[Build] Most errors fixed

This commit is contained in:
Antz 2015-02-07 22:46:39 +00:00 committed by Antz
parent 868302dd0b
commit 778052084e
70 changed files with 619 additions and 602 deletions

View file

@ -46,7 +46,7 @@ void GuardAI::MoveInLineOfSight(Unit* u)
if (!m_creature->CanFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE)
return;
if (!m_creature->getVictim() && u->isTargetableForAttack() &&
if (!m_creature->getVictim() && u->IsTargetableForAttack() &&
(u->IsHostileToPlayers() || m_creature->IsHostileTo(u) /*|| u->getVictim() && m_creature->IsFriendlyTo(u->getVictim())*/) &&
u->isInAccessablePlaceFor(m_creature))
{
@ -62,7 +62,7 @@ void GuardAI::MoveInLineOfSight(Unit* u)
void GuardAI::EnterEvadeMode()
{
if (!m_creature->isAlive())
if (!m_creature->IsAlive())
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking because he's dead [guid=%u]", m_creature->GetGUIDLow());
m_creature->StopMoving();
@ -82,7 +82,7 @@ void GuardAI::EnterEvadeMode()
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, no victim [guid=%u]", m_creature->GetGUIDLow());
}
else if (!victim->isAlive())
else if (!victim->IsAlive())
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, victim is dead [guid=%u]", m_creature->GetGUIDLow());
}
@ -124,7 +124,7 @@ void GuardAI::UpdateAI(const uint32 /*diff*/)
bool GuardAI::IsVisible(Unit* pl) const
{
return m_creature->IsWithinDist(pl, sWorld.getConfig(CONFIG_FLOAT_SIGHT_GUARDER))
&& pl->isVisibleForOrDetect(m_creature, m_creature, true);
&& pl->IsVisibleForOrDetect(m_creature, m_creature, true);
}
void GuardAI::AttackStart(Unit* u)