Merge branch 'master' into 303

Conflicts:
	src/game/CharacterHandler.cpp
	src/game/Pet.cpp
	src/game/Player.cpp
This commit is contained in:
tomrus88 2008-11-15 15:35:52 +03:00
commit 768fa2d2de
22 changed files with 451 additions and 355 deletions

View file

@ -21,7 +21,7 @@
DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
`required_2008_11_07_03_characters_guild_bank_tab` bit(1) default NULL
`required_2008_11_12_01_character_character_aura` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--

View file

@ -22,7 +22,7 @@
DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`required_2008_11_11_02_mangos_scripts` bit(1) default NULL
`required_2008_11_14_01_mangos_scripts` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--

View file

@ -0,0 +1,5 @@
ALTER TABLE character_db_version CHANGE COLUMN required_2008_11_07_03_characters_guild_bank_tab required_2008_11_12_01_character_character_aura bit;
ALTER TABLE `character_aura` ADD `stackcount` INT NOT NULL DEFAULT '1' AFTER `effect_index` ;
ALTER TABLE `pet_aura` ADD `stackcount` INT NOT NULL DEFAULT '1' AFTER `effect_index` ;

View file

@ -0,0 +1,16 @@
ALTER TABLE db_version CHANGE COLUMN required_2008_11_11_02_mangos_scripts required_2008_11_14_01_mangos_scripts bit;
ALTER TABLE event_scripts
CHANGE COLUMN dataint dataint int(11) NOT NULL default '0' AFTER datalong2;
ALTER TABLE gameobject_scripts
CHANGE COLUMN dataint dataint int(11) NOT NULL default '0' AFTER datalong2;
ALTER TABLE quest_end_scripts
CHANGE COLUMN dataint dataint int(11) NOT NULL default '0' AFTER datalong2;
ALTER TABLE quest_start_scripts
CHANGE COLUMN dataint dataint int(11) NOT NULL default '0' AFTER datalong2;
ALTER TABLE spell_scripts
CHANGE COLUMN dataint dataint int(11) NOT NULL default '0' AFTER datalong2;

View file

@ -132,6 +132,7 @@ pkgdata_DATA = \
2008_11_09_03_mangos_mangos_string.sql \
2008_11_11_01_mangos_db_script_string.sql \
2008_11_11_02_mangos_scripts.sql \
2008_11_14_01_mangos_scripts.sql \
README
## Additional files to include when running 'make dist'
@ -245,4 +246,6 @@ EXTRA_DIST = \
2008_11_09_03_mangos_mangos_string.sql \
2008_11_11_01_mangos_db_script_string.sql \
2008_11_11_02_mangos_scripts.sql \
2008_11_12_01_character_character_aura.sql \
2008_11_14_01_mangos_scripts.sql \
README

View file

@ -62,7 +62,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u' ORDER by spell,effect_index", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,slot,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));

View file

@ -6326,7 +6326,8 @@ bool ChatHandler::HandleSendMoneyCommand(const char* args)
if (!msgText)
return false;
int32 money = atoi(strtok(NULL, ""));
char* money_str = strtok(NULL, "");
int32 money = money_str ? atoi(money_str) : 0;
if (money <= 0)
return false;

View file

@ -562,6 +562,63 @@ bool Map::loaded(const GridPair &p) const
void Map::Update(const uint32 &t_diff)
{
resetMarkedCells();
//TODO: Player guard
HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer();
for(HashMapHolder<Player>::MapType::iterator iter = playerMap.begin(); iter != playerMap.end(); ++iter)
{
WorldObject* obj = iter->second;
if(!obj->IsInWorld())
continue;
if(obj->GetMapId() != GetId())
continue;
if(obj->GetInstanceId() != GetInstanceId())
continue;
CellPair standing_cell(MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()));
// Check for correctness of standing_cell, it also avoids problems with update_cell
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
continue;
// the overloaded operators handle range checking
// so ther's no need for range checking inside the loop
CellPair begin_cell(standing_cell), end_cell(standing_cell);
begin_cell << 1; begin_cell -= 1; // upper left
end_cell >> 1; end_cell += 1; // lower right
for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
markCell(x,y);
}
MaNGOS::ObjectUpdater updater(t_diff);
// for creature
TypeContainerVisitor<MaNGOS::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
// for pets
TypeContainerVisitor<MaNGOS::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
for(int x = 0; x < TOTAL_NUMBER_OF_CELLS_PER_MAP; ++x)
{
for(int y = 0; y < TOTAL_NUMBER_OF_CELLS_PER_MAP; ++y)
{
if(isCellMarked(x,y))
{
CellPair pair(x,y);
Cell cell(pair);
cell.data.Part.reserved = CENTER_DISTRICT;
cell.SetNoCreate();
CellLock<NullGuard> cell_lock(cell, pair);
cell_lock->Visit(cell_lock, grid_object_update, *this);
cell_lock->Visit(cell_lock, world_object_update, *this);
}
}
}
// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
if (IsBattleGroundOrArena())

