diff --git a/contrib/vmap_extractor_v2/stormlib/zlib/zmemory.c b/contrib/vmap_extractor_v2/stormlib/zlib/zmemory.c index 9a6ac61f5..fc9749c57 100644 --- a/contrib/vmap_extractor_v2/stormlib/zlib/zmemory.c +++ b/contrib/vmap_extractor_v2/stormlib/zlib/zmemory.c @@ -1,19 +1,19 @@ -/* zmemory.c - Internal memory alloc and memory free functions +/* zmemory.c + Internal memory alloc and memory free functions */ -#include - -#include "zlib.h" - -const char *z_errmsg[10]; // Needed by zlib - -voidpf zcalloc(voidpf opaque, uInt items, uInt size) -{ - return (voidpf)calloc(items, size); -} - -void zcfree(voidpf opaque, voidpf address) -{ - free(address); -} +#include + +#include "zlib.h" + +const char *z_errmsg[10]; // Needed by zlib + +voidpf zcalloc(voidpf opaque, uInt items, uInt size) +{ + return (voidpf)calloc(items, size); +} + +void zcfree(voidpf opaque, voidpf address) +{ + free(address); +} diff --git a/contrib/vmap_extractor_v2/stormlibdll/StormLib.def b/contrib/vmap_extractor_v2/stormlibdll/StormLib.def index 8ec49053d..c220b6dcc 100644 --- a/contrib/vmap_extractor_v2/stormlibdll/StormLib.def +++ b/contrib/vmap_extractor_v2/stormlibdll/StormLib.def @@ -1,47 +1,47 @@ -LIBRARY StormLib.dll - -EXPORTS - - SFileSetLocale - SFileGetLocale - SFileOpenArchive - SFileCloseArchive - - SFileOpenFileEx - SFileCloseFile - SFileGetFilePos - SFileGetFileSize - SFileSetFilePointer - SFileReadFile - SFileExtractFile - - SFileAddListFile - - SFileCreateArchiveEx - - SFileAddFile - SFileAddWave - SFileRemoveFile - SFileRenameFile - SFileSetFileLocale - - SFileHasFile - SFileGetFileName - SFileGetFileInfo - - SFileFindFirstFile - SFileFindNextFile - SFileFindClose - - SListFileFindFirstFile - SListFileFindNextFile - SListFileFindClose - - SFileSetCompactCallback - SFileCompactArchive - - SFileEnumLocales - - SCompCompress - SCompDecompress - SCompSetDataCompression +LIBRARY StormLib.dll + +EXPORTS + + SFileSetLocale + SFileGetLocale + SFileOpenArchive + SFileCloseArchive + + SFileOpenFileEx + SFileCloseFile + SFileGetFilePos + SFileGetFileSize + SFileSetFilePointer + SFileReadFile + SFileExtractFile + + SFileAddListFile + + SFileCreateArchiveEx + + SFileAddFile + SFileAddWave + SFileRemoveFile + SFileRenameFile + SFileSetFileLocale + + SFileHasFile + SFileGetFileName + SFileGetFileInfo + + SFileFindFirstFile + SFileFindNextFile + SFileFindClose + + SListFileFindFirstFile + SListFileFindNextFile + SListFileFindClose + + SFileSetCompactCallback + SFileCompactArchive + + SFileEnumLocales + + SCompCompress + SCompDecompress + SCompSetDataCompression diff --git a/dep/ACE_wrappers/ace/ACE.bor b/dep/ACE_wrappers/ace/ACE.bor index 4eb982fcd..8bc37a963 100644 --- a/dep/ACE_wrappers/ace/ACE.bor +++ b/dep/ACE_wrappers/ace/ACE.bor @@ -1,2312 +1,2312 @@ -# Makefile for building the ACE library with Borland C++ Make - -NAME = ACE - -NO_FULL_PATH=1 - -OBJFILES = \ - $(OBJDIR)\ACE.$(OBJ_EXT) \ - $(OBJDIR)\ACE_crc32.$(OBJ_EXT) \ - 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$(OBJDIR)\ACE_crc32.$(OBJ_EXT) \ + $(OBJDIR)\ACE_crc_ccitt.$(OBJ_EXT) \ + $(OBJDIR)\ace_wchar.$(OBJ_EXT) \ + $(OBJDIR)\Activation_Queue.$(OBJ_EXT) \ + $(OBJDIR)\Active_Map_Manager.$(OBJ_EXT) \ + $(OBJDIR)\Addr.$(OBJ_EXT) \ + $(OBJDIR)\Argv_Type_Converter.$(OBJ_EXT) \ + $(OBJDIR)\Assert.$(OBJ_EXT) \ + $(OBJDIR)\Asynch_IO.$(OBJ_EXT) \ + $(OBJDIR)\Asynch_IO_Impl.$(OBJ_EXT) \ + $(OBJDIR)\Asynch_Pseudo_Task.$(OBJ_EXT) \ + $(OBJDIR)\ATM_Acceptor.$(OBJ_EXT) \ + $(OBJDIR)\ATM_Addr.$(OBJ_EXT) \ + $(OBJDIR)\ATM_Connector.$(OBJ_EXT) \ + $(OBJDIR)\ATM_Params.$(OBJ_EXT) \ + $(OBJDIR)\ATM_QoS.$(OBJ_EXT) \ + $(OBJDIR)\ATM_Stream.$(OBJ_EXT) \ + $(OBJDIR)\Atomic_Op.$(OBJ_EXT) \ + $(OBJDIR)\Atomic_Op_Sparc.$(OBJ_EXT) \ + $(OBJDIR)\Auto_Event.$(OBJ_EXT) \ + $(OBJDIR)\Barrier.$(OBJ_EXT) \ + $(OBJDIR)\Base_Thread_Adapter.$(OBJ_EXT) \ + $(OBJDIR)\Based_Pointer_Repository.$(OBJ_EXT) \ + $(OBJDIR)\Basic_Stats.$(OBJ_EXT) \ + $(OBJDIR)\Basic_Types.$(OBJ_EXT) \ + $(OBJDIR)\Capabilities.$(OBJ_EXT) \ + 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$(OBJDIR)\Monitor_Point_Registry.$(OBJ_EXT) \ + $(OBJDIR)\Monitor_Size.$(OBJ_EXT) \ + $(OBJDIR)\Msg_WFMO_Reactor.$(OBJ_EXT) \ + $(OBJDIR)\Multihomed_INET_Addr.$(OBJ_EXT) \ + $(OBJDIR)\Mutex.$(OBJ_EXT) \ + $(OBJDIR)\Name_Proxy.$(OBJ_EXT) \ + $(OBJDIR)\Name_Request_Reply.$(OBJ_EXT) \ + $(OBJDIR)\Name_Space.$(OBJ_EXT) \ + $(OBJDIR)\Naming_Context.$(OBJ_EXT) \ + $(OBJDIR)\Netlink_Addr.$(OBJ_EXT) \ + $(OBJDIR)\Notification_Queue.$(OBJ_EXT) \ + $(OBJDIR)\Notification_Strategy.$(OBJ_EXT) \ + $(OBJDIR)\NT_Service.$(OBJ_EXT) \ + $(OBJDIR)\Obchunk.$(OBJ_EXT) \ + $(OBJDIR)\Object_Manager.$(OBJ_EXT) \ + $(OBJDIR)\Object_Manager_Base.$(OBJ_EXT) \ + $(OBJDIR)\OS_Errno.$(OBJ_EXT) \ + $(OBJDIR)\OS_Log_Msg_Attributes.$(OBJ_EXT) \ + $(OBJDIR)\OS_main.$(OBJ_EXT) \ + $(OBJDIR)\OS_NS_arpa_inet.$(OBJ_EXT) \ + $(OBJDIR)\OS_NS_ctype.$(OBJ_EXT) \ + $(OBJDIR)\OS_NS_dirent.$(OBJ_EXT) \ + $(OBJDIR)\OS_NS_dlfcn.$(OBJ_EXT) \ + $(OBJDIR)\OS_NS_errno.$(OBJ_EXT) \ + $(OBJDIR)\OS_NS_fcntl.$(OBJ_EXT) \ + 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$(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© /Y ACE_export.h $(INSTALL_DIR)\include\$(INCDIR_NAME)\ACE_export.h 1> NUL + -@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© /Y ace_wchar.h $(INSTALL_DIR)\include\$(INCDIR_NAME)\ace_wchar.h 1> NUL + -@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© /Y Activation_Queue.h $(INSTALL_DIR)\include\$(INCDIR_NAME)\Activation_Queue.h 1> NUL + -@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© /Y Active_Map_Manager.h $(INSTALL_DIR)\include\$(INCDIR_NAME)\Active_Map_Manager.h 1> NUL + -@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© /Y Active_Map_Manager_T.h $(INSTALL_DIR)\include\$(INCDIR_NAME)\Active_Map_Manager_T.h 1> NUL + -@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© 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$(INSTALL_DIR)\include\$(INCDIR_NAME)\Unbounded_Set_Ex.inl 1> NUL + -@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© /Y UNIX_Addr.inl $(INSTALL_DIR)\include\$(INCDIR_NAME)\UNIX_Addr.inl 1> NUL + -@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© /Y UPIPE_Acceptor.inl $(INSTALL_DIR)\include\$(INCDIR_NAME)\UPIPE_Acceptor.inl 1> NUL + -@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© /Y UPIPE_Connector.inl $(INSTALL_DIR)\include\$(INCDIR_NAME)\UPIPE_Connector.inl 1> NUL + -@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© /Y UPIPE_Stream.inl $(INSTALL_DIR)\include\$(INCDIR_NAME)\UPIPE_Stream.inl 1> NUL + -@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© /Y UTF16_Encoding_Converter.inl $(INSTALL_DIR)\include\$(INCDIR_NAME)\UTF16_Encoding_Converter.inl 1> NUL + -@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© /Y UUID.inl $(INSTALL_DIR)\include\$(INCDIR_NAME)\UUID.inl 1> NUL + -@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© /Y Vector_T.inl $(INSTALL_DIR)\include\$(INCDIR_NAME)\Vector_T.inl 1> NUL + -@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© /Y WFMO_Reactor.inl $(INSTALL_DIR)\include\$(INCDIR_NAME)\WFMO_Reactor.inl 1> NUL + -@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\. + -© /Y XTI_ATM_Mcast.inl $(INSTALL_DIR)\include\$(INCDIR_NAME)\XTI_ATM_Mcast.inl 1> NUL + +realclean: + @-rem + diff --git a/sql/characters.sql b/sql/characters.sql index 27e381585..c092b10fa 100644 --- a/sql/characters.sql +++ b/sql/characters.sql @@ -21,7 +21,7 @@ DROP TABLE IF EXISTS `character_db_version`; CREATE TABLE `character_db_version` ( - `required_8433_01_characters_character_account_data` bit(1) default NULL + `required_8469_01_characters_character_spell` bit(1) default NULL ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB'; -- diff --git a/sql/mangos.sql b/sql/mangos.sql index 39d8d2f96..6a5a42f3a 100644 --- a/sql/mangos.sql +++ b/sql/mangos.sql @@ -24,7 +24,7 @@ CREATE TABLE `db_version` ( `version` varchar(120) default NULL, `creature_ai_version` varchar(120) default NULL, `cache_id` int(10) default '0', - `required_8462_01_mangos_creature_ai_texts` bit(1) default NULL + `required_8482_01_mangos_spell_elixir` bit(1) default NULL ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes'; -- @@ -17021,7 +17021,13 @@ INSERT INTO `spell_elixir` VALUES (42735,0x3), (45373,0x1), (46837,0xB), -(46839,0xB); +(46839,0xB), +(53752,0x3), +(53755,0x3), +(53758,0x3), +(53760,0x3), +(54212,0x3), +(62380,0x3); /*!40000 ALTER TABLE `spell_elixir` ENABLE KEYS */; diff --git a/sql/updates/8469_01_characters_character_spell.sql b/sql/updates/8469_01_characters_character_spell.sql new file mode 100644 index 000000000..73f5f6195 --- /dev/null +++ b/sql/updates/8469_01_characters_character_spell.sql @@ -0,0 +1,20 @@ +ALTER TABLE character_db_version CHANGE COLUMN required_8433_01_characters_character_account_data required_8469_01_characters_character_spell bit; + +DELETE FROM character_spell WHERE spell in ( + 1178, /* Bear Form (Passive) */ + 3025, /* Cat Form (Passive) */ + 5419, /* Travel Form (Passive) */ + 5420, /* Tree of Life _passive_ */ + 5421, /* Aquatic Form (Passive) */ + 7376, /* Defensive Stance Passive */ + 7381, /* Berserker Stance Passive */ + 9635, /* Dire Bear Form (Passive) */ + 21156, /* Battle Stance Passive */ + 21178, /* Bear Form (Passive2) */ + 24905, /* Moonkin Form (Passive) */ + 34123, /* Tree of Life _pasive_ */ + 33948, /* Flight Form (Passive) */ + 34764, /* Flight Form (Passive) */ + 40121, /* Swift Flight Form (Passive) */ + 40122 /* Swift Flight Form (Passive) */ +); diff --git a/sql/updates/8482_01_mangos_spell_elixir.sql b/sql/updates/8482_01_mangos_spell_elixir.sql new file mode 100644 index 000000000..912131f7f --- /dev/null +++ b/sql/updates/8482_01_mangos_spell_elixir.sql @@ -0,0 +1,13 @@ +ALTER TABLE db_version CHANGE COLUMN required_8462_01_mangos_creature_ai_texts required_8482_01_mangos_spell_elixir bit; + +DELETE FROM `spell_elixir` WHERE `entry` IN +(53752,53755,53758,53760,54212,62380); + +/* Flasks added in 3.x */ +INSERT INTO `spell_elixir` (`entry`, `mask`) VALUES +(53752,0x3), +(53755,0x3), +(53758,0x3), +(53760,0x3), +(54212,0x3), +(62380,0x3); diff --git a/sql/updates/Makefile.am b/sql/updates/Makefile.am index 5b13afe48..60ace4e61 100644 --- a/sql/updates/Makefile.am +++ b/sql/updates/Makefile.am @@ -99,6 +99,8 @@ pkgdata_DATA = \ 8444_01_mangos_mangos_string.sql \ 8451_01_mangos_spell_proc_event.sql \ 8462_01_mangos_creature_ai_texts.sql \ + 8469_01_characters_character_spell.sql \ + 8482_01_mangos_spell_elixir.sql \ README ## Additional files to include when running 'make dist' @@ -178,4 +180,6 @@ EXTRA_DIST = \ 8444_01_mangos_mangos_string.sql \ 8451_01_mangos_spell_proc_event.sql \ 8462_01_mangos_creature_ai_texts.sql \ + 8469_01_characters_character_spell.sql \ + 8482_01_mangos_spell_elixir.sql \ README diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 9d0b5f974..7677dfdfa 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -758,7 +758,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui { if (bg->GetTypeID() != BATTLEGROUND_AB) continue; - if(!