[Build] Most errors fixed

This commit is contained in:
Antz 2015-02-07 22:46:39 +00:00 committed by Antz
parent 868302dd0b
commit 778052084e
70 changed files with 619 additions and 602 deletions

View file

@ -2279,7 +2279,7 @@ class Player : public Unit
void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
void UnsummonPetTemporaryIfAny();
void ResummonPetTemporaryUnSummonedIfAny();
bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !IsAlive() || IsMounted() /*+in flight*/; }
void SendCinematicStart(uint32 CinematicSequenceId);
void SendMovieStart(uint32 MovieId);
@ -2625,13 +2625,13 @@ class Player : public Unit
{
// we should not execute delayed teleports for now dead players but has been alive at teleport
// because we don't want player's ghost teleported from graveyard
return m_bHasDelayedTeleport && (isAlive() || !m_bHasBeenAliveAtDelayedTeleport);
return m_bHasDelayedTeleport && (IsAlive() || !m_bHasBeenAliveAtDelayedTeleport);
}
bool SetDelayedTeleportFlagIfCan()
{
m_bHasDelayedTeleport = m_bCanDelayTeleport;
m_bHasBeenAliveAtDelayedTeleport = isAlive();
m_bHasBeenAliveAtDelayedTeleport = IsAlive();
return m_bHasDelayedTeleport;
}