Merge branch 'master' into 303

Conflicts:
	src/game/Player.cpp
	src/game/Spell.cpp
This commit is contained in:
tomrus88 2008-11-08 16:52:28 +03:00
commit 7974d1cb94
67 changed files with 939 additions and 366 deletions

19
contrib/git_id/.gitignore vendored Normal file
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@ -0,0 +1,19 @@
#
# NOTE! Don't add files that are generated in specific
# subdirectories here. Add them in the ".gitignore" file
# in that subdirectory instead.
#
# NOTE! Please use 'git-ls-files -i --exclude-standard'
# command after changing this file, to see if there are
# any tracked files which get ignored after the change.
#
# Extractor generated files at Windows build
#
*.bsc
*.ncb
*.pdb
*.suo
Debug
Release
*.user

219
contrib/git_id/git_id.cpp Normal file
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@ -0,0 +1,219 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <sstream>
#include <assert.h>
#include "../../src/framework/Platform/CompilerDefs.h"
#if PLATFORM == PLATFORM_WINDOWS
#include <direct.h>
#define popen _popen
#define pclose _pclose
#define snprintf _snprintf
#pragma warning (disable:4996)
#else
#include <unistd.h>
#endif
#define NUM_REMOTES 2
char remotes[NUM_REMOTES][256] = {
"git@github.com:mangos/mangos.git",
"git://github.com/mangos/mangos.git"
};
char origins[NUM_REMOTES][256];
int rev;
char head_message[16384];
char write_file[2048];
char buffer[256];
FILE *cmd_pipe;
bool allow_replace = false;
bool local = false;
bool find_path()
{
char cur_path[2048], *ptr;
getcwd(cur_path, 2048);
int len = strnlen(cur_path, 2048);
if(cur_path[len-1] == '/' || cur_path[len-1] == '\\')
{
// we're in root, don't bother
return false;
}
// don't count the root
int count_fwd = 0, count_back = 0;
for(ptr = cur_path-1; ptr = strchr(ptr+1, '/'); count_fwd++);
for(ptr = cur_path-1; ptr = strchr(ptr+1, '\\'); count_back++);
int count = std::max(count_fwd, count_back);
char prefix[2048] = "", path[2048];
for(int i = 0; i < count; i++)
{
snprintf(path, 2048, "%s.git", prefix);
if(0 == chdir(path))
{
chdir(cur_path);
snprintf(write_file, 2048, "%ssrc/shared/revision_nr.h", prefix);
return true;
}
strncat(prefix, "../", 2048);
}
return false;
}
bool find_origin()
{
if( (cmd_pipe = popen( "git remote -v", "rt" )) == NULL )
return false;
bool ret = false;
while(fgets(buffer, 256, cmd_pipe))
{
char name[256], remote[256];
sscanf(buffer, "%s %s", name, remote);
for(int i = 0; i < NUM_REMOTES; i++)
{
if(strcmp(remote, remotes[i]) == 0)
{
strncpy(origins[i], name, 256);
ret = true;
}
}
}
pclose(cmd_pipe);
return ret;
}
int get_rev(const char *from_msg)
{
// accept only the rev number format, not the sql update format
char nr_str[256];
if(sscanf(from_msg, "[%[0123456789]]", nr_str) != 1) return 0;
if(from_msg[strlen(nr_str)+1] != ']') return 0;
return atoi(nr_str);
}
bool find_rev()
{
// find the highest rev number on either of the remotes
for(int i = 0; i < NUM_REMOTES; i++)
{
if(!local && !origins[i][0]) continue;
char cmd[512];
if(local) sprintf(cmd, "git log HEAD --pretty=\"format:%%s\"");
else sprintf(cmd, "git log %s/master --pretty=\"format:%%s\"", origins[i]);
if( (cmd_pipe = popen( cmd, "rt" )) == NULL )
continue;
int nr;
while(fgets(buffer, 256, cmd_pipe))
{
nr = get_rev(buffer);
if(nr >= rev)
rev = nr+1;
}
pclose(cmd_pipe);
}
return rev > 0;
}
std::string generateHeader(char const* rev_str)
{
std::ostringstream newData;
newData << "#ifndef __REVISION_NR_H__" << std::endl;
newData << "#define __REVISION_NR_H__" << std::endl;
newData << " #define REVISION_NR \"" << rev_str << "\"" << std::endl;
newData << "#endif // __REVISION_NR_H__" << std::endl;
return newData.str();
}
bool write_rev()
{
char rev_str[256];
sprintf(rev_str, "%d", rev);
std::string header = generateHeader(rev_str);
if(FILE* OutputFile = fopen(write_file,"wb"))
{
fprintf(OutputFile,"%s", header.c_str());
fclose(OutputFile);
return true;
}
return false;
}
bool find_head_msg()
{
if( (cmd_pipe = popen( "git log -n 1 --pretty=\"format:%s%n%n%b\"", "rt" )) == NULL )
return false;
int poz = 0;
while(poz < 16384-1 && EOF != (head_message[poz++] = fgetc(cmd_pipe)));
head_message[poz-1] = '\0';
pclose(cmd_pipe);
if(get_rev(head_message))
{
if(!allow_replace) return false;
// skip the rev number in the commit
char *p = strchr(head_message, ']'), *q = head_message;
assert(p && *(p+1));
p+=2;
while(*p) *q = *p, p++, q++;
*q = 0;
return true;
}
return true;
}
bool amend_commit()
{
char cmd[512];
sprintf(cmd, "git commit --amend -F- %s", write_file);
if( (cmd_pipe = popen( cmd, "wt" )) == NULL )
return false;
fprintf(cmd_pipe, "[%d] %s", rev, head_message);
pclose(cmd_pipe);
return true;
}
int main(int argc, char *argv[])
{
for(int i = 1; i < argc; i++)
{
if(argv[i] == NULL) continue;
if(strncmp(argv[i], "-r", 2) == 0)
allow_replace = true;
if(strncmp(argv[i], "-l", 2) == 0)
local = true;
if(strncmp(argv[i], "-h", 2) == 0)
{
}
}
if(!find_path()) { printf("ERROR: can't find path\n"); return 1; }
if(!local && !find_origin()) { printf("ERROR: can't find origin\n"); return 1; }
if(!find_rev()) { printf("ERROR: can't find rev\n"); return 1; }
if(!find_head_msg()) { printf("ERROR: can't find head message\n"); return 1; }
if(!write_rev()) { printf("ERROR: can't write revision_nr.h\n"); return 1; }
if(!amend_commit()) { printf("ERROR: can't ammend commit\n"); return 1; }
printf("Generated rev %d\n", rev);
return 0;
}

20
contrib/git_id/git_id.sln Normal file
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@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "git_id", "git_id.vcproj", "{AD81BF86-050B-4605-8AF2-03C01967D784}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AD81BF86-050B-4605-8AF2-03C01967D784}.Debug|Win32.ActiveCfg = Debug|Win32
{AD81BF86-050B-4605-8AF2-03C01967D784}.Debug|Win32.Build.0 = Debug|Win32
{AD81BF86-050B-4605-8AF2-03C01967D784}.Release|Win32.ActiveCfg = Release|Win32
{AD81BF86-050B-4605-8AF2-03C01967D784}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -0,0 +1,197 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="git_id"
ProjectGUID="{AD81BF86-050B-4605-8AF2-03C01967D784}"
RootNamespace="git_id"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\git_id.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -15,6 +15,26 @@
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
--
-- Table structure for table `character_db_version`
--
DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
`required_2008_11_07_03_characters_guild_bank_tab` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
-- Dumping data for table `character_db_version`
--
LOCK TABLES `character_db_version` WRITE;
/*!40000 ALTER TABLE `character_db_version` DISABLE KEYS */;
INSERT INTO `character_db_version` VALUES
(NULL);
/*!40000 ALTER TABLE `character_db_version` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `arena_team`
--
@ -853,7 +873,7 @@ CREATE TABLE `guild_bank_tab` (
`TabId` tinyint(1) unsigned NOT NULL default '0',
`TabName` varchar(100) NOT NULL default '',
`TabIcon` varchar(100) NOT NULL default '',
`TabText` varchar(500) NOT NULL default '',
`TabText` text,
PRIMARY KEY (`guildid`,`TabId`),
KEY `guildid_key` (`guildid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

View file

@ -15,6 +15,27 @@
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
--
-- Table structure for table `db_version`
--
DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`required_2008_11_01_02_mangos_command` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
-- Dumping data for table `db_version`
--
LOCK TABLES `db_version` WRITE;
/*!40000 ALTER TABLE `db_version` DISABLE KEYS */;
INSERT INTO `db_version` VALUES
('Mangos default database.',NULL);
/*!40000 ALTER TABLE `db_version` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `areatrigger_involvedrelation`
--
@ -790,27 +811,6 @@ LOCK TABLES `creature_template_addon` WRITE;
/*!40000 ALTER TABLE `creature_template_addon` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `db_version`
--
DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`required_2008_10_29_03_mangos_db_version` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
-- Dumping data for table `db_version`
--
LOCK TABLES `db_version` WRITE;
/*!40000 ALTER TABLE `db_version` DISABLE KEYS */;
INSERT INTO `db_version` VALUES
('Mangos default database.',NULL);
/*!40000 ALTER TABLE `db_version` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `disenchant_loot_template`
--

View file

@ -15,6 +15,26 @@
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
--
-- Table structure for table `realmd_db_version`
--
DROP TABLE IF EXISTS `realmd_db_version`;
CREATE TABLE `realmd_db_version` (
`required_2008_11_07_04_realmd_account` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
-- Dumping data for table `realmd_db_version`
--
LOCK TABLES `realmd_db_version` WRITE;
/*!40000 ALTER TABLE `realmd_db_version` DISABLE KEYS */;
INSERT INTO `realmd_db_version` VALUES
(NULL);
/*!40000 ALTER TABLE `realmd_db_version` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `account`
--
@ -28,7 +48,7 @@ CREATE TABLE `account` (
`sessionkey` longtext,
`v` longtext,
`s` longtext,
`email` varchar(320) NOT NULL default '',
`email` text,
`joindate` timestamp NOT NULL default CURRENT_TIMESTAMP,
`last_ip` varchar(30) NOT NULL default '127.0.0.1',
`failed_logins` int(11) unsigned NOT NULL default '0',

View file

@ -0,0 +1,19 @@
--
-- Table structure for table `character_db_version`
--
DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
`required_2008_11_07_01_characters_character_db_version` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
-- Dumping data for table `character_db_version`
--
LOCK TABLES `character_db_version` WRITE;
/*!40000 ALTER TABLE `character_db_version` DISABLE KEYS */;
INSERT INTO `character_db_version` VALUES
(NULL);
/*!40000 ALTER TABLE `character_db_version` ENABLE KEYS */;
UNLOCK TABLES;