((BattleGroundAB*)bg)->IsTeamScores500disadvantage(GetPlayer()->GetTeam())) + if(!((BattleGroundAB*)bg)->IsTeamScores500Disadvantage(GetPlayer()->GetTeam())) continue; break; } diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index d40078c5a..0e9e8549c 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -231,9 +231,22 @@ BattleGround::~BattleGround() void BattleGround::Update(uint32 diff) { - if (!GetPlayersSize() && !GetReviveQueueSize()) - //BG is empty + if (!GetPlayersSize()) + { + // BG is empty + // if there are no players invited, delete BG + // this will delete arena or bg object, where any player entered + // [[ but if you use battleground object again (more battles possible to be played on 1 instance) + // then this condition should be removed and code: + // if (!GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE)) + // this->AddToFreeBGObjectsQueue(); // not yet implemented + // should be used instead of current + // ]] + // BattleGround Template instance cannot be updated, because it would be deleted + if (!GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE)) + m_SetDeleteThis = true; return; + } // remove offline players from bg after 5 minutes if (!m_OfflineQueue.empty()) @@ -1028,7 +1041,12 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac DecreaseInvitedCount(team); //we should update battleground queue, but only if bg isn't ending if (isBattleGround() && GetStatus() < STATUS_WAIT_LEAVE) + { + // a player has left the battleground, so there are free slots -> add to queue + AddToBGFreeSlotQueue(); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId()); + } + // Let others know WorldPacket data; sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, guid); @@ -1048,17 +1066,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName()); } - if (!GetPlayersSize() && !GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE)) - { - // if no players left AND no invitees left, set this bg to delete in next update - // direct deletion could cause crashes - m_SetDeleteThis = true; - // return to prevent addition to freeslotqueue - return; - } - - // a player exited the battleground, so there are free slots. add to queue - this->AddToBGFreeSlotQueue(); + //battleground object will be deleted next BattleGround::Update() call } // this method is called when no players remains in battleground @@ -1091,10 +1099,16 @@ void BattleGround::Reset() void BattleGround::StartBattleGround() { - ///this method should spawn spirit guides and so on SetStartTime(0); - SetLastResurrectTime(0); + + // add BG to free slot queue + AddToBGFreeSlotQueue(); + + // add bg to update list + // This must be done here, because we need to have already invited some players when first BG::Update() method is executed + // and it doesn't matter if we call StartBattleGround() more times, because m_BattleGrounds is a map and instance id never changes + sBattleGroundMgr.AddBattleGround(GetInstanceID(), GetTypeID(), this); } void BattleGround::AddPlayer(Player *plr) @@ -1774,5 +1788,6 @@ WorldSafeLocsEntry const* BattleGround::GetClosestGraveYard( Player* player ) bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const { BattleGroundTeamId team_idx = GetTeamIndexByTeamId(team); - return m_TeamScores[team_idx] >= minScore && m_TeamScores[team_idx] <= maxScore; + uint32 score = (m_TeamScores[team_idx] < 0) ? 0 : uint32(m_TeamScores[team_idx]); + return score >= minScore && score <= maxScore; } diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp index 7e27972ff..8737b9395 100644 --- a/src/game/BattleGroundAB.cpp +++ b/src/game/BattleGroundAB.cpp @@ -143,19 +143,14 @@ void BattleGroundAB::Update(uint32 diff) UpdateWorldState(BG_AB_OP_RESOURCES_ALLY, m_TeamScores[team]); if (team == BG_TEAM_HORDE) UpdateWorldState(BG_AB_OP_RESOURCES_HORDE, m_TeamScores[team]); - } - } - // achievements flags - if (m_TeamScores[BG_TEAM_ALLIANCE] > m_TeamScores[BG_TEAM_HORDE]) - { - if (m_TeamScores[BG_TEAM_ALLIANCE] - m_TeamScores[BG_TEAM_HORDE] >= 500) - m_TeamScores500disadvantage[BG_TEAM_HORDE] = true; - } - else - { - if (m_TeamScores[BG_TEAM_HORDE] - m_TeamScores[BG_TEAM_ALLIANCE] >= 500) - m_TeamScores500disadvantage[BG_TEAM_ALLIANCE] = true; + // update achievement flags + // we increased m_TeamScores[team] so we just need to check if it is 500 more than other teams resources + // horde will be a bit disadvantaged, but we can assume that points aren't updated for both team in same Update() call + uint8 otherTeam = (team + 1) % BG_TEAMS_COUNT; + if (m_TeamScores[team] > m_TeamScores[otherTeam] + 500) + m_TeamScores500Disadvantage[otherTeam] = true; + } } // Test win condition @@ -588,8 +583,8 @@ void BattleGroundAB::Reset() bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call! m_HonorTics = (isBGWeekend) ? BG_AB_ABBGWeekendHonorTicks : BG_AB_NotABBGWeekendHonorTicks; m_ReputationTics = (isBGWeekend) ? BG_AB_ABBGWeekendReputationTicks : BG_AB_NotABBGWeekendReputationTicks; - m_TeamScores500disadvantage[BG_TEAM_ALLIANCE] = false; - m_TeamScores500disadvantage[BG_TEAM_HORDE] = false; + m_TeamScores500Disadvantage[BG_TEAM_ALLIANCE] = false; + m_TeamScores500Disadvantage[BG_TEAM_HORDE] = false; for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) { @@ -681,8 +676,8 @@ bool BattleGroundAB::IsAllNodesConrolledByTeam(uint32 team) const { uint32 count = 0; for(int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) - if (team == ALLIANCE && m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED || - team == HORDE && m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED) + if ((team == ALLIANCE && m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED) || + (team == HORDE && m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED)) ++count; return count == BG_AB_DYNAMIC_NODES_COUNT; diff --git a/src/game/BattleGroundAB.h b/src/game/BattleGroundAB.h index b907298b0..e01e78f66 100644 --- a/src/game/BattleGroundAB.h +++ b/src/game/BattleGroundAB.h @@ -262,7 +262,7 @@ class BattleGroundAB : public BattleGround /* achievement req. */ bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited - bool IsTeamScores500disadvantage(uint32 team) const { return m_TeamScores500disadvantage[GetTeamIndexByTeamId(team)]; } + bool IsTeamScores500Disadvantage(uint32 team) const { return m_TeamScores500Disadvantage[GetTeamIndexByTeamId(team)]; } private: /* Gameobject spawning/despawning */ void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay); @@ -293,6 +293,6 @@ class BattleGroundAB : public BattleGround uint32 m_HonorTics; uint32 m_ReputationTics; // need for achievements - bool m_TeamScores500disadvantage[BG_TEAMS_COUNT]; + bool m_TeamScores500Disadvantage[BG_TEAMS_COUNT]; }; #endif diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index bb21a854b..1dccbafa0 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -1168,13 +1168,16 @@ void BattleGroundMgr::Update(uint32 diff) if (!m_QueueUpdateScheduler.empty()) { //copy vector and clear the other + // TODO add lock + // TODO maybe std::list would be better and then unlock after end of cycle std::vector scheduled(m_QueueUpdateScheduler); m_QueueUpdateScheduler.clear(); + // TODO drop lock for (uint8 i = 0; i < scheduled.size(); i++) { - BattleGroundQueueTypeId bgQueueTypeId = BattleGroundQueueTypeId(scheduled[i] / 65536); - BattleGroundTypeId bgTypeId = BattleGroundTypeId((scheduled[i] % 65536) / 256); - BGQueueIdBasedOnLevel queue_id = BGQueueIdBasedOnLevel(scheduled[i] % 256); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundQueueTypeId(scheduled[i] >> 16); + BattleGroundTypeId bgTypeId = BattleGroundTypeId((scheduled[i] >> 8) & 255); + BGQueueIdBasedOnLevel queue_id = BGQueueIdBasedOnLevel(scheduled[i] & 255); m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, queue_id); } } @@ -1606,12 +1609,6 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI bg->SetArenaType(arenaType); bg->SetRated(isRated); - // add BG to free slot queue - bg->AddToBGFreeSlotQueue(); - - // add bg to update list - AddBattleGround(bg->GetInstanceID(), bg->GetTypeID(), bg); - return bg; } @@ -2023,9 +2020,9 @@ void BattleGroundMgr::ToggleArenaTesting() void BattleGroundMgr::ScheduleQueueUpdate(BattleGroundQueueTypeId bgQueueTypeId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id) { - //This method must be atomic! + //This method must be atomic, TODO add mutex //we will use only 1 number created of bgTypeId and queue_id - uint32 schedule_id = (bgQueueTypeId * 65536) + (bgTypeId * 256) + queue_id; + uint32 schedule_id = (bgQueueTypeId << 16) | (bgTypeId << 8) | queue_id; bool found = false; for (uint8 i = 0; i < m_QueueUpdateScheduler.size(); i++) { diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h index 2b65b76c7..7044a4de2 100644 --- a/src/game/BattleGroundMgr.h +++ b/src/game/BattleGroundMgr.h @@ -146,8 +146,8 @@ class BGQueueInviteEvent : public BasicEvent private: uint64 m_PlayerGuid; uint32 m_BgInstanceGUID; - uint32 m_RemoveTime; BattleGroundTypeId m_BgTypeId; + uint32 m_RemoveTime; }; /* diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index 00508a5d5..9ae5cd722 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -1177,7 +1177,7 @@ valid examples: char c = reader.peek(); // ignore enchants etc. - while(c >='0' && c <='9' || c==':') + while ((c >= '0' && c <= '9') || c== ':') { reader.ignore(1); c = reader.peek(); @@ -2201,4 +2201,4 @@ LocaleConstant CliHandler::GetSessionDbcLocale() const int CliHandler::GetSessionDbLocaleIndex() const { return objmgr.GetDBCLocaleIndex(); -} \ No newline at end of file +} diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 775caeb74..fbfdc8189 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -153,7 +153,7 @@ void Creature::RemoveFromWorld() void Creature::RemoveCorpse() { - if( getDeathState()!=CORPSE && !m_isDeadByDefault || getDeathState()!