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Fixed typo, account data saving should work now.
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parent
c90ced473d
commit
77af8018e1
4 changed files with 21 additions and 8 deletions
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@ -622,11 +622,6 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
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DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
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}
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data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4);
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data << uint32(0);
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data << uint32(0);
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SendPacket(&data);
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//QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
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QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);
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@ -674,6 +669,11 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
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}
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}
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data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4);
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data << uint32(0);
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data << uint32(0);
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SendPacket(&data);
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if(!pCurrChar->isAlive())
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pCurrChar->SendCorpseReclaimDelay(true);
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@ -549,7 +549,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
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/*0x208*/ { "SMSG_GMTICKET_UPDATETEXT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x209*/ { "SMSG_ACCOUNT_DATA_TIMES", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x20A*/ { "CMSG_REQUEST_ACCOUNT_DATA", STATUS_AUTHED, &WorldSession::HandleRequestAccountData },
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/*0x20B*/ { "CMSG_UPDATE_ACCOUNT_DATA", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, &WorldSession::HandleUpdateAccountData},
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/*0x20B*/ { "CMSG_UPDATE_ACCOUNT_DATA", STATUS_AUTHED, &WorldSession::HandleUpdateAccountData},
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/*0x20C*/ { "SMSG_UPDATE_ACCOUNT_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x20D*/ { "SMSG_CLEAR_FAR_SIGHT_IMMEDIATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x20E*/ { "SMSG_POWERGAINLOG_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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@ -18150,6 +18150,8 @@ void Player::SendInitialPacketsBeforeAddToMap()
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{
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GetSocial()->SendSocialList();
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// guild bank list wtf?
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// Homebind
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WorldPacket data(SMSG_BINDPOINTUPDATE, 5*4);
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data << m_homebindX << m_homebindY << m_homebindZ;
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@ -18158,9 +18160,14 @@ void Player::SendInitialPacketsBeforeAddToMap()
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GetSession()->SendPacket(&data);
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// SMSG_SET_PROFICIENCY
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// SMSG_SET_PCT_SPELL_MODIFIER
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// SMSG_SET_FLAT_SPELL_MODIFIER
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// SMSG_UPDATE_AURA_DURATION
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SendTalentsInfoData(false);
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// SMSG_INSTANCE_DIFFICULTY
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SendInitialSpells();
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data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4);
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@ -18169,6 +18176,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
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SendInitialActionButtons();
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m_reputationMgr.SendInitialReputations();
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// SMSG_INIT_WORLD_STATES
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m_achievementMgr.SendAllAchievementData();
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SendEquipmentSetList();
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@ -18179,6 +18187,11 @@ void Player::SendInitialPacketsBeforeAddToMap()
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data << uint32(0); // added in 3.1.2
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GetSession()->SendPacket( &data );
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// SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...)
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// SMSG_PET_GUIDS
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// SMSG_UPDATE_WORLD_STATE
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// SMSG_POWER_UPDATE
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// set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment
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if(HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) || HasAuraType(SPELL_AURA_FLY) || isInFlight())
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m_movementInfo.AddMovementFlag(MOVEMENTFLAG_FLYING2);
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@ -582,7 +582,7 @@ void WorldSession::LoadGlobalAccountData()
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void WorldSession::LoadAccountData(QueryResult* result, uint32 mask)
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{
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for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
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if(mask & (1 < i))
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if(mask & (1 << i))
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m_accountData[i] = AccountData();
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if(!result)
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@ -650,7 +650,7 @@ void WorldSession::SendAccountDataTimes(uint32 mask)
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data << uint32(time(NULL)); // unix time of something
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data << uint8(1);
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data << uint32(mask); // type mask
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for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
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for(uint i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
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if(mask & (1 << i))
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data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
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SendPacket(&data);
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