[10621] Add new field RequiredClasses for quest_template

* SkillOrClass is converted to RequiredSkill (and then field can contain skill id only)
* Field ZoneOrSort has no longer a function in quest requirement, and RequiredClasses must be used instead where class limits are expected.

To restrict a quest to one class or more, use bitmask of class in RequiredClasses. RequiredSkill works like before.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-10-19 00:32:20 +02:00
parent 3c6d5e985f
commit 77b064e19a
10 changed files with 198 additions and 165 deletions

View file

@ -3558,47 +3558,47 @@ void ObjectMgr::LoadQuests()
m_ExclusiveQuestGroups.clear();
// 0 1 2 3 4 5 6 7 8
QueryResult *result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
// 9 10 11 12 13 14 15 16
// 0 1 2 3 4 5 6 7 8 9
QueryResult *result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, MinLevel, QuestLevel, Type, RequiredClasses, RequiredRaces, RequiredSkill, RequiredSkillValue,"
// 10 11 12 13 14 15 16 17
"RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
// 17 18 19 20 21 22 23 24 25
// 18 19 20 21 22 23 24 25 26
"QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain,"
// 26 27 28 29
// 27 28 29 30
"RewXPId, SrcItemId, SrcItemCount, SrcSpell,"
// 30 31 32 33 34 35 36 37 38 39 40
// 31 32 33 34 35 36 37 38 39 40 41
"Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
// 41 42 43 44 45 46 47 48 49 50 51 52
// 42 43 44 45 46 47 48 49 50 51 52 53
"ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
// 53 54 55 56 57 58 59 60
// 54 55 56 57 58 59 60 61
"ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
// 61 62 63 64 65 66 67 68
// 62 63 64 65 66 67 68 69
"ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
// 69 70 71 72
// 70 71 72 73
"ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
// 73 74 75 76 77 78
// 74 75 76 77 78 79
"RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
// 79 80 81 82 83 84
// 80 81 82 83 84 85
"RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
// 85 86 87 88 89 90 91 92
// 86 87 88 89 90 91 92 93
"RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
// 93 94 95 96 97
// 94 95 96 97 98
"RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5,"
// 98 99 100 101 102
// 99 100 101 102 103
"RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5,"
// 103 104 105 106 107
// 104 105 106 107 108
"RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
// 108 109 110 111 112 113
// 109 110 111 112 113 114
"RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast,"
// 114 115 116 117 118 119
// 115 116 117 118 119 120
"RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
// 120 121 122 123 124 125 126 127
// 121 122 123 124 125 126 127 128
"DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
// 128 129 130 131 132 133
// 129 130 131 132 133 134
"IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
// 134 135 136 137
// 135 136 137 138
"OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
// 138 139
// 139 140
"StartScript, CompleteScript"
" FROM quest_template");
if (result == NULL)
@ -3707,45 +3707,46 @@ void ObjectMgr::LoadQuests()
qinfo->GetQuestId(),qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
}
//check SkillOrClass value (class case).
if (ClassByQuestSort(-int32(qinfo->ZoneOrSort)))
{
// SkillOrClass should not have class case when class case already set in ZoneOrSort.
if (qinfo->SkillOrClass < 0)
{
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClass);
}
}
//check for proper SkillOrClass value (skill case)
//check for proper RequiredSkill value (skill case)
if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
{
// skill is positive value in SkillOrClass
if (qinfo->SkillOrClass != skill_id )
if (qinfo->RequiredSkill != skill_id)
{
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i but `RequiredSkill` does not have a corresponding value (%i).",
qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id);
//override, and force proper value here?
}
}
}
// SkillOrClass (class case)
if (qinfo->SkillOrClass < 0)
// RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
if (qinfo->RequiredClasses)
{
if (!sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)))
if (!(qinfo->RequiredClasses & CLASSMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
qinfo->GetQuestId(),qinfo->SkillOrClass,-qinfo->SkillOrClass);
sLog.outErrorDb("Quest %u does not contain any playable classes in `RequiredClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->RequiredClasses);
qinfo->RequiredClasses = 0;
}
}
// SkillOrClass (skill case)
if (qinfo->SkillOrClass > 0)
// RequiredRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race
if (qinfo->RequiredRaces)
{
if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClass))
if (!(qinfo->RequiredRaces & RACEMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass);
sLog.outErrorDb("Quest %u does not contain any playable races in `RequiredRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->RequiredRaces);
qinfo->RequiredRaces = 0;
}
}
// RequiredSkill, can be 0
if (qinfo->RequiredSkill)
{
if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkill))
{
sLog.outErrorDb("Quest %u has `RequiredSkill` = %u but this skill does not exist",
qinfo->GetQuestId(), qinfo->RequiredSkill);
}
}
@ -3757,13 +3758,6 @@ void ObjectMgr::LoadQuests()
qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
if (qinfo->SkillOrClass <= 0)
{
sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClass);
// no changes, quest can't be done for this requirement (fail at wrong skill id)
}
}
// else Skill quests can have 0 skill level, this is ok