Merge branch 'master' into 303

Conflicts:
	src/game/Player.cpp
	src/game/Spell.cpp
This commit is contained in:
tomrus88 2008-11-08 16:52:28 +03:00
commit 7974d1cb94
67 changed files with 939 additions and 366 deletions

View file

@ -363,7 +363,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
m_temporaryUnsummonedPetNumber = 0;
//cache for UNIT_CREATED_BY_SPELL to allow
//returning reagests for temporarily removed pets
//returning reagents for temporarily removed pets
//when dying/logging out
m_oldpetspell = 0;
@ -611,7 +611,7 @@ bool Player::Create( uint32 guidlow, std::string name, uint8 race, uint8 class_,
SetHealth(GetMaxHealth());
if (getPowerType()==POWER_MANA)
{
UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intelect)
UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
SetPower(POWER_MANA,GetMaxPower(POWER_MANA));
}
@ -776,7 +776,7 @@ void Player::HandleDrowning()
return;
}
uint32 UnderWaterTime = 1*MINUTE*1000; // default leangthL 1 min
uint32 UnderWaterTime = 1*MINUTE*1000; // default length 1 min
AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING);
for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
@ -1460,7 +1460,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// client without expansion support
if(GetSession()->Expansion() < mEntry->Expansion())
{
sLog.outDebug("Player %s using client without required expansion tried teleport to non accessable map %u", GetName(), mapid);
sLog.outDebug("Player %s using client without required expansion tried teleport to non accessible map %u", GetName(), mapid);
if(GetTransport())
RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
@ -1488,7 +1488,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
SetSemaphoreTeleport(true);
// The player was ported to another map and looses the duel immediatly.
// The player was ported to another map and looses the duel immediately.
// We have to perform this check before the teleport, otherwise the
// ObjectAccessor won't find the flag.
if (duel && GetMapId()!=mapid)
@ -4164,7 +4164,7 @@ void Player::UpdateLocalChannels(uint32 newZone )
// leave old channel
(*i)->Leave(GetGUID(),false); // not send leave channel, it already replaced at client
std::string name = (*i)->GetName(); // stroe name, (*i)erase in LeftChannel
std::string name = (*i)->GetName(); // store name, (*i)erase in LeftChannel
LeftChannel(*i); // remove from player's channel list
cMgr->LeftChannel(name); // delete if empty
}
@ -4199,7 +4199,7 @@ void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, floa
{
if(modGroup >= BASEMOD_END || modType >= MOD_END)
{
sLog.outError("ERROR in HandleBaseModValue(): nonexisted BaseModGroup of wrong BaseModType!");
sLog.outError("ERROR in HandleBaseModValue(): non existed BaseModGroup of wrong BaseModType!");
return;
}
@ -4236,7 +4236,7 @@ float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
{
if(modGroup >= BASEMOD_END || modType > MOD_END)
{
sLog.outError("ERROR: trial to access nonexisted BaseModGroup or wrong BaseModType!");
sLog.outError("ERROR: trial to access non existed BaseModGroup or wrong BaseModType!");
return 0.0f;
}
@ -4913,7 +4913,7 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal)
{
if (_spell_idx->second->skillId == id)
{
// this may remove more than one spell (dependants)
// this may remove more than one spell (dependents)
removeSpell(itr->first);
next = m_spells.begin();
break;
@ -6205,7 +6205,7 @@ void Player::UpdateZone(uint32 newZone)
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
SetRestType(REST_TYPE_NO);
// Set player to FFA PVP when not in rested enviroment.
// Set player to FFA PVP when not in rested environment.
if(sWorld.IsFFAPvPRealm())
SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
}
@ -7631,7 +7631,7 @@ void Player::SendInitWorldStates()
data << uint32(0xaa8) << uint32(0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no)
data << uint32(0xaa7) << uint32(0x0); // 23 2727 Fel Reaver - Horde control
data << uint32(0xaa6) << uint32(0x0); // 24 2726 Fel Reaver - Alliance control
data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontroled (1 - yes, 0 - no)
data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no)
data << uint32(0xaa4) << uint32(0x0); // 26 2724 Boold Elf - Horde control
data << uint32(0xaa3) << uint32(0x0); // 27 2723 Boold Elf - Alliance control
data << uint32(0xaa2) << uint32(0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no)
@ -9685,7 +9685,7 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo
if(eslot != EQUIPMENT_SLOT_MAINHAND)
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
// offhand item must can be stored in inventitory for offhand item and it also must be unequipped
// offhand item must can be stored in inventory for offhand item and it also must be unequipped
Item *offItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND );
