Merge branch 'master' into 303

Conflicts:
	contrib/extractor/System.cpp
	contrib/extractor/ad.exe
	src/game/WorldSocket.cpp
This commit is contained in:
tomrus88 2008-11-06 15:50:47 +03:00
commit 78ec66babc
78 changed files with 510 additions and 752 deletions

View file

@ -69,13 +69,7 @@ bool Guild::create(uint64 lGuid, std::string gname)
guildbank_money = 0;
purchased_tabs = 0;
QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" );
if( result )
{
Id = (*result)[0].GetUInt32()+1;
delete result;
}
else Id = 1;
Id = objmgr.GenerateGuildId();
// gname already assigned to Guild::name, use it to encode string for DB
CharacterDatabase.escape_string(gname);
@ -110,8 +104,17 @@ bool Guild::create(uint64 lGuid, std::string gname)
bool Guild::AddMember(uint64 plGuid, uint32 plRank)
{
if(Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
return false;
Player* pl = objmgr.GetPlayer(plGuid);
if(pl)
{
if(pl->GetGuildId() != 0)
return false;
}
else
{
if(Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
return false;
}
// remove all player signs from another petitions
// this will be prevent attempt joining player to many guilds and corrupt guild data integrity
@ -140,7 +143,6 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
Player* pl = objmgr.GetPlayer(plGuid);
if(pl)
{
pl->SetInGuild(Id);
@ -410,18 +412,16 @@ void Guild::LoadPlayerStatsByGuid(uint64 guid)
void Guild::SetLeader(uint64 guid)
{
leaderGuid = guid;
this->ChangeRank(guid, GR_GUILDMASTER);
ChangeRank(guid, GR_GUILDMASTER);
CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), Id);
}
void Guild::DelMember(uint64 guid, bool isDisbanding)
{
if(this->leaderGuid == guid && !isDisbanding)
if(leaderGuid == guid && !isDisbanding)
{
std::ostringstream ss;
ss<<"SELECT guid FROM guild_member WHERE guildid='"<<Id<<"' AND guid!='"<<this->leaderGuid<<"' ORDER BY rank ASC LIMIT 1";
QueryResult *result = CharacterDatabase.Query( ss.str().c_str() );
QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM guild_member WHERE guildid='%u' AND guid != '%u' ORDER BY rank ASC LIMIT 1", Id, GUID_LOPART(leaderGuid));
if( result )
{
uint64 newLeaderGUID;
@ -431,7 +431,7 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
newLeaderGUID = (*result)[0].GetUInt64();
delete result;
this->SetLeader(newLeaderGUID);
SetLeader(newLeaderGUID);
newLeader = objmgr.GetPlayer(newLeaderGUID);
if(newLeader)
@ -453,20 +453,20 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
data << (uint8)2;
data << oldLeaderName;
data << newLeaderName;
this->BroadcastPacket(&data);
BroadcastPacket(&data);
data.Initialize(SMSG_GUILD_EVENT, (1+1+oldLeaderName.size()+1));
data << (uint8)GE_LEFT;
data << (uint8)1;
data << oldLeaderName;
this->BroadcastPacket(&data);
BroadcastPacket(&data);
}
sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" );
}
else
{
this->Disband();
Disband();
return;
}
}
@ -658,11 +658,20 @@ void Guild::SetRankRights(uint32 rankId, uint32 rights)
CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, (rankId+1), Id);
}
int32 Guild::GetRank(uint32 LowGuid)
{
MemberList::iterator itr = members.find(LowGuid);
if (itr==members.end())
return -1;
return itr->second.RankId;
}
void Guild::Disband()
{
WorldPacket data(SMSG_GUILD_EVENT, 1);
data << (uint8)GE_DISBANDED;
this->BroadcastPacket(&data);
BroadcastPacket(&data);
while (!members.empty())
{
@ -763,11 +772,11 @@ void Guild::Query(WorldSession *session)
void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
{
this->EmblemStyle = emblemStyle;
this->EmblemColor = emblemColor;
this->BorderStyle = borderStyle;
this->BorderColor = borderColor;
this->BackgroundColor = backgroundColor;
EmblemStyle = emblemStyle;
EmblemColor = emblemColor;
BorderStyle = borderStyle;
BorderColor = borderColor;
BackgroundColor = backgroundColor;
CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, Id);
}
@ -951,15 +960,10 @@ void Guild::DisplayGuildBankMoneyUpdate()
WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1);
data << uint64(GetGuildBankMoney());
data << uint8(0);
// remaining slots for today
size_t rempos = data.wpos();
data << uint32(0); // will be filled later
data << uint8(0); // TabId, default 0
data << uint32(0); // slot withdrow, default 0
data << uint8(0); // Tell client this is a tab content packet
data << uint8(0); // not send items
BroadcastPacket(&data);
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
@ -1981,7 +1985,7 @@ void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId)
bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
{
for(GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr)
if(itr->slot == this->slot)
if(itr->slot == slot)
return true;
return false;