View file

@ -241,8 +241,8 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair);
void resetMarkedCells() { marked_cells.reset(); }
bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
bool isCellMarked(uint32 x, uint32 y) { return marked_cells.test(y * TOTAL_NUMBER_OF_CELLS_PER_MAP + x); }
void markCell(uint32 x, uint32 y) { marked_cells.set(y * TOTAL_NUMBER_OF_CELLS_PER_MAP + x); }
private:
void LoadVMap(int pX, int pY);
void LoadMap(uint32 mapid, uint32 instanceid, int x,int y);

View file

@ -245,6 +245,8 @@ MapManager::Update(time_t diff)
if( !i_timer.Passed() )
return;
ObjectAccessor::Instance().UpdatePlayers(i_timer.GetCurrent());
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
{
checkAndCorrectGridStatesArray(); // debugging code, should be deleted some day

View file

@ -247,32 +247,6 @@ ObjectAccessor::SaveAllPlayers()
itr->second->SaveToDB();
}
void
ObjectAccessor::_update()
{
UpdateDataMapType update_players;
{
Guard guard(i_updateGuard);
while(!i_objects.empty())
{
Object* obj = *i_objects.begin();
i_objects.erase(i_objects.begin());
if (!obj)
continue;
_buildUpdateObject(obj, update_players);
obj->ClearUpdateMask(false);
}
}
WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
{
iter->second.BuildPacket(&packet);
iter->first->GetSession()->SendPacket(&packet);
packet.clear(); // clean the string
}
}
void
ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer)
{
@ -513,72 +487,36 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid)
void
ObjectAccessor::Update(uint32 diff)
{
UpdateDataMapType update_players;
{
Guard guard(i_updateGuard);
while(!i_objects.empty())
{
Object* obj = *i_objects.begin();
i_objects.erase(i_objects.begin());
if (!obj)
continue;
_buildUpdateObject(obj, update_players);
obj->ClearUpdateMask(false);
}
}
WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
{
iter->second.BuildPacket(&packet);
iter->first->GetSession()->SendPacket(&packet);
packet.clear(); // clean the string
}
}
void
ObjectAccessor::UpdatePlayers(uint32 diff)
{
typedef std::multimap<uint32, Player *> CreatureLocationHolderType;
CreatureLocationHolderType creature_locations;
//TODO: Player guard
HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer();
for(HashMapHolder<Player>::MapType::iterator iter = playerMap.begin(); iter != playerMap.end(); ++iter)
{
if(iter->second->IsInWorld())
{
iter->second->Update(diff);
creature_locations.insert( CreatureLocationHolderType::value_type(iter->second->GetMapId(), iter->second) );
}
}
Map *map;
MaNGOS::ObjectUpdater updater(diff);
// for creature
TypeContainerVisitor<MaNGOS::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
// for pets
TypeContainerVisitor<MaNGOS::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
for(CreatureLocationHolderType::iterator iter=creature_locations.begin(); iter != creature_locations.end(); ++iter)
{
MapManager::Instance().GetMap((*iter).first, (*iter).second)->resetMarkedCells();
}
for(CreatureLocationHolderType::iterator iter=creature_locations.begin(); iter != creature_locations.end(); ++iter)
{
Player *player = (*iter).second;
map = MapManager::Instance().GetMap((*iter).first, player);
CellPair standing_cell(MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY()));
// Check for correctness of standing_cell, it also avoids problems with update_cell
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
continue;
// the overloaded operators handle range checking
// so ther's no need for range checking inside the loop
CellPair begin_cell(standing_cell), end_cell(standing_cell);
begin_cell << 1; begin_cell -= 1; // upper left
end_cell >> 1; end_cell += 1; // lower right
for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
{
for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++)
{
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
if( !map->isCellMarked(cell_id) )
{
CellPair cell_pair(x,y);
map->markCell(cell_id);
Cell cell(cell_pair);
cell.data.Part.reserved = CENTER_DISTRICT;
cell.SetNoCreate();
CellLock<NullGuard> cell_lock(cell, cell_pair);
cell_lock->Visit(cell_lock, grid_object_update, *map);
cell_lock->Visit(cell_lock, world_object_update, *map);
}
}
}
}
}
_update();
}
bool

