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[11535] More wide use IsFitToFamilyMask
Simplify check for one from cases base at recheck spell data.
This commit is contained in:
parent
2cbde12458
commit
78a4460501
6 changed files with 47 additions and 57 deletions
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@ -696,39 +696,38 @@ void Spell::prepareDataForTriggerSystem()
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{
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case SPELLFAMILY_MAGE:
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// Arcane Missiles / Blizzard triggers need do it
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if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000200080))
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if (m_spellInfo->IsFitToFamilyMask(UI64LIT(0x0000000000200080)))
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m_canTrigger = true;
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// Clearcasting trigger need do it
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000200000000) && m_spellInfo->SpellFamilyFlags2 & 0x8)
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else if (m_spellInfo->IsFitToFamilyMask(UI64LIT(0x0000000200000000)))
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m_canTrigger = true;
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// Replenish Mana, item spell with triggered cases (Mana Agate, etc mana gems)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000010000000000))
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else if (m_spellInfo->IsFitToFamilyMask(UI64LIT(0x0000010000000000)))
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m_canTrigger = true;
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break;
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case SPELLFAMILY_WARLOCK:
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// For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
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if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000800000000060))
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if (m_spellInfo->IsFitToFamilyMask(UI64LIT(0x0000800000000060)))
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m_canTrigger = true;
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break;
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case SPELLFAMILY_PRIEST:
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// For Penance,Mind Sear,Mind Flay heal/damage triggers need do it
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if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001800000800000) || (m_spellInfo->SpellFamilyFlags2 & 0x00000040))
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if (m_spellInfo->IsFitToFamilyMask(UI64LIT(0x0001800000800000), 0x00000040))
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m_canTrigger = true;
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break;
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case SPELLFAMILY_ROGUE:
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// For poisons need do it
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if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000000101001E000))
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if (m_spellInfo->IsFitToFamilyMask(UI64LIT(0x000000101001E000)))
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m_canTrigger = true;
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break;
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case SPELLFAMILY_HUNTER:
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// Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
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if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0100200000000214)) ||
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m_spellInfo->SpellFamilyFlags2 & 0x200)
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if (m_spellInfo->IsFitToFamilyMask(UI64LIT(0x0100200000000214), 0x00000200))
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m_canTrigger = true;
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break;
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case SPELLFAMILY_PALADIN:
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// For Judgements (all) / Holy Shock triggers need do it
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if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001000900B80400))
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if (m_spellInfo->IsFitToFamilyMask(UI64LIT(0x0001000900B80400)))
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m_canTrigger = true;
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break;
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default:
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@ -1587,7 +1586,8 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
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}
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case SPELLFAMILY_DRUID:
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{
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if (m_spellInfo->SpellFamilyFlags2 & 0x00000100)// Starfall
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// Starfall
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if (m_spellInfo->IsFitToFamilyMask(UI64LIT(0x0000000000000000), 0x00000100))
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unMaxTargets = 2;
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break;
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}
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@ -6812,24 +6812,24 @@ void Aura::HandleSchoolAbsorb(bool apply, bool Real)
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break;
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case SPELLFAMILY_MAGE:
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// Frost Ward, Fire Ward
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if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
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if (spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000000108)))
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//+10% from +spell bonus
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DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto)) * 0.1f;
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// Ice Barrier
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else if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000100000000))
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else if (spellProto->IsFitToFamilyMask(UI64LIT(0x0000000100000000)))
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//+80.67% from +spell bonus
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DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto)) * 0.8067f;
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break;
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case SPELLFAMILY_WARLOCK:
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// Shadow Ward
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if (spellProto->SpellFamilyFlags2 & 0x00000040)
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if (spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000000000), 0x00000040))
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//+30% from +spell bonus
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DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto)) * 0.30f;
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break;
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case SPELLFAMILY_PALADIN:
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// Sacred Shield
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// (check not strictly needed, only Sacred Shield has SPELL_AURA_SCHOOL_ABSORB in SPELLFAMILY_PALADIN at this time)
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if (spellProto->SpellFamilyFlags & UI64LIT(0x0008000000000000))
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if (spellProto->IsFitToFamilyMask(UI64LIT(0x0008000000000000)))
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{
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// +75% from spell power
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DoneActualBenefit = caster->SpellBaseHealingBonusDone(GetSpellSchoolMask(spellProto)) * 0.75f;
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@ -8484,27 +8484,23 @@ void SpellAuraHolder::_AddSpellAuraHolder()
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m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
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// Conflagrate aura state on Immolate and Shadowflame
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if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK &&
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// Immolate
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((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
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// Shadowflame
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(m_spellProto->SpellFamilyFlags2 & 0x00000002)))
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if (m_spellProto->IsFitToFamily(SPELLFAMILY_WARLOCK, UI64LIT(0x0000000000000004), 0x00000002))
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m_target->ModifyAuraState(AURA_STATE_CONFLAGRATE, true);
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// Faerie Fire (druid versions)
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if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
