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[11374] Another fix for Spell::EffectPersistentAA
If we use affected caster for dynamic object then we must use it for spellmods apply also.
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2 changed files with 6 additions and 6 deletions
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11373"
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#define REVISION_NR "11374"
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#endif // __REVISION_NR_H__
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