From b145659b318b4abe013be547eaa5da2fbd57ce23 Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Sat, 5 Sep 2009 02:05:39 +0400 Subject: [PATCH 01/15] [8468] Move TARGET_EFFECT_SELECT target selection to normal place for target modes. * Make from TARGET_EFFECT_SELECT code normal Spell::SetTargetMap case * In additional for old 0/TARGET_EFFECT_SELECT pairs call it in case coordinate targets. --- src/game/Spell.cpp | 414 +++++++++++++++++++++------------------ src/game/Spell.h | 2 +- src/shared/revision_nr.h | 2 +- 3 files changed, 227 insertions(+), 191 deletions(-) diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 2d894fbca..e5f053b58 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -509,6 +509,38 @@ void Spell::FillTargetMap() switch(m_spellInfo->EffectImplicitTargetB[i]) { case 0: + SetTargetMap(i, TARGET_EFFECT_SELECT, tmpUnitMap); + break; + default: + SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap); + break; + } + break; + case TARGET_EFFECT_SELECT: + switch(m_spellInfo->EffectImplicitTargetB[i]) + { + case 0: + case TARGET_EFFECT_SELECT: + SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); + break; + case TARGET_INNKEEPER_COORDINATES: + case TARGET_TABLE_X_Y_Z_COORDINATES: + case TARGET_CASTER_COORDINATES: + case TARGET_SCRIPT_COORDINATES: + case TARGET_CURRENT_ENEMY_COORDINATES: + case TARGET_DUELVSPLAYER_COORDINATES: + case TARGET_DYNAMIC_OBJECT_COORDINATES: + case TARGET_POINT_AT_NORTH: + case TARGET_POINT_AT_SOUTH: + case TARGET_POINT_AT_EAST: + case TARGET_POINT_AT_WEST: + case TARGET_POINT_AT_NE: + case TARGET_POINT_AT_NW: + case TARGET_POINT_AT_SE: + case TARGET_POINT_AT_SW: + // need some target for proccesing + SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); + SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap); break; default: SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap); @@ -519,6 +551,7 @@ void Spell::FillTargetMap() switch(m_spellInfo->EffectImplicitTargetB[i]) { case 0: + case TARGET_EFFECT_SELECT: SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); break; case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact @@ -536,18 +569,29 @@ void Spell::FillTargetMap() } break; case TARGET_CASTER_COORDINATES: - // Note: this hack with search required until GO casting not implemented - // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support - // currently each enemy selected explicitly and self cast damage - if(m_spellInfo->EffectImplicitTargetB[i] == TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) + switch(m_spellInfo->EffectImplicitTargetB[i]) { - if(m_targets.getUnitTarget()) - tmpUnitMap.push_back(m_targets.getUnitTarget()); - } - else - { - SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); - SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap); + case TARGET_ALL_ENEMY_IN_AREA: + // Note: this hack with search required until GO casting not implemented + // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support + // currently each enemy selected explicitly and self cast damage + if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) + { + if(m_targets.getUnitTarget()) + tmpUnitMap.push_back(m_targets.getUnitTarget()); + } + else + { + SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); + SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap); + } + break; + default: + { + SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); + SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap); + } + break; } break; case TARGET_TABLE_X_Y_Z_COORDINATES: @@ -557,10 +601,7 @@ void Spell::FillTargetMap() SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); // need some target for proccesing - if(m_targets.getUnitTarget()) - tmpUnitMap.push_back(m_targets.getUnitTarget()); - else - tmpUnitMap.push_back(m_caster); + SetTargetMap(i, TARGET_EFFECT_SELECT, tmpUnitMap); break; case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap); @@ -575,6 +616,7 @@ void Spell::FillTargetMap() switch(m_spellInfo->EffectImplicitTargetB[i]) { case 0: + case TARGET_EFFECT_SELECT: SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap); break; case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case @@ -588,165 +630,6 @@ void Spell::FillTargetMap() break; } - if( (m_spellInfo->EffectImplicitTargetA[i] == 0 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_EFFECT_SELECT) && - (m_spellInfo->EffectImplicitTargetB[i] == 0 || m_spellInfo->EffectImplicitTargetB[i] == TARGET_EFFECT_SELECT) ) - { - // add here custom effects that need default target. - // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!! - switch(m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_DUMMY: - { - switch(m_spellInfo->Id) - { - case 20577: // Cannibalize - { - WorldObject* result = FindCorpseUsing (); - - if(result) - { - switch(result->GetTypeId()) - { - case TYPEID_UNIT: - case TYPEID_PLAYER: - tmpUnitMap.push_back((Unit*)result); - break; - case TYPEID_CORPSE: - m_targets.setCorpseTarget((Corpse*)result); - if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID())) - tmpUnitMap.push_back(owner); - break; - } - } - else - { - // clear cooldown at fail - if(m_caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true); - SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES); - finish(false); - } - break; - } - default: - if(m_targets.getUnitTarget()) - tmpUnitMap.push_back(m_targets.getUnitTarget()); - break; - } - break; - } - case SPELL_EFFECT_RESURRECT: - case SPELL_EFFECT_PARRY: - case SPELL_EFFECT_BLOCK: - case SPELL_EFFECT_CREATE_ITEM: - case SPELL_EFFECT_TRIGGER_SPELL: - case SPELL_EFFECT_TRIGGER_MISSILE: - case SPELL_EFFECT_LEARN_SPELL: - case SPELL_EFFECT_SKILL_STEP: - case SPELL_EFFECT_PROFICIENCY: - case SPELL_EFFECT_SUMMON_OBJECT_WILD: - case SPELL_EFFECT_SELF_RESURRECT: - case SPELL_EFFECT_REPUTATION: - case SPELL_EFFECT_SEND_TAXI: - if(m_targets.getUnitTarget()) - tmpUnitMap.push_back(m_targets.getUnitTarget()); - // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example) - else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL) - tmpUnitMap.push_back(m_caster); - break; - case SPELL_EFFECT_SUMMON_PLAYER: - if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection()) - { - Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); - if(target) - tmpUnitMap.push_back(target); - } - break; - case SPELL_EFFECT_RESURRECT_NEW: - if(m_targets.getUnitTarget()) - tmpUnitMap.push_back(m_targets.getUnitTarget()); - if(m_targets.getCorpseTargetGUID()) - { - Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); - if(corpse) - { - Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); - if(owner) - tmpUnitMap.push_back(owner); - } - } - break; - case SPELL_EFFECT_SUMMON: - if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2) - { - if(m_targets.getUnitTarget()) - tmpUnitMap.push_back(m_targets.getUnitTarget()); - } - else - tmpUnitMap.push_back(m_caster); - break; - case SPELL_EFFECT_SUMMON_CHANGE_ITEM: - case SPELL_EFFECT_TRANS_DOOR: - case SPELL_EFFECT_ADD_FARSIGHT: - case SPELL_EFFECT_APPLY_GLYPH: - case SPELL_EFFECT_STUCK: - case SPELL_EFFECT_FEED_PET: - case SPELL_EFFECT_DESTROY_ALL_TOTEMS: - case SPELL_EFFECT_SKILL: - tmpUnitMap.push_back(m_caster); - break; - case SPELL_EFFECT_LEARN_PET_SPELL: - if(Pet* pet = m_caster->GetPet()) - tmpUnitMap.push_back(pet); - break; - case SPELL_EFFECT_ENCHANT_ITEM: - case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: - case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: - case SPELL_EFFECT_DISENCHANT: - case SPELL_EFFECT_PROSPECTING: - case SPELL_EFFECT_MILLING: - if(m_targets.getItemTarget()) - AddItemTarget(m_targets.getItemTarget(), i); - break; - case SPELL_EFFECT_APPLY_AURA: - switch(m_spellInfo->EffectApplyAuraName[i]) - { - case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example) - case SPELL_AURA_ADD_PCT_MODIFIER: - tmpUnitMap.push_back(m_caster); - break; - default: // apply to target in other case - if(m_targets.getUnitTarget()) - tmpUnitMap.push_back(m_targets.getUnitTarget()); - break; - } - break; - case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: - // AreaAura - if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000) - SetTargetMap(i,TARGET_AREAEFFECT_PARTY, tmpUnitMap); - break; - case SPELL_EFFECT_SKIN_PLAYER_CORPSE: - if(m_targets.getUnitTarget()) - { - tmpUnitMap.push_back(m_targets.getUnitTarget()); - } - else if (m_targets.getCorpseTargetGUID()) - { - Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()); - if(corpse) - { - Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); - if(owner) - tmpUnitMap.push_back(owner); - } - } - break; - default: - break; - } - } - if(m_caster->GetTypeId() == TYPEID_PLAYER) { Player *me = (Player*)m_caster; @@ -1395,11 +1278,11 @@ struct TargetDistanceOrder : public std::binary_functionEffectRadiusIndex[i]) - radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + if (m_spellInfo->EffectRadiusIndex[effIndex]) + radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex])); else radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); @@ -1407,7 +1290,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) if(Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this); - uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i]; + uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[effIndex]; if(m_originalCaster) if(Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this); @@ -1435,7 +1318,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) unMaxTargets+=(*m)->GetModifier()->m_amount; } - switch(cur) + switch(targetMode) { case TARGET_TOTEM_EARTH: case TARGET_TOTEM_WATER: @@ -1678,7 +1561,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) { SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE; // Select friendly targets for positive effect - if (IsPositiveEffect(m_spellInfo->Id, i)) + if (IsPositiveEffect(m_spellInfo->Id, effIndex)) targetB = SPELL_TARGETS_FRIENDLY; FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius, PUSH_DEST_CENTER, targetB); @@ -1690,7 +1573,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) case TARGET_ALL_ENEMY_IN_AREA_INSTANT: { // targets the ground, not the units in the area - switch(m_spellInfo->Effect[i]) + switch(m_spellInfo->Effect[effIndex]) { case SPELL_EFFECT_PERSISTENT_AREA_AURA: break; @@ -1832,7 +1715,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) } case TARGET_GAMEOBJECT: if(m_targets.getGOTarget()) - AddGOTarget(m_targets.getGOTarget(), i); + AddGOTarget(m_targets.getGOTarget(), effIndex); break; case TARGET_IN_FRONT_OF_CASTER: { @@ -1865,9 +1748,9 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) } case TARGET_GAMEOBJECT_ITEM: if(m_targets.getGOTargetGUID()) - AddGOTarget(m_targets.getGOTarget(), i); + AddGOTarget(m_targets.getGOTarget(), effIndex); else if(m_targets.getItemTarget()) - AddItemTarget(m_targets.getItemTarget(), i); + AddItemTarget(m_targets.getItemTarget(), effIndex); break; case TARGET_MASTER: if(Unit* owner = m_caster->GetCharmerOrOwner()) @@ -1875,11 +1758,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) break; case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: // targets the ground, not the units in the area - if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) + if (m_spellInfo->Effect[effIndex]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) FillAreaTargets(TagUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE); break; case TARGET_MINION: - if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL) + if(m_spellInfo->Effect[effIndex] != SPELL_EFFECT_DUEL) TagUnitMap.push_back(m_caster); break; case TARGET_SINGLE_ENEMY: @@ -1962,7 +1845,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) if(m_targets.getUnitTarget()) TagUnitMap.push_back(m_targets.getUnitTarget()); if(m_targets.getItemTarget()) - AddItemTarget(m_targets.getItemTarget(), i); + AddItemTarget(m_targets.getItemTarget(), effIndex); break; } case TARGET_SELF_FISHING: @@ -2036,7 +1919,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) { TagUnitMap.push_back(currentTarget); m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ()); - if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT) + if(m_spellInfo->EffectImplicitTargetB[effIndex]==TARGET_ALL_ENEMY_IN_AREA_INSTANT) FillAreaTargets(TagUnitMap, currentTarget->GetPositionX(), currentTarget->GetPositionY(), radius, PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE); } break; @@ -2125,7 +2008,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) Unit* currentTarget = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster; float