[11535] More wide use IsFitToFamilyMask

Simplify check for one from cases base at recheck spell data.
This commit is contained in:
VladimirMangos 2011-05-25 04:00:47 +04:00
parent 2cbde12458
commit 78a4460501
6 changed files with 47 additions and 57 deletions

View file

@ -6812,24 +6812,24 @@ void Aura::HandleSchoolAbsorb(bool apply, bool Real)
break;
case SPELLFAMILY_MAGE:
// Frost Ward, Fire Ward
if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
if (spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000000108)))
//+10% from +spell bonus
DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto)) * 0.1f;
// Ice Barrier
else if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000100000000))
else if (spellProto->IsFitToFamilyMask(UI64LIT(0x0000000100000000)))
//+80.67% from +spell bonus
DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto)) * 0.8067f;
break;
case SPELLFAMILY_WARLOCK:
// Shadow Ward
if (spellProto->SpellFamilyFlags2 & 0x00000040)
if (spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000000000), 0x00000040))
//+30% from +spell bonus
DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto)) * 0.30f;
break;
case SPELLFAMILY_PALADIN:
// Sacred Shield
// (check not strictly needed, only Sacred Shield has SPELL_AURA_SCHOOL_ABSORB in SPELLFAMILY_PALADIN at this time)
if (spellProto->SpellFamilyFlags & UI64LIT(0x0008000000000000))
if (spellProto->IsFitToFamilyMask(UI64LIT(0x0008000000000000)))
{
// +75% from spell power
DoneActualBenefit = caster->SpellBaseHealingBonusDone(GetSpellSchoolMask(spellProto)) * 0.75f;
@ -8484,31 +8484,27 @@ void SpellAuraHolder::_AddSpellAuraHolder()
m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
// Conflagrate aura state on Immolate and Shadowflame
if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK &&
// Immolate
((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
// Shadowflame
(m_spellProto->SpellFamilyFlags2 & 0x00000002)))
if (m_spellProto->IsFitToFamily(SPELLFAMILY_WARLOCK, UI64LIT(0x0000000000000004), 0x00000002))
m_target->ModifyAuraState(AURA_STATE_CONFLAGRATE, true);
// Faerie Fire (druid versions)
if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
if (m_spellProto->IsFitToFamily(SPELLFAMILY_DRUID, UI64LIT(0x0000000000000400)))
m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
// Victorious
if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
if (m_spellProto->IsFitToFamily(SPELLFAMILY_WARRIOR, UI64LIT(0x0004000000000000)))
m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
// Swiftmend state on Regrowth & Rejuvenation
if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x50)))
if (m_spellProto->IsFitToFamily(SPELLFAMILY_DRUID, UI64LIT(0x0000000000000050)))
m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
// Deadly poison aura state
if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellProto->SpellFamilyFlags & UI64LIT(0x10000)))
if (m_spellProto->IsFitToFamily(SPELLFAMILY_ROGUE, UI64LIT(0x0000000000010000)))
m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
// Enrage aura state
if(m_spellProto->Dispel == DISPEL_ENRAGE)
if (m_spellProto->Dispel == DISPEL_ENRAGE)
m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
// Bleeding aura state
@ -8598,8 +8594,7 @@ void SpellAuraHolder::_RemoveSpellAuraHolder()
break;
case SPELLFAMILY_WARLOCK:
// Conflagrate aura state on Immolate and Shadowflame,
if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
(m_spellProto->SpellFamilyFlags2 & 0x00000002))
if (m_spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000000004), 0x00000002))
{
removeFamilyFlag = UI64LIT(0x0000000000000004);
removeFamilyFlag2 = 0x00000002;
@ -8607,24 +8602,24 @@ void SpellAuraHolder::_RemoveSpellAuraHolder()
}
break;
case SPELLFAMILY_DRUID:
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
if (m_spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000000400)))
removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
else if (m_spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000000050)))
{
removeFamilyFlag = 0x50;
removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
}
break;
case SPELLFAMILY_WARRIOR:
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
if (m_spellProto->IsFitToFamilyMask(UI64LIT(0x0004000000000000)))
removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
break;
case SPELLFAMILY_ROGUE:
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
if (m_spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000010000)))
removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
break;
case SPELLFAMILY_HUNTER:
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
if (m_spellProto->IsFitToFamilyMask(UI64LIT(0x1000000000000000)))
removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
}
@ -8636,8 +8631,7 @@ void SpellAuraHolder::_RemoveSpellAuraHolder()
for (Unit::SpellAuraHolderMap::const_iterator i = holders.begin(); i != holders.end(); ++i)
{
SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
(auraSpellInfo->SpellFamilyFlags & removeFamilyFlag || auraSpellInfo->SpellFamilyFlags2 & removeFamilyFlag2))
if (auraSpellInfo->IsFitToFamily(SpellFamily(m_spellProto->SpellFamilyName), removeFamilyFlag, removeFamilyFlag2))
{
found = true;
break;
@ -9031,7 +9025,7 @@ void SpellAuraHolder::HandleSpellSpecificBoosts(bool apply)
return;
}
// Shadowflame (DoT)
else if (m_spellProto->SpellFamilyFlags2 & 0x00000002)
else if (m_spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000000000), 0x00000002))
{
// Glyph of Shadowflame
Unit* caster;
@ -9222,7 +9216,7 @@ void SpellAuraHolder::HandleSpellSpecificBoosts(bool apply)
return;
}
// Aspect of the Dragonhawk dodge
else if (GetSpellProto()->SpellFamilyFlags2 & 0x00001000)
else if (GetSpellProto()->IsFitToFamilyMask(UI64LIT(0x0000000000000000), 0x00001000))
{
spellId1 = 61848;