Introduce player map references.

This commit is contained in:
hunuza 2008-11-16 21:37:19 +01:00
parent 0ae2133254
commit 79558a32d9
12 changed files with 194 additions and 80 deletions

View file

@ -31,7 +31,9 @@ template <class TO, class FROM> class RefManager : public LinkedListHead
virtual ~RefManager() { clearReferences(); }
Reference<TO, FROM>* getFirst() { return ((Reference<TO, FROM>*) LinkedListHead::getFirst()); }
Reference<TO, FROM> const* getFirst() const { return ((Reference<TO, FROM> const*) LinkedListHead::getFirst()); }
Reference<TO, FROM>* getLast() { return ((Reference<TO, FROM>*) LinkedListHead::getLast()); }
Reference<TO, FROM> const* getLast() const { return ((Reference<TO, FROM> const*) LinkedListHead::getLast()); }
iterator begin() { return iterator(getFirst()); }
iterator end() { return iterator(NULL); }

View file

@ -72,6 +72,7 @@ template <class TO, class FROM> class Reference : public LinkedListElement
}
Reference<TO,FROM>* next() { return((Reference<TO,FROM>*)LinkedListElement::next()); }
Reference<TO,FROM>const* next() const { return((Reference<TO,FROM> const*)LinkedListElement::next()); }
Reference<TO,FROM>* prev() { return((Reference<TO,FROM>*)LinkedListElement::prev()); }
inline TO* operator ->() const { return iRefTo; }