ItemPosCountVec off_dest;
if( offItem && (!not_loading ||
@ -9796,7 +9796,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
return EQUIP_ERR_OK;
}
// not specific slot or have spece for partly store only in specific slot
// not specific slot or have space for partly store only in specific slot
// in specific bag
if( bag != NULL_BAG )
@ -9858,7 +9858,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
}
}
// not specific bag or have spece for partly store only in specific bag
// not specific bag or have space for partly store only in specific bag
// search stack for merge to
if( pProto->Stackable > 1 )
@ -10490,7 +10490,7 @@ void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool
pLastItem->SetOwnerGUID(GetGUID());
// if this original item then it need create record in inventory
// in case trade we laready have item in other player inventory
// in case trade we already have item in other player inventory
pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
}
}
@ -11279,7 +11279,7 @@ void Player::TradeCancel(bool sendback)
{
if(pTrader)
{
// send yellow "Trade cancelled" message to both traders
// send yellow "Trade canceled" message to both traders
WorldSession* ws;
ws = GetSession();
if(sendback)
@ -11494,7 +11494,7 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
if(apply)
{
int32 basepoints = int32(enchant_amount);
// Random Property Exist - try found basepoints for spell (basepoints depencs from item suffix factor)
// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
if (item->GetItemRandomPropertyId() !=0 && !enchant_amount)
{
ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
@ -12572,7 +12572,7 @@ bool Player::SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg )
return true;
// each-from-all exclusive group ( < 0)
// can be start if only all quests in prev quest exclusive group complited and rewarded
// can be start if only all quests in prev quest exclusive group completed and rewarded
ObjectMgr::ExclusiveQuestGroups::iterator iter = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup());
ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup());
@ -14230,7 +14230,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
std::map<uint64, Bag*> bagMap; // fast guid lookup for bags
//NOTE: the "order by `bag`" is important because it makes sure
//the bagMap is filled before items in the bags are loaded
//NOTE2: the "order by `slot`" is needed becaue mainhand weapons are (wrongly?)
//NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
//expected to be equipped before offhand items (TODO: fixme)
uint32 zone = GetZoneId();
@ -14357,7 +14357,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
while(!problematicItems.empty())
{
// fill mail
MailItemsInfo mi; // item list prepering
MailItemsInfo mi; // item list preparing
for(int i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
{
@ -14905,7 +14905,7 @@ void Player::SendSavedInstances()
}
}
//Send opcode 811. true or flase means, whether you have current raid/heroic instances
//Send opcode 811. true or false means, whether you have current raid/heroic instances
data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP);
data << uint32(hasBeenSaved);
GetSession()->SendPacket(&data);
@ -16969,7 +16969,7 @@ void Player::SendCooldownEvent(SpellEntry const *spellInfo)
if ( !(spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) )
return;
// Get spell cooldwn
// Get spell cooldown
int32 cooldown = GetSpellRecoveryTime(spellInfo);
// Apply spellmods
ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, cooldown);
@ -17432,7 +17432,7 @@ void Player::SetGroup(Group *group, int8 subgroup)
void Player::SendInitialPacketsBeforeAddToMap()
{
WorldPacket data(SMSG_SET_REST_START_OBSOLETE, 4);
data << uint32(0); // unknown, may be rest state time or expirience
data << uint32(0); // unknown, may be rest state time or experience
GetSession()->SendPacket(&data);
// Homebind
@ -18059,7 +18059,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons
break;
}
default:
sLog.outError("HasItemFitToSpellReqirements: Not handeled spell reqirement for item class %u",spellInfo->EquippedItemClass);
sLog.outError("HasItemFitToSpellReqirements: Not handled spell requirement for item class %u",spellInfo->EquippedItemClass);
break;
}
@ -18104,7 +18104,7 @@ void Player::RemoveItemDependentAurasAndCasts( Item * pItem )
uint32 Player::GetResurrectionSpellId()
{
// search priceless resurrection possabilities
// search priceless resurrection possibilities
uint32 prio = 0;
uint32 spell_id = 0;
AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
@ -18258,7 +18258,7 @@ uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
{
Item* item = GetWeaponForAttack(attType,true);
// unarmmed only with base attack
// unarmed only with base attack
if(attType != BASE_ATTACK && !item)
return 0;