be invalidate at triggered aura proccessing
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Unit::spellEffectPair triggeredByAura_SpellPair; // spell pair, used for re-find aura (by pointer comparison in range)
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uint32 cooldown; // possible hidden cooldown
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};
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typedef std::list< ProcTriggeredData > ProcTriggeredList;
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@ -10047,87 +10052,13 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
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{
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next = i; ++next;
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SpellEntry const *spellProto = (*i)->GetSpellProto();
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if(!spellProto)
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Aura* i_aura = *i;
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uint32 cooldown; // returned at next line
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if(!IsTriggeredAtSpellProcEvent(i_aura->GetSpellProto(), procSpell, procFlag,attType,isVictim,cooldown))
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continue;
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SpellProcEventEntry const *spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
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if(!spellProcEvent)
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{
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// used to prevent spam in log about same non-handled spells
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static std::set<uint32> nonHandledSpellProcSet;
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if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
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{
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sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
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nonHandledSpellProcSet.insert(spellProto->Id);
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}
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// spell.dbc use totally different flags, that only can create problems if used.
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continue;
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}
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// Check spellProcEvent data requirements
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if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
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continue;
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// Check if current equipment allows aura to proc
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if(!isVictim && GetTypeId() == TYPEID_PLAYER )
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{
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if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
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{
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Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
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if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
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continue;
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}
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else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
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{
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// Check if player is wearing shield
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Item *item = ((Player*)this)->GetShield(true);
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if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
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continue;
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}
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}
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float chance = (float)spellProto->procChance;
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if(Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
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if(!isVictim && spellProcEvent->ppmRate != 0)
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{
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uint32 WeaponSpeed = GetAttackTime(attType);
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chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
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}
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if(roll_chance_f(chance))
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{
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uint32 cooldown = spellProcEvent->cooldown;
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uint32 i_spell_eff = (*i)->GetEffIndex();
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int32 i_spell_param;
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switch(*aur)
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{
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case SPELL_AURA_PROC_TRIGGER_SPELL:
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i_spell_param = procFlag;
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break;
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case SPELL_AURA_DUMMY:
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case SPELL_AURA_PRAYER_OF_MENDING:
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case SPELL_AURA_MOD_HASTE:
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i_spell_param = i_spell_eff;
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break;
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case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
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i_spell_param = (*i)->GetModifier()->m_miscvalue;
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break;
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default:
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i_spell_param = (*i)->GetModifier()->m_amount;
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break;
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}
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procTriggered.push_back( ProcTriggeredData(spellProto,i_spell_param,*i, cooldown) );
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}
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procTriggered.push_back( ProcTriggeredData(i_aura, cooldown) );
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}
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// Handle effects proceed this time
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@ -10160,106 +10091,71 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
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}
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}
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// save charges existence before processing to prevent crash at access to deleted triggered aura after
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bool triggeredByAuraWithCharges = i->triggeredByAura->m_procCharges > 0;
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/// this is aura triggering code call
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Aura* triggeredByAura = i->triggeredByAura;
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/// save charges existence before processing to prevent crash at access to deleted triggered aura after
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/// used in speedup code check before check aura existance.
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bool triggeredByAuraWithCharges = triggeredByAura->m_procCharges > 0;
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/// success in event proccesing
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/// used in speedup code check before check aura existance.
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bool casted = false;
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/// process triggered code
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switch(*aur)
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{
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case SPELL_AURA_PROC_TRIGGER_SPELL:
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{
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sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
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casted = HandleProcTriggerSpell(pTarget, damage, i->triggeredByAura, procSpell,i->spellParam,attType,i->cooldown);
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sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s proc aura of spell %u)",
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(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
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casted = HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, attType, i->cooldown);
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break;
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}
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case SPELL_AURA_PROC_TRIGGER_DAMAGE:
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{
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sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", i->spellParam, i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
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uint32 damage = i->spellParam;
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SpellNonMeleeDamageLog(pTarget, i->spellInfo->Id, damage, true, true);
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uint32 triggered_damage = triggeredByAura->GetModifier()->m_amount;
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sLog.outDebug("ProcDamageAndSpell: doing %u damage (triggered by %s aura of spell %u)",
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triggered_damage, (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
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SpellNonMeleeDamageLog(pTarget, triggeredByAura->GetId(), triggered_damage, true, true);
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casted = true;
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break;
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}
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case SPELL_AURA_DUMMY:
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{
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sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
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casted = HandleDummyAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
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uint32 effect = triggeredByAura->GetEffIndex();
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sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s dummy aura of spell %u)",
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(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
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casted = HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
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break;
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}
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case SPELL_AURA_PRAYER_OF_MENDING:
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{
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sLog.outDebug("ProcDamageAndSpell(mending): casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
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sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
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(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
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// aura can be deleted at casts
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int32 heal = i->triggeredByAura->GetModifier()->m_amount;
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uint64 caster_guid = i->triggeredByAura->GetCasterGUID();
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// jumps
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int32 jumps = i->triggeredByAura->m_procCharges-1;
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// current aura expire
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i->triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
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// next target selection
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if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
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{
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Aura* aura = i->triggeredByAura;
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SpellEntry const* spellProto = aura->GetSpellProto();
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uint32 effIdx = aura->GetEffIndex();
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float radius;