angle = currentTarget != m_caster ? currentTarget->GetAngle(m_caster) : m_caster->GetOrientation(); - switch(cur) + switch(targetMode) { case TARGET_POINT_AT_NORTH: break; case TARGET_POINT_AT_SOUTH: angle += M_PI; break; @@ -2160,6 +2043,159 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap) TagUnitMap.push_back(m_caster); break; } + case TARGET_EFFECT_SELECT: + { + // add here custom effects that need default target. + // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!! + switch(m_spellInfo->Effect[effIndex]) + { + case SPELL_EFFECT_DUMMY: + { + switch(m_spellInfo->Id) + { + case 20577: // Cannibalize + { + WorldObject* result = FindCorpseUsing (); + + if(result) + { + switch(result->GetTypeId()) + { + case TYPEID_UNIT: + case TYPEID_PLAYER: + TagUnitMap.push_back((Unit*)result); + break; + case TYPEID_CORPSE: + m_targets.setCorpseTarget((Corpse*)result); + if (Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID())) + TagUnitMap.push_back(owner); + break; + } + } + else + { + // clear cooldown at fail + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true); + SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES); + finish(false); + } + break; + } + default: + if (m_targets.getUnitTarget()) + TagUnitMap.push_back(m_targets.getUnitTarget()); + break; + } + break; + } + case SPELL_EFFECT_RESURRECT: + case SPELL_EFFECT_PARRY: + case SPELL_EFFECT_BLOCK: + case SPELL_EFFECT_CREATE_ITEM: + case SPELL_EFFECT_TRIGGER_SPELL: + case SPELL_EFFECT_TRIGGER_MISSILE: + case SPELL_EFFECT_LEARN_SPELL: + case SPELL_EFFECT_SKILL_STEP: + case SPELL_EFFECT_PROFICIENCY: + case SPELL_EFFECT_SUMMON_OBJECT_WILD: + case SPELL_EFFECT_SELF_RESURRECT: + case SPELL_EFFECT_REPUTATION: + case SPELL_EFFECT_SEND_TAXI: + if (m_targets.getUnitTarget()) + TagUnitMap.push_back(m_targets.getUnitTarget()); + // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example) + else if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TRIGGER_SPELL) + TagUnitMap.push_back(m_caster); + break; + case SPELL_EFFECT_SUMMON_PLAYER: + if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection()) + { + Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); + if(target) + TagUnitMap.push_back(target); + } + break; + case SPELL_EFFECT_RESURRECT_NEW: + if (m_targets.getUnitTarget()) + TagUnitMap.push_back(m_targets.getUnitTarget()); + if (m_targets.getCorpseTargetGUID()) + { + Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); + if(corpse) + { + Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); + if(owner) + TagUnitMap.push_back(owner); + } + } + break; + case SPELL_EFFECT_SUMMON: + if (m_spellInfo->EffectMiscValueB[effIndex] == SUMMON_TYPE_POSESSED || + m_spellInfo->EffectMiscValueB[effIndex] == SUMMON_TYPE_POSESSED2) + { + if (m_targets.getUnitTarget()) + TagUnitMap.push_back(m_targets.getUnitTarget()); + } + else + TagUnitMap.push_back(m_caster); + break; + case SPELL_EFFECT_SUMMON_CHANGE_ITEM: + case SPELL_EFFECT_TRANS_DOOR: + case SPELL_EFFECT_ADD_FARSIGHT: + case SPELL_EFFECT_APPLY_GLYPH: + case SPELL_EFFECT_STUCK: + case SPELL_EFFECT_FEED_PET: + case SPELL_EFFECT_DESTROY_ALL_TOTEMS: + case SPELL_EFFECT_SKILL: + TagUnitMap.push_back(m_caster); + break; + case SPELL_EFFECT_LEARN_PET_SPELL: + if (Pet* pet = m_caster->GetPet()) + TagUnitMap.push_back(pet); + break; + case SPELL_EFFECT_ENCHANT_ITEM: + case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: + case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: + case SPELL_EFFECT_DISENCHANT: + case SPELL_EFFECT_PROSPECTING: + case SPELL_EFFECT_MILLING: + if (m_targets.getItemTarget()) + AddItemTarget(m_targets.getItemTarget(), effIndex); + break; + case SPELL_EFFECT_APPLY_AURA: + switch(m_spellInfo->EffectApplyAuraName[effIndex]) + { + case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example) + case SPELL_AURA_ADD_PCT_MODIFIER: + TagUnitMap.push_back(m_caster); + break; + default: // apply to target in other case + if (m_targets.getUnitTarget()) + TagUnitMap.push_back(m_targets.getUnitTarget()); + break; + } + break; + case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: + // AreaAura + if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000) + SetTargetMap(effIndex,TARGET_AREAEFFECT_PARTY, TagUnitMap); + break; + case SPELL_EFFECT_SKIN_PLAYER_CORPSE: + if (m_targets.getUnitTarget()) + TagUnitMap.push_back(m_targets.getUnitTarget()); + else if (m_targets.getCorpseTargetGUID()) + { + if (Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID())) + if (Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID())) + TagUnitMap.push_back(owner); + } + break; + default: + break; + } + break; + } default: break; } diff --git a/src/game/Spell.h b/src/game/Spell.h index d3092c895..c4688476f 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -369,7 +369,7 @@ class Spell typedef std::list UnitList; void FillTargetMap(); - void SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap); + void SetTargetMap(uint32 effIndex,uint32 targetMode,UnitList& TagUnitMap); void FillAreaTargets( UnitList& TagUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets ); void FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* member, Unit* center, float radius, bool raid, bool withPets, bool withcaster ); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index d1e9794af..00a37f268 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8467" + #define REVISION_NR "8468" #endif // __REVISION_NR_H__ From bf7c15a5a6c1df5e944e55e752d04153b15cfb71 Mon Sep 17 00:00:00 2001 From: The_Game_Master Date: Sat, 5 Sep 2009 04:32:27 +0400 Subject: [PATCH 02/15] [8469] Fix possible garbage in character_spell after [8416] Removed in sql update spell not expected to be listed in character_spell long before [8416] as dependent, but reported as partly listed. So do cleanup. Signed-off-by: VladimirMangos --- sql/characters.sql | 2 +- .../8469_01_characters_character_spell.sql | 20 +++++++++++++++++++ sql/updates/Makefile.am | 2 ++ src/shared/revision_nr.h | 2 +- src/shared/revision_sql.h | 2 +- 5 files changed, 25 insertions(+), 3 deletions(-) create mode 100644 sql/updates/8469_01_characters_character_spell.sql diff --git a/sql/characters.sql b/sql/characters.sql index 27e381585..c092b10fa 100644 --- a/sql/characters.sql +++ b/sql/characters.sql @@ -21,7 +21,7 @@ DROP TABLE IF EXISTS `character_db_version`; CREATE TABLE `character_db_version` ( - `required_8433_01_characters_character_account_data` bit(1) default NULL + `required_8469_01_characters_character_spell` bit(1) default NULL ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB'; -- diff --git a/sql/updates/8469_01_characters_character_spell.sql b/sql/updates/8469_01_characters_character_spell.sql new file mode 100644 index 000000000..73f5f6195 --- /dev/null +++ b/sql/updates/8469_01_characters_character_spell.sql @@ -0,0 +1,20 @@ +ALTER TABLE character_db_version CHANGE COLUMN required_8433_01_characters_character_account_data required_8469_01_characters_character_spell bit; + +DELETE FROM character_spell WHERE spell in ( + 1178, /* Bear Form (Passive) */ + 3025, /* Cat Form (Passive) */ + 5419, /* Travel Form (Passive) */ + 5420, /* Tree of Life _passive_ */ + 5421, /* Aquatic Form (Passive) */ + 7376, /* Defensive Stance Passive */ + 7381, /* Berserker Stance Passive */ + 9635, /* Dire Bear Form (Passive) */ + 21156, /* Battle Stance Passive */ + 21178, /* Bear Form (Passive2) */ + 24905, /* Moonkin Form (Passive) */ + 34123, /* Tree of Life _pasive_ */ + 33948, /* Flight Form (Passive) */ + 34764, /* Flight Form (Passive) */ + 40121, /* Swift Flight Form (Passive) */ + 40122 /* Swift Flight Form (Passive) */ +); diff --git a/sql/updates/Makefile.am b/sql/updates/Makefile.am index 5b13afe48..90cce92d8 100644 --- a/sql/updates/Makefile.am +++ b/sql/updates/Makefile.am @@ -99,6 +99,7 @@ pkgdata_DATA = \ 8444_01_mangos_mangos_string.sql \ 8451_01_mangos_spell_proc_event.sql \ 8462_01_mangos_creature_ai_texts.sql \ + 8469_01_characters_character_spell.sql \ README ## Additional files to include when running 'make dist' @@ -178,4 +179,5 @@ EXTRA_DIST = \ 8444_01_mangos_mangos_string.sql \ 8451_01_mangos_spell_proc_event.sql \ 8462_01_mangos_creature_ai_texts.sql \ + 8469_01_characters_character_spell.sql \ README diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 00a37f268..0df71a8fa 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8468" + #define REVISION_NR "8469" #endif // __REVISION_NR_H__ diff --git a/src/shared/revision_sql.h b/src/shared/revision_sql.h index 6d7eb6b66..c2161a47d 100644 --- a/src/shared/revision_sql.h +++ b/src/shared/revision_sql.h @@ -1,6 +1,6 @@ #ifndef __REVISION_SQL_H__ #define __REVISION_SQL_H__ - #define REVISION_DB_CHARACTERS "required_8433_01_characters_character_account_data" + #define REVISION_DB_CHARACTERS "required_8469_01_characters_character_spell" #define REVISION_DB_MANGOS "required_8462_01_mangos_creature_ai_texts" #define REVISION_DB_REALMD "required_8332_01_realmd_realmcharacters" #endif // __REVISION_SQL_H__ From d4e468aa44b3b0ab71925254b77a42c9bfa5acf2 Mon Sep 17 00:00:00 2001 From: OPenaz Date: Sat, 5 Sep 2009 02:47:30 +0200 Subject: [PATCH 03/15] [8470] Implemented one more kill credit spell effect. Signed-off-by: ApoC --- src/game/SpellEffects.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 60358de33..7eed2de79 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -147,7 +147,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectUnused, // 87 SPELL_EFFECT_WMO_DAMAGE &Spell::EffectUnused, // 88 SPELL_EFFECT_WMO_REPAIR &Spell::EffectUnused, // 89 SPELL_EFFECT_WMO_CHANGE - &Spell::EffectUnused, // 90 SPELL_EFFECT_KILL_CREDIT + &Spell::EffectKillCredit, // 90 SPELL_EFFECT_KILL_CREDIT &Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash &Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM &Spell::EffectUnused, // 93 SPELL_EFFECT_SUMMON_PHANTASM diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 0df71a8fa..9c39c33cf 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8469" + #define REVISION_NR "8470" #endif // __REVISION_NR_H__ From 2a4889e10cd22c158d8d7f106cf15287b349b770 Mon Sep 17 00:00:00 2001 From: ApoC Date: Sat, 5 Sep 2009 03:12:22 +0200 Subject: [PATCH 04/15] [8471] Little correction to prev. commit. Spell effect 90 seems to be kill credit but only for single person. Signed-off-by: ApoC --- src/game/Spell.h | 1 + src/game/SpellEffects.cpp | 10 +++++++++- src/shared/revision_nr.h | 2 +- 3 files changed, 11 insertions(+), 2 deletions(-) diff --git a/src/game/Spell.h b/src/game/Spell.h index c4688476f..c197c3e61 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -318,6 +318,7 @@ class Spell void EffectEnergisePct(uint32 i); void EffectTriggerSpellWithValue(uint32 i); void EffectTriggerRitualOfSummoning(uint32 i); + void EffectKillCreditPersonal(uint32 i); void EffectKillCredit(uint32 i); void EffectQuestFail(uint32 i); void EffectActivateRune(uint32 i); diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 7eed2de79..2514fef85 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -147,7 +147,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectUnused, // 87 SPELL_EFFECT_WMO_DAMAGE &Spell::EffectUnused, // 88 SPELL_EFFECT_WMO_REPAIR &Spell::EffectUnused, // 89 SPELL_EFFECT_WMO_CHANGE - &Spell::EffectKillCredit, // 90 SPELL_EFFECT_KILL_CREDIT + &Spell::EffectKillCreditPersonal, // 90 SPELL_EFFECT_KILL_CREDIT Kill credit but only for single person &Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash &Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM &Spell::EffectUnused, // 93 SPELL_EFFECT_SUMMON_PHANTASM @@ -6788,6 +6788,14 @@ void Spell::EffectStealBeneficialBuff(uint32 i) } } +void Spell::EffectKillCreditPersonal(uint32 i) +{ + if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) + return; + + ((Player*)unitTarget)->KilledMonsterCredit(m_spellInfo->EffectMiscValue[i], unitTarget); +} + void Spell::EffectKillCredit(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 9c39c33cf..621098b01 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8470" + #define REVISION_NR "8471" #endif // __REVISION_NR_H__ From d6e4fc28641735be5c311b2e4ec89126dfcd3f98 Mon Sep 17 00:00:00 2001 From: ApoC Date: Sat, 5 Sep 2009 03:24:10 +0200 Subject: [PATCH 05/15] [8472] Fixed argument for KilledMonsterCredit call. Signed-off-by: ApoC --- src/game/SpellEffects.