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Merge branch 'master' into 303
Conflicts: src/game/CharacterHandler.cpp src/game/Pet.cpp src/game/Player.cpp
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commit
768fa2d2de
22 changed files with 451 additions and 355 deletions
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@ -83,9 +83,9 @@ bool Vehicle::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, u
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SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
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SetUInt32Value(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_UNKNOWN1);
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SetUInt32Value(UNIT_FIELD_BYTES_1, 0x02000001);
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SetUInt32Value(UNIT_FIELD_BYTES_2, 0x00000001);
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SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 3.0f);
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//SetUInt32Value(UNIT_FIELD_BYTES_1, 0x02000001);
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//SetUInt32Value(UNIT_FIELD_BYTES_2, 0x00000001);
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SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
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CreatureInfo const *ci = GetCreatureInfo();
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setFaction(team == ALLIANCE ? ci->faction_A : ci->faction_H);
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