[7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups.

This commit is contained in:
VladimirMangos 2009-05-14 18:16:03 +04:00
parent ff80f14d2d
commit 788cdf9b3a
21 changed files with 158 additions and 93 deletions

View file

@ -176,14 +176,14 @@ MessageDistDeliverer::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if( (i_toSelf || iter->getSource() != &i_player ) &&
if ((i_toSelf || iter->getSource() != &i_player ) &&
(!i_ownTeamOnly || iter->getSource()->GetTeam() == i_player.GetTeam() ) &&
(!i_dist || iter->getSource()->GetDistance(&i_player) <= i_dist) )
(!i_dist || iter->getSource()->IsWithinDist(&i_player,i_dist)))
{
if (!i_player.InSamePhase(iter->getSource()))
continue;
if(WorldSession* session = iter->getSource()->GetSession())
if (WorldSession* session = iter->getSource()->GetSession())
session->SendPacket(i_message);
}
}
@ -194,12 +194,12 @@ ObjectMessageDistDeliverer::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if( !i_dist || iter->getSource()->GetDistance(&i_object) <= i_dist )
if (!i_dist || iter->getSource()->IsWithinDist(&i_object,i_dist))
{
if( !i_object.InSamePhase(iter->getSource()))
if (!i_object.InSamePhase(iter->getSource()))
continue;
if(WorldSession* session = iter->getSource()->GetSession())
if (WorldSession* session = iter->getSource()->GetSession())
session->SendPacket(i_message);
}
}