=ALIVE && m_isDeadByDefault ) + if ((getDeathState() != CORPSE && !m_isDeadByDefault) || (getDeathState() != ALIVE && m_isDeadByDefault)) return; m_deathTimer = 0; @@ -444,7 +444,7 @@ void Creature::Update(uint32 diff) RegenerateMana(); - m_regenTimer = 2000; + m_regenTimer = REGEN_TIME_FULL; break; } case DEAD_FALLING: @@ -1459,10 +1459,10 @@ float Creature::GetAttackDistance(Unit const* pl) const if(aggroRate==0) return 0.0f; - int32 playerlevel = pl->getLevelForTarget(this); - int32 creaturelevel = getLevelForTarget(pl); + uint32 playerlevel = pl->getLevelForTarget(this); + uint32 creaturelevel = getLevelForTarget(pl); - int32 leveldif = playerlevel - creaturelevel; + int32 leveldif = int32(playerlevel) - int32(creaturelevel); // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob." if ( leveldif < - 25) @@ -1730,7 +1730,7 @@ bool Creature::IsVisibleInGridForPlayer(Player* pl) const { if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INVISIBLE) return false; - return isAlive() || m_deathTimer > 0 || m_isDeadByDefault && m_deathState==CORPSE; + return (isAlive() || m_deathTimer > 0 || (m_isDeadByDefault && m_deathState == CORPSE)); } // Dead player see live creatures near own corpse diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index e70b153ff..936045f6b 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -378,7 +378,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 target = owner; } } - else if (target = m_creature->getVictim()) + else if ((target = m_creature->getVictim())) { if (target->GetTypeId() != TYPEID_PLAYER) if (Unit* owner = target->GetOwner()) diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index e4c631f1b..794e11ca1 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -386,6 +386,7 @@ void GameObject::Update(uint32 /*p_time*/) if (GetGOInfo()->GetAutoCloseTime() && (m_cooldownTime < time(NULL))) ResetDoorOrButton(); break; + default: break; } break; } diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index 32454762d..38fbd1704 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -872,11 +872,11 @@ namespace MaNGOS return false; } private: - bool i_hitHidden; bool i_targetForPlayer; WorldObject const* i_obj; Unit const* i_funit; float i_range; + bool i_hitHidden; }; // do attack at call of help to friendly crearture @@ -1076,7 +1076,7 @@ namespace MaNGOS ~LocalizedPacketListDo() { for(size_t i = 0; i < i_data_cache.size(); ++i) - for(int j = 0; j < i_data_cache[i].size(); ++j) + for(size_t j = 0; j < i_data_cache[i].size(); ++j) delete i_data_cache[i][j]; } void operator()( Player* p ); diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index 03507b26d..48c258647 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -728,7 +728,7 @@ void Guild::Disband() objmgr.RemoveGuild(m_Id); } -void Guild::Roster(WorldSession *session) +void Guild::Roster(WorldSession *session /*= NULL*/) { // we can only guess size WorldPacket data(SMSG_GUILD_ROSTER, (4+MOTD.length()+1+GINFO.length()+1+4+m_Ranks.size()*(4+4+GUILD_BANK_MAX_TABS*(4+4))+members.size()*50)); @@ -777,7 +777,10 @@ void Guild::Roster(WorldSession *session) data << itr->second.OFFnote; } } - session->SendPacket(&data);; + if (session) + session->SendPacket(&data); + else + BroadcastPacket(&data); sLog.outDebug( "WORLD: Sent (SMSG_GUILD_ROSTER)" ); } @@ -824,7 +827,7 @@ void Guild::UpdateLogoutTime(uint64 guid) if (itr == members.end() ) return; - itr->second.Level = time(NULL); + itr->second.LogoutTime = time(NULL); if (m_OnlineMembers > 0) --m_OnlineMembers; @@ -1100,7 +1103,7 @@ void Guild::DisplayGuildBankTabsInfo(WorldSession *session) data << uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work data << uint8(1); // Tell Client this is a TabInfo packet - data << uint8(m_PurchasedTabs); // here is the number of tabs + data << uint8(m_PurchasedTabs); // here is the number of tabs for (uint8 i = 0; i < m_PurchasedTabs; ++i) { @@ -1992,7 +1995,6 @@ void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId) session->SendPacket(&data); else BroadcastPacket(&data); - } void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount ) diff --git a/src/game/Guild.h b/src/game/Guild.h index 62c168414..2836a245a 100644 --- a/src/game/Guild.h +++ b/src/game/Guild.h @@ -295,19 +295,19 @@ class Guild uint32 GetId(){ return m_Id; } const uint64& GetLeader(){ return m_LeaderGuid; } - std::string GetName(){ return m_Name; } - std::string GetMOTD(){ return MOTD; } - std::string GetGINFO(){ return GINFO; } + std::string const& GetName() const { return m_Name; } + std::string const& GetMOTD() const { return MOTD; } + std::string const& GetGINFO() const { return GINFO; } - uint32 GetCreatedYear(){ return m_CreatedYear; } - uint32 GetCreatedMonth(){ return m_CreatedMonth; } - uint32 GetCreatedDay(){ return m_CreatedDay; } + uint32 GetCreatedYear() const { return m_CreatedYear; } + uint32 GetCreatedMonth() const { return m_CreatedMonth; } + uint32 GetCreatedDay() const { return m_CreatedDay; } - uint32 GetEmblemStyle(){ return m_EmblemStyle; } - uint32 GetEmblemColor(){ return m_EmblemColor; } - uint32 GetBorderStyle(){ return m_BorderStyle; } - uint32 GetBorderColor(){ return m_BorderColor; } - uint32 GetBackgroundColor(){ return m_BackgroundColor; } + uint32 GetEmblemStyle() const { return m_EmblemStyle; } + uint32 GetEmblemColor() const { return m_EmblemColor; } + uint32 GetBorderStyle() const { return m_BorderStyle; } + uint32 GetBorderColor() const { return m_BorderColor; } + uint32 GetBackgroundColor() const { return m_BackgroundColor; } void SetLeader(uint64 guid); bool AddMember(uint64 plGuid, uint32 plRank); @@ -374,7 +374,7 @@ class Guild return NULL; } - void Roster(WorldSession *session); + void Roster(WorldSession *session = NULL); // NULL = broadcast void Query(WorldSession *session); void UpdateLogoutTime(uint64 guid); diff --git a/src/game/GuildHandler.cpp b/src/game/GuildHandler.cpp index 8891113ba..7aecaaa77 100644 --- a/src/game/GuildHandler.cpp +++ b/src/game/GuildHandler.cpp @@ -652,7 +652,7 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) guild->SetRankRights(rankId, rights); guild->Query(this); - guild->Roster(this); + guild->Roster(); // broadcast for tab rights update } void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) @@ -681,7 +681,7 @@ void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) guild->CreateRank(rankname, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); guild->Query(this); - guild->Roster(this); + guild->Roster(); // broadcast for tab rights update } void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/) @@ -703,7 +703,7 @@ void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/) guild->DelRank(); guild->Query(this); - guild->Roster(this); + guild->Roster(); // broadcast for tab rights update } void WorldSession::SendGuildCommandResult(uint32 typecmd, const std::string& str,uint32 cmdresult) @@ -1016,7 +1016,7 @@ void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data ) recv_data >> unk2; // always 0 recv_data >> SplitedAmount; - if (BankTabSlotDst >= GUILD_BANK_MAX_SLOTS || BankTabDst == BankTab && BankTabSlotDst == BankTabSlot) + if (BankTabSlotDst >= GUILD_BANK_MAX_SLOTS || (BankTabDst == BankTab && BankTabSlotDst == BankTabSlot)) { recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet return; @@ -1123,7 +1123,7 @@ void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data ) GetPlayer()->ModifyMoney(-int(TabCost)); pGuild->SetBankMoneyPerDay(GetPlayer()->GetRank(), WITHDRAW_MONEY_UNLIMITED); pGuild->SetBankRightsAndSlots(GetPlayer()->GetRank(), TabId, GUILD_BANK_RIGHT_FULL, WITHDRAW_SLOT_UNLIMITED, true); - pGuild->Roster(this); + pGuild->Roster(); // broadcast for tab rights update pGuild->DisplayGuildBankTabsInfo(this); } diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp index 557ca91ae..937f1b9cc 100644 --- a/src/game/Level0.cpp +++ b/src/game/Level0.cpp @@ -143,7 +143,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/) // save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE); - if(save_interval==0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS) + if (save_interval==0 || (save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS)) player->SaveToDB(); return true; @@ -158,7 +158,7 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/) for(; itr != m.end(); ++itr) { AccountTypes itr_sec = itr->second->GetSession()->GetSecurity(); - if ((itr->second->isGameMaster() || itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST)) && + if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) && (!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer()))) { if(first) diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp index 9cd2dd66c..3fade48de 100644 --- a/src/game/Level1.cpp +++ b/src/game/Level1.cpp @@ -658,7 +658,7 @@ bool ChatHandler::HandleModifyKnownTitlesCommand(const char* args) uint64 titles2 = titles; - for(int i = 1; i < sCharTitlesStore.GetNumRows(); ++i) + for(uint32 i = 1; i < sCharTitlesStore.GetNumRows(); ++i) if(CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i)) titles2 &= ~(uint64(1) << tEntry->bit_index); @@ -2275,7 +2275,7 @@ bool ChatHandler::HandleGoTaxinodeCommand(const char* args) return false; } - if (node->x == 0.0f && node->y == 0.0f && node->z == 0.0f || + if ((node->x == 0.0f && node->y == 0.0f && node->z == 0.0f) || !MapManager::IsValidMapCoord(node->map_id,node->x,node->y,node->z)) { PSendSysMessage(LANG_INVALID_TARGET_COORD,node->x,node->y,node->map_id); @@ -2412,7 +2412,7 @@ bool ChatHandler::HandleGoZoneXYCommand(const char* args) float y = (float)atof(py); // prevent accept wrong numeric args - if (x==0.0f && *px!='0' || y==0.0f && *py!='0') + if ((x==0.0f && *px!='0') || (y==0.0f && *py!