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 2514fef85..9c14864c3 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -6793,7 +6793,7 @@ void Spell::EffectKillCreditPersonal(uint32 i) if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; - ((Player*)unitTarget)->KilledMonsterCredit(m_spellInfo->EffectMiscValue[i], unitTarget); + ((Player*)unitTarget)->KilledMonsterCredit(m_spellInfo->EffectMiscValue[i], 0); } void Spell::EffectKillCredit(uint32 i) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 621098b01..595d911f0 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8471" + #define REVISION_NR "8472" #endif // __REVISION_NR_H__ From 7db230df55c51390dfbf906d05e56bb4f4db42fe Mon Sep 17 00:00:00 2001 From: Ambal Date: Sat, 5 Sep 2009 13:45:02 +0300 Subject: [PATCH 06/15] [8473] Fixed a memory leak in 8441. Signed-off-by: Ambal --- src/shared/Database/Database.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/shared/Database/Database.cpp b/src/shared/Database/Database.cpp index b8236e71e..dff2ff120 100644 --- a/src/shared/Database/Database.cpp +++ b/src/shared/Database/Database.cpp @@ -217,7 +217,7 @@ bool Database::CheckRequiredField( char const* table_name, char const* required_ } } - delete result; + delete result2; if(!reqName.empty()) sLog.outErrorDb("Table `%s` have field `%s` but expected `%s`! Not all sql updates applied?",table_name,reqName.c_str(),required_name); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 595d911f0..73b7934ec 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8472" + #define REVISION_NR "8473" #endif // __REVISION_NR_H__ From 56ddf40d6228b3e060f334b6a601442125d30676 Mon Sep 17 00:00:00 2001 From: Triply Date: Sat, 5 Sep 2009 13:24:34 +0200 Subject: [PATCH 07/15] [8474] Allow to delete BattleGround objects when any of invited players didn't click to enter battle. Rename m_TeamScores500disadvantage to m_TeamScores500Disadvantage, and optimize its update. Patch is tested. Signed-off-by: Triply --- src/game/AchievementMgr.cpp | 2 +- src/game/BattleGround.cpp | 44 ++++++++++++++++++++++++------------ src/game/BattleGroundAB.cpp | 23 ++++++++----------- src/game/BattleGroundAB.h | 4 ++-- src/game/BattleGroundMgr.cpp | 19 +++++++--------- src/game/PoolHandler.h | 2 +- src/shared/revision_nr.h | 2 +- 7 files changed, 51 insertions(+), 45 deletions(-) diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index decb8093e..a63851069 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -758,7 +758,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui { if (bg->GetTypeID() != BATTLEGROUND_AB) continue; - if(!((BattleGroundAB*)bg)->IsTeamScores500disadvantage(GetPlayer()->GetTeam())) + if(!((BattleGroundAB*)bg)->IsTeamScores500Disadvantage(GetPlayer()->GetTeam())) continue; break; } diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index d40078c5a..5b1c6d89d 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -231,9 +231,22 @@ BattleGround::~BattleGround() void BattleGround::Update(uint32 diff) { - if (!GetPlayersSize() && !GetReviveQueueSize()) - //BG is empty + if (!GetPlayersSize()) + { + // BG is empty + // if there are no players invited, delete BG + // this will delete arena or bg object, where any player entered + // [[ but if you use battleground object again (more battles possible to be played on 1 instance) + // then this condition should be removed and code: + // if (!GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE)) + // this->AddToFreeBGObjectsQueue(); // not yet implemented + // should be used instead of current + // ]] + // BattleGround Template instance cannot be updated, because it would be deleted + if (!GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE)) + m_SetDeleteThis = true; return; + } // remove offline players from bg after 5 minutes if (!m_OfflineQueue.empty()) @@ -1028,7 +1041,12 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac DecreaseInvitedCount(team); //we should update battleground queue, but only if bg isn't ending if (isBattleGround() && GetStatus() < STATUS_WAIT_LEAVE) + { + // a player has left the battleground, so there are free slots -> add to queue + AddToBGFreeSlotQueue(); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId()); + } + // Let others know WorldPacket data; sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, guid); @@ -1048,17 +1066,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName()); } - if (!GetPlayersSize() && !GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE)) - { - // if no players left AND no invitees left, set this bg to delete in next update - // direct deletion could cause crashes - m_SetDeleteThis = true; - // return to prevent addition to freeslotqueue - return; - } - - // a player exited the battleground, so there are free slots. add to queue - this->AddToBGFreeSlotQueue(); + //battleground object will be deleted next BattleGround::Update() call } // this method is called when no players remains in battleground @@ -1091,10 +1099,16 @@ void BattleGround::Reset() void BattleGround::StartBattleGround() { - ///this method should spawn spirit guides and so on SetStartTime(0); - SetLastResurrectTime(0); + + // add BG to free slot queue + AddToBGFreeSlotQueue(); + + // add bg to update list + // This must be done here, because we need to have already invited some players when first BG::Update() method is executed + // and it doesn't matter if we call StartBattleGround() more times, because m_BattleGrounds is a map and instance id never changes + sBattleGroundMgr.AddBattleGround(GetInstanceID(), GetTypeID(), this); } void BattleGround::AddPlayer(Player *plr) diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp index 7e27972ff..8aee3ddfb 100644 --- a/src/game/BattleGroundAB.cpp +++ b/src/game/BattleGroundAB.cpp @@ -143,19 +143,14 @@ void BattleGroundAB::Update(uint32 diff) UpdateWorldState(BG_AB_OP_RESOURCES_ALLY, m_TeamScores[team]); if (team == BG_TEAM_HORDE) UpdateWorldState(BG_AB_OP_RESOURCES_HORDE, m_TeamScores[team]); - } - } - // achievements flags - if (m_TeamScores[BG_TEAM_ALLIANCE] > m_TeamScores[BG_TEAM_HORDE]) - { - if (m_TeamScores[BG_TEAM_ALLIANCE] - m_TeamScores[BG_TEAM_HORDE] >= 500) - m_TeamScores500disadvantage[BG_TEAM_HORDE] = true; - } - else - { - if (m_TeamScores[BG_TEAM_HORDE] - m_TeamScores[BG_TEAM_ALLIANCE] >= 500) - m_TeamScores500disadvantage[BG_TEAM_ALLIANCE] = true; + // update achievement flags + // we increased m_TeamScores[team] so we just need to check if it is 500 more than other teams resources + // horde will be a bit disadvantaged, but we can assume that points aren't updated for both team in same Update() call + uint8 otherTeam = (team + 1) % BG_TEAMS_COUNT; + if (m_TeamScores[team] > m_TeamScores[otherTeam] + 500) + m_TeamScores500Disadvantage[otherTeam] = true; + } } // Test win condition @@ -588,8 +583,8 @@ void BattleGroundAB::Reset() bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call! m_HonorTics = (isBGWeekend) ? BG_AB_ABBGWeekendHonorTicks : BG_AB_NotABBGWeekendHonorTicks; m_ReputationTics = (isBGWeekend) ? BG_AB_ABBGWeekendReputationTicks : BG_AB_NotABBGWeekendReputationTicks; - m_TeamScores500disadvantage[BG_TEAM_ALLIANCE] = false; - m_TeamScores500disadvantage[BG_TEAM_HORDE] = false; + m_TeamScores500Disadvantage[BG_TEAM_ALLIANCE] = false; + m_TeamScores500Disadvantage[BG_TEAM_HORDE] = false; for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) { diff --git a/src/game/BattleGroundAB.h b/src/game/BattleGroundAB.h index b907298b0..e01e78f66 100644 --- a/src/game/BattleGroundAB.h +++ b/src/game/BattleGroundAB.h @@ -262,7 +262,7 @@ class BattleGroundAB : public BattleGround /* achievement req. */ bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited - bool IsTeamScores500disadvantage(uint32 team) const { return m_TeamScores500disadvantage[GetTeamIndexByTeamId(team)]; } + bool IsTeamScores500Disadvantage(uint32 team) const { return m_TeamScores500Disadvantage[GetTeamIndexByTeamId(team)]; } private: /* Gameobject spawning/despawning */ void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay); @@ -293,6 +293,6 @@ class BattleGroundAB : public BattleGround uint32 m_HonorTics; uint32 m_ReputationTics; // need for achievements - bool m_TeamScores500disadvantage[BG_TEAMS_COUNT]; + bool m_TeamScores500Disadvantage[BG_TEAMS_COUNT]; }; #endif diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index 3c4be95b6..f0a30dbd3 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -1166,13 +1166,16 @@ void BattleGroundMgr::Update(uint32 diff) if (!m_QueueUpdateScheduler.empty()) { //copy vector and clear the other + // TODO add lock + // TODO maybe std::list would be better and then unlock after end of cycle std::vector scheduled(m_QueueUpdateScheduler); m_QueueUpdateScheduler.clear(); + // TODO drop lock for (uint8 i = 0; i < scheduled.size(); i++) { - BattleGroundQueueTypeId bgQueueTypeId = BattleGroundQueueTypeId(scheduled[i] / 65536); - BattleGroundTypeId bgTypeId = BattleGroundTypeId((scheduled[i] % 65536) / 256); - BGQueueIdBasedOnLevel queue_id = BGQueueIdBasedOnLevel(scheduled[i] % 256); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundQueueTypeId(scheduled[i] >> 16); + BattleGroundTypeId bgTypeId = BattleGroundTypeId((scheduled[i] >> 8) & 255); + BGQueueIdBasedOnLevel queue_id = BGQueueIdBasedOnLevel(scheduled[i] & 255); m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, queue_id); } } @@ -1596,12 +1599,6 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI bg->SetArenaType(arenaType); bg->SetRated(isRated); - // add BG to free slot queue - bg->AddToBGFreeSlotQueue(); - - // add bg to update list - AddBattleGround(bg->GetInstanceID(), bg->GetTypeID(), bg); - return bg; } @@ -2005,9 +2002,9 @@ void BattleGroundMgr::ToggleArenaTesting() void BattleGroundMgr::ScheduleQueueUpdate(BattleGroundQueueTypeId bgQueueTypeId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id) { - //This method must be atomic! + //This method must be atomic, TODO add mutex //we will use only 1 number created of bgTypeId and queue_id - uint32 schedule_id = (bgQueueTypeId * 65536) + (bgTypeId * 256) + queue_id; + uint32 schedule_id = (bgQueueTypeId << 16) | (bgTypeId << 8) | queue_id; bool found = false; for (uint8 i = 0; i < m_QueueUpdateScheduler.size(); i++) { diff --git a/src/game/PoolHandler.h b/src/game/PoolHandler.h index 35e18c2d5..8b6c82d11 100644 --- a/src/game/PoolHandler.h +++ b/src/game/PoolHandler.h @@ -43,7 +43,7 @@ class PoolGroup public: PoolGroup(); ~PoolGroup() {}; - bool isEmpty() { return ExplicitlyChanced.size()==0 && EqualChanced.size()==0; } + bool isEmpty() { return ExplicitlyChanced.empty() && EqualChanced.empty(); } void AddEntry(PoolObject& poolitem, uint32 maxentries); bool CheckPool(void); uint32 RollOne(void); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 73b7934ec..31ae0d921 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8473" + #define REVISION_NR "8474" #endif // __REVISION_NR_H__ From bd30769dec720971e8439f9ff9ef45b0dd8f4201 Mon Sep 17 00:00:00 2001 From: balrok Date: Sat, 5 Sep 2009 10:42:36 +0200 Subject: [PATCH 08/15] [8475] fixed some gcc-warnings all warnings from Wunused and some from Wall cause unused may be most interesting for some: they were in following files: src/game/Level2.cpp src/game/Map.cpp src/game/SpellAuras.cpp src/game/Unit.cpp src/mangosd/Master.cpp but i guess mostly someone just fogot to remove this code for some unsigned vs signed warnings i used: ack "for.*int .*size\(\)" | ack -v uint also note for coding: if you do something like if( a && b || c) just place parentheses around (a && b) && always will have precedence over || but without parentheses this could be overseen quite fast (at least that's my guess why gcc will warn for this) Signed-off-by: balrok --- src/game/BattleGround.cpp | 3 +- src/game/BattleGroundAB.cpp | 4 +-- src/game/BattleGroundMgr.h | 2 +- src/game/CharacterHandler.cpp | 2 +- src/game/Chat.cpp | 4 +-- src/game/Creature.cpp | 8 ++--- src/game/CreatureEventAI.cpp | 2 +- src/game/GameObject.cpp | 1 + src/game/GridNotifiers.h | 4 +-- src/game/GuildHandler.cpp | 2 +- src/game/Level0.cpp | 4 +-- src/game/Level1.cpp | 6 ++-- src/game/Level2.cpp | 6 +--- src/game/Level3.cpp | 8 ++--- src/game/LootHandler.cpp | 4 +-- src/game/Map.cpp | 7 ++-- src/game/Map.h | 4 +-- src/game/MotionMaster.cpp | 2 +- src/game/MovementHandler.cpp | 4 +-- src/game/ObjectMgr.cpp | 17 +++++---- src/game/Player.cpp | 49 ++++++++++++-------------- src/game/PoolHandler.cpp | 6 ++-- src/game/SocialMgr.cpp | 4 +-- src/game/Spell.cpp | 3 +- src/game/SpellAuras.cpp | 2 -- src/game/SpellMgr.cpp | 3 +- src/game/SpellMgr.h | 10 +++--- src/game/StatSystem.cpp | 5 +-- src/game/TradeHandler.cpp | 2 +- src/game/Unit.cpp | 1 - src/game/Unit.h | 2 +- src/game/WaypointManager.cpp | 2 +- src/game/WaypointMovementGenerator.cpp | 2 +- src/game/WorldSession.cpp | 6 ++-- src/mangosd/Master.cpp | 4 --- src/shared/revision_nr.h | 2 +- 36 files changed, 96 insertions(+), 101 deletions(-) diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index 5b1c6d89d..0e9e8549c 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -1788,5 +1788,6 @@ WorldSafeLocsEntry const* BattleGround::GetClosestGraveYard( Player* player ) bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const { BattleGroundTeamId team_idx = GetTeamIndexByTeamId(team); - return m_TeamScores[team_idx] >= minScore && m_TeamScores[team_idx] <= maxScore; + uint32 score = (m_TeamScores[team_idx] < 0) ? 