View file

@ -186,6 +186,7 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
void RemoveUpdateObject(Object *obj);
void Update(uint32 diff);
void UpdatePlayers(uint32 diff);
Corpse* GetCorpseForPlayerGUID(uint64 guid);
void RemoveCorpse(Corpse *corpse);
@ -218,7 +219,6 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &);
static void _buildPacket(Player *, Object *, UpdateDataMapType &);
void _update(void);
std::set<Object *> i_objects;
LockType i_playerGuard;
LockType i_updateGuard;

View file

@ -3757,11 +3757,8 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID,tmp.id);
continue;
}
if(!objmgr.GetMangosStringLocale(tmp.dataint))
{
sLog.outErrorDb("Table `%s` has not existed text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,tmp.id);
continue;
}
// if(!objmgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
break;
}
@ -7287,10 +7284,11 @@ void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids)
{
if(itrM->second.dataint)
{
if(!GetMangosStringLocale (itrM->second.dataint))
sLog.outErrorDb( "Table `db_script_string` has not existed string id %u", *itrM);
if(ids.count(itrM->second.dataint))
ids.erase(itrM->second.dataint);
else
sLog.outErrorDb( "Table `db_script_string` has not existed string id %u", *itrM);
}
}
}

View file

@ -1119,7 +1119,7 @@ void Pet::_LoadAuras(uint32 timediff)
for (int i = 0; i < TOTAL_AURAS; i++)
m_modAuras[i].clear();
QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
if(result)
{
@ -1129,10 +1129,11 @@ void Pet::_LoadAuras(uint32 timediff)
uint64 caster_guid = fields[0].GetUInt64();
uint32 spellid = fields[1].GetUInt32();
uint32 effindex = fields[2].GetUInt32();
int32 damage = (int32)fields[3].GetUInt32();
int32 maxduration = (int32)fields[4].GetUInt32();
int32 remaintime = (int32)fields[5].GetUInt32();
int32 remaincharges = (int32)fields[6].GetUInt32();
uint32 stackcount= fields[3].GetUInt32();
int32 damage = (int32)fields[4].GetUInt32();
int32 maxduration = (int32)fields[5].GetUInt32();
int32 remaintime = (int32)fields[6].GetUInt32();
int32 remaincharges = (int32)fields[7].GetUInt32();
SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
if(!spellproto)
@ -1169,6 +1170,8 @@ void Pet::_LoadAuras(uint32 timediff)
if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto))
continue;
for(uint32 i=0; i<stackcount; i++)
{
Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
if(!damage)
@ -1176,6 +1179,7 @@ void Pet::_LoadAuras(uint32 timediff)
aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
AddAura(aura);
}
}
while( result->NextRow() );
delete result;
@ -1187,10 +1191,26 @@ void Pet::_SaveAuras()
CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber());
AuraMap const& auras = GetAuras();
for(AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if (auras.empty())
return;
spellEffectPair lastEffectPair = auras.begin()->first;
uint32 stackCounter = 1;
for(AuraMap::const_iterator itr = auras.begin(); ; ++itr)
{
if(itr == auras.end() || lastEffectPair != itr->first)
{
AuraMap::const_iterator itr2 = itr;
// save previous spellEffectPair to db
itr2--;
SpellEntry const *spellInfo = itr2->second->GetSpellProto();
/// do not save single target auras (unless they were cast by the player)
if (!(itr2->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo)))
{
if(!itr2->second->IsPassive())
{
// skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras.
SpellEntry const *spellInfo = itr->second->GetSpellProto();
uint8 i;
for (i = 0; i < 3; i++)
if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH ||
@ -1198,19 +1218,25 @@ void Pet::_SaveAuras()
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET )
break;
if (i != 3)
continue;
if (i == 3)
{
CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
"VALUES ('%u', '" I64FMTD "', '%u', '%u', '%u', '%d', '%d', '%d', '%d')",
m_charmInfo->GetPetNumber(), itr2->second->GetCasterGUID(),(uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), stackCounter, itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->m_procCharges));
}
}
}
if(itr == auras.end())
break;
}
if(itr->second->IsPassive())
continue;
/// do not save single target auras (unless they were cast by the player)
if (itr->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo))
continue;
CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges) "
"VALUES ('%u', '" I64FMTD "', '%u', '%u', '%d', '%d', '%d', '%d')",
m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(),(uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex(),(*itr).second->GetModifier()->m_amount,int((*itr).second->GetAuraMaxDuration()),int((*itr).second->GetAuraDuration()),int((*itr).second->m_procCharges));
if (lastEffectPair == itr->first)
stackCounter++;
else
{
lastEffectPair = itr->first;
stackCounter = 1;
}
}
}

