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[11017] Finaly restore non-crashing non-in-world logout.
For example at close client with far teleport loading screen.
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6 changed files with 21 additions and 17 deletions
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@ -17049,7 +17049,7 @@ void Player::SaveToDB()
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ss << uint32(m_atLoginFlags) << ", ";
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ss << GetZoneId() << ", ";
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ss << (IsInWorld() ? GetZoneId() : GetCachedZoneId()) << ", ";
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ss << (uint64)m_deathExpireTime << ", '";
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