0 : uint32(m_TeamScores[team_idx]); + return score >= minScore && score <= maxScore; } diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp index 8aee3ddfb..8737b9395 100644 --- a/src/game/BattleGroundAB.cpp +++ b/src/game/BattleGroundAB.cpp @@ -676,8 +676,8 @@ bool BattleGroundAB::IsAllNodesConrolledByTeam(uint32 team) const { uint32 count = 0; for(int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) - if (team == ALLIANCE && m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED || - team == HORDE && m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED) + if ((team == ALLIANCE && m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED) || + (team == HORDE && m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED)) ++count; return count == BG_AB_DYNAMIC_NODES_COUNT; diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h index 2b65b76c7..7044a4de2 100644 --- a/src/game/BattleGroundMgr.h +++ b/src/game/BattleGroundMgr.h @@ -146,8 +146,8 @@ class BGQueueInviteEvent : public BasicEvent private: uint64 m_PlayerGuid; uint32 m_BgInstanceGUID; - uint32 m_RemoveTime; BattleGroundTypeId m_BgTypeId; + uint32 m_RemoveTime; }; /* diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 753c6be83..027a5065a 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -1293,7 +1293,7 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) uint8 srcbag, srcslot; recv_data >> srcbag >> srcslot; - sLog.outDebug("Item " I64FMT ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); + sLog.outDebug("Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); Item *item = _player->GetItemByGuid(itemGuid); diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index 00508a5d5..9ae5cd722 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -1177,7 +1177,7 @@ valid examples: char c = reader.peek(); // ignore enchants etc. - while(c >='0' && c <='9' || c==':') + while ((c >= '0' && c <= '9') || c== ':') { reader.ignore(1); c = reader.peek(); @@ -2201,4 +2201,4 @@ LocaleConstant CliHandler::GetSessionDbcLocale() const int CliHandler::GetSessionDbLocaleIndex() const { return objmgr.GetDBCLocaleIndex(); -} \ No newline at end of file +} diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 775caeb74..b4432790e 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -153,7 +153,7 @@ void Creature::RemoveFromWorld() void Creature::RemoveCorpse() { - if( getDeathState()!=CORPSE && !m_isDeadByDefault || getDeathState()!=ALIVE && m_isDeadByDefault ) + if ((getDeathState() != CORPSE && !m_isDeadByDefault) || (getDeathState() != ALIVE && m_isDeadByDefault)) return; m_deathTimer = 0; @@ -1459,8 +1459,8 @@ float Creature::GetAttackDistance(Unit const* pl) const if(aggroRate==0) return 0.0f; - int32 playerlevel = pl->getLevelForTarget(this); - int32 creaturelevel = getLevelForTarget(pl); + uint32 playerlevel = pl->getLevelForTarget(this); + uint32 creaturelevel = getLevelForTarget(pl); int32 leveldif = playerlevel - creaturelevel; @@ -1730,7 +1730,7 @@ bool Creature::IsVisibleInGridForPlayer(Player* pl) const { if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INVISIBLE) return false; - return isAlive() || m_deathTimer > 0 || m_isDeadByDefault && m_deathState==CORPSE; + return (isAlive() || m_deathTimer > 0 || (m_isDeadByDefault && m_deathState == CORPSE)); } // Dead player see live creatures near own corpse diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index e70b153ff..936045f6b 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -378,7 +378,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 target = owner; } } - else if (target = m_creature->getVictim()) + else if ((target = m_creature->getVictim())) { if (target->GetTypeId() != TYPEID_PLAYER) if (Unit* owner = target->GetOwner()) diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index e4c631f1b..794e11ca1 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -386,6 +386,7 @@ void GameObject::Update(uint32 /*p_time*/) if (GetGOInfo()->GetAutoCloseTime() && (m_cooldownTime < time(NULL))) ResetDoorOrButton(); break; + default: break; } break; } diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index 32454762d..38fbd1704 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -872,11 +872,11 @@ namespace MaNGOS return false; } private: - bool i_hitHidden; bool i_targetForPlayer; WorldObject const* i_obj; Unit const* i_funit; float i_range; + bool i_hitHidden; }; // do attack at call of help to friendly crearture @@ -1076,7 +1076,7 @@ namespace MaNGOS ~LocalizedPacketListDo() { for(size_t i = 0; i < i_data_cache.size(); ++i) - for(int j = 0; j < i_data_cache[i].size(); ++j) + for(size_t j = 0; j < i_data_cache[i].size(); ++j) delete i_data_cache[i][j]; } void operator()( Player* p ); diff --git a/src/game/GuildHandler.cpp b/src/game/GuildHandler.cpp index ddacd2aec..39530579c 100644 --- a/src/game/GuildHandler.cpp +++ b/src/game/GuildHandler.cpp @@ -1076,7 +1076,7 @@ void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data ) recv_data >> unk2; // always 0 recv_data >> SplitedAmount; - if (BankTabSlotDst >= GUILD_BANK_MAX_SLOTS || BankTabDst == BankTab && BankTabSlotDst == BankTabSlot) + if (BankTabSlotDst >= GUILD_BANK_MAX_SLOTS || (BankTabDst == BankTab && BankTabSlotDst == BankTabSlot)) { recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet return; diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp index 557ca91ae..937f1b9cc 100644 --- a/src/game/Level0.cpp +++ b/src/game/Level0.cpp @@ -143,7 +143,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/) // save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE); - if(save_interval==0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS) + if (save_interval==0 || (save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS)) player->SaveToDB(); return true; @@ -158,7 +158,7 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/) for(; itr != m.end(); ++itr) { AccountTypes itr_sec = itr->second->GetSession()->GetSecurity(); - if ((itr->second->isGameMaster() || itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST)) && + if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) && (!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer()))) { if(first) diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp index dd260c4d6..ceff91a76 100644 --- a/src/game/Level1.cpp +++ b/src/game/Level1.cpp @@ -658,7 +658,7 @@ bool ChatHandler::HandleModifyKnownTitlesCommand(const char* args) uint64 titles2 = titles; - for(int i = 1; i < sCharTitlesStore.GetNumRows(); ++i) + for(uint32 i = 1; i < sCharTitlesStore.GetNumRows(); ++i) if(CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i)) titles2 &= ~(uint64(1) << tEntry->bit_index); @@ -2275,7 +2275,7 @@ bool ChatHandler::HandleGoTaxinodeCommand(const char* args) return false; } - if (node->x == 0.0f && node->y == 0.0f && node->z == 0.0f || + if ((node->x == 0.0f && node->y == 0.0f && node->z == 0.0f) || !MapManager::IsValidMapCoord(node->map_id,node->x,node->y,node->z)) { PSendSysMessage(LANG_INVALID_TARGET_COORD,node->x,node->y,node->map_id); @@ -2412,7 +2412,7 @@ bool ChatHandler::HandleGoZoneXYCommand(const char* args) float y = (float)atof(py); // prevent accept wrong numeric args - if (x==0.0f && *px!='0' || y==0.0f && *py!='0') + if ((x==0.0f && *px!='0') || (y==0.0f && *py!='0')) return false; uint32 areaid = cAreaId ? (uint32)atoi(cAreaId) : _player->GetZoneId(); diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index a188f65c5..96b05fc93 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -3180,7 +3180,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args) } wpCreature->SetVisibility(VISIBILITY_OFF); - sLog.outDebug("DEBUG: UPDATE creature_movement SET wpguid = '%u"); + sLog.outDebug("DEBUG: UPDATE creature_movement SET wpguid = '%u", wpCreature->GetGUIDLow()); // set "wpguid" column to the visual waypoint WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), lowguid, point); @@ -3928,8 +3928,6 @@ void ChatHandler::HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id) bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/) { - uint32 classmask = m_session->GetPlayer()->getClassMask(); - for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i) { SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i); @@ -3970,8 +3968,6 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args) // converting string that we try to find to lower case wstrToLower( wnamepart ); - uint32 classmask = m_session->GetPlayer()->getClassMask(); - std::string name; SkillLineEntry const *targetSkillInfo = NULL; diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 8771e2811..6bd6a859d 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -4581,7 +4581,7 @@ bool ChatHandler::HandleServerRestartCommand(const char* args) int32 time = atoi (time_str); ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0) + if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0')) || time < 0) return false; if (exitcode_str) @@ -4616,7 +4616,7 @@ bool ChatHandler::HandleServerIdleRestartCommand(const char* args) int32 time = atoi (time_str); ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0) + if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0')) || time < 0) return false; if (exitcode_str) @@ -4651,7 +4651,7 @@ bool ChatHandler::HandleServerIdleShutDownCommand(const char* args) int32 time = atoi (time_str); ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0) + if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0')) || time < 0) return false; if (exitcode_str) @@ -6182,7 +6182,7 @@ bool ChatHandler::HandleSendItemsCommand(const char* args) } uint32 item_count = itemCountStr ? atoi(itemCountStr) : 1; - if(item_count < 1 || item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount)) + if (item_count < 1 || (item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount))) { PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count,item_id); SetSentErrorMessage(true); diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp index 274a7f94f..76008c6e9 100644 --- a/src/game/LootHandler.cpp +++ b/src/game/LootHandler.cpp @@ -45,7 +45,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data ) GameObject *go = player->GetMap()->GetGameObject(lguid); // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO - if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) + if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))) { player->SendLootRelease(lguid); return; @@ -280,7 +280,7 @@ void WorldSession::DoLootRelease( uint64 lguid ) GameObject *go = GetPlayer()->GetMap()->GetGameObject(lguid); // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO - if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) + if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))) return; loot = &go->loot; diff --git a/src/game/Map.cpp b/src/game/Map.cpp index a43712d25..544c62a31 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1789,7 +1789,8 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const // Makers' Overlook (ground and cave) else if (x > 5634.48f && x < 5774.53f && y < 3475.0f && z > 300.0f) { - if(y > 3380.26f || y > 3265.0f && z < 360.0f) areaflag = 2187; + if (y > 3380.26f || (y > 3265.0f && z < 360.0f)) + areaflag = 2187; } break; // The Makers' Perch (underground) @@ -1868,7 +1869,7 @@ void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 area bool Map::IsInWater(float x, float y, float pZ) const { // Check surface in x, y point for liquid - if (GridMap* gmap = const_cast(this)->GetGrid(x, y)) + if (const_cast(this)->GetGrid(x, y)) { LiquidData liquid_status; if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, &liquid_status)) @@ -1882,7 +1883,7 @@ bool Map::IsInWater(float x, float y, float pZ) const bool Map::IsUnderWater(float x, float y, float z) const { - if (GridMap* gmap = const_cast(this)->GetGrid(x, y)) + if (const_cast(this)->GetGrid(x, y)) { if (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN)&LIQUID_MAP_UNDER_WATER) return true; diff --git a/src/game/Map.h b/src/game/Map.h index c4abec12e..bf3dbdfb7 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -478,6 +478,8 @@ class MANGOS_DLL_SPEC Map : public GridRefManager, public MaNGOS::Obj ActiveNonPlayers m_activeNonPlayers; ActiveNonPlayers::iterator m_activeNonPlayersIter; private: + time_t i_gridExpiry; + //used for fast base_map (e.g. MapInstanced class object) search for //InstanceMaps and BattleGroundMaps... Map* m_parentMap; @@ -489,8 +491,6 @@ class MANGOS_DLL_SPEC Map : public GridRefManager, public MaNGOS::Obj GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]; std::bitset marked_cells; - time_t i_gridExpiry; - std::set i_objectsToRemove; std::multimap m_scriptSchedule; diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 54bfb4410..319279a2b 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -90,7 +90,7 @@ MotionMaster::UpdateMotion(uint32 diff) if (m_expList) { - for (int i = 0; i < m_expList->size(); ++i) + for (size_t i = 0; i < m_expList->size(); ++i) { MovementGenerator* mg = (*m_expList)[i]; if (!isStatic(mg)) diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 7696e1e48..c4ca4d8f5 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -438,7 +438,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data) if(_player->m_mover->GetGUID() != guid) { - sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " I64FMT " and should be " I64FMT, _player->m_mover->GetGUID(), guid); + sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " and should be " UI64FMTD, _player->m_mover->GetGUID(), guid); return; } } @@ -453,7 +453,7 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data) if(_player->m_mover->GetGUID() == old_mover_guid) { - sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " I64FMT, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid); + sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " UI64FMTD " and should be " UI64FMTD " instead of " UI64FMTD, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid); recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index d6a70f0d8..0a064aa3e 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -111,7 +111,7 @@ bool SpellClickInfo::IsFitToRequirements(Player const* player) const if(questStart) { // not in expected required quest state - if(!player || (!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)) + if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))) return false; } @@ -782,8 +782,8 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* // replace by new structures array const_cast(addon->auras) = new CreatureDataAddonAura[val.size()/2+1]; - int i=0; - for(int j=0;j(addon->auras[i]); cAura.spell_id = (uint32)val[2*j+0]; @@ -1082,7 +1082,7 @@ void ObjectMgr::LoadCreatures() if(heroicCreatures.find(data.id)!=heroicCreatures.end()) { - sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template in `creature_template`, skipped.",guid,data.id ); + sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template (entry: %u) in `creature_template`, skipped.",guid, data.id ); continue; } @@ -3464,8 +3464,8 @@ void ObjectMgr::LoadQuests() bool found = false; for(int k = 0; k < 3; ++k) { - if( spellInfo->Effect[k]==SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k])==qinfo->QuestId || - spellInfo->Effect[k]==SPELL_EFFECT_SEND_EVENT) + if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) || + spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT) { found = true; break; @@ -7080,7 +7080,10 @@ bool PlayerCondition::Meets(Player const * player) const case CONDITION_REPUTATION_RANK: { FactionEntry const* faction = sFactionStore.LookupEntry(value1); - return faction && player->GetReputationMgr().GetRank(faction) >= value2; + // -1 used if faction couldn't be found + if (player->GetReputationMgr().GetRank(faction) == -1) + return false; + return faction && uint32(player->GetReputationMgr().GetRank(faction)) >= value2; } case CONDITION_TEAM: return player->GetTeam() == value1; diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 2a061ba20..0006f266b 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -776,9 +776,9 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount) void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen) { - if (MaxValue == DISABLED_MIRROR_TIMER) + if (int(MaxValue) == DISABLED_MIRROR_TIMER) { - if (CurrentValue!=DISABLED_MIRROR_TIMER) + if (int(CurrentValue) != DISABLED_MIRROR_TIMER) StopMirrorTimer(Type); return; } @@ -1499,7 +1499,7 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) if(!enchantId) continue; - if(enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId)) + if ((enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId))) break; } @@ -2260,9 +2260,8 @@ bool Player::IsGroupVisibleFor(Player* p) const bool Player::IsInSameGroupWith(Player const* p) const { - return p==this || GetGroup() != NULL && - GetGroup() == p->GetGroup() && - GetGroup()->SameSubGroup((Player*)this, (Player*)p); + return (p==this || (GetGroup() != NULL && + GetGroup()->SameSubGroup((Player*)this, (Player*)p))); } ///- If the player is invited, remove him. If the group if then only 1 person, disband the group. @@ -3064,7 +3063,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL || // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL - (pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0 ) + ((pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0)) { switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask!=0)) { @@ -3118,7 +3117,7 @@ bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const { // note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell // talent dependent passives activated at form apply have proper stance data - bool need_cast = !spellInfo->Stances || m_form != 0 && (spellInfo->Stances & (1<<(m_form-1))); + bool need_cast = (!spellInfo->Stances || (m_form != 0 && (spellInfo->Stances & (1<<(m_form-1))))); //Check CasterAuraStates return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState))); @@ -3160,7 +3159,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) if (itr == m_spells.end()) return; - if(itr->second->state == PLAYERSPELL_REMOVED || disabled && itr->second->disabled) + if (itr->second->state == PLAYERSPELL_REMOVED || (disabled && itr->second->disabled)) return; // unlearn non talent higher ranks (recursive) @@ -3270,7 +3269,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL && pSkill->categoryId != SKILL_CATEGORY_CLASS ||// not unlearn class skills (spellbook/talent pages) // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL - (pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0 ) + ((pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0)) { // not reset skills for professions and racial abilities if ((pSkill->categoryId==SKILL_CATEGORY_SECONDARY || pSkill->categoryId==SKILL_CATEGORY_PROFESSION) && @@ -4495,7 +4494,7 @@ void Player::RepopAtGraveyard() AreaTableEntry const *zone = GetAreaEntryByAreaID(GetAreaId()); // Such zones are considered unreachable as a ghost and the player must be automatically revived - if(!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY || GetTransport()) + if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport()) { ResurrectPlayer(0.5f); SpawnCorpseBones(); @@ -6736,7 +6735,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl // If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage if (ssv) { - if (extraDPS = ssv->getDPSMod(proto->ScalingStatValue)) + if ((extraDPS = ssv->getDPSMod(proto->ScalingStatValue))) { float average = extraDPS * proto->Delay / 1000.0f; minDamage = 0.7f * average; @@ -8459,10 +8458,10 @@ Item* Player::GetItemByPos( uint16 pos ) const Item* Player::GetItemByPos( uint8 bag, uint8 slot ) const { - if( bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END ) ) + if( bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END )) ) return m_items[slot]; - else if(bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END - || bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END ) + else if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END) + || (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END) ) { Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag ); if ( pBag ) @@ -11095,7 +11094,7 @@ void Player::SwapItem( uint16 src, uint16 dst ) if(IsEquipmentPos ( src ) || IsBagPos ( src )) { // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later) - uint8 msg = CanUnequipItem( src, !IsBagPos ( src ) || IsBagPos ( dst ) || pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty()); + uint8 msg = CanUnequipItem( src, !IsBagPos ( src ) || IsBagPos ( dst ) || (pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty())); if(msg != EQUIP_ERR_OK) { SendEquipError( msg, pSrcItem, pDstItem ); @@ -11125,7 +11124,7 @@ void Player::SwapItem( uint16 src, uint16 dst ) if(IsEquipmentPos ( dst ) || IsBagPos ( dst )) { // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later) - uint8 msg = CanUnequipItem( dst, !IsBagPos ( dst ) || IsBagPos ( src ) || pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty()); + uint8 msg = CanUnequipItem( dst, !IsBagPos ( dst ) || IsBagPos ( src ) || (pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty())); if(msg != EQUIP_ERR_OK) { SendEquipError( msg, pSrcItem, pDstItem ); @@ -11543,7 +11542,7 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly) Item* item = *itr; ++itr; // current element can be erased in UpdateDuration - if (realtimeonly && item->GetProto()->Duration < 0 || !realtimeonly) + if ((realtimeonly && item->GetProto()->Duration < 0) || !realtimeonly) item->UpdateDuration(this,time); } } @@ -14066,7 +14065,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) // check name limitations if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS || - GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name)) + (GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name))) { delete result; CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME),guid); @@ -15718,8 +15717,6 @@ void Player::_SaveAuras() // save previous spellEffectPair to db itr2--; - SpellEntry const *spellInfo = itr2->second->GetSpellProto(); - //skip all auras from spells that are passive //do not save single target auras (unless they were cast by the player) if (!itr2->second->IsPassive() && (itr2->second->GetCasterGUID() == GetGUID() || !itr2->second->IsSingleTarget())) @@ -16989,7 +16986,7 @@ bool Player::ActivateTaxiPathTo(std::vector const& nodes, Creature* npc uint32 mount_display_id = objmgr.GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == NULL); // in spell case allow 0 model - if (mount_display_id == 0 && spellid == 0 || sourcepath == 0) + if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0) { WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR); @@ -19151,8 +19148,8 @@ void Player::UpdateAreaDependentAuras( uint32 newArea ) uint32 Player::GetCorpseReclaimDelay(bool pvp) const { - if( pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) || - !pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) ) + if ((pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) || + (!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )) { return copseReclaimDelay[0]; } @@ -19167,8 +19164,8 @@ void Player::UpdateCorpseReclaimDelay() { bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH; - if( pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) || - !pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) ) + if ((pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) || + (!