='0')) return false; uint32 areaid = cAreaId ? (uint32)atoi(cAreaId) : _player->GetZoneId(); diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index a188f65c5..96b05fc93 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -3180,7 +3180,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args) } wpCreature->SetVisibility(VISIBILITY_OFF); - sLog.outDebug("DEBUG: UPDATE creature_movement SET wpguid = '%u"); + sLog.outDebug("DEBUG: UPDATE creature_movement SET wpguid = '%u", wpCreature->GetGUIDLow()); // set "wpguid" column to the visual waypoint WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), lowguid, point); @@ -3928,8 +3928,6 @@ void ChatHandler::HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id) bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/) { - uint32 classmask = m_session->GetPlayer()->getClassMask(); - for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i) { SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i); @@ -3970,8 +3968,6 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args) // converting string that we try to find to lower case wstrToLower( wnamepart ); - uint32 classmask = m_session->GetPlayer()->getClassMask(); - std::string name; SkillLineEntry const *targetSkillInfo = NULL; diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 9e1ab765c..0206c5ae7 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -4581,7 +4581,7 @@ bool ChatHandler::HandleServerRestartCommand(const char* args) int32 time = atoi (time_str); ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0) + if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0')) || time < 0) return false; if (exitcode_str) @@ -4616,7 +4616,7 @@ bool ChatHandler::HandleServerIdleRestartCommand(const char* args) int32 time = atoi (time_str); ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0) + if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0')) || time < 0) return false; if (exitcode_str) @@ -4651,7 +4651,7 @@ bool ChatHandler::HandleServerIdleShutDownCommand(const char* args) int32 time = atoi (time_str); ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0) + if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0')) || time < 0) return false; if (exitcode_str) @@ -6182,7 +6182,7 @@ bool ChatHandler::HandleSendItemsCommand(const char* args) } uint32 item_count = itemCountStr ? atoi(itemCountStr) : 1; - if(item_count < 1 || item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount)) + if (item_count < 1 || (item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount))) { PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count,item_id); SetSentErrorMessage(true); diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp index 274a7f94f..76008c6e9 100644 --- a/src/game/LootHandler.cpp +++ b/src/game/LootHandler.cpp @@ -45,7 +45,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data ) GameObject *go = player->GetMap()->GetGameObject(lguid); // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO - if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) + if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))) { player->SendLootRelease(lguid); return; @@ -280,7 +280,7 @@ void WorldSession::DoLootRelease( uint64 lguid ) GameObject *go = GetPlayer()->GetMap()->GetGameObject(lguid); // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO - if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) + if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))) return; loot = &go->loot; diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 4f6075115..1c60e474c 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1789,7 +1789,8 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const // Makers' Overlook (ground and cave) else if (x > 5634.48f && x < 5774.53f && y < 3475.0f && z > 300.0f) { - if(y > 3380.26f || y > 3265.0f && z < 360.0f) areaflag = 2187; + if (y > 3380.26f || (y > 3265.0f && z < 360.0f)) + areaflag = 2187; } break; // The Makers' Perch (underground) @@ -1868,7 +1869,7 @@ void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 area bool Map::IsInWater(float x, float y, float pZ) const { // Check surface in x, y point for liquid - if (GridMap* gmap = const_cast(this)->GetGrid(x, y)) + if (const_cast(this)->GetGrid(x, y)) { LiquidData liquid_status; if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, &liquid_status)) @@ -1882,7 +1883,7 @@ bool Map::IsInWater(float x, float y, float pZ) const bool Map::IsUnderWater(float x, float y, float z) const { - if (GridMap* gmap = const_cast(this)->GetGrid(x, y)) + if (const_cast(this)->GetGrid(x, y)) { if (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN)&LIQUID_MAP_UNDER_WATER) return true; diff --git a/src/game/Map.h b/src/game/Map.h index d5b5bef4f..2b60a3fee 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -478,6 +478,8 @@ class MANGOS_DLL_SPEC Map : public GridRefManager, public MaNGOS::Obj ActiveNonPlayers m_activeNonPlayers; ActiveNonPlayers::iterator m_activeNonPlayersIter; private: + time_t i_gridExpiry; + //used for fast base_map (e.g. MapInstanced class object) search for //InstanceMaps and BattleGroundMaps... Map* m_parentMap; @@ -489,8 +491,6 @@ class MANGOS_DLL_SPEC Map : public GridRefManager, public MaNGOS::Obj GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]; std::bitset marked_cells; - time_t i_gridExpiry; - std::set i_objectsToRemove; std::multimap m_scriptSchedule; diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 54bfb4410..319279a2b 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -90,7 +90,7 @@ MotionMaster::UpdateMotion(uint32 diff) if (m_expList) { - for (int i = 0; i < m_expList->size(); ++i) + for (size_t i = 0; i < m_expList->size(); ++i) { MovementGenerator* mg = (*m_expList)[i]; if (!isStatic(mg)) diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 67951bab9..0f58b1d10 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -457,7 +457,7 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data) if(_player->m_mover->GetGUID() == old_mover_guid) { - sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " I64FMT, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid); + sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " UI64FMTD, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid); recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 7d5bdca94..10df0cc3a 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -111,7 +111,7 @@ bool SpellClickInfo::IsFitToRequirements(Player const* player) const if(questStart) { // not in expected required quest state - if(!player || (!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)) + if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))) return false; } @@ -782,8 +782,8 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* // replace by new structures array const_cast(addon->auras) = new CreatureDataAddonAura[val.size()/2+1]; - int i=0; - for(int j=0;j(addon->auras[i]); cAura.spell_id = (uint32)val[2*j+0]; @@ -1082,7 +1082,7 @@ void ObjectMgr::LoadCreatures() if(heroicCreatures.find(data.id)!=heroicCreatures.end()) { - sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template in `creature_template`, skipped.",guid,data.id ); + sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template (entry: %u) in `creature_template`, skipped.",guid, data.id ); continue; } @@ -3482,8 +3482,8 @@ void ObjectMgr::LoadQuests() bool found = false; for(int k = 0; k < 3; ++k) { - if( spellInfo->Effect[k]==SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k])==qinfo->QuestId || - spellInfo->Effect[k]==SPELL_EFFECT_SEND_EVENT) + if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) || + spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT) { found = true; break; @@ -7098,7 +7098,7 @@ bool PlayerCondition::Meets(Player const * player) const case CONDITION_REPUTATION_RANK: { FactionEntry const* faction = sFactionStore.LookupEntry(value1); - return faction && player->GetReputationMgr().GetRank(faction) >= value2; + return faction && player->GetReputationMgr().GetRank(faction) >= int32(value2); } case CONDITION_TEAM: return player->GetTeam() == value1; diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 901c85f5b..e95f4ce25 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -785,9 +785,9 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount) void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen) { - if (MaxValue == DISABLED_MIRROR_TIMER) + if (int(MaxValue) == DISABLED_MIRROR_TIMER) { - if (CurrentValue!=DISABLED_MIRROR_TIMER) + if (int(CurrentValue) != DISABLED_MIRROR_TIMER) StopMirrorTimer(Type); return; } @@ -1210,7 +1210,7 @@ void Player::Update( uint32 p_time ) } } - if(m_regenTimer > 0) + if (m_regenTimer) { if(p_time >= m_regenTimer) m_regenTimer = 0; @@ -1251,7 +1251,12 @@ void Player::Update( uint32 p_time ) if (isAlive()) { - RegenerateAll(); + // if no longer casting, set regen power as soon as it is up. + if (!IsUnderLastManaUseEffect()) + SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); + + if (!m_regenTimer) + RegenerateAll(); } if (m_deathState == JUST_DIED) @@ -1508,7 +1513,7 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) if(!enchantId) continue; - if(enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId)) + if ((enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId))) break; } @@ -1912,36 +1917,33 @@ void Player::RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attack ModifyPower(POWER_RAGE, uint32(addRage*10)); } -void Player::RegenerateAll() +void Player::RegenerateAll(uint32 diff) { - if (m_regenTimer != 0) - return; - uint32 regenDelay = 2000; - // Not in combat or they have regeneration - if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) || + if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) || HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() ) { - RegenerateHealth(); + RegenerateHealth(diff); if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN)) { - Regenerate(POWER_RAGE); + Regenerate(POWER_RAGE, diff); if(getClass() == CLASS_DEATH_KNIGHT) - Regenerate(POWER_RUNIC_POWER); + Regenerate(POWER_RUNIC_POWER, diff); } } - Regenerate( POWER_ENERGY ); + Regenerate(POWER_ENERGY, diff); - Regenerate( POWER_MANA ); + Regenerate(POWER_MANA, diff); - if(getClass() == CLASS_DEATH_KNIGHT) - Regenerate( POWER_RUNE ); + if (getClass() == CLASS_DEATH_KNIGHT) + Regenerate(POWER_RUNE, diff); - m_regenTimer = regenDelay; + m_regenTimer = REGEN_TIME_FULL; } -void Player::Regenerate(Powers power) +// diff contains the time in milliseconds since last regen. +void Player::Regenerate(Powers power, uint32 diff) { uint32 curValue = GetPower(power); uint32 maxValue = GetMaxPower(power); @@ -1980,8 +1982,10 @@ void Player::Regenerate(Powers power) case POWER_RUNE: { for(uint32 i = 0; i < MAX_RUNES; ++i) - if(uint8 cd = GetRuneCooldown(i)) // if we have cooldown, reduce it... - SetRuneCooldown(i, cd - 1); // ... by 2 sec (because update is every 2 sec) + { + if(uint16 cd = GetRuneCooldown(i)) // if we have cooldown, reduce it... + SetRuneCooldown(i, (cd < diff) ? 