From 790e3b85bd9a1806b1a58618e2777079c8819554 Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Sun, 4 Jul 2010 00:10:45 +0400 Subject: [PATCH] [10147] Dynamic objects not have interactive size. --- src/game/DynamicObject.h | 5 +++++ src/shared/revision_nr.h | 2 +- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h index 3dbcd66d5..912229e05 100644 --- a/src/game/DynamicObject.h +++ b/src/game/DynamicObject.h @@ -51,6 +51,11 @@ class DynamicObject : public WorldObject bool IsHostileTo(Unit const* unit) const; bool IsFriendlyTo(Unit const* unit) const; + float GetObjectBoundingRadius() const // overwrite WorldObject version + { + return 0.0f; // dynamic object not have real interact size + } + bool isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const; void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 4155e4b08..4ffc22dce 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10146" + #define REVISION_NR "10147" #endif // __REVISION_NR_H__