View file

@ -0,0 +1,20 @@
--
-- Table structure for table `realmd_db_version`
--
DROP TABLE IF EXISTS `realmd_db_version`;
CREATE TABLE `realmd_db_version` (
`required_2008_11_07_02_realmd_realmd_db_version` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
-- Dumping data for table `realmd_db_version`
--
LOCK TABLES `realmd_db_version` WRITE;
/*!40000 ALTER TABLE `realmd_db_version` DISABLE KEYS */;
INSERT INTO `realmd_db_version` VALUES
(NULL);
/*!40000 ALTER TABLE `realmd_db_version` ENABLE KEYS */;
UNLOCK TABLES;

View file

@ -0,0 +1,4 @@
ALTER TABLE character_db_version CHANGE COLUMN required_2008_11_07_01_characters_character_db_version required_2008_11_07_03_characters_guild_bank_tab bit;
ALTER TABLE `guild_bank_tab`
CHANGE COLUMN `TabText` `TabText` text;

View file

@ -0,0 +1,5 @@
ALTER TABLE realmd_db_version CHANGE COLUMN required_2008_11_07_02_realmd_realmd_db_version required_2008_11_07_04_realmd_account bit;
ALTER TABLE `account`
CHANGE COLUMN `email` `email` text;

View file

@ -123,6 +123,10 @@ pkgdata_DATA = \
2008_10_31_03_mangos_command.sql \
2008_11_01_01_mangos_mangos_string.sql \
2008_11_01_02_mangos_command.sql \
2008_11_07_01_characters_character_db_version.sql \
2008_11_07_02_realmd_realmd_db_version.sql \
2008_11_07_03_characters_guild_bank_tab.sql \
2008_11_07_04_realmd_account.sql \
README
## Additional files to include when running 'make dist'
@ -227,4 +231,8 @@ EXTRA_DIST = \
2008_10_31_03_mangos_command.sql \
2008_11_01_01_mangos_mangos_string.sql \
2008_11_01_02_mangos_command.sql \
2008_11_07_01_characters_character_db_version.sql \
2008_11_07_02_realmd_realmd_db_version.sql \
2008_11_07_03_characters_guild_bank_tab.sql \
2008_11_07_04_realmd_account.sql \
README

View file

@ -20,7 +20,7 @@
#define MANGOS_OBJECTREGISTRY_H
#include "Platform/Define.h"
#include "Utilities/HashMap.h"
#include "Utilities/UnorderedMap.h"
#include "Policies/Singleton.h"
#include <string>

View file

@ -58,6 +58,6 @@ EXTRA_DIST = \
Utilities/ByteConverter.h \
Utilities/Callback.h \
Utilities/EventProcessor.h \
Utilities/HashMap.h \
Utilities/UnorderedMap.h \
Utilities/LinkedList.h \
Utilities/TypeList.h

View file

@ -16,32 +16,39 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_HASHMAP_H
#define MANGOS_HASHMAP_H
#ifndef MANGOS_UNORDERED_MAP_H
#define MANGOS_UNORDERED_MAP_H
#include "Platform/CompilerDefs.h"
#include "Platform/Define.h"
#if COMPILER == COMPILER_INTEL
#include <ext/hash_map>
#elif COMPILER == COMPILER_GNU && __GNUC__ >= 4
#include <tr1/unordered_map>
#elif COMPILER == COMPILER_GNU && __GNUC__ >= 3
#include <ext/hash_map>
#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1500 // VC9.0 and later
#include <unordered_map>
#else
#include <hash_map>
#endif
#ifdef _STLPORT_VERSION
#define HM_NAMESPACE std
#define UNORDERED_MAP std::hash_map
using std::hash_map;
#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1500
#define UNORDERED_MAP std::tr1::unordered_map
#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1300
#define HM_NAMESPACE stdext
#define UNORDERED_MAP stdext::hash_map
using stdext::hash_map;
#elif COMPILER == COMPILER_INTEL
#define HM_NAMESPACE std
#define UNORDERED_MAP std::hash_map
using std::hash_map;
#elif COMPILER == COMPILER_GNU && __GNUC__ >= 4
#define UNORDERED_MAP std::tr1::unordered_map
#elif COMPILER == COMPILER_GNU && __GNUC__ >= 3
#define HM_NAMESPACE __gnu_cxx
using __gnu_cxx::hash_map;
#define UNORDERED_MAP std::__gnu_cxx::hash_map
namespace __gnu_cxx
{
@ -57,7 +64,7 @@ namespace __gnu_cxx
};
#else
#define HM_NAMESPACE std
#define UNORDERED_MAP std::hash_map
using std::hash_map;
#endif
#endif

View file

@ -300,11 +300,11 @@ void Creature::Update(uint32 diff)
switch( m_deathState )
{
case JUST_ALIVED:
// Dont must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
// Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
break;
case JUST_DIED:
// Dont must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
// Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
break;
case DEAD:
@ -470,7 +470,7 @@ void Creature::RegenerateHealth()
uint32 addvalue = 0;
// Not only pet, but any controelled creature
// Not only pet, but any controlled creature
if(GetCharmerOrOwnerGUID())
{
float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH);
@ -797,7 +797,7 @@ void Creature::sendPreparedGossip(Player* player)
}
// in case non empty gossip menu (that not included quests list size) show it
// (quest entries from quest menu wiill be included in list)
// (quest entries from quest menu will be included in list)
player->PlayerTalkClass->SendGossipMenu(GetNpcTextId(), GetGUID());
}
@ -1067,7 +1067,7 @@ void Creature::SetLootRecipient(Unit *unit)
void Creature::SaveToDB()
{
// this should only be used when the creature has already been loaded
// perferably after adding to map, because mapid may not be valid otherwise
// preferably after adding to map, because mapid may not be valid otherwise
CreatureData const *data = objmgr.GetCreatureData(m_DBTableGuid);
if(!data)
{
@ -1431,7 +1431,7 @@ float Creature::GetAttackDistance(Unit const* pl) const
// "The aggro radius of a mob having the same level as the player is roughly 20 yards"
float RetDistance = 20;
// "Aggro Radius varries with level difference at a rate of roughly 1 yard/level"
// "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
// radius grow if playlevel < creaturelevel
RetDistance -= (float)leveldif;
@ -1726,7 +1726,7 @@ bool Creature::IsOutOfThreatArea(Unit* pVictim) const
float AttackDist = GetAttackDistance(pVictim);
uint32 ThreatRadius = sWorld.getConfig(CONFIG_THREAT_RADIUS);
//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and ouf of combat every update tick.
//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
return ( length > (ThreatRadius > AttackDist ? ThreatRadius : AttackDist));
}
@ -1795,7 +1795,7 @@ bool Creature::LoadCreaturesAddon(bool reload)
return true;
}
/// Send a message to LocalDefense channel for players oposition team in the zone
/// Send a message to LocalDefense channel for players opposition team in the zone
void Creature::SendZoneUnderAttackMessage(Player* attacker)
{
uint32 enemy_team = attacker->GetTeam();

View file

@ -43,7 +43,7 @@ void GMTicketMgr::LoadGMTickets()
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `character_ticket`, table is empty!");
sLog.outString(">> Loaded `character_ticket`, table is empty.");
return;
}

View file

@ -62,7 +62,7 @@ GameObject::~GameObject()
{
if(m_uint32Values) // field array can be not exist if GameOBject not loaded
{
// crash possable at access to deleted GO in Unit::m_gameobj
// crash possible at access to deleted GO in Unit::m_gameobj
uint64 owner_guid = GetOwnerGUID();
if(owner_guid)
{
@ -70,7 +70,7 @@ GameObject::~GameObject()
if(owner)
owner->RemoveGameObject(this,false);
else if(!IS_PLAYER_GUID(owner_guid))
sLog.outError("Delete GameObject (GUID: %u Entry: %u ) that have references in not found creature %u GO list. Crash possable later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid));
sLog.outError("Delete GameObject (GUID: %u Entry: %u ) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid));
}
}
}
@ -220,7 +220,7 @@ void GameObject::Update(uint32 /*p_time*/)
((Player*)caster)->SendMessageToSet(&data,true);
}
m_lootState = GO_READY; // can be succesfully open with some chance
m_lootState = GO_READY; // can be successfully open with some chance
}
return;
}
@ -297,7 +297,7 @@ void GameObject::Update(uint32 /*p_time*/)
float radius = goInfo->trap.radius;
if(!radius)
{
if(goInfo->trap.cooldown != 3) // cast in other case (at some triggring/linked go/etc explicit call)
if(goInfo->trap.cooldown != 3) // cast in other case (at some triggering/linked go/etc explicit call)
return;
else
{
@ -496,7 +496,7 @@ void GameObject::getFishLoot(Loot *fishloot)
void GameObject::SaveToDB()
{
// this should only be used when the gameobject has already been loaded
// perferably after adding to map, because mapid may not be valid otherwise
// preferably after adding to map, because mapid may not be valid otherwise
GameObjectData const *data = objmgr.GetGOData(m_DBTableGuid);
if(!data)
{

View file

@ -141,7 +141,7 @@ class MANGOS_DLL_SPEC Group
typedef std::list<MemberSlot> MemberSlotList;
typedef MemberSlotList::const_iterator member_citerator;
typedef HM_NAMESPACE::hash_map< uint32 /*mapId*/, InstanceGroupBind> BoundInstancesMap;
typedef UNORDERED_MAP< uint32 /*mapId*/, InstanceGroupBind> BoundInstancesMap;
protected:
typedef MemberSlotList::iterator member_witerator;
typedef std::set<uint64> InvitesList;

View file

@ -332,6 +332,18 @@ class Guild
{
return (members.find(LowGuid) != members.end());
}
MemberSlot* GetMemberSlot(std::string const& name, uint64& guid)
{
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
if(itr->second.name == name)
{
guid = itr->first;
return &itr->second;
}
}
return NULL;
}
void Roster(WorldSession *session);
void Query(WorldSession *session);