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )) return; time_t now = time(NULL); diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp index dd0834b80..6e6a71312 100644 --- a/src/game/PoolHandler.cpp +++ b/src/game/PoolHandler.cpp @@ -100,7 +100,7 @@ uint32 PoolGroup::RollOne(void) template void PoolGroup::DespawnObject(uint32 guid) { - for (int i=0; i::SpawnObject(uint32 limit, bool cache) else if (limit < EqualChanced.size() && Spawned < limit) { std::vector IndexList; - for (int i=0; i::SpawnObject(uint32 limit, bool cache) } else // Not enough objects in pool, so spawn all { - for (int i=0; iGetName() && (security > SEC_PLAYER || - (pFriend->GetTeam() == team || allowTwoSideWhoList) && (pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList)) && + ((pFriend->GetTeam() == team || allowTwoSideWhoList) && (pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList))) && pFriend->IsVisibleGloballyFor(player)) { friendInfo.Status = FRIEND_STATUS_ONLINE; @@ -285,7 +285,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet) // MODERATOR, GAME MASTER, ADMINISTRATOR can see all if (pFriend && pFriend->IsInWorld() && (pFriend->GetSession()->GetSecurity() > SEC_PLAYER || - (pFriend->GetTeam() == team || allowTwoSideWhoList) && security <= gmLevelInWhoList) && + ((pFriend->GetTeam() == team || allowTwoSideWhoList) && security <= gmLevelInWhoList)) && player->IsVisibleGloballyFor(pFriend)) { pFriend->GetSession()->SendPacket(packet); diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index e5f053b58..2c3b22ef0 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -4866,6 +4866,7 @@ SpellCastResult Spell::CheckCasterAuras() const else if ( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) return SPELL_FAILED_SILENCED; break; + default: break; } } } @@ -5987,4 +5988,4 @@ void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* me TagUnitMap.push_back(healthQueue.top().getUnit()); healthQueue.pop(); } -} \ No newline at end of file +} diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 52cc53caf..c2f188fbc 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1325,8 +1325,6 @@ void Aura::HandleAddModifier(bool apply, bool Real) m_spellmod = mod; } - uint64 spellFamilyMask = m_spellmod->mask; - ((Player*)m_target)->AddSpellMod(m_spellmod, apply); // reapply talents to own passive persistent auras diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 87c0849b7..5ffee0e34 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -2989,7 +2989,8 @@ void SpellMgr::CheckUsedSpells(char const* table) { if(spellEntry->SpellFamilyFlags != 0 || spellEntry->SpellFamilyFlags2 != 0) { - sLog.outError("Spell %u '%s' not fit to (" I64FMT "," I32FMT ") but used in %s.",spell,name.c_str(),familyMaskA,familyMaskB,code.c_str()); + sLog.outError("Spell %u '%s' not fit to (" UI64FMTD "," I32FMT ") but used in %s.", + spell, name.c_str(), familyMaskA, familyMaskB, code.c_str()); continue; } diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index 96f93e035..68560b750 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -167,16 +167,16 @@ inline bool IsElementalShield(SpellEntry const *spellInfo) inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo) { - return spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM - && spellInfo->Effect[1] == SPELL_EFFECT_SCRIPT_EFFECT - || spellInfo->Id == 64323; // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data) + return ((spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM + && spellInfo->Effect[1] == SPELL_EFFECT_SCRIPT_EFFECT) + || spellInfo->Id == 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data) } inline bool IsLootCraftingSpell(SpellEntry const *spellInfo) { - return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM || + return (spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM || // different random cards from Inscription (121==Virtuoso Inking Set category) - spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121; + (spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121)); } int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2); diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index cbcd754f3..c305e9e74 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -309,6 +309,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) } break; } + default: break; } switch(m_form) @@ -909,7 +910,7 @@ void Pet::UpdateResistances(uint32 school) Unit *owner = GetOwner(); // hunter and warlock pets gain 40% of owner's resistance - if(owner && (getPetType() == HUNTER_PET || getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)) + if(owner && (getPetType() == HUNTER_PET || (getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK))) value += float(owner->GetResistance(SpellSchools(school))) * 0.4f; SetResistance(SpellSchools(school), int32(value)); @@ -926,7 +927,7 @@ void Pet::UpdateArmor() Unit *owner = GetOwner(); // hunter and warlock pets gain 35% of owner's armor value - if(owner && (getPetType() == HUNTER_PET || getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)) + if(owner && (getPetType() == HUNTER_PET || (getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK))) bonus_armor = 0.35f * float(owner->GetArmor()); value = GetModifierValue(unitMod, BASE_VALUE); diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp index c7948f523..6662545e4 100644 --- a/src/game/TradeHandler.cpp +++ b/src/game/TradeHandler.cpp @@ -592,7 +592,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket) // check cheating, can't fail with correct client operations Item* item = _player->GetItemByPos(bag,slot); - if(!item || tradeSlot!=TRADE_SLOT_NONTRADED && !item->CanBeTraded()) + if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded())) { SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); return; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index a69fb3582..9fdc3f158 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6500,7 +6500,6 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB { if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113) { - int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this); // Drain Soul CastCustomSpell(this, 18371, &basepoints[0], NULL, NULL, true, castItem, triggeredByAura); break; diff --git a/src/game/Unit.h b/src/game/Unit.h index 2e24a4f1e..9726aa874 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -692,9 +692,9 @@ struct SpellPeriodicAuraLogInfo Aura *aura; uint32 damage; + uint32 overDamage; // overkill/overheal uint32 absorb; uint32 resist; - uint32 overDamage; // overkill/overheal float multiplier; bool critical; }; diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp index 2806bd73e..831ffca68 100644 --- a/src/game/WaypointManager.cpp +++ b/src/game/WaypointManager.cpp @@ -312,7 +312,7 @@ void WaypointManager::CheckTextsExistance(std::set& ids) WaypointPathMap::const_iterator pmItr = m_pathMap.begin(); for ( ; pmItr != m_pathMap.end(); ++pmItr) { - for (int i = 0; i < pmItr->second.size(); ++i) + for (size_t i = 0; i < pmItr->second.size(); ++i) { WaypointBehavior* be = pmItr->second[i].behavior; if (!be) diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index acf3fb398..f33512bdd 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -310,7 +310,7 @@ void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport() return; uint32 map0 = i_mapIds[0]; - for(int i = 1; i < i_mapIds.size(); ++i) + for (size_t i = 1; i < i_mapIds.size(); ++i) { if(i_mapIds[i]!=map0) { diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index 18c8d6f27..44d55fbcd 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -597,14 +597,14 @@ void WorldSession::LoadAccountData(QueryResult* result, uint32 mask) if (type >= NUM_ACCOUNT_DATA_TYPES) { sLog.outError("Table `%s` have invalid account data type (%u), ignore.", - mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data"); + mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type); continue; } if ((mask & (1 << type))==0) { sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.", - mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data"); + mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type); continue; } @@ -887,4 +887,4 @@ void WorldSession::SetPlayer( Player *plr ) // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset if(_player) m_GUIDLow = _player->GetGUIDLow(); -} \ No newline at end of file +} diff --git a/src/mangosd/Master.cpp b/src/mangosd/Master.cpp index 7cb6c1011..36ae92e35 100644 --- a/src/mangosd/Master.cpp +++ b/src/mangosd/Master.cpp @@ -293,10 +293,6 @@ int Master::Run() uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME); - // maximum counter for next ping - uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / socketSelecttime)); - uint32 loopCounter = 0; - ///- Start up freeze catcher thread if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0)) { diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 31ae0d921..47bc1a6d8 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8474" + #define REVISION_NR "8475" #endif // __REVISION_NR_H__ From 7a2df3c30990eb442827c741c16b667d5ecd7637 Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Sat, 5 Sep 2009 22:06:53 +0400 Subject: [PATCH 09/15] [8476] Revert some recent cleanup changes, some other fixes and cleanups. --- src/game/CharacterHandler.cpp | 2 +- src/game/Creature.cpp | 2 +- src/game/Guild.h | 22 +++++++++++----------- src/game/MovementHandler.cpp | 4 ++-- src/game/ObjectMgr.cpp | 5 +---- src/game/SpellMgr.cpp | 2 +- src/shared/revision_nr.h | 2 +- 7 files changed, 18 insertions(+), 21 deletions(-) diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 027a5065a..753c6be83 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -1293,7 +1293,7 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) uint8 srcbag, srcslot; recv_data >> srcbag >> srcslot; - sLog.outDebug("Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); + sLog.outDebug("Item " I64FMT ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); Item *item = _player->GetItemByGuid(itemGuid); diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index b4432790e..faa91bf13 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1462,7 +1462,7 @@ float Creature::GetAttackDistance(Unit const* pl) const uint32 playerlevel = pl->getLevelForTarget(this); uint32 creaturelevel = getLevelForTarget(pl); - int32 leveldif = playerlevel - creaturelevel; + int32 leveldif = int32(playerlevel) - int32(creaturelevel); // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob." if ( leveldif < - 25) diff --git a/src/game/Guild.h b/src/game/Guild.h index 62c168414..0ff6a3bf1 100644 --- a/src/game/Guild.h +++ b/src/game/Guild.h @@ -295,19 +295,19 @@ class Guild uint32 GetId(){ return m_Id; } const uint64& GetLeader(){ return m_LeaderGuid; } - std::string GetName(){ return m_Name; } - std::string GetMOTD(){ return MOTD; } - std::string GetGINFO(){ return GINFO; } + std::string const& GetName() const { return m_Name; } + std::string const& GetMOTD() const { return MOTD; } + std::string const& GetGINFO() const { return GINFO; } - uint32 GetCreatedYear(){ return m_CreatedYear; } - uint32 GetCreatedMonth(){ return m_CreatedMonth; } - uint32 GetCreatedDay(){ return m_CreatedDay; } + uint32 GetCreatedYear() const { return m_CreatedYear; } + uint32 GetCreatedMonth() const { return m_CreatedMonth; } + uint32 GetCreatedDay() const { return m_CreatedDay; } - uint32 GetEmblemStyle(){ return m_EmblemStyle; } - uint32 GetEmblemColor(){ return m_EmblemColor; } - uint32 GetBorderStyle(){ return m_BorderStyle; } - uint32 GetBorderColor(){ return m_BorderColor; } - uint32 GetBackgroundColor(){ return m_BackgroundColor; } + uint32 GetEmblemStyle() const { return m_EmblemStyle; } + uint32 GetEmblemColor() const { return m_EmblemColor; } + uint32 GetBorderStyle() const { return m_BorderStyle; } + uint32 GetBorderColor() const { return m_BorderColor; } + uint32 GetBackgroundColor() const { return m_BackgroundColor; } void SetLeader(uint64 guid); bool AddMember(uint64 plGuid, uint32 plRank); diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index c4ca4d8f5..a3bba87ae 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -438,7 +438,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data) if(_player->m_mover->GetGUID() != guid) { - sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " and should be " UI64FMTD, _player->m_mover->GetGUID(), guid); + sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " I64FMT " and should be " I64FMT, _player->m_mover->GetGUID(), guid); return; } } @@ -453,7 +453,7 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data) if(_player->m_mover->GetGUID() == old_mover_guid) { - sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " UI64FMTD " and should be " UI64FMTD " instead of " UI64FMTD, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid); + sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " UI64FMTD, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid); recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 0a064aa3e..65944c5a9 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -7080,10 +7080,7 @@ bool PlayerCondition::Meets(Player const * player) const case CONDITION_REPUTATION_RANK: { FactionEntry const* faction = sFactionStore.LookupEntry(value1); - // -1 used if faction couldn't be found - if (player->GetReputationMgr().GetRank(faction) == -1) - return false; - return faction && uint32(player->GetReputationMgr().GetRank(faction)) >= value2; + return faction && player->GetReputationMgr().GetRank(faction) >= int32(value2); } case CONDITION_TEAM: return player->GetTeam() == value1; diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 5ffee0e34..1d6c4d764 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -2989,7 +2989,7 @@ void SpellMgr::CheckUsedSpells(char const* table) { if(spellEntry->SpellFamilyFlags != 0 || spellEntry->SpellFamilyFlags2 != 0) { - sLog.outError("Spell %u '%s' not fit to (" UI64FMTD "," I32FMT ") but used in %s.", + sLog.outError("Spell %u '%s' not fit to (" I64FMT "," I32FMT ") but used in %s.", spell, name.c_str(), familyMaskA, familyMaskB, code.c_str()); continue; } diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 47bc1a6d8..654a1f652 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8475" + #define REVISION_NR "8476" #endif // __REVISION_NR_H__ From dffa5d43bd4c4207449caa8cfd2afecf54de2f6c Mon Sep 17 00:00:00 2001 From: Trazom Date: Sun, 6 Sep 2009 01:26:19 +0200 Subject: [PATCH 10/15] [8477] Implemented "on demand" regeneration of power in Spell::CheckPower (limited to 500ms frequency). Correctly set UNIT_FLAG2_REGENERATE_POWER to notify client to stop/start regen in bar. thx. also for nos4r2zod From original patch was removed usage of getMSTime() and rewrited this part. Signed-off-by: ApoC --- src/game/Creature.cpp | 2 +- src/game/Player.cpp | 49 ++++++++++++++++++++++++---------------- src/game/Player.h | 18 +++++++-------- src/game/Spell.cpp | 9 ++++++++ src/game/Unit.h | 15 +++++++++++- src/shared/revision_nr.h | 2 +- 6 files changed, 63 insertions(+), 32 deletions(-) diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index faa91bf13..fbfdc8189 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -444,7 +444,7 @@ void Creature::Update(uint32 diff) RegenerateMana(); - m_regenTimer = 2000; + m_regenTimer = REGEN_TIME_FULL; break; } case DEAD_FALLING: diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 0006f266b..66f49eea8 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1242,7 +1242,12 @@ void Player::Update( uint32 p_time ) if (isAlive()) { - RegenerateAll(); + // if no longer casting, set regen power as soon as it is up. + if (!IsUnderLastManaUseEffect()) + SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); + + if (!m_regenTimer) + RegenerateAll(); } if (m_deathState == JUST_DIED) @@ -1903,36 +1908,33 @@ void Player::RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attack ModifyPower(POWER_RAGE, uint32(addRage*10)); } -void Player::RegenerateAll() +void Player::RegenerateAll(uint32 diff) { - if (m_regenTimer != 0) - return; - uint32 regenDelay = 2000; - // Not in combat or they have regeneration - if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) || + if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) || HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() ) { - RegenerateHealth(); + RegenerateHealth(diff); if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN)) { - Regenerate(POWER_RAGE); + Regenerate(POWER_RAGE, diff); if(getClass() == CLASS_DEATH_KNIGHT) - Regenerate(POWER_RUNIC_POWER); + Regenerate(POWER_RUNIC_POWER, diff); } } - Regenerate( POWER_ENERGY ); + Regenerate(POWER_ENERGY, diff); - Regenerate( POWER_MANA ); + Regenerate(POWER_MANA, diff); - if(getClass() == CLASS_DEATH_KNIGHT) - Regenerate( POWER_RUNE ); + if (getClass() == CLASS_DEATH_KNIGHT) + Regenerate(POWER_RUNE, diff); - m_regenTimer = regenDelay; + m_regenTimer = REGEN_TIME_FULL; } -void Player::Regenerate(Powers power) +// diff contains the time in milliseconds since last regen. +void Player::Regenerate(Powers power, uint32 diff) { uint32 curValue = GetPower(power); uint32 maxValue = GetMaxPower(power); @@ -1971,8 +1973,10 @@ void Player::Regenerate(Powers power) case POWER_RUNE: { for(uint32 i = 0; i < MAX_RUNES; ++i) - if(uint8 cd = GetRuneCooldown(i)) // if we have cooldown, reduce it... - SetRuneCooldown(i, cd - 1); // ... by 2 sec (because update is every 2 sec) + { + if(uint16 cd = GetRuneCooldown(i)) // if we have cooldown, reduce it... + SetRuneCooldown(i, (cd < diff) ? 0 : cd - diff); + } } break; case POWER_FOCUS: case POWER_HAPPINESS: @@ -1990,6 +1994,9 @@ void Player::Regenerate(Powers power) addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f; } + // addvalue computed on a 2sec basis. => update to diff time + addvalue *= float(diff) / REGEN_TIME_FULL; + if (power != POWER_RAGE && power != POWER_RUNIC_POWER) { curValue += uint32(addvalue); @@ -2006,7 +2013,7 @@ void Player::Regenerate(Powers power) SetPower(power, curValue); } -void Player::RegenerateHealth() +void Player::RegenerateHealth(uint32 diff) { uint32 curValue = GetHealth(); uint32 maxValue = GetMaxHealth(); @@ -2043,6 +2050,8 @@ void Player::RegenerateHealth() if(addvalue < 0) addvalue = 0; + addvalue *= (float)diff / REGEN_TIME_FULL; + ModifyHealth(int32(addvalue)); } @@ -19614,7 +19623,7 @@ void Player::ResyncRunes(uint8 count) for(uint32 i = 0; i < count; ++i) { data << uint8(GetCurrentRune(i)); // rune type - data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255) + data << uint8(255 - ((GetRuneCooldown(i) / REGEN_TIME_FULL) * 51)); // passed cooldown time (0-255) } GetSession()->SendPacket(&data); } diff --git a/src/game/Player.h b/src/game/Player.h index fee045180..f9a16aaec 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -269,7 +269,7 @@ struct Areas }; #define MAX_RUNES 6 -#define RUNE_COOLDOWN 5 // 5*2=10 sec +#define RUNE_COOLDOWN 10000 // msec enum RuneType { @@ -282,9 +282,9 @@ enum RuneType struct RuneInfo { - uint8 BaseRune; - uint8 CurrentRune; - uint8 Cooldown; + uint8 BaseRune; + uint8 CurrentRune; + uint16 Cooldown; // msec }; struct Runes @@ -1403,9 +1403,9 @@ class MANGOS_DLL_SPEC Player : public Unit void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker ); void SendPetSkillWipeConfirm(); void CalcRage( uint32 damage,bool attacker ); - void RegenerateAll(); - void Regenerate(Powers power); - void RegenerateHealth(); + void RegenerateAll(uint32 diff = REGEN_TIME_FULL); + void Regenerate(Powers power, uint32 diff); + void RegenerateHealth(uint32 diff); void setRegenTimer(uint32 time) {m_regenTimer = time;} void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;} @@ -2208,10 +2208,10 @@ class MANGOS_DLL_SPEC Player : public Unit uint8 GetRunesState() const { return m_runes->runeState; } uint8 GetBaseRune(uint8 index) const { return m_runes->runes[index].BaseRune; } uint8 GetCurrentRune(uint8 index) const { return m_runes->runes[index].CurrentRune; } - uint8 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; } + uint16 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; } void SetBaseRune(uint8 index, uint8 baseRune) { m_runes->runes[index].BaseRune = baseRune; } void SetCurrentRune(uint8 index, uint8 currentRune) { m_runes->runes[index].CurrentRune = currentRune; } - void SetRuneCooldown(uint8 index, uint8 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); } + void SetRuneCooldown(uint8 index, uint16 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); } void ConvertRune(uint8 index, uint8 newType); void ResyncRunes(uint8 count); void AddRunePower(uint8 index); diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 2c3b22ef0..f917dfd6e 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -5039,6 +5039,15 @@ SpellCastResult Spell::CheckPower() if(m_CastItem) return SPELL_CAST_OK; + // Do precise power regen on spell cast + if (m_powerCost > 0 && m_caster->GetTypeId() == TYPEID_PLAYER) + { + Player* playerCaster = (Player*)m_caster; + uint32 diff = REGEN_TIME_FULL - m_caster->GetRegenTimer(); + if (diff >= REGEN_TIME_PRECISE) + playerCaster->RegenerateAll(diff); + } + // health as power used - need check health amount if(m_spellInfo->powerType == POWER_HEALTH) { diff --git a/src/game/Unit.h b/src/game/Unit.h index 9726aa874..41c037990 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -856,6 +856,10 @@ typedef std::set GuardianPetList; #define ATTACK_DISPLAY_DELAY 200 #define MAX_PLAYER_STEALTH_DETECT_RANGE 45.0f // max distance for detection targets by player +// Regeneration defines +#define REGEN_TIME_FULL 2000 // For this time difference is computed regen value +#define REGEN_TIME_PRECISE 500 // Used in Spell::CheckPower for precise regeneration in spell cast time + struct SpellProcEventEntry; // used only privately class MANGOS_DLL_SPEC Unit : public WorldObject @@ -1423,9 +1427,18 @@ class MANGOS_DLL_SPEC Unit : public WorldObject uint32 SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim); uint32 SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim); - void SetLastManaUse(uint32 spellCastTime) { m_lastManaUse = spellCastTime; } + void SetLastManaUse(uint32 spellCastTime) + { + if (GetTypeId() == TYPEID_PLAYER && !IsUnderLastManaUseEffect()) + { + RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); + } + m_lastManaUse = spellCastTime; + } bool IsUnderLastManaUseEffect() const; + uint32 GetRegenTimer() const { return m_regenTimer; } + void SetContestedPvP(Player *attackedPlayer = NULL); void MeleeDamageBonus(Unit *pVictim, uint32 *damage, WeaponAttackType attType, SpellEntry const *spellProto = NULL); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 654a1f652..e3c6ae35b 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8476" + #define REVISION_NR "8477" #endif // __REVISION_NR_H__ From 71e736abc6266e8043baf06057be3b91c78b2c02 Mon Sep 17 00:00:00 2001 From: ApoC Date: Sun, 6 Sep 2009 01:25:20 +0200 Subject: [PATCH 11/15] [8478] Removed dependency on getMSTime() for last mana use. Signed-off-by: ApoC --- src/game/Player.cpp | 2 +- src/game/Spell.cpp | 2 +- src/game/Unit.cpp | 15 +++++++++------ src/game/Unit.h | 11 +++++------ src/shared/revision_nr.h | 2 +- 5 files changed, 17 insertions(+), 15 deletions(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 66f49eea8..95771f77e 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1201,7 +1201,7 @@ void Player::Update( uint32 p_time ) } } - if(m_regenTimer > 0) + if (m_regenTimer) { if(p_time >= m_regenTimer) m_regenTimer = 0; diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index f917dfd6e..8d63d569d 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -3518,7 +3518,7 @@ void Spell::TakePower() // Set the five second timer if (powerType == POWER_MANA && m_powerCost > 0) - m_caster->SetLastManaUse(getMSTime()); + m_caster->SetLastManaUse(); } SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 9fdc3f158..2725018f0 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -140,7 +140,7 @@ Unit::Unit() m_baseSpellCritChance = 5; m_CombatTimer = 0; - m_lastManaUse = 0; + m_lastManaUseTimer = 0; //m_victimThreat = 0.0f; for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) @@ -192,6 +192,14 @@ void Unit::Update( uint32 p_time ) m_Events.Update( p_time ); _UpdateSpells( p_time ); + if (m_lastManaUseTimer) + { + if (p_time >= m_lastManaUseTimer) + m_lastManaUseTimer = 0; + else + m_lastManaUseTimer -= p_time; + } + // really delete auras "deleted" while processing its ApplyModify code for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.begin(); ++itr) delete *itr; @@ -11803,11 +11811,6 @@ Aura* Unit::GetDummyAura( uint32 spell_id ) const return NULL; } -bool Unit::IsUnderLastManaUseEffect() const -{ - return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000; -} - void Unit::SetContestedPvP(Player *attackedPlayer) { Player* player = GetCharmerOrOwnerPlayerOrPlayerItself(); diff --git a/src/game/Unit.h b/src/game/Unit.h index 41c037990..20c175471 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1427,15 +1427,14 @@ class MANGOS_DLL_SPEC Unit : public WorldObject uint32 SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim); uint32 SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim); - void SetLastManaUse(uint32 spellCastTime) + void SetLastManaUse() { if (GetTypeId() == TYPEID_PLAYER && !IsUnderLastManaUseEffect()) - { RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); - } - m_lastManaUse = spellCastTime; + + m_lastManaUseTimer = 5000; } - bool IsUnderLastManaUseEffect() const; + bool IsUnderLastManaUseEffect() const { return m_lastManaUseTimer; } uint32 GetRegenTimer() const { return m_regenTimer; } @@ -1559,6 +1558,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject uint32 m_reactiveTimer[MAX_REACTIVE]; uint32 m_regenTimer; + uint32 m_lastManaUseTimer; private: bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent ); @@ -1571,7 +1571,6 @@ class MANGOS_DLL_SPEC Unit : public WorldObject uint32 m_state; // Even derived shouldn't modify uint32 m_CombatTimer; - uint32 m_lastManaUse; // msecs Spell* m_currentSpells[CURRENT_MAX_SPELL]; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index e3c6ae35b..9a5b605e1 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8477" + #define REVISION_NR "8478" #endif // __REVISION_NR_H__ From 78420246bd46d4c790379a3e3f7575f1913ac956 Mon Sep 17 00:00:00 2001 From: Triply Date: Sun, 6 Sep 2009 18:46:23 +0200 Subject: [PATCH 12/15] [8479] Fixed showing guild member's level and guild member's last online time. Thx to Apoc for reporting bug. Signed-off-by: Triply --- src/game/Guild.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index 03507b26d..2b21fd204 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -824,7 +824,7 @@ void Guild::UpdateLogoutTime(uint64 guid) if (itr == members.end() ) return; - itr->second.Level = time(NULL); + itr->second.LogoutTime = time(NULL); if (m_OnlineMembers > 0) --m_OnlineMembers; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 9a5b605e1..529c22cff 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8478" + #define REVISION_NR "8479" #endif // __REVISION_NR_H__ From cfacd7e696d9a60b85fb98924f277293890b0f27 Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Mon, 7 Sep 2009 05:37:06 +0400 Subject: [PATCH 13/15] [8480] Provided real-time update for guidl ranks rights. Specially for guild bank tab access rights (including currently open tab case!) Send roster broadcast for all online guild memebers at any rank edit and guild bank tab buy. --- src/game/Guild.cpp | 10 ++++++---- src/game/Guild.h | 2 +- src/game/GuildHandler.cpp | 8 ++++---- src/game/WorldLog.cpp | 2 -- src/shared/revision_nr.h | 2 +- 5 files changed, 12 insertions(+), 12 deletions(-) diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index 2b21fd204..48c258647 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -728,7 +728,7 @@ void Guild::Disband() objmgr.RemoveGuild(m_Id); } -void Guild::Roster(WorldSession *session) +void Guild::Roster(WorldSession *session /*= NULL*/) { // we can only guess size WorldPacket data(SMSG_GUILD_ROSTER, (4+MOTD.length()+1+GINFO.length()+1+4+m_Ranks.size()*(4+4+GUILD_BANK_MAX_TABS*(4+4))+members.size()*50)); @@ -777,7 +777,10 @@ void Guild::Roster(WorldSession *session) data << itr->second.OFFnote; } } - session->SendPacket(&data);; + if (session) + session->SendPacket(&data); + else + BroadcastPacket(&data); sLog.outDebug( "WORLD: Sent (SMSG_GUILD_ROSTER)" ); } @@ -1100,7 +1103,7 @@ void Guild::DisplayGuildBankTabsInfo(WorldSession *session) data << uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work data << uint8(1); // Tell Client this is a TabInfo packet - data << uint8(m_PurchasedTabs); // here is the number of tabs + data << uint8(m_PurchasedTabs); // here is the number of tabs for (uint8 i = 0; i < m_PurchasedTabs; ++i) { @@ -1992,7 +1995,6 @@ void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId) session->SendPacket(&data); else BroadcastPacket(&data); - } void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount ) diff --git a/src/game/Guild.h b/src/game/Guild.h index 0ff6a3bf1..2836a245a 100644 --- a/src/game/Guild.h +++ b/src/game/Guild.h @@ -374,7 +374,7 @@ class Guild return NULL; } - void Roster(WorldSession *session); + void Roster(WorldSession *session = NULL); // NULL = broadcast void Query(WorldSession *session); void UpdateLogoutTime(uint64 guid); diff --git a/src/game/GuildHandler.cpp b/src/game/GuildHandler.cpp index 39530579c..90741d3af 100644 --- a/src/game/GuildHandler.cpp +++ b/src/game/GuildHandler.cpp @@ -678,7 +678,7 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) guild->SetRankRights(rankId, rights); guild->Query(this); - guild->Roster(this); + guild->Roster(); // broadcast for tab rights update } void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) @@ -709,7 +709,7 @@ void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) guild->CreateRank(rankname, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); guild->Query(this); - guild->Roster(this); + guild->Roster(); // broadcast for tab rights update } void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/) @@ -735,7 +735,7 @@ void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/) guild->DelRank(); guild->Query(this); - guild->Roster(this); + guild->Roster(); // broadcast for tab rights update } void WorldSession::SendGuildCommandResult(uint32 typecmd, const std::string& str,uint32 cmdresult) @@ -1187,7 +1187,7 @@ void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data ) GetPlayer()->ModifyMoney(-int(TabCost)); pGuild->SetBankMoneyPerDay(GetPlayer()->GetRank(), WITHDRAW_MONEY_UNLIMITED); pGuild->SetBankRightsAndSlots(GetPlayer()->GetRank(), TabId, GUILD_BANK_RIGHT_FULL, WITHDRAW_SLOT_UNLIMITED, true); - pGuild->Roster(this); + pGuild->Roster(); // broadcast for tab rights update pGuild->DisplayGuildBankTabsInfo(this); } diff --git a/src/game/WorldLog.cpp b/src/game/WorldLog.cpp index 0ae13978a..aab743e0b 100644 --- a/src/game/WorldLog.cpp +++ b/src/game/WorldLog.cpp @@ -28,8 +28,6 @@ INSTANTIATE_SINGLETON_2(WorldLog, CLASS_LOCK); INSTANTIATE_CLASS_MUTEX(WorldLog, ACE_Thread_Mutex); -#define WORLD_LOG_FILE_STRING "world.log" - /// Open the log file (if specified so in the configuration file) void WorldLog::Initialize() { diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 529c22cff..7631e1840 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8479" + #define REVISION_NR "8480" #endif // __REVISION_NR_H__ From 7837fd93b44ffae3a130bd51cefabe4c4e46af5a Mon Sep 17 00:00:00 2001 From: unknown Date: Thu, 10 Sep 2009 05:10:50 +0400 Subject: [PATCH 14/15] [8481] Convert some detected files to unix line ends. --- .../vmap_extractor_v2/stormlib/zlib/zmemory.c | 34 +- .../stormlibdll/StormLib.def | 94 +- dep/ACE_wrappers/ace/ACE.bor | 4624 ++++++++--------- src/shared/revision_nr.h | 2 +- 4 files changed, 2377 insertions(+), 2377 deletions(-) diff --git a/contrib/vmap_extractor_v2/stormlib/zlib/zmemory.c b/contrib/vmap_extractor_v2/stormlib/zlib/zmemory.c index 9a6ac61f5..fc9749c57 100644 --- a/contrib/vmap_extractor_v2/stormlib/zlib/zmemory.c +++ b/contrib/vmap_extractor_v2/stormlib/zlib/zmemory.c @@ -1,19 +1,19 @@ -/* zmemory.c - Internal memory alloc and memory free functions +/* zmemory.c + Internal memory alloc and memory free functions */ -#include - -#include "zlib.h" - -const char *z_errmsg[10]; // Needed by zlib - -voidpf zcalloc(voidpf opaque, uInt items, uInt size) -{ - return (voidpf)calloc(items, size); -} - -void zcfree(voidpf opaque, voidpf address) -{ - free(address); -} +#include + +#include "zlib.h" + +const char *z_errmsg[10]; // Needed by zlib + +voidpf zcalloc(voidpf opaque, uInt items, uInt size) +{ + return (voidpf)calloc(items, size); +} + +void zcfree(voidpf opaque, voidpf address) +{ + free(address); +} diff --git a/contrib/vmap_extractor_v2/stormlibdll/StormLib.def b/contrib/vmap_extractor_v2/stormlibdll/StormLib.def index 8ec49053d..c220b6dcc 100644 --- a/contrib/vmap_extractor_v2/stormlibdll/StormLib.def +++ b/contrib/vmap_extractor_v2/stormlibdll/StormLib.def @@ -1,47 +1,47 @@ -LIBRARY StormLib.dll - -EXPORTS - - SFileSetLocale - SFileGetLocale - SFileOpenArchive - SFileCloseArchive - - SFileOpenFileEx - SFileCloseFile - SFileGetFilePos - SFileGetFileSize - SFileSetFilePointer - SFileReadFile - SFileExtractFile - - SFileAddListFile - - SFileCreateArchiveEx - - SFileAddFile - SFileAddWave - SFileRemoveFile - SFileRenameFile - SFileSetFileLocale - - SFileHasFile - SFileGetFileName - SFileGetFileInfo - - SFileFindFirstFile - SFileFindNextFile - SFileFindClose - - SListFileFindFirstFile - SListFileFindNextFile - SListFileFindClose - - SFileSetCompactCallback - SFileCompactArchive - - SFileEnumLocales - - SCompCompress - SCompDecompress - SCompSetDataCompression +LIBRARY StormLib.dll + +EXPORTS + + SFileSetLocale + SFileGetLocale + SFileOpenArchive + SFileCloseArchive + + SFileOpenFileEx + SFileCloseFile + SFileGetFilePos + SFileGetFileSize + SFileSetFilePointer + SFileReadFile + SFileExtractFile + + SFileAddListFile + + SFileCreateArchiveEx + + SFileAddFile + SFileAddWave + SFileRemoveFile + SFileRenameFile + SFileSetFileLocale + + SFileHasFile + SFileGetFileName + SFileGetFileInfo + + SFileFindFirstFile + SFileFindNextFile + SFileFindClose + + SListFileFindFirstFile + SListFileFindNextFile + SListFileFindClose + + SFileSetCompactCallback + SFileCompactArchive + + SFileEnumLocales + + SCompCompress + SCompDecompress + SCompSetDataCompression diff --git a/dep/ACE_wrappers/ace/ACE.bor b/dep/ACE_wrappers/ace/ACE.bor index 4eb982fcd..8bc37a963 100644 --- a/dep/ACE_wrappers/ace/ACE.bor +++ b/dep/ACE_wrappers/ace/ACE.bor @@ -1,2312 +1,2312 @@ -# Makefile for building the ACE library with Borland C++ Make - -NAME = ACE - -NO_FULL_PATH=1 - -OBJFILES = \ - $(OBJDIR)\ACE.$(OBJ_EXT) \ - $(OBJDIR)\ACE_crc32.$(OBJ_EXT) \ - $(OBJDIR)\ACE_crc_ccitt.$(OBJ_EXT) \ - $(OBJDIR)\ace_wchar.$(OBJ_EXT) \ - $(OBJDIR)\Activation_Queue.$(OBJ_EXT) \ - $(OBJDIR)\Active_Map_Manager.$(OBJ_EXT) \ - $(OBJDIR)\Addr.$(OBJ_EXT) \ - $(OBJDIR)\Argv_Type_Converter.$(OBJ_EXT) \ - 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-1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8480" + #define REVISION_NR "8481" #endif // __REVISION_NR_H__ From af4c9750e3e2c6cf99beb195b3369651b2fb6b9e Mon Sep 17 00:00:00 2001 From: burned Date: Thu, 10 Sep 2009 05:22:59 +0400 Subject: [PATCH 15/15] [8482] New flasks for 3.x added to spell_elixir. Signoff-by: VladimirMangos --- sql/mangos.sql | 10 ++++++++-- sql/updates/8482_01_mangos_spell_elixir.sql | 13 +++++++++++++ sql/updates/Makefile.am | 2 ++ src/shared/revision_nr.h | 2 +- src/shared/revision_sql.h | 2 +- 5 files changed, 25 insertions(+), 4 deletions(-) create mode 100644 sql/updates/8482_01_mangos_spell_elixir.sql diff --git a/sql/mangos.sql b/sql/mangos.sql index 39d8d2f96..6a5a42f3a 100644 --- a/sql/mangos.sql +++ b/sql/mangos.sql @@ -24,7 +24,7 @@ CREATE TABLE `db_version` ( `version` varchar(120) default NULL, `creature_ai_version` varchar(120) default NULL, `cache_id` int(10) default '0', - `required_8462_01_mangos_creature_ai_texts` bit(1) default NULL + `required_8482_01_mangos_spell_elixir` bit(1) default NULL ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes'; -- @@ -17021,7 +17021,13 @@ INSERT INTO `spell_elixir` VALUES (42735,0x3), (45373,0x1), (46837,0xB), -(46839,0xB); +(46839,0xB), +(53752,0x3), +(53755,0x3), +(53758,0x3), +(53760,0x3), +(54212,0x3), +(62380,0x3); /*!40000 ALTER TABLE `spell_elixir` ENABLE KEYS */; diff --git a/sql/updates/8482_01_mangos_spell_elixir.sql b/sql/updates/8482_01_mangos_spell_elixir.sql new file mode 100644 index 000000000..912131f7f --- /dev/null +++ b/sql/updates/8482_01_mangos_spell_elixir.sql @@ -0,0 +1,13 @@ +ALTER TABLE db_version CHANGE COLUMN required_8462_01_mangos_creature_ai_texts required_8482_01_mangos_spell_elixir bit; + +DELETE FROM `spell_elixir` WHERE `entry` IN +(53752,53755,53758,53760,54212,62380); + +/* Flasks added in 3.x */ +INSERT INTO `spell_elixir` (`entry`, `mask`) VALUES +(53752,0x3), +(53755,0x3), +(53758,0x3), +(53760,0x3), +(54212,0x3), +(62380,0x3); diff --git a/sql/updates/Makefile.am b/sql/updates/Makefile.am index 90cce92d8..60ace4e61 100644 --- a/sql/updates/Makefile.am +++ b/sql/updates/Makefile.am @@ -100,6 +100,7 @@ pkgdata_DATA = \ 8451_01_mangos_spell_proc_event.sql \ 8462_01_mangos_creature_ai_texts.sql \ 8469_01_characters_character_spell.sql \ + 8482_01_mangos_spell_elixir.sql \ README ## Additional files to include when running 'make dist' @@ -180,4 +181,5 @@ EXTRA_DIST = \ 8451_01_mangos_spell_proc_event.sql \ 8462_01_mangos_creature_ai_texts.sql \ 8469_01_characters_character_spell.sql \ + 8482_01_mangos_spell_elixir.sql \ README diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 4e871b9ed..b25101cfd 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8481" + #define REVISION_NR "8482" #endif // __REVISION_NR_H__ diff --git a/src/shared/revision_sql.h b/src/shared/revision_sql.h index c2161a47d..1b4adb2c7 100644 --- a/src/shared/revision_sql.h +++ b/src/shared/revision_sql.h @@ -1,6 +1,6 @@ #ifndef __REVISION_SQL_H__ #define __REVISION_SQL_H__ #define REVISION_DB_CHARACTERS "required_8469_01_characters_character_spell" - #define REVISION_DB_MANGOS "required_8462_01_mangos_creature_ai_texts" + #define REVISION_DB_MANGOS "required_8482_01_mangos_spell_elixir" #define REVISION_DB_REALMD "required_8332_01_realmd_realmcharacters" #endif // __REVISION_SQL_H__