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[Build] Most errors fixed
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70 changed files with 619 additions and 602 deletions
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@ -179,7 +179,7 @@ void WaypointMovementGenerator<Creature>::StartMove(Creature& creature)
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if (Stopped(creature))
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return;
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if (!creature.isAlive() || creature.hasUnitState(UNIT_STAT_NOT_MOVE))
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if (!creature.IsAlive() || creature.hasUnitState(UNIT_STAT_NOT_MOVE))
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return;
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WaypointPath::const_iterator currPoint = i_path->find(i_currentNode);
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