View file

@ -171,26 +171,20 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
return;
}
uint64 plGuid = objmgr.GetPlayerGUIDByName(plName);
if(!plGuid)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_FOUND);
return;
}
if(plGuid == guild->GetLeader())
{
SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
return;
}
if(!guild->IsMember(GUID_LOPART(plGuid)))
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
if(!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
if(slot->RankId == GR_GUILDMASTER)
{
SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
return;
}
guild->DelMember(plGuid);
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), 0);
@ -299,29 +293,25 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
return;
}
uint64 plGuid = objmgr.GetPlayerGUIDByName(plName);
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
if(!plGuid)
if(!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_FOUND);
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
else if(plGuid == GetPlayer()->GetGUID())
if(plGuid == GetPlayer()->GetGUID())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID);
return;
}
int32 plRankId = guild->GetRank(GUID_LOPART(plGuid));
if(plRankId == -1)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
if(plRankId < 2 || (plRankId-1) < GetPlayer()->GetRank())
if(slot->RankId < 2 || (slot->RankId-1) < GetPlayer()->GetRank())
return;
uint32 newRankId = plRankId < guild->GetNrRanks() ? plRankId-1 : guild->GetNrRanks()-1;
uint32 newRankId = slot->RankId < guild->GetNrRanks() ? slot->RankId-1 : guild->GetNrRanks()-1;
guild->ChangeRank(plGuid, newRankId);
// Put record into guildlog
@ -363,11 +353,12 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
return;
}
uint64 plGuid = objmgr.GetPlayerGUIDByName(plName);
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
if( !plGuid )
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_FOUND);
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
@ -377,25 +368,19 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
return;
}
int32 plRankId = guild->GetRank(GUID_LOPART(plGuid));
if(plRankId == -1)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
if((plRankId+1) >= guild->GetNrRanks() || plRankId <= GetPlayer()->GetRank())
if((slot->RankId+1) >= guild->GetNrRanks() || slot->RankId <= GetPlayer()->GetRank())
return;
guild->ChangeRank(plGuid, (plRankId+1));
guild->ChangeRank(plGuid, (slot->RankId+1));
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), (plRankId+1));
guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), (slot->RankId+1));
WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size
data << (uint8)GE_DEMOTION;
data << (uint8)3;
data << GetPlayer()->GetName();
data << plName;
data << guild->GetRankName(plRankId+1);
data << guild->GetRankName(slot->RankId+1);
guild->BroadcastPacket(&data);
}
@ -494,14 +479,10 @@ void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
return;
}
uint64 newLeaderGUID = objmgr.GetPlayerGUIDByName(name);
uint64 newLeaderGUID;
MemberSlot* slot = guild->GetMemberSlot(name, newLeaderGUID);
if (!newLeaderGUID)
{
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_FOUND);
return;
}
if (!guild->IsMember(GUID_LOPART(newLeaderGUID)))
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
@ -582,15 +563,10 @@ void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
return;
}
uint64 plGuid = objmgr.GetPlayerGUIDByName(name);
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(name, plGuid);
if (!plGuid)
{
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_FOUND);
return;
}
if (!guild->IsMember(GUID_LOPART(plGuid)))
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
@ -628,15 +604,10 @@ void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
return;
}
uint64 plGuid = objmgr.GetPlayerGUIDByName(plName);
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
if (!plGuid)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_FOUND);
return;
}
if (!guild->IsMember(GUID_LOPART(plGuid)))
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;

View file

@ -24,7 +24,7 @@
#include "zthread/Mutex.h"
#include <list>
#include <map>
#include "Utilities/HashMap.h"
#include "Utilities/UnorderedMap.h"
#include "Database/DatabaseEnv.h"
struct InstanceTemplate;
@ -118,7 +118,7 @@ class MANGOS_DLL_DECL InstanceSaveManager : public MaNGOS::Singleton<InstanceSav
~InstanceSaveManager();
typedef std::map<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveMap;
typedef HM_NAMESPACE::hash_map<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveHashMap;
typedef UNORDERED_MAP<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveHashMap;
typedef std::map<uint32 /*mapId*/, InstanceSaveMap> InstanceSaveMapMap;
/* resetTime is a global propery of each (raid/heroic) map

View file

@ -40,7 +40,7 @@ struct EnchStoreItem
};
typedef std::vector<EnchStoreItem> EnchStoreList;
typedef HM_NAMESPACE::hash_map<uint32, EnchStoreList> EnchantmentStore;
typedef UNORDERED_MAP<uint32, EnchStoreList> EnchantmentStore;
static EnchantmentStore RandomItemEnch;

View file

@ -110,7 +110,7 @@ static void AttemptAddMore(Player* _player)
if(!group->Create(_player->GetGUID(), _player->GetName()))
{
delete group;
return; // cann't create group (??)
return; // can't create group (??)
}
objmgr.AddGroup(group);
@ -252,7 +252,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
{
uint32 number = 0;
// start preper packet;
// start prepare packet;
WorldPacket data(MSG_LOOKING_FOR_GROUP);
data << uint32(type); // type
data << uint32(entry); // entry from LFGDungeons.dbc

View file

@ -30,6 +30,7 @@
#include "AccountMgr.h"
#include "SystemConfig.h"
#include "revision.h"
#include "revision_nr.h"
#include "Util.h"
bool ChatHandler::HandleHelpCommand(const char* args)
@ -95,9 +96,9 @@ bool ChatHandler::HandleServerInfoCommand(const char* /*args*/)
char const* full;
if(m_session)
full = _FULLVERSION(REVISION_DATE,REVISION_TIME,"|cffffffff|Hurl:" REVISION_ID "|h" REVISION_ID "|h|r");
full = _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_NR,"|cffffffff|Hurl:" REVISION_ID "|h" REVISION_ID "|h|r");
else
full = _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_ID);
full = _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_NR,REVISION_ID);
SendSysMessage(full);
PSendSysMessage(LANG_USING_SCRIPT_LIB,sWorld.GetScriptsVersion());

View file

@ -49,7 +49,6 @@
#include "ItemEnchantmentMgr.h"
#include "InstanceSaveMgr.h"
#include "InstanceData.h"
#include "AccountMgr.h"
//reload commands
bool ChatHandler::HandleReloadCommand(const char* arg)
@ -430,7 +429,7 @@ bool ChatHandler::HandleReloadSpellElixirCommand(const char*)
{
sLog.outString( "Re-Loading Spell Elixir types..." );
spellmgr.LoadSpellElixirs();
SendGlobalSysMessage("DB table `spell_elixir` (spell exlixir types) reloaded.");
SendGlobalSysMessage("DB table `spell_elixir` (spell elixir types) reloaded.");
return true;
}
@ -682,6 +681,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
if( !arg1 )
return false;
/// must be NULL if targeted syntax and must be not nULL if not targeted
char* arg2 = strtok(NULL, " ");
std::string targetAccountName;
@ -696,6 +696,9 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
if(arg2)
return false;
/// security level expected in arg2 after this if.
arg2 = arg1;
targetAccountId = targetPlayer->GetSession()->GetAccountId();
targetSecurity = targetPlayer->GetSession()->GetSecurity();
if(!accmgr.GetName(targetAccountId,targetAccountName))
@ -707,6 +710,10 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
}
else
{
/// wrong command syntax (second arg expected)
if(!arg2)
return false;
targetAccountName = arg1;
if(!AccountMgr::normilizeString(targetAccountName))
{
@ -1395,7 +1402,7 @@ bool ChatHandler::HandleLearnAllCommand(const char* /*args*/)
"2426",
"5916",
"6634",
//"6718", phasing stealth, annoing for learn all case.
//"6718", phasing stealth, annoying for learn all case.
"6719",
"8822",
"9591",
@ -1755,7 +1762,7 @@ bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/)
}
}
if(!spellid) // ??? none spells in telent
if(!spellid) // ??? none spells in talent
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
@ -2694,15 +2701,15 @@ bool ChatHandler::HandleLookupSpellCommand(const char* args)
bool known = target && target->HasSpell(id);
bool learn = (spellInfo->Effect[0] == SPELL_EFFECT_LEARN_SPELL);
uint32 telentCost = GetTalentSpellCost(id);
uint32 talentCost = GetTalentSpellCost(id);
bool talent = (telentCost > 0);
bool talent = (talentCost > 0);
bool passive = IsPassiveSpell(id);
bool active = target && (target->HasAura(id,0) || target->HasAura(id,1) || target->HasAura(id,2));
// unit32 used to prevent interpreting uint8 as char at output
// find rank of learned spell for learning spell, or talent rank
uint32 rank = telentCost ? telentCost : spellmgr.GetSpellRank(learn ? spellInfo->EffectTriggerSpell[0] : id);
uint32 rank = talentCost ? talentCost : spellmgr.GetSpellRank(learn ? spellInfo->EffectTriggerSpell[0] : id);
// send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format
std::ostringstream ss;
@ -3062,7 +3069,7 @@ bool ChatHandler::HandleGuildInviteCommand(const char *args)
if (!plGuid)
false;
// players's guild membership checked in AddMember before add
// player's guild membership checked in AddMember before add
if (!targetGuild->AddMember (plGuid,targetGuild->GetLowestRank ()))
return false;
@ -3746,7 +3753,7 @@ bool ChatHandler::HandleLevelUpCommand(const char* args)
else // .levelup level
addlevel = atoi(px);
}
// else .levelup - nothing do for prepering
// else .levelup - nothing do for preparing
// player
Player *chr = NULL;
@ -3816,7 +3823,7 @@ bool ChatHandler::HandleLevelUpCommand(const char* args)
}
else
{
// update levle and XP at level, all other will be updated at loading
// update level and XP at level, all other will be updated at loading
Tokens values;
Player::LoadValuesArrayFromDB(values,chr_guid);
Player::SetUInt32ValueInArray(values,UNIT_FIELD_LEVEL,newlevel);
@ -5201,7 +5208,7 @@ bool ChatHandler::HandleBanListHelper(QueryResult* result)
std::string account_name;
// "account" case, name can be get in same quary
// "account" case, name can be get in same query
if(result->GetFieldCount() > 1)
account_name = fields[1].GetCppString();
// "character" case, name need extract from another DB
@ -5322,7 +5329,7 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
{
Player* pl = m_session->GetPlayer();
// accept only explictly selected target (not implicitly self targeting case)
// accept only explicitly selected target (not implicitly self targeting case)
Unit* target = getSelectedUnit();
if(pl->GetSelection() && target)
{

View file

@ -120,7 +120,7 @@ class LootTemplate;
typedef std::vector<QuestItem> QuestItemList;
typedef std::map<uint32, QuestItemList *> QuestItemMap;
typedef std::vector<LootStoreItem> LootStoreItemList;
typedef HM_NAMESPACE::hash_map<uint32, LootTemplate*> LootTemplateMap;
typedef UNORDERED_MAP<uint32, LootTemplate*> LootTemplateMap;
typedef std::set<uint32> LootIdSet;

View file

@ -372,7 +372,7 @@ void WorldSession::SendReturnToSender(uint8 messageType, uint32 sender_acc, uint
return;
}
// preper mail and send in other case
// prepare mail and send in other case
bool needItemDelay = false;
if(mi && !mi->empty())
@ -464,7 +464,7 @@ void WorldSession::HandleTakeItem(WorldPacket & recv_data )
else if(!receive)
sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
// check player existanse
// check player existence
if(receive || sender_accId)
{
WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, m->receiver, m->sender, m->subject, 0, NULL, m->COD, 0, MAIL_CHECK_MASK_COD_PAYMENT);

