[10942] Implement .reload npc_text.

This commit is contained in:
VladimirMangos 2010-12-30 23:39:43 +03:00
parent 16768da053
commit 7a2478ff4f
7 changed files with 22 additions and 12 deletions

View file

@ -1148,7 +1148,7 @@ void World::SetInitialWorldSettings()
sLog.outString();
sLog.outString( "Loading Npc Text Id..." );
sObjectMgr.LoadNpcTextId(); // must be after load Creature and LoadGossipText
sObjectMgr.LoadNpcGossips(); // must be after load Creature and LoadGossipText
sLog.outString( "Loading Gossip scripts..." );
sScriptMgr.LoadGossipScripts(); // must be before gossip menu options
@ -1180,7 +1180,7 @@ void World::SetInitialWorldSettings()
sObjectMgr.LoadGameObjectLocales(); // must be after GameobjectInfo loading
sObjectMgr.LoadItemLocales(); // must be after ItemPrototypes loading
sObjectMgr.LoadQuestLocales(); // must be after QuestTemplates loading
sObjectMgr.LoadNpcTextLocales(); // must be after LoadGossipText
sObjectMgr.LoadGossipTextLocales(); // must be after LoadGossipText
sObjectMgr.LoadPageTextLocales(); // must be after PageText loading
sObjectMgr.LoadGossipMenuItemsLocales(); // must be after gossip menu items loading
sObjectMgr.LoadPointOfInterestLocales(); // must be after POI loading