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if (m_spellProto->IsFitToFamily(SPELLFAMILY_DRUID, UI64LIT(0x0000000000000400)))
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m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
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// Victorious
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if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
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if (m_spellProto->IsFitToFamily(SPELLFAMILY_WARRIOR, UI64LIT(0x0004000000000000)))
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m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
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// Swiftmend state on Regrowth & Rejuvenation
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if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x50)))
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if (m_spellProto->IsFitToFamily(SPELLFAMILY_DRUID, UI64LIT(0x0000000000000050)))
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m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
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// Deadly poison aura state
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if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellProto->SpellFamilyFlags & UI64LIT(0x10000)))
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if (m_spellProto->IsFitToFamily(SPELLFAMILY_ROGUE, UI64LIT(0x0000000000010000)))
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m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
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// Enrage aura state
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@ -8598,8 +8594,7 @@ void SpellAuraHolder::_RemoveSpellAuraHolder()
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break;
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case SPELLFAMILY_WARLOCK:
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// Conflagrate aura state on Immolate and Shadowflame,
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if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
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(m_spellProto->SpellFamilyFlags2 & 0x00000002))
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if (m_spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000000004), 0x00000002))
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{
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removeFamilyFlag = UI64LIT(0x0000000000000004);
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removeFamilyFlag2 = 0x00000002;
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@ -8607,24 +8602,24 @@ void SpellAuraHolder::_RemoveSpellAuraHolder()
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}
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break;
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case SPELLFAMILY_DRUID:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
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if (m_spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000000400)))
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removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
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else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
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else if (m_spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000000050)))
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{
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removeFamilyFlag = 0x50;
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removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
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}
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break;
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case SPELLFAMILY_WARRIOR:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
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if (m_spellProto->IsFitToFamilyMask(UI64LIT(0x0004000000000000)))
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removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
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break;
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case SPELLFAMILY_ROGUE:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
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if (m_spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000010000)))
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removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
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break;
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case SPELLFAMILY_HUNTER:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
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if (m_spellProto->IsFitToFamilyMask(UI64LIT(0x1000000000000000)))
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removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
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}
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@ -8636,8 +8631,7 @@ void SpellAuraHolder::_RemoveSpellAuraHolder()
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for (Unit::SpellAuraHolderMap::const_iterator i = holders.begin(); i != holders.end(); ++i)
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{
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SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
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if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
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(auraSpellInfo->SpellFamilyFlags & removeFamilyFlag || auraSpellInfo->SpellFamilyFlags2 & removeFamilyFlag2))
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if (auraSpellInfo->IsFitToFamily(SpellFamily(m_spellProto->SpellFamilyName), removeFamilyFlag, removeFamilyFlag2))
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{
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found = true;
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break;
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@ -9031,7 +9025,7 @@ void SpellAuraHolder::HandleSpellSpecificBoosts(bool apply)
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return;
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}
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// Shadowflame (DoT)
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else if (m_spellProto->SpellFamilyFlags2 & 0x00000002)
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else if (m_spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000000000), 0x00000002))
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{
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// Glyph of Shadowflame
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Unit* caster;
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@ -9222,7 +9216,7 @@ void SpellAuraHolder::HandleSpellSpecificBoosts(bool apply)
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return;
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}
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// Aspect of the Dragonhawk dodge
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else if (GetSpellProto()->SpellFamilyFlags2 & 0x00001000)
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else if (GetSpellProto()->IsFitToFamilyMask(UI64LIT(0x0000000000000000), 0x00001000))
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{
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spellId1 = 61848;
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@ -508,14 +508,14 @@ void Spell::EffectSchoolDMG(SpellEffectIndex effect_idx)
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continue;
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// Immolate
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if ((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004))
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if ((*i)->GetSpellProto()->IsFitToFamilyMask(UI64LIT(0x0000000000000004)))
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{
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aura = *i; // it selected always if exist
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break;
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}
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// Shadowflame
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if ((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002)
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if ((*i)->GetSpellProto()->IsFitToFamilyMask(UI64LIT(0x0000000000000000), 0x00000002))
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aura = *i; // remember but wait possible Immolate as primary priority
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}
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@ -2681,7 +2681,7 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
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case SPELLFAMILY_DRUID:
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{
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// Starfall
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if (m_spellInfo->SpellFamilyFlags2 & 0x00000100)
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if (m_spellInfo->IsFitToFamilyMask(UI64LIT(0x0000000000000000), 0x00000100))
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{
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//Shapeshifting into an animal form or mounting cancels the effect.