View file

@ -1355,7 +1355,7 @@ void Map::RemoveAllObjectsInRemoveList()
Remove((GameObject*)obj,true);
break;
case TYPEID_UNIT:
// in case triggred sequence some spell can continue casting after prev CleanupsBeforeDelete call
// in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
// make sure that like sources auras/etc removed before destructor start
((Creature*)obj)->CleanupsBeforeDelete ();
Remove((Creature*)obj,true);

View file

@ -116,7 +116,7 @@ enum LevelRequirementVsMode
#pragma pack(pop)
#endif
typedef HM_NAMESPACE::hash_map<Creature*, CreatureMover> CreatureMoveList;
typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE

View file

@ -26,7 +26,7 @@ class MANGOS_DLL_DECL MapInstanced : public Map
{
friend class MapManager;
public:
typedef HM_NAMESPACE::hash_map< uint32, Map* > InstancedMaps;
typedef UNORDERED_MAP< uint32, Map* > InstancedMaps;
MapInstanced(uint32 id, time_t expiry);
~MapInstanced() {}

View file

@ -32,8 +32,8 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
{
friend class MaNGOS::OperatorNew<MapManager>;
typedef HM_NAMESPACE::hash_map<uint32, Map*> MapMapType;
typedef std::pair<HM_NAMESPACE::hash_map<uint32, Map*>::iterator, bool> MapMapPair;
typedef UNORDERED_MAP<uint32, Map*> MapMapType;
typedef std::pair<UNORDERED_MAP<uint32, Map*>::iterator, bool> MapMapPair;
public:

View file

@ -1344,6 +1344,8 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
return;
}
normalizePlayerName (charname);
Player *plr = objmgr.GetPlayer(charname.c_str());
if(!plr)

View file

@ -129,7 +129,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if(!mEntry->IsMountAllowed())
_player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
// battleground state preper
// battleground state prepare
if(_player->InBattleGround())
{
BattleGround *bg = _player->GetBattleGround();
@ -288,7 +288,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
movementInfo.t_time = 0;
}
// fall damage generation (ignore in flight case that can be triggred also at lags in moment teleportation to another map).
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
{
Player *target = GetPlayer();

View file

@ -89,7 +89,7 @@ class Map;
class UpdateMask;
class InstanceData;
typedef HM_NAMESPACE::hash_map<Player*, UpdateData> UpdateDataMapType;
typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
struct WorldLocation
{

View file

@ -628,7 +628,7 @@ void ObjectAccessor::UpdateVisibilityForPlayer( Player* player )
/// Define the static member of HashMapHolder
template <class T> HM_NAMESPACE::hash_map< uint64, T* > HashMapHolder<T>::m_objectMap;
template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
template <class T> ZThread::FastMutex HashMapHolder<T>::i_lock;
/// Global defintions for the hashmap storage

View file

@ -22,7 +22,7 @@
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include "zthread/FastMutex.h"
#include "Utilities/HashMap.h"
#include "Utilities/UnorderedMap.h"
#include "Policies/ThreadingModel.h"
#include "ByteBuffer.h"
@ -47,7 +47,7 @@ class HashMapHolder
{
public:
typedef HM_NAMESPACE::hash_map< uint64, T* > MapType;
typedef UNORDERED_MAP< uint64, T* > MapType;
typedef ZThread::FastMutex LockType;
typedef MaNGOS::GeneralLock<LockType > Guard;
@ -89,8 +89,8 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
ObjectAccessor& operator=(const ObjectAccessor &);
public:
typedef HM_NAMESPACE::hash_map<uint64, Corpse* > Player2CorpsesMapType;
typedef HM_NAMESPACE::hash_map<Player*, UpdateData>::value_type UpdateDataValueType;
typedef UNORDERED_MAP<uint64, Corpse* > Player2CorpsesMapType;
typedef UNORDERED_MAP<Player*, UpdateData>::value_type UpdateDataValueType;
template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/)
{

View file

@ -831,7 +831,7 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const*
return;
}
// replace by new strucutres array
// replace by new structures array
const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()/2+1];
int i=0;
@ -972,7 +972,7 @@ uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const
else
display_id = (cinfo->DisplayID_A2 != 0 && urand(0,1) == 0) ? cinfo->DisplayID_A2 : cinfo->DisplayID_A;
}
else // overriden in creature data
else // overridden in creature data
display_id = data->displayid;
return display_id;
@ -3086,7 +3086,7 @@ void ObjectMgr::LoadQuests()
{
sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(),qinfo->SrcItemId);
qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward comptibility with DB
qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
}
}
else if(qinfo->SrcItemCount>0)
@ -3489,7 +3489,7 @@ void ObjectMgr::LoadQuests()
Quest const* quest = GetQuestTemplate(quest_id);
// some quest referenced in spells not exist (outdataed spells)
// some quest referenced in spells not exist (outdated spells)
if(!quest)
continue;
@ -3849,7 +3849,7 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest objective requiremet set and command can be allowed
// continue; - quest objective requirement set and command can be allowed
}
if(float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
@ -4023,7 +4023,7 @@ void ObjectMgr::LoadEventScripts()
{
std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
if (itr2 == evt_scripts.end())
sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not refering to any gameobject_template type 10 data2 field or type 3 data6 field or any spell effect %u", itr->first, SPELL_EFFECT_SEND_EVENT);
sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field or type 3 data6 field or any spell effect %u", itr->first, SPELL_EFFECT_SEND_EVENT);
}
}
@ -4491,7 +4491,7 @@ void ObjectMgr::LoadQuestAreaTriggers()
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest modified to required obkective and trigger can be allowed.
// continue; - quest modified to required objective and trigger can be allowed.
}
mQuestAreaTriggerMap[trigger_ID] = quest_ID;
@ -4791,7 +4791,7 @@ void ObjectMgr::LoadGraveyardZones()
}
if(!AddGraveYardLink(safeLocId,zoneId,team,false))
sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Garveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId);
sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId);
} while( result->NextRow() );
delete result;
@ -5155,7 +5155,7 @@ uint32 ObjectMgr::GenerateArenaTeamId()
++m_arenaTeamId;
if(m_arenaTeamId>=0xFFFFFFFF)
{
sLog.outError("Arena team ids overflow!! Can't continue, shuting down server. ");
sLog.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
}
return m_arenaTeamId;
@ -5166,7 +5166,7 @@ uint32 ObjectMgr::GenerateGuildId()
++m_guildId;
if(m_guildId>=0xFFFFFFFF)
{
sLog.outError("Guild ids overflow!! Can't continue, shuting down server. ");
sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
}
return m_guildId;
@ -5177,7 +5177,7 @@ uint32 ObjectMgr::GenerateAuctionID()
++m_auctionid;
if(m_auctionid>=0xFFFFFFFF)
{
sLog.outError("Auctions ids overflow!! Can't continue, shuting down server. ");
sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
}
return m_auctionid;
@ -5188,7 +5188,7 @@ uint32 ObjectMgr::GenerateMailID()
++m_mailid;
if(m_mailid>=0xFFFFFFFF)
{
sLog.outError("Mail ids overflow!! Can't continue, shuting down server. ");
sLog.outError("Mail ids overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
}
return m_mailid;
@ -5199,7 +5199,7 @@ uint32 ObjectMgr::GenerateItemTextID()
++m_ItemTextId;
if(m_ItemTextId>=0xFFFFFFFF)
{
sLog.outError("Item text ids overflow!! Can't continue, shuting down server. ");
sLog.outError("Item text ids overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
}
return m_ItemTextId;
@ -5227,7 +5227,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
++m_hiItemGuid;
if(m_hiItemGuid>=0xFFFFFFFF)
{
sLog.outError("Item guid overflow!! Can't continue, shuting down server. ");
sLog.outError("Item guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
}
return m_hiItemGuid;
@ -5235,7 +5235,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
++m_hiCreatureGuid;
if(m_hiCreatureGuid>=0x00FFFFFF)
{
sLog.outError("Creature guid overflow!! Can't continue, shuting down server. ");
sLog.outError("Creature guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
}
return m_hiCreatureGuid;
@ -5243,7 +5243,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
++m_hiPetGuid;
if(m_hiPetGuid>=0x00FFFFFF)
{
sLog.outError("Pet guid overflow!! Can't continue, shuting down server. ");
sLog.outError("Pet guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
}
return m_hiPetGuid;
@ -5251,7 +5251,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
++m_hiCharGuid;
if(m_hiCharGuid>=0xFFFFFFFF)
{
sLog.outError("Players guid overflow!! Can't continue, shuting down server. ");
sLog.outError("Players guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
}
return m_hiCharGuid;
@ -5259,7 +5259,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
++m_hiGoGuid;
if(m_hiGoGuid>=0x00FFFFFF)
{
sLog.outError("Gameobject guid overflow!! Can't continue, shuting down server. ");
sLog.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
}
return m_hiGoGuid;
@ -5267,7 +5267,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
++m_hiCorpseGuid;
if(m_hiCorpseGuid>=0xFFFFFFFF)
{
sLog.outError("Corpse guid overflow!! Can't continue, shuting down server. ");
sLog.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
}
return m_hiCorpseGuid;
@ -5275,7 +5275,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
++m_hiDoGuid;
if(m_hiDoGuid>=0xFFFFFFFF)
{
sLog.outError("DynamicObject guid overflow!! Can't continue, shuting down server. ");
sLog.outError("DynamicObject guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
}
return m_hiDoGuid;
@ -6119,7 +6119,7 @@ bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bo
return true;
}
if(strictMask & 0x1) // basic latin
if(strictMask & 0x1) // basic Latin
{
if(isBasicLatinString(wstr,numericOrSpace))
return true;
@ -6425,7 +6425,7 @@ const char *ObjectMgr::GetMangosString(int32 entry, int locale_idx) const
void ObjectMgr::LoadFishingBaseSkillLevel()
{
mFishingBaseForArea.clear(); // for relaod case
mFishingBaseForArea.clear(); // for reload case
uint32 count = 0;
QueryResult *result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level");
@ -6741,7 +6741,7 @@ SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
void ObjectMgr::LoadGameTele()
{
m_GameTeleMap.clear(); // for relaod case
m_GameTeleMap.clear(); // for reload case
uint32 count = 0;
QueryResult *result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");

