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[10942] Implement .reload npc_text.
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16768da053
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7 changed files with 22 additions and 12 deletions
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@ -1148,7 +1148,7 @@ void World::SetInitialWorldSettings()
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sLog.outString();
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sLog.outString( "Loading Npc Text Id..." );
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sObjectMgr.LoadNpcTextId(); // must be after load Creature and LoadGossipText
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sObjectMgr.LoadNpcGossips(); // must be after load Creature and LoadGossipText
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sLog.outString( "Loading Gossip scripts..." );
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sScriptMgr.LoadGossipScripts(); // must be before gossip menu options
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@ -1180,7 +1180,7 @@ void World::SetInitialWorldSettings()
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sObjectMgr.LoadGameObjectLocales(); // must be after GameobjectInfo loading
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sObjectMgr.LoadItemLocales(); // must be after ItemPrototypes loading
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sObjectMgr.LoadQuestLocales(); // must be after QuestTemplates loading
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sObjectMgr.LoadNpcTextLocales(); // must be after LoadGossipText
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sObjectMgr.LoadGossipTextLocales(); // must be after LoadGossipText
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sObjectMgr.LoadPageTextLocales(); // must be after PageText loading
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sObjectMgr.LoadGossipMenuItemsLocales(); // must be after gossip menu items loading
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sObjectMgr.LoadPointOfInterestLocales(); // must be after POI loading
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