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[10303] Clarify bool used for script call ProcessEventId
isStart is default true. For transport/taxi cases, it may be false for event id's at arrival (event id ending) Signed-off-by: NoFantasy <nofantasy@nf.no>
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2455450cc0
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787fb83763
6 changed files with 10 additions and 10 deletions
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@ -913,7 +913,7 @@ void GameObject::Use(Unit* user)
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{
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DEBUG_LOG("Chest ScriptStart id %u for GO %u", GetGOInfo()->chest.eventId, GetDBTableGUIDLow());
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if (!Script->ProcessEventId(GetGOInfo()->chest.eventId, user, this, false))
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if (!Script->ProcessEventId(GetGOInfo()->chest.eventId, user, this, true))
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GetMap()->ScriptsStart(sEventScripts, GetGOInfo()->chest.eventId, user, this);
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}
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@ -1019,7 +1019,7 @@ void GameObject::Use(Unit* user)
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow());
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if (!Script->ProcessEventId(info->goober.eventId, player, this, false))
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if (!Script->ProcessEventId(info->goober.eventId, player, this, true))
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GetMap()->ScriptsStart(sEventScripts, info->goober.eventId, player, this);
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}
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@ -1082,7 +1082,7 @@ void GameObject::Use(Unit* user)
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if (info->camera.eventID)
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{
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if (!Script->ProcessEventId(info->camera.eventID, player, this, false))
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if (!Script->ProcessEventId(info->camera.eventID, player, this, true))
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GetMap()->ScriptsStart(sEventScripts, info->camera.eventID, player, this);
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}
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