View file

@ -72,7 +72,7 @@ struct GameTele
std::wstring wnameLow;
};
typedef HM_NAMESPACE::hash_map<uint32, GameTele > GameTeleMap;
typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
struct ScriptInfo
{
@ -120,26 +120,26 @@ struct CellObjectGuids
CellGuidSet gameobjects;
CellCorpseSet corpses;
};
typedef HM_NAMESPACE::hash_map<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
typedef HM_NAMESPACE::hash_map<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
typedef UNORDERED_MAP<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
typedef HM_NAMESPACE::hash_map<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
struct MangosStringLocale
{
std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index
};
typedef HM_NAMESPACE::hash_map<uint32,CreatureData> CreatureDataMap;
typedef HM_NAMESPACE::hash_map<uint32,GameObjectData> GameObjectDataMap;
typedef HM_NAMESPACE::hash_map<uint32,CreatureLocale> CreatureLocaleMap;
typedef HM_NAMESPACE::hash_map<uint32,GameObjectLocale> GameObjectLocaleMap;
typedef HM_NAMESPACE::hash_map<uint32,ItemLocale> ItemLocaleMap;
typedef HM_NAMESPACE::hash_map<uint32,QuestLocale> QuestLocaleMap;
typedef HM_NAMESPACE::hash_map<uint32,NpcTextLocale> NpcTextLocaleMap;
typedef HM_NAMESPACE::hash_map<uint32,PageTextLocale> PageTextLocaleMap;
typedef HM_NAMESPACE::hash_map<uint32,MangosStringLocale> MangosStringLocaleMap;
typedef HM_NAMESPACE::hash_map<uint32,NpcOptionLocale> NpcOptionLocaleMap;
typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap;
typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap;
typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap;
typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap;
typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap;
typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap;
typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap;
typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap;
typedef UNORDERED_MAP<uint32,MangosStringLocale> MangosStringLocaleMap;
typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap;
typedef std::multimap<uint32,uint32> QuestRelations;
@ -229,11 +229,11 @@ struct PlayerCondition
};
// NPC gossip text id
typedef HM_NAMESPACE::hash_map<uint32, uint32> CacheNpcTextIdMap;
typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap;
typedef std::list<GossipOption> CacheNpcOptionList;
typedef HM_NAMESPACE::hash_map<uint32, VendorItemData> CacheVendorItemMap;
typedef HM_NAMESPACE::hash_map<uint32, TrainerSpellData> CacheTrainerSpellMap;
typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap;
typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap;
typedef std::list<const AchievementCriteriaEntry*> AchievementCriteriaEntryList;
@ -273,23 +273,23 @@ class ObjectMgr
ObjectMgr();
~ObjectMgr();
typedef HM_NAMESPACE::hash_map<uint32, Item*> ItemMap;
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
typedef std::set< Group * > GroupSet;
typedef std::set< Guild * > GuildSet;
typedef std::set< ArenaTeam * > ArenaTeamSet;
typedef HM_NAMESPACE::hash_map<uint32, Quest*> QuestMap;
typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
typedef HM_NAMESPACE::hash_map<uint32, AreaTrigger> AreaTriggerMap;
typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
typedef HM_NAMESPACE::hash_map<uint32, std::string> AreaTriggerScriptMap;
typedef UNORDERED_MAP<uint32, std::string> AreaTriggerScriptMap;
typedef HM_NAMESPACE::hash_map<uint32, ReputationOnKillEntry> RepOnKillMap;
typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
typedef HM_NAMESPACE::hash_map<uint32, WeatherZoneChances> WeatherZoneMap;
typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
typedef HM_NAMESPACE::hash_map<uint32, PetCreateSpellEntry> PetCreateSpellMap;
typedef UNORDERED_MAP<uint32, PetCreateSpellEntry> PetCreateSpellMap;
Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
@ -781,10 +781,10 @@ class ObjectMgr
QuestMap mQuestTemplates;
typedef HM_NAMESPACE::hash_map<uint32, GossipText*> GossipTextMap;
typedef HM_NAMESPACE::hash_map<uint32, uint32> QuestAreaTriggerMap;
typedef HM_NAMESPACE::hash_map<uint32, uint32> BattleMastersMap;
typedef HM_NAMESPACE::hash_map<uint32, std::string> ItemTextMap;
typedef UNORDERED_MAP<uint32, GossipText*> GossipTextMap;
typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
typedef UNORDERED_MAP<uint32, uint32> BattleMastersMap;
typedef UNORDERED_MAP<uint32, std::string> ItemTextMap;
typedef std::set<uint32> TavernAreaTriggerSet;
typedef std::set<uint32> GameObjectForQuestSet;

View file

@ -104,7 +104,7 @@ enum PetNameInvalidReason
PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
};
typedef HM_NAMESPACE::hash_map<uint16, PetSpell*> PetSpellMap;
typedef UNORDERED_MAP<uint16, PetSpell*> PetSpellMap;
typedef std::map<uint32,uint32> TeachSpellMap;
typedef std::vector<uint32> AutoSpellList;

View file

@ -363,7 +363,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
m_temporaryUnsummonedPetNumber = 0;
//cache for UNIT_CREATED_BY_SPELL to allow
//returning reagests for temporarily removed pets
//returning reagents for temporarily removed pets
//when dying/logging out
m_oldpetspell = 0;
@ -611,7 +611,7 @@ bool Player::Create( uint32 guidlow, std::string name, uint8 race, uint8 class_,
SetHealth(GetMaxHealth());
if (getPowerType()==POWER_MANA)
{
UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intelect)
UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
SetPower(POWER_MANA,GetMaxPower(POWER_MANA));
}
@ -776,7 +776,7 @@ void Player::HandleDrowning()
return;
}
uint32 UnderWaterTime = 1*MINUTE*1000; // default leangthL 1 min
uint32 UnderWaterTime = 1*MINUTE*1000; // default length 1 min
AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING);
for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
@ -1460,7 +1460,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// client without expansion support
if(GetSession()->Expansion() < mEntry->Expansion())
{
sLog.outDebug("Player %s using client without required expansion tried teleport to non accessable map %u", GetName(), mapid);
sLog.outDebug("Player %s using client without required expansion tried teleport to non accessible map %u", GetName(), mapid);
if(GetTransport())
RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
@ -1488,7 +1488,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
SetSemaphoreTeleport(true);
// The player was ported to another map and looses the duel immediatly.
// The player was ported to another map and looses the duel immediately.
// We have to perform this check before the teleport, otherwise the
// ObjectAccessor won't find the flag.
if (duel && GetMapId()!=mapid)
@ -4164,7 +4164,7 @@ void Player::UpdateLocalChannels(uint32 newZone )
// leave old channel
(*i)->Leave(GetGUID(),false); // not send leave channel, it already replaced at client
std::string name = (*i)->GetName(); // stroe name, (*i)erase in LeftChannel
std::string name = (*i)->GetName(); // store name, (*i)erase in LeftChannel
LeftChannel(*i); // remove from player's channel list
cMgr->LeftChannel(name); // delete if empty
}
@ -4913,7 +4913,7 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal)
{
if (_spell_idx->second->skillId == id)
{
// this may remove more than one spell (dependants)
// this may remove more than one spell (dependents)
removeSpell(itr->first);
next = m_spells.begin();
break;
@ -6205,7 +6205,7 @@ void Player::UpdateZone(uint32 newZone)
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
SetRestType(REST_TYPE_NO);
// Set player to FFA PVP when not in rested enviroment.
// Set player to FFA PVP when not in rested environment.
if(sWorld.IsFFAPvPRealm())
SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
}
@ -7631,7 +7631,7 @@ void Player::SendInitWorldStates()
data << uint32(0xaa8) << uint32(0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no)
data << uint32(0xaa7) << uint32(0x0); // 23 2727 Fel Reaver - Horde control
data << uint32(0xaa6) << uint32(0x0); // 24 2726 Fel Reaver - Alliance control
data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontroled (1 - yes, 0 - no)
data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no)
data << uint32(0xaa4) << uint32(0x0); // 26 2724 Boold Elf - Horde control
data << uint32(0xaa3) << uint32(0x0); // 27 2723 Boold Elf - Alliance control
data << uint32(0xaa2) << uint32(0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no)
@ -9685,7 +9685,7 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo
if(eslot != EQUIPMENT_SLOT_MAINHAND)
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
// offhand item must can be stored in inventitory for offhand item and it also must be unequipped
// offhand item must can be stored in inventory for offhand item and it also must be unequipped
Item *offItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND );
ItemPosCountVec off_dest;
if( offItem && (!not_loading ||
@ -9796,7 +9796,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
return EQUIP_ERR_OK;
}
// not specific slot or have spece for partly store only in specific slot
// not specific slot or have space for partly store only in specific slot
// in specific bag
if( bag != NULL_BAG )
@ -9858,7 +9858,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
}
}
// not specific bag or have spece for partly store only in specific bag
// not specific bag or have space for partly store only in specific bag
// search stack for merge to
if( pProto->Stackable > 1 )
@ -10490,7 +10490,7 @@ void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool
pLastItem->SetOwnerGUID(GetGUID());
// if this original item then it need create record in inventory
// in case trade we laready have item in other player inventory
// in case trade we already have item in other player inventory
pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
}
}
@ -11279,7 +11279,7 @@ void Player::TradeCancel(bool sendback)
{
if(pTrader)
{
// send yellow "Trade cancelled" message to both traders
// send yellow "Trade canceled" message to both traders
WorldSession* ws;
ws = GetSession();
if(sendback)
@ -11494,7 +11494,7 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
if(apply)
{
int32 basepoints = int32(enchant_amount);
// Random Property Exist - try found basepoints for spell (basepoints depencs from item suffix factor)
// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
if (item->GetItemRandomPropertyId() !=0 && !enchant_amount)
{
ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
@ -12572,7 +12572,7 @@ bool Player::SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg )
return true;
// each-from-all exclusive group ( < 0)
// can be start if only all quests in prev quest exclusive group complited and rewarded
// can be start if only all quests in prev quest exclusive group completed and rewarded
ObjectMgr::ExclusiveQuestGroups::iterator iter = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup());
ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup());
@ -14230,7 +14230,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
std::map<uint64, Bag*> bagMap; // fast guid lookup for bags
//NOTE: the "order by `bag`" is important because it makes sure
//the bagMap is filled before items in the bags are loaded
//NOTE2: the "order by `slot`" is needed becaue mainhand weapons are (wrongly?)
//NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
//expected to be equipped before offhand items (TODO: fixme)
uint32 zone = GetZoneId();
@ -14357,7 +14357,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
while(!problematicItems.empty())
{
// fill mail
MailItemsInfo mi; // item list prepering
MailItemsInfo mi; // item list preparing
for(int i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
{
@ -14905,7 +14905,7 @@ void Player::SendSavedInstances()
}
}
//Send opcode 811. true or flase means, whether you have current raid/heroic instances
//Send opcode 811. true or false means, whether you have current raid/heroic instances
data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP);
data << uint32(hasBeenSaved);
GetSession()->SendPacket(&data);
@ -16969,7 +16969,7 @@ void Player::SendCooldownEvent(SpellEntry const *spellInfo)
if ( !(spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) )
return;
// Get spell cooldwn
// Get spell cooldown
int32 cooldown = GetSpellRecoveryTime(spellInfo);
// Apply spellmods
ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, cooldown);
@ -17432,7 +17432,7 @@ void Player::SetGroup(Group *group, int8 subgroup)
void Player::SendInitialPacketsBeforeAddToMap()
{
WorldPacket data(SMSG_SET_REST_START_OBSOLETE, 4);
data << uint32(0); // unknown, may be rest state time or expirience
data << uint32(0); // unknown, may be rest state time or experience
GetSession()->SendPacket(&data);
// Homebind
@ -18059,7 +18059,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons
break;
}
default:
sLog.outError("HasItemFitToSpellReqirements: Not handeled spell reqirement for item class %u",spellInfo->EquippedItemClass);
sLog.outError("HasItemFitToSpellReqirements: Not handled spell requirement for item class %u",spellInfo->EquippedItemClass);
break;
}
@ -18104,7 +18104,7 @@ void Player::RemoveItemDependentAurasAndCasts( Item * pItem )
uint32 Player::GetResurrectionSpellId()
{
// search priceless resurrection possabilities
// search priceless resurrection possibilities
uint32 prio = 0;
uint32 spell_id = 0;
AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
@ -18258,7 +18258,7 @@ uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
{
Item* item = GetWeaponForAttack(attType,true);
// unarmmed only with base attack
// unarmed only with base attack
if(attType != BASE_ATTACK && !item)
return 0;