0 : cd - diff); + } } break; case POWER_FOCUS: case POWER_HAPPINESS: @@ -1999,6 +2003,9 @@ void Player::Regenerate(Powers power) addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f; } + // addvalue computed on a 2sec basis. => update to diff time + addvalue *= float(diff) / REGEN_TIME_FULL; + if (power != POWER_RAGE && power != POWER_RUNIC_POWER) { curValue += uint32(addvalue); @@ -2015,7 +2022,7 @@ void Player::Regenerate(Powers power) SetPower(power, curValue); } -void Player::RegenerateHealth() +void Player::RegenerateHealth(uint32 diff) { uint32 curValue = GetHealth(); uint32 maxValue = GetMaxHealth(); @@ -2052,6 +2059,8 @@ void Player::RegenerateHealth() if(addvalue < 0) addvalue = 0; + addvalue *= (float)diff / REGEN_TIME_FULL; + ModifyHealth(int32(addvalue)); } @@ -2269,9 +2278,8 @@ bool Player::IsGroupVisibleFor(Player* p) const bool Player::IsInSameGroupWith(Player const* p) const { - return p==this || GetGroup() != NULL && - GetGroup() == p->GetGroup() && - GetGroup()->SameSubGroup((Player*)this, (Player*)p); + return (p==this || (GetGroup() != NULL && + GetGroup()->SameSubGroup((Player*)this, (Player*)p))); } ///- If the player is invited, remove him. If the group if then only 1 person, disband the group. @@ -3073,7 +3081,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL || // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL - (pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0 ) + ((pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0)) { switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask!=0)) { @@ -3127,7 +3135,7 @@ bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const { // note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell // talent dependent passives activated at form apply have proper stance data - bool need_cast = !spellInfo->Stances || m_form != 0 && (spellInfo->Stances & (1<<(m_form-1))); + bool need_cast = (!spellInfo->Stances || (m_form != 0 && (spellInfo->Stances & (1<<(m_form-1))))); //Check CasterAuraStates return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState))); @@ -3169,7 +3177,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) if (itr == m_spells.end()) return; - if(itr->second->state == PLAYERSPELL_REMOVED || disabled && itr->second->disabled) + if (itr->second->state == PLAYERSPELL_REMOVED || (disabled && itr->second->disabled)) return; // unlearn non talent higher ranks (recursive) @@ -3279,7 +3287,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL && pSkill->categoryId != SKILL_CATEGORY_CLASS ||// not unlearn class skills (spellbook/talent pages) // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL - (pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0 ) + ((pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0)) { // not reset skills for professions and racial abilities if ((pSkill->categoryId==SKILL_CATEGORY_SECONDARY || pSkill->categoryId==SKILL_CATEGORY_PROFESSION) && @@ -4504,7 +4512,7 @@ void Player::RepopAtGraveyard() AreaTableEntry const *zone = GetAreaEntryByAreaID(GetAreaId()); // Such zones are considered unreachable as a ghost and the player must be automatically revived - if(!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY || GetTransport()) + if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport()) { ResurrectPlayer(0.5f); SpawnCorpseBones(); @@ -6741,7 +6749,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl // If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage if (ssv) { - if (extraDPS = ssv->getDPSMod(proto->ScalingStatValue)) + if ((extraDPS = ssv->getDPSMod(proto->ScalingStatValue))) { float average = extraDPS * proto->Delay / 1000.0f; minDamage = 0.7f * average; @@ -8464,10 +8472,10 @@ Item* Player::GetItemByPos( uint16 pos ) const Item* Player::GetItemByPos( uint8 bag, uint8 slot ) const { - if( bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END ) ) + if( bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END )) ) return m_items[slot]; - else if(bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END - || bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END ) + else if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END) + || (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END) ) { Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag ); if ( pBag ) @@ -11100,7 +11108,7 @@ void Player::SwapItem( uint16 src, uint16 dst ) if(IsEquipmentPos ( src ) || IsBagPos ( src )) { // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later) - uint8 msg = CanUnequipItem( src, !IsBagPos ( src ) || IsBagPos ( dst ) || pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty()); + uint8 msg = CanUnequipItem( src, !IsBagPos ( src ) || IsBagPos ( dst ) || (pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty())); if(msg != EQUIP_ERR_OK) { SendEquipError( msg, pSrcItem, pDstItem ); @@ -11130,7 +11138,7 @@ void Player::SwapItem( uint16 src, uint16 dst ) if(IsEquipmentPos ( dst ) || IsBagPos ( dst )) { // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later) - uint8 msg = CanUnequipItem( dst, !IsBagPos ( dst ) || IsBagPos ( src ) || pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty()); + uint8 msg = CanUnequipItem( dst, !IsBagPos ( dst ) || IsBagPos ( src ) || (pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty())); if(msg != EQUIP_ERR_OK) { SendEquipError( msg, pSrcItem, pDstItem ); @@ -11548,7 +11556,7 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly) Item* item = *itr; ++itr; // current element can be erased in UpdateDuration - if (realtimeonly && item->GetProto()->Duration < 0 || !realtimeonly) + if ((realtimeonly && item->GetProto()->Duration < 0) || !realtimeonly) item->UpdateDuration(this,time); } } @@ -14073,7 +14081,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) // check name limitations if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS || - GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name)) + (GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name))) { delete result; CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME),guid); @@ -15726,8 +15734,6 @@ void Player::_SaveAuras() // save previous spellEffectPair to db itr2--; - SpellEntry const *spellInfo = itr2->second->GetSpellProto(); - //skip all auras from spells that are passive //do not save single target auras (unless they were cast by the player) if (!itr2->second->IsPassive() && (itr2->second->GetCasterGUID() == GetGUID() || !itr2->second->IsSingleTarget())) @@ -17007,7 +17013,7 @@ bool Player::ActivateTaxiPathTo(std::vector const& nodes, Creature* npc uint32 mount_display_id = objmgr.GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == NULL); // in spell case allow 0 model - if (mount_display_id == 0 && spellid == 0 || sourcepath == 0) + if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0) { WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR); @@ -19178,8 +19184,8 @@ void Player::UpdateAreaDependentAuras( uint32 newArea ) uint32 Player::GetCorpseReclaimDelay(bool pvp) const { - if( pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) || - !pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) ) + if ((pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) || + (!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )) { return copseReclaimDelay[0]; } @@ -19194,8 +19200,8 @@ void Player::UpdateCorpseReclaimDelay() { bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH; - if( pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) || - !pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) ) + if ((pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) || + (!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )) return; time_t now = time(NULL); @@ -19644,7 +19650,7 @@ void Player::ResyncRunes(uint8 count) for(uint32 i = 0; i < count; ++i) { data << uint8(GetCurrentRune(i)); // rune type - data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255) + data << uint8(255 - ((GetRuneCooldown(i) / REGEN_TIME_FULL) * 51)); // passed cooldown time (0-255) } GetSession()->SendPacket(&data); } diff --git a/src/game/Player.h b/src/game/Player.h index 0de9294cd..b2ac48876 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -269,7 +269,7 @@ struct Areas }; #define MAX_RUNES 6 -#define RUNE_COOLDOWN 5 // 5*2=10 sec +#define RUNE_COOLDOWN 10000 // msec enum RuneType { @@ -282,9 +282,9 @@ enum RuneType struct RuneInfo { - uint8 BaseRune; - uint8 CurrentRune; - uint8 Cooldown; + uint8 BaseRune; + uint8 CurrentRune; + uint16 Cooldown; // msec }; struct Runes @@ -1415,9 +1415,9 @@ class MANGOS_DLL_SPEC Player : public Unit void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker ); void SendPetSkillWipeConfirm(); void CalcRage( uint32 damage,bool attacker ); - void RegenerateAll(); - void Regenerate(Powers power); - void RegenerateHealth(); + void RegenerateAll(uint32 diff = REGEN_TIME_FULL); + void Regenerate(Powers power, uint32 diff); + void RegenerateHealth(uint32 diff); void setRegenTimer(uint32 time) {m_regenTimer = time;} void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;} @@ -2223,10 +2223,10 @@ class MANGOS_DLL_SPEC Player : public Unit uint8 GetRunesState() const { return m_runes->runeState; } uint8 GetBaseRune(uint8 index) const { return m_runes->runes[index].BaseRune; } uint8 GetCurrentRune(uint8 index) const { return m_runes->runes[index].CurrentRune; } - uint8 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; } + uint16 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; } void SetBaseRune(uint8 index, uint8 baseRune) { m_runes->runes[index].BaseRune = baseRune; } void SetCurrentRune(uint8 index, uint8 currentRune) { m_runes->runes[index].CurrentRune = currentRune; } - void SetRuneCooldown(uint8 index, uint8 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); } + void SetRuneCooldown(uint8 index, uint16 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); } void ConvertRune(uint8 index, uint8 newType); void ResyncRunes(uint8 count); void AddRunePower(uint8 index); diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp index dd0834b80..6e6a71312 100644 --- a/src/game/PoolHandler.cpp +++ b/src/game/PoolHandler.cpp @@ -100,7 +100,7 @@ uint32 PoolGroup::RollOne(void) template void PoolGroup::DespawnObject(uint32 guid) { - for (int i=0; i::SpawnObject(uint32 limit, bool cache) else if (limit < EqualChanced.size() && Spawned < limit) { std::vector IndexList; - for (int i=0; i::SpawnObject(uint32 limit, bool cache) } else // Not enough objects in pool, so spawn all { - for (int i=0; iGetName() && (security > SEC_PLAYER || - (pFriend->GetTeam() == team || allowTwoSideWhoList) && (pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList)) && + ((pFriend->GetTeam() == team || allowTwoSideWhoList) && (pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList))) && pFriend->IsVisibleGloballyFor(player)) { friendInfo.Status = FRIEND_STATUS_ONLINE; @@ -285,7 +285,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet) // MODERATOR, GAME MASTER, ADMINISTRATOR can see all if (pFriend && pFriend->IsInWorld() && (pFriend->GetSession()->GetSecurity() > SEC_PLAYER || - (pFriend->GetTeam() == team || allowTwoSideWhoList) && security <= gmLevelInWhoList) && + ((pFriend->GetTeam() == team || allowTwoSideWhoList) && security <= gmLevelInWhoList)) && player->IsVisibleGloballyFor(pFriend)) { pFriend->GetSession()->SendPacket(packet); diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 68052b5ae..42f298878 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -519,6 +519,38 @@ void Spell::FillTargetMap() switch(m_spellInfo->EffectImplicitTargetB[i]) { case 0: + SetTargetMap(i, TARGET_EFFECT_SELECT, tmpUnitMap); + break; + default: + SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap); + break; + } + break; + case TARGET_EFFECT_SELECT: + switch(m_spellInfo->EffectImplicitTargetB[i]) + { + case 0: + case TARGET_EFFECT_SELECT: + SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); + break; + case TARGET_INNKEEPER_COORDINATES: + case TARGET_TABLE_X_Y_Z_COORDINATES: + case TARGET_CASTER_COORDINATES: + case TARGET_SCRIPT_COORDINATES: + case TARGET_CURRENT_ENEMY_COORDINATES: + case TARGET_DUELVSPLAYER_COORDINATES: + case TARGET_DYNAMIC_OBJECT_COORDINATES: + case TARGET_POINT_AT_NORTH: + case TARGET_POINT_AT_SOUTH: + case TARGET_POINT_AT_EAST: + case TARGET_POINT_AT_WEST: + case TARGET_POINT_AT_NE: + case TARGET_POINT_AT_NW: + case TARGET_POINT_AT_SE: + case TARGET_POINT_AT_SW: + // need some target for proccesing + SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); + SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap); break; default: SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap); @@ -529,6 +561,7 @@ void Spell::FillTargetMap() switch(m_spellInfo->EffectImplicitTargetB[i]) { case 0: + case TARGET_EFFECT_SELECT: SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); break; case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact @@ -546,18 +579,29 @@ void Spell::FillTargetMap() } break; case TARGET_CASTER_COORDINATES: - // Note: this hack with search required until GO casting not implemented - // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support - // currently each enemy selected explicitly and self cast damage - if(m_spellInfo->EffectImplicitTargetB[i] == TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) + switch(m_spellInfo->EffectImplicitTargetB[i]) { - if(m_targets.getUnitTarget()) - tmpUnitMap.push_back(m_targets.getUnitTarget()); - } - else - { - SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); - SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap); + case TARGET_ALL_ENEMY_IN_AREA: + // Note: this hack with search required until GO casting not implemented + // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support + // currently each enemy selected explicitly and self cast damage + if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) + { + if(m_targets.getUnitTarget()) + tmpUnitMap.push_back(m_targets.getUnitTarget()); + } + else + { + SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); + SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap); + } + break; + default: + { + SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); + SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap); + } + break; } break; case TARGET_TABLE_X_Y_Z_COORDINATES: @@ -567,10 +611,7 @@ void Spell::FillTargetMap() SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); // need some target for proccesing - if(m_targets.getUnitTarget()) - tmpUnitMap.push_back(m_targets.getUnitTarget()); - else - tmpUnitMap.push_back(m_caster); + SetTargetMap(i, TARGET_EFFECT_SELECT, tmpUnitMap); break; case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap); @@ -585,6 +626,7 @@ void Spell::FillTargetMap() switch(m_spellInfo->EffectImplicitTargetB[i]) { case 0: + case TARGET_EFFECT_SELECT: SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); break; case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case @@ -598,165 +640,6 @@ void Spell::FillTargetMap() break; } - if( (m_spellInfo->EffectImplicitTargetA[i] == 0 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_EFFECT_SELECT) && - (m_spellInfo->EffectImplicitTargetB[i] == 0 || m_spellInfo->EffectImplicitTargetB[i] == TARGET_EFFECT_SELECT) ) - { - // add here custom effects that need default target. - // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!! - switch(m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_DUMMY: - { - switch(m_spellInfo->Id) - { - case 20577: // Cannibalize - { - WorldObject* result = FindCorpseUsing (); - - if(result) - { - switch(result->GetTypeId()) - { - case TYPEID_UNIT: - case TYPEID_PLAYER: - tmpUnitMap.push_back((Unit*)result); - break; - case TYPEID_CORPSE: - m_targets.setCorpseTarget((Corpse*)result); - if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID())) - tmpUnitMap.push_back(owner); - break; - } - } - else - { - // clear cooldown at fail - if(m_caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true); - SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES); - finish(false); - } - break; - } - default: - if(m_targets.getUnitTarget()) - tmpUnitMap.push_back(m_targets.getUnitTarget()); - break; - } - break; - } - case SPELL_EFFECT_RESURRECT: - case SPELL_EFFECT_PARRY: - case SPELL_EFFECT_BLOCK: - case SPELL_EFFECT_CREATE_ITEM: - case SPELL_EFFECT_TRIGGER_SPELL: - case SPELL_EFFECT_TRIGGER_MISSILE: - case SPELL_EFFECT_LEARN_SPELL: - case SPELL_EFFECT_SKILL_STEP: - case SPELL_EFFECT_PROFICIENCY: - case SPELL_EFFECT_SUMMON_OBJECT_WILD: - case SPELL_EFFECT_SELF_RESURRECT: - case SPELL_EFFECT_REPUTATION: - case SPELL_EFFECT_SEND_TAXI: - if(m_targets.getUnitTarget()) - tmpUnitMap.push_back(m_targets.getUnitTarget()); - // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example) - else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL) - tmpUnitMap.push_back(m_caster); - break; - case SPELL_EFFECT_SUMMON_PLAYER: - if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection()) - { - Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); - if(target) - tmpUnitMap.push_back(target); - } - break; - case SPELL_EFFECT_RESURRECT_NEW: - if(m_targets.getUnitTarget()) - tmpUnitMap.push_back(m_targets.getUnitTarget()); - if(m_targets.getCorpseTargetGUID()) - { - Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); - if(corpse) - { - Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); - if(owner) - tmpUnitMap.push_back(owner); - } - } - break; - case SPELL_EFFECT_SUMMON: - if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2) - { - if(m_targets.getUnitTarget()) - tmpUnitMap.push_back(m_targets.getUnitTarget()); - } - else - tmpUnitMap.push_back(m_caster); - break; - case SPELL_EFFECT_SUMMON_CHANGE_ITEM: - case SPELL_EFFECT_TRANS_DOOR: - case SPELL_EFFECT_ADD_FARSIGHT: - case SPELL_EFFECT_APPLY_GLYPH: - case SPELL_EFFECT_STUCK: - case SPELL_EFFECT_FEED_PET: - case SPELL_EFFECT_DESTROY_ALL_TOTEMS: - case SPELL_EFFECT_SKILL: - tmpUnitMap.push_back(m_caster); - break; - case SPELL_EFFECT_LEARN_PET_SPELL: - if(Pet* pet = m_caster->GetPet()) - tmpUnitMap.push_back(pet); - break; - case SPELL_EFFECT_ENCHANT_ITEM: - case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: - case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: - case SPELL_EFFECT_DISENCHANT: - case SPELL_EFFECT_PROSPECTING: - case SPELL_EFFECT_MILLING: - if(m_targets.getItemTarget()) - AddItemTarget(m_targets.getItemTarget(), i); - break; - case SPELL_EFFECT_APPLY_AURA: - switch(m_spellInfo->EffectApplyAuraName[i]) - { - case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example) - case SPELL_AURA_ADD_PCT_MODIFIER: - tmpUnitMap.push_back(m_caster); - break; - default: // apply to target in other case - if(m_targets.getUnitTarget()) - tmpUnitMap.push_back(m_targets.getUnitTarget()); - break; - } - break; - case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: - // AreaAura - if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000) - SetTargetMap(i,TARGET_AREAEFFECT_PARTY, tmpUnitMap); - break; - case SPELL_EFFECT_SKIN_PLAYER_CORPSE: - if(m_targets.getUnitTarget()) - { - tmpUnitMap.push_back(m_targets.getUnitTarget()); - } - else if (m_targets.getCorpseTargetGUID()) - { - Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()); - if(corpse) - { - Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); - if(owner) - tmpUnitMap.push_back(owner); - } - } - break; - default: - break; - } - } - if(m_caster->GetTypeId() == TYPEID_PLAYER) { Player *me = (Player*)m_caster; @@ -1405,11 +1288,11 @@ struct TargetDistanceOrder : public std::binary_functionEffectRadiusIndex[i]) - radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + if (m_spellInfo->EffectRadiusIndex[effIndex]) + radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex])); else radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); @@ -1417,7 +1300,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) if(Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this); - uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i]; + uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[effIndex]; if(m_originalCaster) if(Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this); @@ -1445,7 +1328,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) unMaxTargets+=(*m)->GetModifier()->m_amount; } - switch(cur) + switch(targetMode) { case TARGET_TOTEM_EARTH: case TARGET_TOTEM_WATER: @@ -1688,7 +1571,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) { SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE; // Select friendly targets for positive effect - if (IsPositiveEffect(m_spellInfo->Id, i)) + if (IsPositiveEffect(m_spellInfo->Id, effIndex)) targetB = SPELL_TARGETS_FRIENDLY; FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius, PUSH_DEST_CENTER, targetB); @@ -1700,7 +1583,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) case TARGET_ALL_ENEMY_IN_AREA_INSTANT: { // targets the ground, not the units in the area - switch(m_spellInfo->Effect[i]) + switch(m_spellInfo->Effect[effIndex]) { case SPELL_EFFECT_PERSISTENT_AREA_AURA: break; @@ -1842,7 +1725,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) } case TARGET_GAMEOBJECT: if(m_targets.getGOTarget()) - AddGOTarget(m_targets.getGOTarget(), i); + AddGOTarget(m_targets.getGOTarget(), effIndex); break; case TARGET_IN_FRONT_OF_CASTER: { @@ -1875,9 +1758,9 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) } case TARGET_GAMEOBJECT_ITEM: if(m_targets.getGOTargetGUID()) - AddGOTarget(m_targets.getGOTarget(), i); + AddGOTarget(m_targets.getGOTarget(), effIndex); else if(m_targets.getItemTarget()) - AddItemTarget(m_targets.getItemTarget(), i); + AddItemTarget(m_targets.getItemTarget(), effIndex); break; case TARGET_MASTER: if(Unit* owner = m_caster->GetCharmerOrOwner()) @@ -1885,11 +1768,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) break; case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: // targets the ground, not the units in the area - if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) + if (m_spellInfo->Effect[effIndex]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) FillAreaTargets(TagUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE); break; case TARGET_MINION: - if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL) + if(m_spellInfo->Effect[effIndex] != SPELL_EFFECT_DUEL) TagUnitMap.push_back(m_caster); break; case TARGET_SINGLE_ENEMY: @@ -1972,7 +1855,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) if(m_targets.getUnitTarget()) TagUnitMap.push_back(m_targets.getUnitTarget()); if(m_targets.getItemTarget()) - AddItemTarget(m_targets.getItemTarget(), i); + AddItemTarget(m_targets.getItemTarget(), effIndex); break; } case TARGET_SELF_FISHING: @@ -2046,7 +1929,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) { TagUnitMap.push_back(currentTarget); m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ()); - if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT) + if(m_spellInfo->EffectImplicitTargetB[effIndex]==TARGET_ALL_ENEMY_IN_AREA_INSTANT) FillAreaTargets(TagUnitMap, currentTarget->GetPositionX(), currentTarget->GetPositionY(), radius, PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE); } break; @@ -2135,7 +2018,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) Unit* currentTarget = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster; float angle = currentTarget != m_caster ? currentTarget->GetAngle(m_caster) : m_caster->GetOrientation(); - switch(cur) + switch(targetMode) { case TARGET_POINT_AT_NORTH: break; case TARGET_POINT_AT_SOUTH: angle += M_PI; break; @@ -2170,6 +2053,159 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) TagUnitMap.push_back(m_caster); break; } + case TARGET_EFFECT_SELECT: + { + // add here custom effects that need default target. + // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!! + switch(m_spellInfo->Effect[effIndex]) + { + case SPELL_EFFECT_DUMMY: + { + switch(m_spellInfo->Id) + { + case 20577: // Cannibalize + { + WorldObject* result = FindCorpseUsing (); + + if(result) + { + switch(result->GetTypeId()) + { + case TYPEID_UNIT: + case TYPEID_PLAYER: + TagUnitMap.push_back((Unit*)result); + break; + case TYPEID_CORPSE: + m_targets.setCorpseTarget((Corpse*)result); + if (Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID())) + TagUnitMap.push_back(owner); + break; + } + } + else + { + // clear cooldown at fail + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true); + SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES); + finish(false); + } + break; + } + default: + if (m_targets.getUnitTarget()) + TagUnitMap.push_back(m_targets.getUnitTarget()); + break; + } + break; + } + case SPELL_EFFECT_RESURRECT: + case SPELL_EFFECT_PARRY: + case SPELL_EFFECT_BLOCK: + case SPELL_EFFECT_CREATE_ITEM: + case SPELL_EFFECT_TRIGGER_SPELL: + case SPELL_EFFECT_TRIGGER_MISSILE: + case SPELL_EFFECT_LEARN_SPELL: + case SPELL_EFFECT_SKILL_STEP: + case SPELL_EFFECT_PROFICIENCY: + case SPELL_EFFECT_SUMMON_OBJECT_WILD: + case SPELL_EFFECT_SELF_RESURRECT: + case SPELL_EFFECT_REPUTATION: + case SPELL_EFFECT_SEND_TAXI: + if (m_targets.getUnitTarget()) + TagUnitMap.push_back(m_targets.getUnitTarget()); + // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example) + else if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TRIGGER_SPELL) + TagUnitMap.push_back(m_caster); + break; + case SPELL_EFFECT_SUMMON_PLAYER: + if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection()) + { + Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); + if(target) + TagUnitMap.push_back(target); + } + break; + case SPELL_EFFECT_RESURRECT_NEW: + if (m_targets.getUnitTarget()) + TagUnitMap.push_back(m_targets.getUnitTarget()); + if (m_targets.getCorpseTargetGUID()) + { + Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); + if(corpse) + { + Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); + if(owner) + TagUnitMap.push_back(owner); + } + } + break; + case SPELL_EFFECT_SUMMON: + if (m_spellInfo->EffectMiscValueB[effIndex] == SUMMON_TYPE_POSESSED || + m_spellInfo->EffectMiscValueB[effIndex] == SUMMON_TYPE_POSESSED2) + { + if (m_targets.getUnitTarget()) + TagUnitMap.push_back(m_targets.getUnitTarget()); + } + else + TagUnitMap.push_back(m_caster); + break; + case SPELL_EFFECT_SUMMON_CHANGE_ITEM: + case SPELL_EFFECT_TRANS_DOOR: + case SPELL_EFFECT_ADD_FARSIGHT: + case SPELL_EFFECT_APPLY_GLYPH: + case SPELL_EFFECT_STUCK: + case SPELL_EFFECT_FEED_PET: + case SPELL_EFFECT_DESTROY_ALL_TOTEMS: + case SPELL_EFFECT_SKILL: + TagUnitMap.push_back(m_caster); + break; + case SPELL_EFFECT_LEARN_PET_SPELL: + if (Pet* pet = m_caster->GetPet()) + TagUnitMap.push_back(pet); + break; + case SPELL_EFFECT_ENCHANT_ITEM: + case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: + case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: + case SPELL_EFFECT_DISENCHANT: + case SPELL_EFFECT_PROSPECTING: + case SPELL_EFFECT_MILLING: + if (m_targets.getItemTarget()) + AddItemTarget(m_targets.getItemTarget(), effIndex); + break; + case SPELL_EFFECT_APPLY_AURA: + switch(m_spellInfo->EffectApplyAuraName[effIndex]) + { + case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example) + case SPELL_AURA_ADD_PCT_MODIFIER: + TagUnitMap.push_back(m_caster); + break; + default: // apply to target in other case + if (m_targets.getUnitTarget()) + TagUnitMap.push_back(m_targets.getUnitTarget()); + break; + } + break; + case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: + // AreaAura + if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000) + SetTargetMap(effIndex,TARGET_AREAEFFECT_PARTY, TagUnitMap); + break; + case SPELL_EFFECT_SKIN_PLAYER_CORPSE: + if (m_targets.getUnitTarget()) + TagUnitMap.push_back(m_targets.getUnitTarget()); + else if (m_targets.getCorpseTargetGUID()) + { + if (Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID())) + if (Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID())) + TagUnitMap.push_back(owner); + } + break; + default: + break; + } + break; + } default: break; } @@ -3498,7 +3534,7 @@ void Spell::TakePower() // Set the five second timer if (powerType == POWER_MANA && m_powerCost > 0) - m_caster->SetLastManaUse(getMSTime()); + m_caster->SetLastManaUse(); } SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) @@ -4846,6 +4882,7 @@ SpellCastResult Spell::CheckCasterAuras() const else if ( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) return SPELL_FAILED_SILENCED; break; + default: break; } } } @@ -5018,6 +5055,15 @@ SpellCastResult Spell::CheckPower() if(m_CastItem) return SPELL_CAST_OK; + // Do precise power regen on spell cast + if (m_powerCost > 0 && m_caster->GetTypeId() == TYPEID_PLAYER) + { + Player* playerCaster = (Player*)m_caster; + uint32 diff = REGEN_TIME_FULL - m_caster->GetRegenTimer(); + if (diff >= REGEN_TIME_PRECISE) + playerCaster->RegenerateAll(diff); + } + // health as power used - need check health amount if(m_spellInfo->powerType == POWER_HEALTH) { @@ -5967,4 +6013,4 @@ void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* me TagUnitMap.push_back(healthQueue.top().getUnit()); healthQueue.pop(); } -} \ No newline at end of file +} diff --git a/src/game/Spell.h b/src/game/Spell.h index 17fbdbe80..473ca8c51 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -319,6 +319,7 @@ class Spell void EffectEnergisePct(uint32 i); void EffectTriggerSpellWithValue(uint32 i); void EffectTriggerRitualOfSummoning(uint32 i); + void EffectKillCreditPersonal(uint32 i); void EffectKillCredit(uint32 i); void EffectQuestFail(uint32 i); void EffectActivateRune(uint32 i); @@ -370,7 +371,7 @@ class Spell typedef std::list UnitList; void FillTargetMap(); - void SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap); + void SetTargetMap(uint32 effIndex,uint32 targetMode,UnitList& TagUnitMap); void FillAreaTargets( UnitList& TagUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets ); void FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* member, Unit* center, float radius, bool raid, bool withPets, bool withcaster ); diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 7498cdedd..e16e53210 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1337,8 +1337,6 @@ void Aura::HandleAddModifier(bool apply, bool Real) m_spellmod = mod; } - uint64 spellFamilyMask = m_spellmod->mask; - ((Player*)m_target)->AddSpellMod(m_spellmod, apply); // reapply talents to own passive persistent auras diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 830a7a867..a310b3f0f 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -147,7 +147,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectUnused, // 87 SPELL_EFFECT_WMO_DAMAGE &Spell::EffectUnused, // 88 SPELL_EFFECT_WMO_REPAIR &Spell::EffectUnused, // 89 SPELL_EFFECT_WMO_CHANGE - &Spell::EffectUnused, // 90 SPELL_EFFECT_KILL_CREDIT + &Spell::EffectKillCreditPersonal, // 90 SPELL_EFFECT_KILL_CREDIT Kill credit but only for single person &Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash &Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM &Spell::EffectUnused, // 93 SPELL_EFFECT_SUMMON_PHANTASM @@ -6777,6 +6777,14 @@ void Spell::EffectStealBeneficialBuff(uint32 i) } } +void Spell::EffectKillCreditPersonal(uint32 i) +{ + if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) + return; + + ((Player*)unitTarget)->KilledMonsterCredit(m_spellInfo->EffectMiscValue[i], 0); +} + void Spell::EffectKillCredit(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 87c0849b7..1d6c4d764 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -2989,7 +2989,8 @@ void SpellMgr::CheckUsedSpells(char const* table) { if(spellEntry->SpellFamilyFlags != 0 || spellEntry->SpellFamilyFlags2 != 0) { - sLog.outError("Spell %u '%s' not fit to (" I64FMT "," I32FMT ") but used in %s.",spell,name.c_str(),familyMaskA,familyMaskB,code.c_str()); + sLog.outError("Spell %u '%s' not fit to (" I64FMT "," I32FMT ") but used in %s.", + spell, name.c_str(), familyMaskA, familyMaskB, code.c_str()); continue; } diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index 96f93e035..68560b750 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -167,16 +167,16 @@ inline bool IsElementalShield(SpellEntry const *spellInfo) inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo) { - return spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM - && spellInfo->Effect[1] == SPELL_EFFECT_SCRIPT_EFFECT - || spellInfo->Id == 64323; // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data) + return ((spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM + && spellInfo->Effect[1] == SPELL_EFFECT_SCRIPT_EFFECT) + || spellInfo->Id == 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data) } inline bool IsLootCraftingSpell(SpellEntry const *spellInfo) { - return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM || + return (spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM || // different random cards from Inscription (121==Virtuoso Inking Set category) - spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121; + (spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121)); } int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2); diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index cbcd754f3..c305e9e74 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -309,6 +309,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) } break; } + default: break; } switch(m_form) @@ -909,7 +910,7 @@ void Pet::UpdateResistances(uint32 school) Unit *owner = GetOwner(); // hunter and warlock pets gain 40% of owner's resistance - if(owner && (getPetType() == HUNTER_PET || getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)) + if(owner && (getPetType() == HUNTER_PET || (getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK))) value += float(owner->GetResistance(SpellSchools(school))) * 0.4f; SetResistance(SpellSchools(school), int32(value)); @@ -926,7 +927,7 @@ void Pet::UpdateArmor() Unit *owner = GetOwner(); // hunter and warlock pets gain 35% of owner's armor value - if(owner && (getPetType() == HUNTER_PET || getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)) + if(owner && (getPetType() == HUNTER_PET || (getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK))) bonus_armor = 0.35f * float(owner->GetArmor()); value = GetModifierValue(unitMod, BASE_VALUE); diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp index c7948f523..6662545e4 100644 --- a/src/game/TradeHandler.cpp +++ b/src/game/TradeHandler.cpp @@ -592,7 +592,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket) // check cheating, can't fail with correct client operations Item* item = _player->GetItemByPos(bag,slot); - if(!item || tradeSlot!=TRADE_SLOT_NONTRADED && !item->CanBeTraded()) + if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded())) { SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); return; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index a69fb3582..2725018f0 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -140,7 +140,7 @@ Unit::Unit() m_baseSpellCritChance = 5; m_CombatTimer = 0; - m_lastManaUse = 0; + m_lastManaUseTimer = 0; //m_victimThreat = 0.0f; for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) @@ -192,6 +192,14 @@ void Unit::Update( uint32 p_time ) m_Events.Update( p_time ); _UpdateSpells( p_time ); + if (m_lastManaUseTimer) + { + if (p_time >= m_lastManaUseTimer) + m_lastManaUseTimer = 0; + else + m_lastManaUseTimer -= p_time; + } + // really delete auras "deleted" while processing its ApplyModify code for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.begin(); ++itr) delete *itr; @@ -6500,7 +6508,6 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB { if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113) { - int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this); // Drain Soul CastCustomSpell(this, 18371, &basepoints[0], NULL, NULL, true, castItem, triggeredByAura); break; @@ -11804,11 +11811,6 @@ Aura* Unit::GetDummyAura( uint32 spell_id ) const return NULL; } -bool Unit::IsUnderLastManaUseEffect() const -{ - return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000; -} - void Unit::SetContestedPvP(Player *attackedPlayer) { Player* player = GetCharmerOrOwnerPlayerOrPlayerItself(); diff --git a/src/game/Unit.h b/src/game/Unit.h index 2e24a4f1e..20c175471 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -692,9 +692,9 @@ struct SpellPeriodicAuraLogInfo Aura *aura; uint32 damage; + uint32 overDamage; // overkill/overheal uint32 absorb; uint32 resist; - uint32 overDamage; // overkill/overheal float multiplier; bool critical; }; @@ -856,6 +856,10 @@ typedef std::set GuardianPetList; #define ATTACK_DISPLAY_DELAY 200 #define MAX_PLAYER_STEALTH_DETECT_RANGE 45.0f // max distance for detection targets by player +// Regeneration defines +#define REGEN_TIME_FULL 2000 // For this time difference is computed regen value +#define REGEN_TIME_PRECISE 500 // Used in Spell::CheckPower for precise regeneration in spell cast time + struct SpellProcEventEntry; // used only privately class MANGOS_DLL_SPEC Unit : public WorldObject @@ -1423,8 +1427,16 @@ class MANGOS_DLL_SPEC Unit : public WorldObject uint32 SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim); uint32 SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim); - void SetLastManaUse(uint32 spellCastTime) { m_lastManaUse = spellCastTime; } - bool IsUnderLastManaUseEffect() const; + void SetLastManaUse() + { + if (GetTypeId() == TYPEID_PLAYER && !IsUnderLastManaUseEffect()) + RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); + + m_lastManaUseTimer = 5000; + } + bool IsUnderLastManaUseEffect() const { return m_lastManaUseTimer; } + + uint32 GetRegenTimer() const { return m_regenTimer; } void SetContestedPvP(Player *attackedPlayer = NULL); @@ -1546,6 +1558,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject uint32 m_reactiveTimer[MAX_REACTIVE]; uint32 m_regenTimer; + uint32 m_lastManaUseTimer; private: bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent ); @@ -1558,7 +1571,6 @@ class MANGOS_DLL_SPEC Unit : public WorldObject uint32 m_state; // Even derived shouldn't modify uint32 m_CombatTimer; - uint32 m_lastManaUse; // msecs Spell* m_currentSpells[CURRENT_MAX_SPELL]; diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp index 2806bd73e..831ffca68 100644 --- a/src/game/WaypointManager.cpp +++ b/src/game/WaypointManager.cpp @@ -312,7 +312,7 @@ void WaypointManager::CheckTextsExistance(std::set& ids) WaypointPathMap::const_iterator pmItr = m_pathMap.begin(); for ( ; pmItr != m_pathMap.end(); ++pmItr) { - for (int i = 0; i < pmItr->second.size(); ++i) + for (size_t i = 0; i < pmItr->second.size(); ++i) { WaypointBehavior* be = pmItr->second[i].behavior; if (!be) diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index acf3fb398..f33512bdd 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -310,7 +310,7 @@ void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport() return; uint32 map0 = i_mapIds[0]; - for(int i = 1; i < i_mapIds.size(); ++i) + for (size_t i = 1; i < i_mapIds.size(); ++i) { if(i_mapIds[i]!=map0) { diff --git a/src/game/WorldLog.cpp b/src/game/WorldLog.cpp index 0ae13978a..aab743e0b 100644 --- a/src/game/WorldLog.cpp +++ b/src/game/WorldLog.cpp @@ -28,8 +28,6 @@ INSTANTIATE_SINGLETON_2(WorldLog, CLASS_LOCK); INSTANTIATE_CLASS_MUTEX(WorldLog, ACE_Thread_Mutex); -#define WORLD_LOG_FILE_STRING "world.log" - /// Open the log file (if specified so in the configuration file) void WorldLog::Initialize() { diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index d38b8f59d..04826959f 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -597,14 +597,14 @@ void WorldSession::LoadAccountData(QueryResult* result, uint32 mask) if (type >= NUM_ACCOUNT_DATA_TYPES) { sLog.outError("Table `%s` have invalid account data type (%u), ignore.", - mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data"); + mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type); continue; } if ((mask & (1 << type))==0) { sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.", - mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data"); + mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type); continue; } diff --git a/src/mangosd/Master.cpp b/src/mangosd/Master.cpp index 7cb6c1011..36ae92e35 100644 --- a/src/mangosd/Master.cpp +++ b/src/mangosd/Master.cpp @@ -293,10 +293,6 @@ int Master::Run() uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME); - // maximum counter for next ping - uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / socketSelecttime)); - uint32 loopCounter = 0; - ///- Start up freeze catcher thread if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0)) { diff --git a/src/shared/Database/Database.cpp b/src/shared/Database/Database.cpp index b8236e71e..dff2ff120 100644 --- a/src/shared/Database/Database.cpp +++ b/src/shared/Database/Database.cpp @@ -217,7 +217,7 @@ bool Database::CheckRequiredField( char const* table_name, char const* required_ } } - delete result; + delete result2; if(!reqName.empty()) sLog.outErrorDb("Table `%s` have field `%s` but expected `%s`! Not all sql updates applied?",table_name,reqName.c_str(),required_name); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index d1e9794af..b25101cfd 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8467" + #define REVISION_NR "8482" #endif // __REVISION_NR_H__ diff --git a/src/shared/revision_sql.h b/src/shared/revision_sql.h index 6d7eb6b66..1b4adb2c7 100644 --- a/src/shared/revision_sql.h +++ b/src/shared/revision_sql.h @@ -1,6 +1,6 @@ #ifndef __REVISION_SQL_H__ #define __REVISION_SQL_H__ - #define REVISION_DB_CHARACTERS "required_8433_01_characters_character_account_data" - #define REVISION_DB_MANGOS "required_8462_01_mangos_creature_ai_texts" + #define REVISION_DB_CHARACTERS "required_8469_01_characters_character_spell" + #define REVISION_DB_MANGOS "required_8482_01_mangos_spell_elixir" #define REVISION_DB_REALMD "required_8332_01_realmd_realmcharacters" #endif // __REVISION_SQL_H__