[8829] some more places where we call redundant SaveToDB

i also added now my assert with which i've found them..
maybe someone want's to look at other cases too :)
This commit is contained in:
balrok 2009-11-18 18:53:47 +01:00
parent 37ba6623bb
commit 7a2764e0fe
6 changed files with 13 additions and 8 deletions

View file

@ -42,7 +42,7 @@ WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8
LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time),
_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(sObjectMgr.GetIndexForLocale(locale)),
_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false),
_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
m_latency(0), m_TutorialsChanged(false)
{
if (sock)
@ -292,6 +292,7 @@ void WorldSession::LogoutPlayer(bool Save)
HandleMoveWorldportAckOpcode();
m_playerLogout = true;
m_playerSave = Save;
if (_player)
{
@ -454,6 +455,7 @@ void WorldSession::LogoutPlayer(bool Save)
}
m_playerLogout = false;
m_playerSave = false;
m_playerRecentlyLogout = true;
LogoutRequest(0);
}