View file

@ -14160,7 +14160,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
for (int i = 0; i < TOTAL_AURAS; i++)
m_modAuras[i].clear();
//QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow());
//QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow());
if(result)
{
@ -14170,10 +14170,11 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
uint64 caster_guid = fields[0].GetUInt64();
uint32 spellid = fields[1].GetUInt32();
uint32 effindex = fields[2].GetUInt32();
int32 damage = (int32)fields[3].GetUInt32();
int32 maxduration = (int32)fields[4].GetUInt32();
int32 remaintime = (int32)fields[5].GetUInt32();
int32 remaincharges = (int32)fields[6].GetUInt32();
uint32 stackcount = fields[3].GetUInt32();
int32 damage = (int32)fields[4].GetUInt32();
int32 maxduration = (int32)fields[5].GetUInt32();
int32 remaintime = (int32)fields[6].GetUInt32();
int32 remaincharges = (int32)fields[7].GetUInt32();
SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
if(!spellproto)
@ -14210,11 +14211,15 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto))
continue;
for(uint32 i=0; i<stackcount; i++)
{
Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
if(!damage)
damage = aura->GetModifier()->m_amount;
aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
AddAura(aura);
sLog.outString("Added aura spellid %u, effect %u", spellproto->Id, effindex);
}
}
while( result->NextRow() );
@ -15253,18 +15258,28 @@ void Player::_SaveAuras()
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",GetGUIDLow());
AuraMap const& auras = GetAuras();
for(AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if (auras.empty())
return;
spellEffectPair lastEffectPair = auras.begin()->first;
uint32 stackCounter = 1;
for(AuraMap::const_iterator itr = auras.begin(); ; ++itr)
{
SpellEntry const *spellInfo = itr->second->GetSpellProto();
if(itr == auras.end() || lastEffectPair != itr->first)
{
AuraMap::const_iterator itr2 = itr;
// save previous spellEffectPair to db
itr2--;
SpellEntry const *spellInfo = itr2->second->GetSpellProto();
//skip all auras from spells that are passive or need a shapeshift
if (itr->second->IsPassive() || itr->second->IsRemovedOnShapeLost())
continue;
if (!(itr2->second->IsPassive() || itr2->second->IsRemovedOnShapeLost()))
{
//do not save single target auras (unless they were cast by the player)
if (itr->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo))
continue;
if (!(itr2->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo)))
{
uint8 i;
// or apply at cast SPELL_AURA_MOD_SHAPESHIFT or SPELL_AURA_MOD_STEALTH auras
for (i = 0; i < 3; i++)
@ -15274,10 +15289,23 @@ void Player::_SaveAuras()
if (i == 3)
{
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u' and spell = '%u' and effect_index= '%u'",GetGUIDLow(),(uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex());
CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges) "
"VALUES ('%u', '" I64FMTD "' ,'%u', '%u', '%d', '%d', '%d', '%d')",
GetGUIDLow(), itr->second->GetCasterGUID(), (uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex(), (*itr).second->GetModifier()->m_amount,int((*itr).second->GetAuraMaxDuration()),int((*itr).second->GetAuraDuration()),int((*itr).second->m_procCharges));
CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
"VALUES ('%u', '" I64FMTD "' ,'%u', '%u', '%u', '%d', '%d', '%d', '%d')",
GetGUIDLow(), itr2->second->GetCasterGUID(), (uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), stackCounter, itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->m_procCharges));
}
}
}
if(itr == auras.end())
break;
}
if (lastEffectPair == itr->first)
stackCounter++;
else
{
lastEffectPair = itr->first;
stackCounter = 1;
}
}
}

