Merge branch 'master' into 303

Conflicts:
	src/game/Player.cpp
	src/game/Spell.cpp
This commit is contained in:
tomrus88 2008-11-08 16:52:28 +03:00
commit 7974d1cb94
67 changed files with 939 additions and 366 deletions

View file

@ -49,7 +49,6 @@
#include "ItemEnchantmentMgr.h"
#include "InstanceSaveMgr.h"
#include "InstanceData.h"
#include "AccountMgr.h"
//reload commands
bool ChatHandler::HandleReloadCommand(const char* arg)
@ -430,7 +429,7 @@ bool ChatHandler::HandleReloadSpellElixirCommand(const char*)
{
sLog.outString( "Re-Loading Spell Elixir types..." );
spellmgr.LoadSpellElixirs();
SendGlobalSysMessage("DB table `spell_elixir` (spell exlixir types) reloaded.");
SendGlobalSysMessage("DB table `spell_elixir` (spell elixir types) reloaded.");
return true;
}
@ -682,6 +681,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
if( !arg1 )
return false;
/// must be NULL if targeted syntax and must be not nULL if not targeted
char* arg2 = strtok(NULL, " ");
std::string targetAccountName;
@ -696,6 +696,9 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
if(arg2)
return false;
/// security level expected in arg2 after this if.
arg2 = arg1;
targetAccountId = targetPlayer->GetSession()->GetAccountId();
targetSecurity = targetPlayer->GetSession()->GetSecurity();
if(!accmgr.GetName(targetAccountId,targetAccountName))
@ -707,6 +710,10 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
}
else
{
/// wrong command syntax (second arg expected)
if(!arg2)
return false;
targetAccountName = arg1;
if(!AccountMgr::normilizeString(targetAccountName))
{
@ -1395,7 +1402,7 @@ bool ChatHandler::HandleLearnAllCommand(const char* /*args*/)
"2426",
"5916",
"6634",
//"6718", phasing stealth, annoing for learn all case.
//"6718", phasing stealth, annoying for learn all case.
"6719",
"8822",
"9591",
@ -1755,7 +1762,7 @@ bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/)
}
}
if(!spellid) // ??? none spells in telent
if(!spellid) // ??? none spells in talent
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
@ -2694,15 +2701,15 @@ bool ChatHandler::HandleLookupSpellCommand(const char* args)
bool known = target && target->HasSpell(id);
bool learn = (spellInfo->Effect[0] == SPELL_EFFECT_LEARN_SPELL);
uint32 telentCost = GetTalentSpellCost(id);
uint32 talentCost = GetTalentSpellCost(id);
bool talent = (telentCost > 0);
bool talent = (talentCost > 0);
bool passive = IsPassiveSpell(id);
bool active = target && (target->HasAura(id,0) || target->HasAura(id,1) || target->HasAura(id,2));
// unit32 used to prevent interpreting uint8 as char at output
// find rank of learned spell for learning spell, or talent rank
uint32 rank = telentCost ? telentCost : spellmgr.GetSpellRank(learn ? spellInfo->EffectTriggerSpell[0] : id);
uint32 rank = talentCost ? talentCost : spellmgr.GetSpellRank(learn ? spellInfo->EffectTriggerSpell[0] : id);
// send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format
std::ostringstream ss;
@ -3062,7 +3069,7 @@ bool ChatHandler::HandleGuildInviteCommand(const char *args)
if (!plGuid)
false;
// players's guild membership checked in AddMember before add
// player's guild membership checked in AddMember before add
if (!targetGuild->AddMember (plGuid,targetGuild->GetLowestRank ()))
return false;
@ -3746,7 +3753,7 @@ bool ChatHandler::HandleLevelUpCommand(const char* args)
else // .levelup level
addlevel = atoi(px);
}
// else .levelup - nothing do for prepering
// else .levelup - nothing do for preparing
// player
Player *chr = NULL;
@ -3816,7 +3823,7 @@ bool ChatHandler::HandleLevelUpCommand(const char* args)
}
else
{
// update levle and XP at level, all other will be updated at loading
// update level and XP at level, all other will be updated at loading
Tokens values;
Player::LoadValuesArrayFromDB(values,chr_guid);
Player::SetUInt32ValueInArray(values,UNIT_FIELD_LEVEL,newlevel);
@ -5201,7 +5208,7 @@ bool ChatHandler::HandleBanListHelper(QueryResult* result)
std::string account_name;
// "account" case, name can be get in same quary
// "account" case, name can be get in same query
if(result->GetFieldCount() > 1)
account_name = fields[1].GetCppString();
// "character" case, name need extract from another DB
@ -5322,7 +5329,7 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
{
Player* pl = m_session->GetPlayer();
// accept only explictly selected target (not implicitly self targeting case)
// accept only explicitly selected target (not implicitly self targeting case)
Unit* target = getSelectedUnit();
if(pl->GetSelection() && target)
{