View file

@ -90,7 +90,7 @@ struct SpellModifier
Spell const* lastAffected;
};
typedef HM_NAMESPACE::hash_map<uint16, PlayerSpell*> PlayerSpellMap;
typedef UNORDERED_MAP<uint16, PlayerSpell*> PlayerSpellMap;
typedef std::list<SpellModifier*> SpellModList;
struct SpellCooldown
@ -1385,7 +1385,7 @@ class MANGOS_DLL_SPEC Player : public Unit
uint8 unReadMails;
time_t m_nextMailDelivereTime;
typedef HM_NAMESPACE::hash_map<uint32, Item*> ItemMap;
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
ItemMap mMitems; //template defined in objectmgr.cpp
@ -2019,7 +2019,7 @@ class MANGOS_DLL_SPEC Player : public Unit
/*** INSTANCE SYSTEM ***/
/*********************************************************/
typedef HM_NAMESPACE::hash_map< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
void UpdateHomebindTime(uint32 time);

View file

@ -40,7 +40,7 @@ struct SkillDiscoveryEntry
};
typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList;
typedef HM_NAMESPACE::hash_map<int32, SkillDiscoveryList> SkillDiscoveryMap;
typedef UNORDERED_MAP<int32, SkillDiscoveryList> SkillDiscoveryMap;
static SkillDiscoveryMap SkillDiscoveryStore;

View file

@ -346,7 +346,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
m_timer = 0; // will set to castime in preper
m_timer = 0; // will set to castime in prepare
m_needAliveTargetMask = 0;
@ -1484,7 +1484,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
}break;
// TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some sceals, fire shield from imp, etc..)
// TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
case TARGET_SINGLE_PARTY:
{
Unit *target = m_targets.getUnitTarget();
@ -3267,7 +3267,7 @@ uint8 Spell::CanCast(bool strict)
if (target->isInFlight())
return SPELL_FAILED_BAD_TARGETS;
if(VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
return SPELL_FAILED_LINE_OF_SIGHT;
// auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
@ -4056,7 +4056,7 @@ int16 Spell::PetCanCast(Unit* target)
if(!m_caster->isAlive())
return SPELL_FAILED_CASTER_DEAD;
if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interuption by another spellcast
if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
return SPELL_FAILED_SPELL_IN_PROGRESS;
if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
return SPELL_FAILED_AFFECTING_COMBAT;
@ -4147,7 +4147,7 @@ uint8 Spell::CheckCasterAuras() const
else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
}
//immune movement impairement and loss of control
//immune movement impairment and loss of control
if(m_spellInfo->Id==(uint32)42292)
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
}
@ -4633,7 +4633,7 @@ uint8 Spell::CheckItems()
return SPELL_FAILED_CANT_BE_DISENCHANTED;
uint32 item_quality = itemProto->Quality;
// 2.0.x addon: Check player enchanting level against the item desenchanting requirements
// 2.0.x addon: Check player enchanting level against the item disenchanting requirements
uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
if (item_disenchantskilllevel == uint32(-1))
return SPELL_FAILED_CANT_BE_DISENCHANTED;

View file

@ -210,7 +210,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
&Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
&Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
&Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemended in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
&Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
&Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
@ -224,7 +224,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
&Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
&Aura::HandleUnused, //173 SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
&Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus (by defeult intelect, dependent from SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
&Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus (by default intellect, dependent from SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
&Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
&Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
&Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
@ -237,7 +237,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemended in Unit::GetUnitCriticalChance
&Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
&Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
&Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
&Aura::HandleNULL, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
@ -519,10 +519,9 @@ Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoi
uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
SpellEntry const* triggredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId);
if (triggredSpellInfo)
if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
for (int i = 0; i < 3; ++i)
if (triggredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
@ -1259,12 +1258,12 @@ void Aura::TriggerSpell()
uint64 originalCasterGUID = GetCasterGUID();
SpellEntry const *triggredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
SpellEntry const *auraSpellInfo = GetSpellProto();
uint32 auraId = auraSpellInfo->Id;
// specific code for cases with no trigger spell provided in field
if (triggredSpellInfo == NULL)
if (triggeredSpellInfo == NULL)
{
switch(auraSpellInfo->SpellFamilyName)
{
@ -1272,7 +1271,7 @@ void Aura::TriggerSpell()
{
switch(auraId)
{
// Firestone Passive (1-5 rangs)
// Firestone Passive (1-5 ranks)
case 758:
case 17945:
case 17947:
@ -1306,7 +1305,7 @@ void Aura::TriggerSpell()
// case 812: break;
// // Polymorphic Ray
// case 6965: break;
// // Fire Nova (1-7 Rangs)
// // Fire Nova (1-7 ranks)
// case 8350:
// case 8508:
// case 8509:
@ -1865,8 +1864,8 @@ void Aura::TriggerSpell()
break;
}
// Reget trigger spell proto
triggredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
if(triggredSpellInfo == NULL)
triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
if(triggeredSpellInfo == NULL)
{
sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
return;
@ -1874,7 +1873,7 @@ void Aura::TriggerSpell()
}
else
{
// Spell exist but require costum code
// Spell exist but require custom code
switch(auraId)
{
// Curse of Idiocy
@ -1884,7 +1883,7 @@ void Aura::TriggerSpell()
// BUT:
// 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
// but must show affect apply like item casting
// 2) maybe aura must be replace by new with accumulative stat mods insteed stacking
// 2) maybe aura must be replace by new with accumulative stat mods instead stacking
// prevent cast by triggered auras
if(m_caster_guid == m_target->GetGUID())
@ -1924,7 +1923,7 @@ void Aura::TriggerSpell()
}
}
// All ok cast by default case
Spell *spell = new Spell(caster, triggredSpellInfo, true, originalCasterGUID );
Spell *spell = new Spell(caster, triggeredSpellInfo, true, originalCasterGUID );
SpellCastTargets targets;
targets.setUnitTarget( target );
@ -2048,7 +2047,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
// Dark Fiend
if(GetId()==45934)
{
// Kill target if dispeled
// Kill target if dispelled
if (m_removeMode==AURA_REMOVE_BY_DISPEL)
m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return;
@ -2754,7 +2753,7 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
Aura* handledAura = *otherTransforms.begin();
for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
{
// negative auras are prefered
// negative auras are preferred
if(!IsPositiveSpell((*i)->GetSpellProto()->Id))
{
handledAura = *i;
@ -3202,7 +3201,7 @@ void Aura::HandleAuraModDisarm(bool apply, bool Real)
if (m_target->GetTypeId() != TYPEID_PLAYER)
return;
// main-hand attack speed already set to special value for feral form already and don't must chnage and reset at remove.
// main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
if (((Player *)m_target)->IsInFeralForm())
return;
@ -3506,7 +3505,7 @@ void Aura::HandleAuraModSilence(bool apply, bool Real)
if (currentSpell && currentSpell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
{
uint32 state = currentSpell->getState();
// Stop spells on prepere or casting state
// Stop spells on prepare or casting state
if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING )
{
currentSpell->cancel();
@ -4074,7 +4073,7 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
int32 mws = caster->GetAttackTime(BASE_ATTACK);
float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
// WARNING! in 3.0 multipler 0.00743f change to 0.6
// WARNING! in 3.0 multiplier 0.00743f change to 0.6
m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.00743f);
}
return;
@ -4102,7 +4101,7 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
// Rip
if (m_spellProto->SpellFamilyFlags & 0x000000000000800000LL)
{
// $AP * min(0.06*$cp, 0.24)/6 [Yes, there is no difference, wheather 4 or 5 CPs are being used]
// $AP * min(0.06*$cp, 0.24)/6 [Yes, there is no difference, whether 4 or 5 CPs are being used]
if (apply && !loading && caster && caster->GetTypeId() == TYPEID_PLAYER)
{
uint8 cp = ((Player*)caster)->GetComboPoints();
@ -4155,7 +4154,7 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
// Rupture
if (m_spellProto->SpellFamilyFlags & 0x000000000000100000LL)
{
// Dmg/tick = $AP*min(0.01*$cp, 0.03) [Like Rip: only the first three CP inrease the contribution from AP]
// Dmg/tick = $AP*min(0.01*$cp, 0.03) [Like Rip: only the first three CP increase the contribution from AP]
if (apply && !loading && caster && caster->GetTypeId() == TYPEID_PLAYER)
{
uint8 cp = ((Player*)caster)->GetComboPoints();
@ -4485,9 +4484,9 @@ void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real)
if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
{
// support required adding replace UpdateArmor by loop by UpdateResistence at intelect update
// support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
// and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistences!");
sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
return;
}

View file

@ -714,7 +714,7 @@ void Spell::EffectDummy(uint32 i)
}
case 13567: // Dummy Trigger
{
// can be used for different aura triggreing, so select by aura
// can be used for different aura triggering, so select by aura
if(!m_triggeredByAuraSpell || !unitTarget)
return;
@ -2646,31 +2646,31 @@ void Spell::EffectEnergize(uint32 i)
return;
// Some level depends spells
int multipler = 0;
int multiplier = 0;
int level_diff = 0;
switch (m_spellInfo->Id)
{
// Restore Energy
case 9512:
level_diff = m_caster->getLevel() - 40;
multipler = 2;
multiplier = 2;
break;
// Blood Fury
case 24571:
level_diff = m_caster->getLevel() - 60;
multipler = 10;
multiplier = 10;
break;
// Burst of Energy
case 24532:
level_diff = m_caster->getLevel() - 60;
multipler = 4;
multiplier = 4;
break;
default:
break;
}
if (level_diff > 0)
damage -= multipler * level_diff;
damage -= multiplier * level_diff;
if(damage < 0)
return;

