From 79cb95999155d523c07366d49a2e5a655b3d4061 Mon Sep 17 00:00:00 2001 From: hunuza Date: Sun, 2 Nov 2008 15:58:24 +0100 Subject: [PATCH] Removed some unnecessary database queries. Removed unnecessary database queries in some command handlers. Replaced them with access to cached data or queries for only the needed data. Move database access in gossip select code to less often called place. --- src/game/Creature.cpp | 14 ++++---- src/game/Level3.cpp | 81 ++++++++++++++++++++++--------------------- 2 files changed, 50 insertions(+), 45 deletions(-) diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index b208db2ad..aa9a27154 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -821,18 +821,20 @@ void Creature::OnGossipSelect(Player* player, uint32 option) return; } - uint32 textid=GetGossipTextId( action, zoneid); - if(textid==0) - textid=GetNpcTextId(); - switch (gossip->Action) { case GOSSIP_OPTION_GOSSIP: + { + uint32 textid = GetGossipTextId(action, zoneid); + if (textid == 0) + textid=GetNpcTextId(); + player->PlayerTalkClass->CloseGossip(); - player->PlayerTalkClass->SendTalking( textid ); + player->PlayerTalkClass->SendTalking(textid); break; + } case GOSSIP_OPTION_SPIRITHEALER: - if( player->isDead() ) + if (player->isDead()) CastSpell(this,17251,true,NULL,NULL,player->GetGUID()); break; case GOSSIP_OPTION_QUESTGIVER: diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index ebe54342c..0f13a89b1 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -1988,9 +1988,39 @@ bool ChatHandler::HandleAddItemSetCommand(const char* args) sLog.outDetail(GetMangosString(LANG_ADDITEMSET), itemsetId); - QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE itemset = %u",itemsetId); + bool found = false; + for (uint32 id = 0; id < sItemStorage.MaxEntry; id++) + { + ItemPrototype const *pProto = sItemStorage.LookupEntry(id); + if (!pProto) + continue; - if(!result) + if (pProto->ItemSet == itemsetId) + { + found = true; + ItemPosCountVec dest; + uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pProto->ItemId, 1 ); + if (msg == EQUIP_ERR_OK) + { + Item* item = plTarget->StoreNewItem( dest, pProto->ItemId, true); + + // remove binding (let GM give it to another player later) + if (pl==plTarget) + item->SetBinding( false ); + + pl->SendNewItem(item,1,false,true); + if (pl!=plTarget) + plTarget->SendNewItem(item,1,true,false); + } + else + { + pl->SendEquipError( msg, NULL, NULL ); + PSendSysMessage(LANG_ITEM_CANNOT_CREATE, pProto->ItemId, 1); + } + } + } + + if (!found) { PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId); @@ -1998,35 +2028,6 @@ bool ChatHandler::HandleAddItemSetCommand(const char* args) return false; } - do - { - Field *fields = result->Fetch(); - uint32 itemId = fields[0].GetUInt32(); - - ItemPosCountVec dest; - uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, 1 ); - if( msg == EQUIP_ERR_OK ) - { - Item* item = plTarget->StoreNewItem( dest, itemId, true); - - // remove binding (let GM give it to another player later) - if(pl==plTarget) - item->SetBinding( false ); - - pl->SendNewItem(item,1,false,true); - if(pl!=plTarget) - plTarget->SendNewItem(item,1,true,false); - } - else - { - pl->SendEquipError( msg, NULL, NULL ); - PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, 1); - } - - }while( result->NextRow() ); - - delete result; - return true; } @@ -4680,16 +4681,18 @@ bool ChatHandler::HandleAddQuest(const char* args) } // check item starting quest (it can work incorrectly if added without item in inventory) - QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE startquest = '%u' LIMIT 1",entry); - if(result) + for (uint32 id = 0; id < sItemStorage.MaxEntry; id++) { - Field* fields = result->Fetch(); - uint32 item_id = fields[0].GetUInt32(); - delete result; + ItemPrototype const *pProto = sItemStorage.LookupEntry(id); + if (!pProto) + continue; - PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry,item_id); - SetSentErrorMessage(true); - return false; + if (pProto->StartQuest == entry) + { + PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, pProto->ItemId); + SetSentErrorMessage(true); + return false; + } } // ok, normal (creature/GO starting) quest