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[7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups.
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21 changed files with 158 additions and 93 deletions
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@ -153,7 +153,7 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
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creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE);
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_setRandomLocation(creature);
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}
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else if(creature.isPet() && creature.GetOwner() && creature.GetDistance(creature.GetOwner()) > PET_FOLLOW_DIST+2.5f)
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else if(creature.isPet() && creature.GetOwner() && !creature.IsWithinDist(creature.GetOwner(),PET_FOLLOW_DIST+2.5f))
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{
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creature.SetUnitMovementFlags(MOVEMENTFLAG_NONE);
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_setRandomLocation(creature);
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