View file

@ -26,7 +26,7 @@
#include "Database/DBCStructure.h"
#include "Database/SQLStorage.h"
#include "Utilities/HashMap.h"
#include "Utilities/UnorderedMap.h"
#include <map>
class Player;
@ -502,7 +502,7 @@ struct SpellProcEventEntry
uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
};
typedef HM_NAMESPACE::hash_map<uint32, SpellProcEventEntry> SpellProcEventMap;
typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap;
#define ELIXIR_BATTLE_MASK 0x1
#define ELIXIR_GUARDIAN_MASK 0x2
@ -541,7 +541,7 @@ struct SpellTargetPosition
float target_Orientation;
};
typedef HM_NAMESPACE::hash_map<uint32, SpellTargetPosition> SpellTargetPositionMap;
typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap;
// Spell pet auras
class PetAura
@ -604,7 +604,7 @@ struct SpellChainNode
uint8 rank;
};
typedef HM_NAMESPACE::hash_map<uint32, SpellChainNode> SpellChainMap;
typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
typedef std::multimap<uint32, uint32> SpellChainMapNext;
// Spell learning properties (accessed using SpellMgr functions)

View file

@ -387,10 +387,15 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uin
WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
data.append(GetPackGUID());
data << GetPositionX( )
<< GetPositionY( )
<< GetPositionZ( );
data << GetOrientation( );
data << GetPositionX();
data << GetPositionY();
data << GetPositionZ();
// unknown field - unrelated to orientation
// seems to increment about 1000 for every 1.7 seconds
// for now, we'll just use mstime
data << getMSTime();
data << uint8( 0 );
data << uint32( MovementFlags );
data << uint32( traveltime );
@ -446,7 +451,7 @@ void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
if(!HasAuraType(auraType))
return;
// The chance to dispell an aura depends on the damage taken with respect to the casters level.
// The chance to dispel an aura depends on the damage taken with respect to the casters level.
uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
float chance = float(damage) / max_dmg * 100.0f;
if (roll_chance_f(chance))
@ -501,7 +506,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
}
pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
// root type spells do not dispell the root effect
// root type spells do not dispel the root effect
if(!spellProto || spellProto->Mechanic != MECHANIC_ROOT)
pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
@ -792,7 +797,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
{
if(getVictim())
{
// if have target and damage pVictim just call AI recation
// if have target and damage pVictim just call AI reaction
if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
((Creature*)pVictim)->AI()->AttackedBy(this);
}
@ -939,7 +944,7 @@ void Unit::CastStop(uint32 except_spellid)
InterruptSpell(i,false);
}
void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster)
void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
@ -949,10 +954,10 @@ void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castIte
return;
}
CastSpell(Victim,spellInfo,triggered,castItem,triggredByAura, originalCaster);
CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
}
void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster)
void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
{
if(!spellInfo)
{
@ -963,18 +968,18 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I
if (castItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
if(!originalCaster && triggredByAura)
originalCaster = triggredByAura->GetCasterGUID();
if(!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
SpellCastTargets targets;
targets.setUnitTarget( Victim );
spell->m_CastItem = castItem;
spell->prepare(&targets, triggredByAura);
spell->prepare(&targets, triggeredByAura);
}
void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster)
void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
@ -984,10 +989,10 @@ void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32
return;
}
CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggredByAura, originalCaster);
CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
}
void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster)
void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
{
if(!spellInfo)
{
@ -998,8 +1003,8 @@ void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const
if (castItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
if(!originalCaster && triggredByAura)
originalCaster = triggredByAura->GetCasterGUID();
if(!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
@ -1015,11 +1020,11 @@ void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const
SpellCastTargets targets;
targets.setUnitTarget( Victim );
spell->m_CastItem = castItem;
spell->prepare(&targets, triggredByAura);
spell->prepare(&targets, triggeredByAura);
}
// used for scripting
void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster)
void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
@ -1029,11 +1034,11 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
return;
}
CastSpell(x, y, z,spellInfo,triggered,castItem,triggredByAura, originalCaster);
CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
}
// used for scripting
void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster)
void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
{
if(!spellInfo)
{
@ -1044,15 +1049,15 @@ void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, boo
if (castItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
if(!originalCaster && triggredByAura)
originalCaster = triggredByAura->GetCasterGUID();
if(!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
SpellCastTargets targets;
targets.setDestination(x, y, z);
spell->m_CastItem = castItem;
spell->prepare(&targets, triggredByAura);
spell->prepare(&targets, triggeredByAura);
}
void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit, bool isTriggeredSpell)
@ -1060,7 +1065,7 @@ void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *da
// TODO this in only generic way, check for exceptions
DEBUG_LOG("DealFlatDamage (BEFORE) >> DMG:%u", *damage);
// Per-damage calss calculation
// Per-damage class calculation
switch (spellInfo->DmgClass)
{
// Melee and Ranged Spells
@ -2182,7 +2187,7 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
else if (attType == OFF_ATTACK)
hitInfo = HITINFO_LEFTSWING;
else
return; // ignore ranaged case
return; // ignore ranged case
uint32 extraAttacks = m_extraAttacks;
@ -2296,7 +2301,7 @@ MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAtt
}
else
{
// parry can be avoided only by some abilites
// parry can be avoided only by some abilities
parry_chance = pVictim->GetUnitParryChance();
// block might be bypassed by it as well
block_chance = pVictim->GetUnitBlockChance();
@ -2310,7 +2315,7 @@ MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAtt
// Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask);
if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents fpr speed
if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents for speed
{
AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
@ -2871,7 +2876,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
}
// TODO need use this code for spell hit result calculation
// now code commented for compotability
// now code commented for computability
switch (spell->DmgClass)
{
case SPELL_DAMAGE_CLASS_RANGED:
@ -3042,7 +3047,7 @@ float Unit::GetUnitBlockChance() const
if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
}
// is player but has no block ability or no not broken shield equiped
// is player but has no block ability or no not broken shield equipped
return 0.0f;
}
else
@ -3123,7 +3128,7 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
if(((Player*)this)->IsInFeralForm())
return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
// weaon skill or (unarmed for base attack)
// weapon skill or (unarmed for base attack)
uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
// in PvP use full skill instead current skill value
@ -3468,13 +3473,13 @@ int32 Unit::GetTotalAuraModifier(AuraType auratype) const
float Unit::GetTotalAuraMultiplier(AuraType auratype) const
{
float multipler = 1.0f;
float multiplier = 1.0f;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
multipler *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
return multipler;
return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
@ -3517,16 +3522,16 @@ int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask)
float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
float multipler = 1.0f;
float multiplier = 1.0f;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue & misc_mask)
multipler *= (100.0f + mod->m_amount)/100.0f;
multiplier *= (100.0f + mod->m_amount)/100.0f;
}
return multipler;
return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
@ -3575,16 +3580,16 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value)
float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
{
float multipler = 1.0f;
float multiplier = 1.0f;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue == misc_value)
multipler *= (100.0f + mod->m_amount)/100.0f;
multiplier *= (100.0f + mod->m_amount)/100.0f;
}
return multipler;
return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
@ -3700,7 +3705,7 @@ bool Unit::AddAura(Aura *Aur)
if (!RemoveNoStackAurasDueToAura(Aur))
{
delete Aur;
return false; // couldnt remove conflicting aura with higher rank
return false; // couldn't remove conflicting aura with higher rank
}
}
@ -3832,7 +3837,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
for(int j = 0; j < 3; ++j)
{
// prevent remove dummy triggered spells at next effect aura add
switch(spellProto->Effect[j]) // main spell auras added added after triggred spell
switch(spellProto->Effect[j]) // main spell auras added added after triggered spell
{
case SPELL_EFFECT_DUMMY:
switch(spellId)
@ -4014,7 +4019,7 @@ void Unit::RemoveAurasWithDispelType( DispelType type )
{
// Create dispel mask by dispel type
uint32 dispelMask = GetDispellMask(type);
// Dispel all existing auras vs current dispell type
// Dispel all existing auras vs current dispel type
AuraMap& auras = GetAuras();
for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
{
@ -4459,7 +4464,7 @@ void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVic
sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":""));
// Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities
// not assign for spell proc triggered spell to prevent infinity (or unexpacted 2-3 times) melee damage spell proc call with melee damage effect
// not assign for spell proc triggered spell to prevent infinity (or unexpected 2-3 times) melee damage spell proc call with melee damage effect
// That is the question though if it's fully correct
if(procSpell && !isTriggeredSpell)
{
@ -4486,7 +4491,7 @@ void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVic
// Not much to do if no flags are set.
if (procAttacker)
{
// procces auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
// processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask);
ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask);
}
@ -4495,7 +4500,7 @@ void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVic
// Not much to do if no flags are set or there is no victim
if(pVictim && pVictim->isAlive() && procVictim)
{
// procces auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
// processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask);
pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask);
}
@ -4684,7 +4689,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint
case 18765:
case 35429:
{
// prevent chain of triggred spell from same triggred spell
// prevent chain of triggered spell from same triggered spell
if(procSpell && procSpell->Id==26654)
return false;
@ -5704,7 +5709,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint
return false;
uint32 spellId = 0;
// Every Lightning Bolt and Chain Lightning spell have dublicate vs half damage and zero cost
// Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
switch (procSpell->Id)
{
// Lightning Bolt
@ -5747,7 +5752,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint
if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
((Player*)this)->RemoveSpellCooldown(spellId);
// Hmmm.. in most case spells alredy set half basepoints but...
// Hmmm.. in most case spells already set half basepoints but...
// Lightning Bolt (2-10 rank) have full basepoint and half bonus from level
// As on wiki:
// BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon.
@ -5965,7 +5970,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
if( pVictim == this )
return false;
// custom chnace
// custom chance
float chance = 0;
switch (triggeredByAura->GetId())
{
@ -7027,7 +7032,7 @@ void Unit::RemoveAllAttackers()
AttackerSet::iterator iter = m_attackers.begin();
if(!(*iter)->AttackStop())
{
sLog.outError("WORLD: Unit has an attacker that isnt attacking it!");
sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
m_attackers.erase(iter);
}
}
@ -9160,7 +9165,7 @@ bool Unit::SelectHostilTarget()
assert(GetTypeId()== TYPEID_UNIT);
Unit* target = NULL;
//This function only useful once AI has been initilazied
//This function only useful once AI has been initialized
if (!((Creature*)this)->AI())
return false;
@ -9841,7 +9846,7 @@ void Unit::CleanupsBeforeDelete()
if(m_uint32Values) // only for fully created object
{
InterruptNonMeleeSpells(true);
m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted ans will deleated at call in Map::RemoveAllObjectsInRemoveList
m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
CombatStop();
ClearComboPointHolders();
DeleteThreatList();
@ -10149,7 +10154,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
if(!found)
{
sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second);
sLog.outError("It can be deleted one from early proccesed auras:");
sLog.outError("It can be deleted one from early processed auras:");
for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
sLog.outError(" <end of list>");
@ -10402,7 +10407,7 @@ void Unit::StopMoving()
clearUnitState(UNIT_STAT_MOVING);
// send explicit stop packet
// rely on vmaps here because for exemple stormwind is in air
// rely on vmaps here because for example stormwind is in air
//float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
//if (fabs(GetPositionZ() - z) < 2.0f)
// Relocate(GetPositionX(), GetPositionY(), z);