View file

@ -4590,8 +4590,10 @@ void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchool
ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
}
bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint32 /*effIndex*/, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 cooldown)
bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 cooldown)
{
SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
@ -4651,8 +4653,11 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint
return true;
}
bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
uint32 effIndex = triggeredByAura->GetEffIndex ();
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
@ -6466,8 +6471,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return true;
}
bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 /*damage*/, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
{
int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
if(!pVictim || !pVictim->isAlive())
return false;
@ -10020,17 +10027,15 @@ bool Unit::isFrozen() const
struct ProcTriggeredData
{
ProcTriggeredData(SpellEntry const * _spellInfo, uint32 _spellParam, Aura* _triggeredByAura, uint32 _cooldown)
: spellInfo(_spellInfo), spellParam(_spellParam), triggeredByAura(_triggeredByAura),
ProcTriggeredData(Aura* _triggeredByAura, uint32 _cooldown)
: triggeredByAura(_triggeredByAura),
triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
cooldown(_cooldown)
{}
SpellEntry const * spellInfo;
uint32 spellParam;
Aura* triggeredByAura;
Unit::spellEffectPair triggeredByAura_SpellPair;
uint32 cooldown;
Aura* triggeredByAura; // triggred aura, can be invalidate at triggered aura proccessing
Unit::spellEffectPair triggeredByAura_SpellPair; // spell pair, used for re-find aura (by pointer comparison in range)
uint32 cooldown; // possible hidden cooldown
};
typedef std::list< ProcTriggeredData > ProcTriggeredList;
@ -10047,87 +10052,13 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
{
next = i; ++next;
SpellEntry const *spellProto = (*i)->GetSpellProto();
if(!spellProto)
Aura* i_aura = *i;
uint32 cooldown; // returned at next line
if(!IsTriggeredAtSpellProcEvent(i_aura->GetSpellProto(), procSpell, procFlag,attType,isVictim,cooldown))
continue;
SpellProcEventEntry const *spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
if(!spellProcEvent)
{
// used to prevent spam in log about same non-handled spells
static std::set<uint32> nonHandledSpellProcSet;
if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
{
sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
nonHandledSpellProcSet.insert(spellProto->Id);
}
// spell.dbc use totally different flags, that only can create problems if used.
continue;
}
// Check spellProcEvent data requirements
if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
continue;
// Check if current equipment allows aura to proc
if(!isVictim && GetTypeId() == TYPEID_PLAYER )
{
if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
{
Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
continue;
}
else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
Item *item = ((Player*)this)->GetShield(true);
if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
continue;
}
}
float chance = (float)spellProto->procChance;
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
if(!isVictim && spellProcEvent->ppmRate != 0)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
}
if(roll_chance_f(chance))
{
uint32 cooldown = spellProcEvent->cooldown;
uint32 i_spell_eff = (*i)->GetEffIndex();
int32 i_spell_param;
switch(*aur)
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
i_spell_param = procFlag;
break;
case SPELL_AURA_DUMMY:
case SPELL_AURA_PRAYER_OF_MENDING:
case SPELL_AURA_MOD_HASTE:
i_spell_param = i_spell_eff;
break;
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
i_spell_param = (*i)->GetModifier()->m_miscvalue;
break;
default:
i_spell_param = (*i)->GetModifier()->m_amount;
break;
}
procTriggered.push_back( ProcTriggeredData(spellProto,i_spell_param,*i, cooldown) );
}
procTriggered.push_back( ProcTriggeredData(i_aura, cooldown) );
}
// Handle effects proceed this time
@ -10160,106 +10091,71 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
}
}
// save charges existence before processing to prevent crash at access to deleted triggered aura after
bool triggeredByAuraWithCharges = i->triggeredByAura->m_procCharges > 0;
/// this is aura triggering code call
Aura* triggeredByAura = i->triggeredByAura;
/// save charges existence before processing to prevent crash at access to deleted triggered aura after
/// used in speedup code check before check aura existance.
bool triggeredByAuraWithCharges = triggeredByAura->m_procCharges > 0;
/// success in event proccesing
/// used in speedup code check before check aura existance.
bool casted = false;
/// process triggered code
switch(*aur)
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
{
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
casted = HandleProcTriggerSpell(pTarget, damage, i->triggeredByAura, procSpell,i->spellParam,attType,i->cooldown);
sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s proc aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
casted = HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, attType, i->cooldown);
break;
}
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
{
sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", i->spellParam, i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
uint32 damage = i->spellParam;
SpellNonMeleeDamageLog(pTarget, i->spellInfo->Id, damage, true, true);
uint32 triggered_damage = triggeredByAura->GetModifier()->m_amount;
sLog.outDebug("ProcDamageAndSpell: doing %u damage (triggered by %s aura of spell %u)",
triggered_damage, (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
SpellNonMeleeDamageLog(pTarget, triggeredByAura->GetId(), triggered_damage, true, true);
casted = true;
break;
}
case SPELL_AURA_DUMMY:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
casted = HandleDummyAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
uint32 effect = triggeredByAura->GetEffIndex();
sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s dummy aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
casted = HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
break;
}
case SPELL_AURA_PRAYER_OF_MENDING:
{
sLog.outDebug("ProcDamageAndSpell(mending): casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
// aura can be deleted at casts
int32 heal = i->triggeredByAura->GetModifier()->m_amount;
uint64 caster_guid = i->triggeredByAura->GetCasterGUID();
// jumps
int32 jumps = i->triggeredByAura->m_procCharges-1;
// current aura expire
i->triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
// next target selection
if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
{
Aura* aura = i->triggeredByAura;
SpellEntry const* spellProto = aura->GetSpellProto();
uint32 effIdx = aura->GetEffIndex();
float radius;
if (spellProto->EffectRadiusIndex[effIdx])
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
if(Player* caster = ((Player*)aura->GetCaster()))
{
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
{
// aura will applied from caster, but spell casted from current aura holder
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_CHARGES;
mod->value = jumps-5; // negative
mod->type = SPELLMOD_FLAT;
mod->spellId = spellProto->Id;
mod->effectId = effIdx;
mod->lastAffected = NULL;
mod->mask = spellProto->SpellFamilyFlags;
mod->charges = 0;
caster->AddSpellMod(mod, true);
CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,aura,caster->GetGUID());
caster->AddSpellMod(mod, false);
}
}
}
// heal
CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
casted = true;
casted = HandleMeandingAuraProc(triggeredByAura);
break;
}
case SPELL_AURA_MOD_HASTE:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
casted = HandleHasteAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s haste aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
casted = HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
break;
}
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
{
// nothing do, just charges counter
// but count only in case appropriate school damage
casted = i->triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
casted = triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
break;
}
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
casted = HandleOverrideClassScriptAuraProc(pTarget, i->spellParam, damage, i->triggeredByAura, procSpell,i->cooldown);
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s class script aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
casted = HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell,i->cooldown);
break;
}
default:
@ -10270,27 +10166,27 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
}
}
// Update charge (aura can be removed by triggers)
/// Update charge (aura can be removed by triggers)
if(casted && triggeredByAuraWithCharges)
{
// need found aura (can be dropped by triggers)
/// need re-found aura (can be dropped by triggers)
AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
{
if(itr->second == i->triggeredByAura)
if(itr->second == triggeredByAura) // pointer still valid
{
if(i->triggeredByAura->m_procCharges > 0)
i->triggeredByAura->m_procCharges -= 1;
if(triggeredByAura->m_procCharges > 0)
triggeredByAura->m_procCharges -= 1;
i->triggeredByAura->UpdateAuraCharges();
triggeredByAura->UpdateAuraCharges();
break;
}
}
}
}
// Safely remove auras with zero charges
/// Safely remove auras with zero charges
for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
{
next = i; ++next;
@ -10911,3 +10807,112 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
return pet;
}
bool Unit::IsTriggeredAtSpellProcEvent(SpellEntry const* spellProto, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, bool isVictim, uint32& cooldown )
{
SpellProcEventEntry const * spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
if(!spellProcEvent)
{
// used to prevent spam in log about same non-handled spells
static std::set<uint32> nonHandledSpellProcSet;
if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
{
sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
nonHandledSpellProcSet.insert(spellProto->Id);
}
// spell.dbc use totally different flags, that only can create problems if used.
return false;
}
// Check spellProcEvent data requirements
if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
return false;
// Check if current equipment allows aura to proc
if(!isVictim && GetTypeId() == TYPEID_PLAYER )
{
if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
{
Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
Item *item = ((Player*)this)->GetShield(true);
if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
}
float chance = (float)spellProto->procChance;
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
}
cooldown = spellProcEvent ? spellProcEvent->cooldown : 0;
return roll_chance_f(chance);
}
bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
{
// aura can be deleted at casts
SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
uint32 effIdx = triggeredByAura->GetEffIndex();
int32 heal = triggeredByAura->GetModifier()->m_amount;
uint64 caster_guid = triggeredByAura->GetCasterGUID();
// jumps
int32 jumps = triggeredByAura->m_procCharges-1;
// current aura expire
triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
// next target selection
if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
{
float radius;
if (spellProto->EffectRadiusIndex[effIdx])
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
{
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
{
// aura will applied from caster, but spell casted from current aura holder
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_CHARGES;
mod->value = jumps-5; // negative
mod->type = SPELLMOD_FLAT;
mod->spellId = spellProto->Id;
mod->effectId = effIdx;
mod->lastAffected = NULL;
mod->mask = spellProto->SpellFamilyFlags;
mod->charges = 0;
caster->AddSpellMod(mod, true);
CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
caster->AddSpellMod(mod, false);
}
}
}
// heal
CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
return true;
}

