Merge branch 'master' into 303

Conflicts:
	contrib/extractor/System.cpp
	contrib/extractor/ad.exe
	src/game/WorldSocket.cpp
This commit is contained in:
tomrus88 2008-11-06 15:50:47 +03:00
commit 78ec66babc
78 changed files with 510 additions and 752 deletions

View file

@ -465,7 +465,7 @@ bool Transport::AddPassenger(Player* passenger)
{
if (m_passengers.find(passenger) == m_passengers.end())
{
sLog.outDetail("Player %s boarded transport %s.", passenger->GetName(), this->m_name.c_str());
sLog.outDetail("Player %s boarded transport %s.", passenger->GetName(), m_name.c_str());
m_passengers.insert(passenger);
}
return true;
@ -475,7 +475,7 @@ bool Transport::RemovePassenger(Player* passenger)
{
if (m_passengers.find(passenger) != m_passengers.end())
{
sLog.outDetail("Player %s removed from transport %s.", passenger->GetName(), this->m_name.c_str());
sLog.outDetail("Player %s removed from transport %s.", passenger->GetName(), m_name.c_str());
m_passengers.erase(passenger);
}
return true;
@ -499,7 +499,7 @@ void Transport::Update(uint32 /*p_time*/)
}
else
{
//MapManager::Instance().GetMap(m_curr->second.mapid)->GameobjectRelocation((GameObject *)this, m_curr->second.x, m_curr->second.y, m_curr->second.z, this->m_orientation);
//MapManager::Instance().GetMap(m_curr->second.mapid)->GameobjectRelocation((GameObject *)this, m_curr->second.x, m_curr->second.y, m_curr->second.z, m_orientation);
Relocate(m_curr->second.x, m_curr->second.y, m_curr->second.z);
}
@ -515,13 +515,13 @@ void Transport::Update(uint32 /*p_time*/)
m_nextNodeTime = m_curr->first;
if (m_curr == m_WayPoints.begin() && (sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0)
sLog.outDetail(" ************ BEGIN ************** %s", this->m_name.c_str());
sLog.outDetail(" ************ BEGIN ************** %s", m_name.c_str());
// MapManager::Instance().GetMap(m_curr->second.mapid)->Add(&this); // -> // ->Add(t);
//MapManager::Instance().GetMap(m_curr->second.mapid)->Remove((GameObject *)this, false); // -> // ->Add(t);
//MapManager::Instance().GetMap(m_curr->second.mapid)->Add((GameObject *)this); // -> // ->Add(t);
if ((sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0)
sLog.outDetail("%s moved to %f %f %f %d", this->m_name.c_str(), m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid);
sLog.outDetail("%s moved to %f %f %f %d", m_name.c_str(), m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid);
}
}