From 774e0049540ca091b62e8da085f3717e47d0df83 Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Sat, 18 Oct 2008 08:50:13 +0400 Subject: [PATCH] * Fixed: not apply healling bonus to spell 40972 heal amount. Patch provided by Blaymoira. --- src/game/Unit.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 18e2bdfe8..1621c93c2 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7710,7 +7710,9 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, // Healing Done // These Spells are doing fixed amount of healing (TODO found less hack-like check) - if(spellProto->Id == 15290 || spellProto->Id == 39373 || spellProto->Id == 33778 || spellProto->Id == 379 || spellProto->Id == 38395) + if (spellProto->Id == 15290 || spellProto->Id == 39373 || + spellProto->Id == 33778 || spellProto->Id == 379 || + spellProto->Id == 38395 || spellProto->Id == 40972) return healamount; int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));