View file

@ -1371,10 +1371,12 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)
void ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask );
bool HandleDummyAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown);
bool HandleProcTriggerSpell(Unit *pVictim,uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attType,uint32 cooldown);
bool HandleHasteAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown);
bool HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell,uint32 cooldown);
bool IsTriggeredAtSpellProcEvent( SpellEntry const* spellProto, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, bool isVictim, uint32& cooldown );
bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, uint32 cooldown);
bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, uint32 cooldown);
bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, uint32 cooldown);
bool HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 cooldown);
bool HandleMeandingAuraProc(Aura* triggeredByAura);
uint32 m_state; // Even derived shouldn't modify
uint32 m_CombatTimer;

View file

@ -83,9 +83,9 @@ bool Vehicle::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, u
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
SetUInt32Value(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_UNKNOWN1);
SetUInt32Value(UNIT_FIELD_BYTES_1, 0x02000001);
SetUInt32Value(UNIT_FIELD_BYTES_2, 0x00000001);
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 3.0f);
//SetUInt32Value(UNIT_FIELD_BYTES_1, 0x02000001);
//SetUInt32Value(UNIT_FIELD_BYTES_2, 0x00000001);
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
CreatureInfo const *ci = GetCreatureInfo();
setFaction(team == ALLIANCE ? ci->faction_A : ci->faction_H);

View file

@ -26,6 +26,8 @@
#include "Log.h"
#include "Master.h"
#include "SystemConfig.h"
#include "revision.h"
#include "revision_nr.h"
#ifdef WIN32
#include "ServiceWin32.h"
@ -51,6 +53,7 @@ uint32 realmID; ///< Id of the realm
void usage(const char *prog)
{
sLog.outString("Usage: \n %s [<options>]\n"
" --version print version and exist\n\r"
" -c config_file use config_file as configuration file\n\r"
#ifdef WIN32
" Running as service functions:\n\r"
@ -86,6 +89,12 @@ extern int main(int argc, char **argv)
cfg_file = argv[c];
}
if( strcmp(argv[c],"--version") == 0)
{
printf("%s\n", _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_NR,REVISION_ID));
return 0;
}
#ifdef WIN32
////////////
//Services//
@ -131,6 +140,22 @@ extern int main(int argc, char **argv)
sLog.outError("Could not find configuration file %s.", cfg_file);
return 1;
}
sLog.outString( "%s [world-daemon]", _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_NR,REVISION_ID) );
sLog.outString( "<Ctrl-C> to stop.\n\n" );
sLog.outTitle( "MM MM MM MM MMMMM MMMM MMMMM");
sLog.outTitle( "MM MM MM MM MMM MMM MM MM MMM MMM");
sLog.outTitle( "MMM MMM MMM MM MMM MMM MM MM MMM");
sLog.outTitle( "MM M MM MMMM MM MMM MM MM MMM");
sLog.outTitle( "MM M MM MMMMM MM MMMM MMM MM MM MMM");
sLog.outTitle( "MM M MM M MMM MM MMM MMMMMMM MM MM MMM");
sLog.outTitle( "MM MM MMM MM MM MM MMM MM MM MMM");
sLog.outTitle( "MM MM MMMMMMM MM MM MMM MMM MM MM MMM MMM");
sLog.outTitle( "MM MM MM MMM MM MM MMMMMM MMMM MMMMM");
sLog.outTitle( " MM MMM http://getmangos.com");
sLog.outTitle( " MMMMMM\n\n");
sLog.outString("Using configuration file %s.", cfg_file);
///- and run the 'Master'