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if (spellProto->EffectRadiusIndex[effIdx])
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radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
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else
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radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
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if(Player* caster = ((Player*)aura->GetCaster()))
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{
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caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
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if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
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{
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// aura will applied from caster, but spell casted from current aura holder
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SpellModifier *mod = new SpellModifier;
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mod->op = SPELLMOD_CHARGES;
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mod->value = jumps-5; // negative
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mod->type = SPELLMOD_FLAT;
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mod->spellId = spellProto->Id;
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mod->effectId = effIdx;
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mod->lastAffected = NULL;
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mod->mask = spellProto->SpellFamilyFlags;
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mod->charges = 0;
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caster->AddSpellMod(mod, true);
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CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,aura,caster->GetGUID());
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caster->AddSpellMod(mod, false);
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}
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}
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}
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// heal
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CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
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casted = true;
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casted = HandleMeandingAuraProc(triggeredByAura);
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break;
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}
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case SPELL_AURA_MOD_HASTE:
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{
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sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
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casted = HandleHasteAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
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sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s haste aura of spell %u)",
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(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
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casted = HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
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break;
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}
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case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
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{
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// nothing do, just charges counter
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// but count only in case appropriate school damage
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casted = i->triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
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casted = triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
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break;
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}
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case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
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{
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sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
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casted = HandleOverrideClassScriptAuraProc(pTarget, i->spellParam, damage, i->triggeredByAura, procSpell,i->cooldown);
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sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s class script aura of spell %u)",
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(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
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casted = HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell,i->cooldown);
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break;
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}
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default:
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@ -10270,27 +10166,27 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
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}
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}
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// Update charge (aura can be removed by triggers)
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/// Update charge (aura can be removed by triggers)
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if(casted && triggeredByAuraWithCharges)
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{
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// need found aura (can be dropped by triggers)
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/// need re-found aura (can be dropped by triggers)
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AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
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AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
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for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
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{
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if(itr->second == i->triggeredByAura)
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if(itr->second == triggeredByAura) // pointer still valid
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{
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if(i->triggeredByAura->m_procCharges > 0)
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i->triggeredByAura->m_procCharges -= 1;
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if(triggeredByAura->m_procCharges > 0)
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triggeredByAura->m_procCharges -= 1;
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i->triggeredByAura->UpdateAuraCharges();
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triggeredByAura->UpdateAuraCharges();
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break;
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}
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}
|
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}
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}
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// Safely remove auras with zero charges
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/// Safely remove auras with zero charges
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for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
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{
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next = i; ++next;
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|
|
@ -10911,3 +10807,112 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
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return pet;
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}
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bool Unit::IsTriggeredAtSpellProcEvent(SpellEntry const* spellProto, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, bool isVictim, uint32& cooldown )
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{
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SpellProcEventEntry const * spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
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|
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if(!spellProcEvent)
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{
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// used to prevent spam in log about same non-handled spells
|
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static std::set<uint32> nonHandledSpellProcSet;
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|
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if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
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{
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sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
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nonHandledSpellProcSet.insert(spellProto->Id);
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}
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// spell.dbc use totally different flags, that only can create problems if used.
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return false;
|
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}
|
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|
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// Check spellProcEvent data requirements
|
||||
if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
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return false;
|
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|
||||
// Check if current equipment allows aura to proc
|
||||
if(!isVictim && GetTypeId() == TYPEID_PLAYER )
|
||||
{
|
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if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
|
||||
{
|
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Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
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|
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if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
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return false;
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||||
}
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else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
|
||||
{
|
||||
// Check if player is wearing shield
|
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Item *item = ((Player*)this)->GetShield(true);
|
||||
if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
float chance = (float)spellProto->procChance;
|
||||
|
||||
if(Player* modOwner = GetSpellModOwner())
|
||||
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
|
||||
|
||||
if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
|
||||
{
|
||||
uint32 WeaponSpeed = GetAttackTime(attType);
|
||||
chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
|
||||
}
|
||||
|
||||
cooldown = spellProcEvent ? spellProcEvent->cooldown : 0;
|
||||
return roll_chance_f(chance);
|
||||
}
|
||||
|
||||
bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
|
||||
{
|
||||
// aura can be deleted at casts
|
||||
SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
|
||||
uint32 effIdx = triggeredByAura->GetEffIndex();
|
||||
int32 heal = triggeredByAura->GetModifier()->m_amount;
|
||||
uint64 caster_guid = triggeredByAura->GetCasterGUID();
|
||||
|
||||
// jumps
|
||||
int32 jumps = triggeredByAura->m_procCharges-1;
|
||||
|
||||
// current aura expire
|
||||
triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
|
||||
|
||||
// next target selection
|
||||
if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
|
||||
{
|
||||
float radius;
|
||||
if (spellProto->EffectRadiusIndex[effIdx])
|
||||
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
|
||||
else
|
||||
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
|
||||
|
||||
if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
|
||||
{
|
||||
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
|
||||
|
||||
if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
|
||||
{
|
||||
// aura will applied from caster, but spell casted from current aura holder
|
||||
SpellModifier *mod = new SpellModifier;
|
||||
mod->op = SPELLMOD_CHARGES;
|
||||
mod->value = jumps-5; // negative
|
||||
mod->type = SPELLMOD_FLAT;
|
||||
mod->spellId = spellProto->Id;
|
||||
mod->effectId = effIdx;
|
||||
mod->lastAffected = NULL;
|
||||
mod->mask = spellProto->SpellFamilyFlags;
|
||||
mod->charges = 0;
|
||||
|
||||
caster->AddSpellMod(mod, true);
|
||||
CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
|
||||
caster->AddSpellMod(mod, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// heal
|
||||
CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
|
||||
return true;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue