diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 18e2bdfe8..1621c93c2 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7710,7 +7710,9 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, // Healing Done // These Spells are doing fixed amount of healing (TODO found less hack-like check) - if(spellProto->Id == 15290 || spellProto->Id == 39373 || spellProto->Id == 33778 || spellProto->Id == 379 || spellProto->Id == 38395) + if (spellProto->Id == 15290 || spellProto->Id == 39373 || + spellProto->Id == 33778 || spellProto->Id == 379 || + spellProto->Id == 38395 || spellProto->Id == 40972) return healamount; int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));