View file

@ -32,8 +32,6 @@
#include "Timer.h"
#include "Policies/SingletonImp.h"
#include "SystemConfig.h"
#include "revision.h"
#include "revision_nr.h"
#include "Config/ConfigEnv.h"
#include "Database/DatabaseEnv.h"
#include "CliRunnable.h"
@ -197,21 +195,6 @@ Master::~Master()
/// Main function
int Master::Run()
{
sLog.outString( "%s [world-daemon]", _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_NR,REVISION_ID) );
sLog.outString( "<Ctrl-C> to stop.\n\n" );
sLog.outTitle( "MM MM MM MM MMMMM MMMM MMMMM");
sLog.outTitle( "MM MM MM MM MMM MMM MM MM MMM MMM");
sLog.outTitle( "MMM MMM MMM MM MMM MMM MM MM MMM");
sLog.outTitle( "MM M MM MMMM MM MMM MM MM MMM");
sLog.outTitle( "MM M MM MMMMM MM MMMM MMM MM MM MMM");
sLog.outTitle( "MM M MM M MMM MM MMM MMMMMMM MM MM MMM");
sLog.outTitle( "MM MM MMM MM MM MM MMM MM MM MMM");
sLog.outTitle( "MM MM MMMMMMM MM MM MMM MMM MM MM MMM MMM");
sLog.outTitle( "MM MM MM MMM MM MM MMMMMM MMMM MMMMM");
sLog.outTitle( " MM MMM http://getmangos.com");
sLog.outTitle( " MMMMMM\n\n");
/// worldd PID file creation
std::string pidfile = sConfig.GetStringDefault("PidFile", "");
if(!pidfile.empty())

View file

@ -60,6 +60,7 @@ DatabaseType dbRealmServer; ///< Accessor to the
void usage(const char *prog)
{
sLog.outString("Usage: \n %s [<options>]\n"
" --version print version and exist\n\r"
" -c config_file use config_file as configuration file\n\r"
#ifdef WIN32
" Running as service functions:\n\r"
@ -90,6 +91,12 @@ extern int main(int argc, char **argv)
cfg_file = argv[c];
}
if( strcmp(argv[c],"--version") == 0)
{
printf("%s\n", _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_NR,REVISION_ID));
return 0;
}
#ifdef WIN32
////////////
//Services//
@ -135,6 +142,9 @@ extern int main(int argc, char **argv)
sLog.outError("Could not find configuration file %s.", cfg_file);
return 1;
}
sLog.outString( "%s [realm-daemon]", _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_NR,REVISION_ID) );
sLog.outString( "<Ctrl-C> to stop.\n" );
sLog.outString("Using configuration file %s.", cfg_file);
///- Check the version of the configuration file
@ -151,9 +161,6 @@ extern int main(int argc, char **argv)
while (pause > clock()) {}
}
sLog.outString( "%s [realm-daemon]", _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_NR,REVISION_ID) );
sLog.outString( "<Ctrl-C> to stop.\n" );
/// realmd PID file creation
std::string pidfile = sConfig.GetStringDefault("PidFile", "");
if(!pidfile.empty())

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "6818"
#define REVISION_NR "6824"
#endif // __REVISION_NR_H__