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if(m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted())
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@ -3069,7 +3069,7 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
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return;
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}
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// Lava Lash
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if (m_spellInfo->SpellFamilyFlags2 & 0x00000004)
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if (m_spellInfo->IsFitToFamilyMask(UI64LIT(0x0000000000000000), 0x00000004))
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{
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if (m_caster->GetTypeId()!=TYPEID_PLAYER)
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return;
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@ -434,11 +434,11 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
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return SPELL_CURSE;
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// Warlock (Demon Armor | Demon Skin | Fel Armor)
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if (spellInfo->SpellFamilyFlags & UI64LIT(0x2000002000000000) || spellInfo->SpellFamilyFlags2 & 0x00000010)
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if (spellInfo->IsFitToFamilyMask(UI64LIT(0x2000002000000000), 0x00000010))
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return SPELL_WARLOCK_ARMOR;
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// Unstable Affliction | Immolate
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if (spellInfo->SpellFamilyFlags & UI64LIT(0x10000000004))
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if (spellInfo->IsFitToFamilyMask(UI64LIT(0x0000010000000004)))
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return SPELL_UA_IMMOLATE;
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break;
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}
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@ -458,7 +458,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
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return SPELL_STING;
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// only hunter aspects have this
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if( spellInfo->SpellFamilyFlags & UI64LIT(0x0044000000380000) || spellInfo->SpellFamilyFlags2 & 0x00001010)
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if (spellInfo->IsFitToFamilyMask(UI64LIT(0x0044000000380000), 0x00001010))
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return SPELL_ASPECT;
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break;
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@ -468,18 +468,18 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
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if (IsSealSpell(spellInfo))
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return SPELL_SEAL;
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if (spellInfo->SpellFamilyFlags & UI64LIT(0x0000000011010002))
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if (spellInfo->IsFitToFamilyMask(UI64LIT(0x0000000011010002)))
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return SPELL_BLESSING;
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if (spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000002190))
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if (spellInfo->IsFitToFamilyMask(UI64LIT(0x0000000000002190)))
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return SPELL_HAND;
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// skip Heart of the Crusader that have also same spell family mask
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if ((spellInfo->SpellFamilyFlags & UI64LIT(0x00000820180400)) && (spellInfo->AttributesEx3 & 0x200) && (spellInfo->SpellIconID != 237))
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if (spellInfo->IsFitToFamilyMask(UI64LIT(0x00000820180400)) && (spellInfo->AttributesEx3 & 0x200) && (spellInfo->SpellIconID != 237))
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return SPELL_JUDGEMENT;
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// only paladin auras have this (for palaldin class family)
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if( spellInfo->SpellFamilyFlags2 & 0x00000020 )
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if (spellInfo->IsFitToFamilyMask(UI64LIT(0x0000000000000000), 0x00000020))
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return SPELL_AURA;
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break;
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@ -2224,7 +2224,7 @@ void Unit::CalculateDamageAbsorbAndResist(Unit *pCaster, SpellSchoolMask schoolM
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// Fire Ward or Frost Ward or Ice Barrier (or Mana Shield)
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// for Incanter's Absorption converting to spell power
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if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellFamilyFlags2 & 0x000008)
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if (spellProto->IsFitToFamily(SPELLFAMILY_MAGE, UI64LIT(0x0000000000000000), 0x00000008))
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incanterAbsorption += currentAbsorb;
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// Reduce shield amount
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@ -2290,7 +2290,7 @@ void Unit::CalculateDamageAbsorbAndResist(Unit *pCaster, SpellSchoolMask schoolM
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// Mana Shield (or Fire Ward or Frost Ward or Ice Barrier)
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// for Incanter's Absorption converting to spell power
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if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && (*i)->GetSpellProto()->SpellFamilyFlags2 & 0x000008)
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if ((*i)->GetSpellProto()->IsFitToFamily(SPELLFAMILY_MAGE, UI64LIT(0x0000000000000000), 0x000008))
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incanterAbsorption += currentAbsorb;
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(*i)->GetModifier()->m_amount -= currentAbsorb;
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@ -5791,12 +5791,9 @@ bool Unit::HasAuraStateForCaster(AuraState flag, ObjectGuid casterGuid) const
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Unit::AuraList const& dotList = GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
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for (Unit::AuraList::const_iterator i = dotList.begin(); i != dotList.end(); ++i)
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{
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if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
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(*i)->GetCasterGuid() == casterGuid &&
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// Immolate
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(((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
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// Shadowflame
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((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002)))
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if ((*i)->GetCasterGuid() == casterGuid &&
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// Immolate or Shadowflame
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(*i)->GetSpellProto()->IsFitToFamily(SPELLFAMILY_WARLOCK, UI64LIT(0x0000000000000004), 0x00000002))
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{
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return true;
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}
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@ -9792,8 +9789,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
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{
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if (spellProcEvent->spellFamilyMask[i] || spellProcEvent->spellFamilyMask2[i])
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{
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if ((spellProcEvent->spellFamilyMask[i] & procSpell->SpellFamilyFlags ) == 0 &&
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(spellProcEvent->spellFamilyMask2[i] & procSpell->SpellFamilyFlags2) == 0)
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if (!procSpell->IsFitToFamilyMask(spellProcEvent->spellFamilyMask[i], spellProcEvent->spellFamilyMask2[i]))
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continue;
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}
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// don't check dbc FamilyFlags if schoolMask exists
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11534"
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#define REVISION_NR "11535"
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#endif // __REVISION_NR_H__
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