[Build] Most errors fixed

This commit is contained in:
Antz 2015-02-07 22:46:39 +00:00 committed by Antz
parent 868302dd0b
commit 778052084e
70 changed files with 619 additions and 602 deletions

View file

@ -85,7 +85,7 @@ ReactorAI::UpdateAI(const uint32 /*time_diff*/)
void
ReactorAI::EnterEvadeMode()
{
if (!m_creature->isAlive())
if (!m_creature->IsAlive())
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, he is dead [guid=%u]", m_creature->GetGUIDLow());
m_creature->GetMotionMaster()->MovementExpired();
@ -112,7 +112,7 @@ ReactorAI::EnterEvadeMode()
}
else
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, victim %s [guid=%u]", victim->isAlive() ? "out run him" : "is dead", m_creature->GetGUIDLow());
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, victim %s [guid=%u]", victim->IsAlive() ? "out run him" : "is dead", m_creature->GetGUIDLow());
}
m_creature->RemoveAllAurasOnEvade();