View file

@ -948,12 +948,12 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical = false);
void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype);
uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell = false, bool useSpellDamage = true);
void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0);
void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0);
void CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem = NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
bool IsDamageToThreatSpell(SpellEntry const * spellInfo) const;
@ -1348,10 +1348,10 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)
void ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask );
bool HandleDummyAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown);
bool HandleProcTriggerSpell(Unit *pVictim,uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attType,uint32 cooldown);
bool HandleHasteAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown);
bool HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell,uint32 cooldown);
bool HandleDummyAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown);
bool HandleProcTriggerSpell(Unit *pVictim,uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attType,uint32 cooldown);
bool HandleHasteAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown);
bool HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell,uint32 cooldown);
uint32 m_state; // Even derived shouldn't modify
uint32 m_CombatTimer;

View file

@ -21,7 +21,7 @@
#include <vector>
#include <string>
#include "Utilities/HashMap.h"
#include "Utilities/UnorderedMap.h"
struct WaypointBehavior
{
@ -80,7 +80,7 @@ class WaypointManager
void _addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
void _clearPath(WaypointPath &path);
typedef HM_NAMESPACE::hash_map<uint32, WaypointPath> WaypointPathMap;
typedef UNORDERED_MAP<uint32, WaypointPath> WaypointPathMap;
WaypointPathMap m_pathMap;
};

View file

@ -473,9 +473,9 @@ class World
uint32 mail_timer;
uint32 mail_timer_expires;
typedef HM_NAMESPACE::hash_map<uint32, Weather*> WeatherMap;
typedef UNORDERED_MAP<uint32, Weather*> WeatherMap;
WeatherMap m_weathers;
typedef HM_NAMESPACE::hash_map<uint32, WorldSession*> SessionMap;
typedef UNORDERED_MAP<uint32, WorldSession*> SessionMap;
SessionMap m_sessions;
std::set<WorldSession*> m_kicked_sessions;
uint32 m_maxActiveSessionCount;

View file

@ -33,6 +33,7 @@
#include "Policies/SingletonImp.h"
#include "SystemConfig.h"
#include "revision.h"
#include "revision_nr.h"
#include "Config/ConfigEnv.h"
#include "Database/DatabaseEnv.h"
#include "CliRunnable.h"
@ -196,7 +197,7 @@ Master::~Master()
/// Main function
int Master::Run()
{
sLog.outString( "%s [world-daemon]", _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_ID) );
sLog.outString( "%s [world-daemon]", _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_NR,REVISION_ID) );
sLog.outString( "<Ctrl-C> to stop.\n\n" );
sLog.outTitle( "MM MM MM MM MMMMM MMMM MMMMM");

View file

@ -30,6 +30,7 @@
#include "AuthSocket.h"
#include "SystemConfig.h"
#include "revision.h"
#include "revision_nr.h"
#include "Util.h"
#ifdef WIN32
@ -150,7 +151,7 @@ extern int main(int argc, char **argv)
while (pause > clock()) {}
}
sLog.outString( "%s [realm-daemon]", _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_ID) );
sLog.outString( "%s [realm-daemon]", _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_NR,REVISION_ID) );
sLog.outString( "<Ctrl-C> to stop.\n" );
/// realmd PID file creation

View file

@ -79,7 +79,7 @@
// must be the first thing to include for it to work
#include "MemoryLeaks.h"
#include "Utilities/HashMap.h"
#include "Utilities/UnorderedMap.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

View file

@ -332,7 +332,7 @@ void LoadDBCStores(std::string dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentTabStore, dbcPath,"TalentTab.dbc");
// preper fast data access to bit pos of talent ranks for use at inspecting
// prepare fast data access to bit pos of talent ranks for use at inspecting
{
// fill table by amount of talent ranks and fill sTalentTabBitSizeInInspect
// store in with (row,col,talent)->size key for correct sorting by (row,col)

View file

@ -21,15 +21,15 @@
#include "zthread/Thread.h"
#include "../src/zthread/ThreadImpl.h"
#include "Utilities/HashMap.h"
#include "Utilities/UnorderedMap.h"
#include "Database/SqlDelayThread.h"
class SqlTransaction;
class SqlResultQueue;
class SqlQueryHolder;
typedef HM_NAMESPACE::hash_map<ZThread::ThreadImpl*, SqlTransaction*> TransactionQueues;
typedef HM_NAMESPACE::hash_map<ZThread::ThreadImpl*, SqlResultQueue*> QueryQueues;
typedef UNORDERED_MAP<ZThread::ThreadImpl*, SqlTransaction*> TransactionQueues;
typedef UNORDERED_MAP<ZThread::ThreadImpl*, SqlResultQueue*> QueryQueues;
#define MAX_QUERY_LEN 32*1024

View file

@ -33,7 +33,7 @@ class MANGOS_DLL_SPEC QueryResult
uint32 GetField_idx(const std::string &name) const
{
for(FieldNames::const_iterator iter = GetFiedNames().begin(); iter != GetFiedNames().end(); ++iter)
for(FieldNames::const_iterator iter = GetFieldNames().begin(); iter != GetFieldNames().end(); ++iter)
{
if(iter->second == name)
return iter->first;
@ -53,7 +53,7 @@ class MANGOS_DLL_SPEC QueryResult
uint32 GetFieldCount() const { return mFieldCount; }
uint64 GetRowCount() const { return mRowCount; }
FieldNames const& GetFiedNames() const {return mFieldNames; }
FieldNames const& GetFieldNames() const {return mFieldNames; }
protected:
Field *mCurrentRow;

View file

@ -46,6 +46,7 @@ libmangosshared_a_SOURCES = \
Util.cpp \
Util.h \
WorldPacket.h \
revision_nr.h \
revision.h
# Get revision (git or svn)

View file

@ -27,9 +27,9 @@
#ifndef _VERSION
#if PLATFORM == PLATFORM_WINDOWS
# define _VERSION(REVD,REVT,REV) "0.12.0-DEV" " (" REVD " " REVT " Revision " REV ")"
# define _VERSION(REVD,REVT,REVN,REVH) "0.12.0-DEV" " (" REVD " " REVT " Revision " REVN " - " REVH ")"
#else
# define _VERSION(REVD,REVT,REV) "@VERSION@" " (" REVD " " REVT " Revision " REV ")"
# define _VERSION(REVD,REVT,REVN,REVH) "@VERSION@" " (" REVD " " REVT " Revision " REVN " - " REVH ")"
#endif
#endif
@ -67,7 +67,7 @@
# define _REALMD_CONFIG SYSCONFDIR"realmd.conf"
#endif
#define _FULLVERSION(REVD,REVT,REV) _PACKAGENAME "/" _VERSION(REVD,REVT,REV) " for " _ENDIAN_PLATFORM
#define _FULLVERSION(REVD,REVT,REVN,REVH) _PACKAGENAME "/" _VERSION(REVD,REVT,REVN,REVH) " for " _ENDIAN_PLATFORM
#define DEFAULT_PLAYER_LIMIT 100
#define DEFAULT_WORLDSERVER_PORT 8085 //8129

4
src/shared/revision_nr.h Normal file
View file

@ -0,0 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "6807"
#endif // __REVISION_NR_H__

View file

@ -75,9 +75,9 @@ void extractDataFromGit(FILE* EntriesFile, std::string path, bool url, RawData&
if(!found)
{
strcpy(data.rev_str,"Unknown");
strcpy(data.date_str,"Unknown");
strcpy(data.time_str,"Unknown");
strcpy(data.rev_str,"*");
strcpy(data.date_str,"*");
strcpy(data.time_str,"*");
return;
}
@ -154,14 +154,14 @@ void extractDataFromGit(FILE* EntriesFile, std::string path, bool url, RawData&
}
else
{
strcpy(data.date_str,"Unknown");
strcpy(data.time_str,"Unknown");
strcpy(data.date_str,"*");
strcpy(data.time_str,"*");
}
}
else
{
strcpy(data.date_str,"Unknown");
strcpy(data.time_str,"Unknown");
strcpy(data.date_str,"*");
strcpy(data.time_str,"*");
}
}
@ -275,7 +275,7 @@ int main(int argc, char **argv)
if(res)
newData = generateHeader(data.rev_str,data.date_str,data.time_str);
else
newData = generateHeader("Unknown", "Unknown", "Unknown");
newData = generateHeader("*", "*", "*");
}
/// get existed header data for compare

View file

@ -190,7 +190,7 @@
RelativePath="..\..\src\framework\Utilities\EventProcessor.h">
</File>
<File
RelativePath="..\..\src\framework\Utilities\HashMap.h">
RelativePath="..\..\src\framework\Utilities\UnorderedMap.h">
</File>
<File
RelativePath="..\..\src\framework\Utilities\LinkedList.h">

View file

@ -447,6 +447,9 @@
Outputs="revision.h"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\shared\revision_nr.h">
</File>
<File
RelativePath="..\..\src\shared\ServiceWin32.cpp">
</File>

View file

@ -418,7 +418,7 @@
>
</File>
<File
RelativePath="..\..\src\framework\Utilities\HashMap.h"
RelativePath="..\..\src\framework\Utilities\UnorderedMap.h"
>
</File>
<File

View file

@ -809,6 +809,10 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\shared\revision_nr.h"
>
</File>
<File
RelativePath="..\..\src\shared\SystemConfig.h.in"
>

View file

@ -420,7 +420,7 @@
>
</File>
<File
RelativePath="..\..\src\framework\Utilities\HashMap.h"
RelativePath="..\..\src\framework\Utilities\UnorderedMap.h"
>
</File>
<File

View file

@ -805,6 +805,10 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\shared\revision_nr.h"
>
</File>
<File
RelativePath="..\..\src\shared\ServiceWin32.cpp"
>