[10385] Remove Unit::GetUnit and update it callers.

This commit is contained in:
VladimirMangos 2010-08-20 16:51:52 +04:00
parent dcc9dc25ae
commit 77ae9a63b8
7 changed files with 40 additions and 50 deletions

View file

@ -84,12 +84,12 @@ VendorItem const* VendorItemData::FindItemCostPair(uint32 item_id, uint32 extend
bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
if(Unit* victim = Unit::GetUnit(m_owner, m_victim))
if (Unit* victim = m_owner.GetMap()->GetUnit(m_victimGuid))
{
while (!m_assistants.empty())
while (!m_assistantGuids.empty())
{
Creature* assistant = (Creature*)Unit::GetUnit(m_owner, *m_assistants.begin());
m_assistants.pop_front();
Creature* assistant = m_owner.GetMap()->GetAnyTypeCreature(*m_assistantGuids.rbegin());
m_assistantGuids.pop_back();
if (assistant && assistant->CanAssistTo(&m_owner, victim))
{
@ -102,6 +102,14 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
return true;
}
AssistDelayEvent::AssistDelayEvent( ObjectGuid victim, Unit& owner, std::list<Creature*> const& assistants ) : BasicEvent(), m_victimGuid(victim), m_owner(owner)
{
// Pushing guids because in delay can happen some creature gets despawned => invalid pointer
m_assistantGuids.reserve(assistants.size());
for (std::list<Creature*>::const_iterator itr = assistants.begin(); itr != assistants.end(); ++itr)
m_assistantGuids.push_back((*itr)->GetObjectGuid());
}
bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
m_owner.ForcedDespawn();
@ -1663,13 +1671,7 @@ void Creature::CallAssistance()
if (!assistList.empty())
{
AssistDelayEvent *e = new AssistDelayEvent(getVictim()->GetGUID(), *this);
while (!assistList.empty())
{
// Pushing guids because in delay can happen some creature gets despawned => invalid pointer
e->AddAssistant((*assistList.begin())->GetGUID());
assistList.pop_front();
}
AssistDelayEvent *e = new AssistDelayEvent(getVictim()->GetObjectGuid(), *this, assistList);
m_Events.AddEvent(e, m_Events.CalculateTime(sWorld.getConfig(CONFIG_UINT32_CREATURE_FAMILY_ASSISTANCE_DELAY)));
}
}
@ -1945,17 +1947,17 @@ Unit* Creature::SelectAttackingTarget(AttackingTarget target, uint32 position) c
case ATTACKING_TARGET_RANDOM:
{
advance(i, position + (rand() % (threatlist.size() - position)));
return Unit::GetUnit(*this, (*i)->getUnitGuid());
return GetMap()->GetUnit((*i)->getUnitGuid());
}
case ATTACKING_TARGET_TOPAGGRO:
{
advance(i, position);
return Unit::GetUnit(*this, (*i)->getUnitGuid());
return GetMap()->GetUnit((*i)->getUnitGuid());
}
case ATTACKING_TARGET_BOTTOMAGGRO:
{
advance(r, position);
return Unit::GetUnit(*this, (*r)->getUnitGuid());
return GetMap()->GetUnit((*r)->getUnitGuid());
}
// TODO: implement these
//case ATTACKING_TARGET_RANDOM_PLAYER: